Files
dcalc/api/core/characters/nenmaster_male.py
T
2024-11-04 15:00:40 +08:00

700 lines
30 KiB
Python
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
from core.basic.skill import 技能
from core.basic.character import Character
from core.basic.skill import 主动技能, 被动技能
class 主动技能(主动技能):
风雷啸 = 1.0
def 等效百分比(self, **argv):
return super().等效百分比(**argv)*self.风雷啸
class 技能0(被动技能): # 基础精通
名称 = '基础精通'
倍率 = 1.0
所在等级 = 1
等级上限 = 200
学习间隔 = 1
等级精通 = 110
关联技能 = ['念兽:龙虎啸']
def 加成倍率(self, 武器类型):
if self.等级 == 0:
return 1.0
else:
return round(self.倍率 * (0.463 + 0.089 * self.等级), 5)
class 技能1(主动技能): # 分身
名称 = '分身'
所在等级 = 5
等级上限 = 20
学习间隔 = 2
等级精通 = 10
MP = [6, 84]
基础个数 = 0
是否有伤害 = 0
TP上限 = 0
关联技能 = ['幻影爆碎']
def 加成倍率(self, 武器类型):
if self.等级 == 0:
return 0
else:
return self.等级 + 1
class 技能2(主动技能): # 雷霆踏
名称 = '雷霆踏'
所在等级 = 15
等级上限 = 70
学习间隔 = 2
等级精通 = 60
MP = [20, 168]
data0 = [0, 5703, 6280, 6861, 7439, 8017, 8595, 9174, 9753, 10332, 10911, 11489, 12067, 12647, 13225, 13803, 14380, 14961, 15540, 16117, 16697, 17276, 17854, 18431, 19012, 19589, 20168, 20747, 21325, 21903, 22483, 23060, 23639, 24217, 24798, 25375, 25954, 26533, 27112, 27690, 28267, 28848, 29426, 30004, 30582, 31162, 31740, 32319, 32898, 33475, 34054, 34635, 35211, 35790, 36370, 36948, 37526, 38105, 38683, 39263, 39840, 40419, 40998, 41577, 42153, 42733, 43312, 43890, 44468, 45048, 45627]
hit0 = 1
感电data0 = [0, 703, 775, 846, 920, 992, 1062, 1133, 1204, 1277, 1348, 1419, 1491, 1563, 1635, 1704, 1776, 1849, 1920, 1991, 2063, 2136, 2206, 2278, 2349, 2420, 2493, 2564, 2635, 2706, 2778, 2850, 2922, 2991, 3063, 3135, 3206, 3279, 3352, 3422, 3494, 3565, 3637, 3708, 3780, 3851, 3921, 3994, 4064, 4136, 4207, 4280, 4352, 4421, 4494, 4567, 4639, 4709, 4781, 4854, 4923, 4995, 5065, 5137, 5210, 5281, 5352, 5423, 5495, 5567, 5640]
感电hit0 = 1
CD = 7.0
TP成长 = 0.10
TP上限 = 7
class 技能3(主动技能): # 念气波
名称 = '念气波'
所在等级 = 15
等级上限 = 70
学习间隔 = 2
等级精通 = 60
MP = [15, 154]
data0 = [0, 2198, 2421, 2645, 2866, 3089, 3313, 3535, 3758, 3982, 4205, 4427, 4649, 4873, 5095, 5319, 5541, 5765, 5987, 6212, 6434, 6657, 6881, 7102, 7327, 7549, 7772, 7995, 8219, 8442, 8665, 8887, 9111, 9333, 9556, 9779, 10001, 10225, 10448, 10672, 10894, 11118, 11340, 11561, 11786, 12008, 12230, 12454, 12678, 12900, 13125, 13348, 13568, 13793, 14016, 14238, 14462, 14686, 14907, 15132, 15354, 15576, 15800, 16022, 16245, 16468, 16692, 16914, 17139, 17361, 17584]
hit0 = 1
感电data0 = [0, 245, 269, 294, 318, 343, 367, 394, 418, 442, 466, 490, 516, 540, 566, 590, 615, 640, 665, 689, 714, 739, 765, 789, 813, 837, 862, 886, 913, 937, 962, 986, 1011, 1036, 1062, 1086, 1111, 1135, 1161, 1185, 1209, 1235, 1259, 1283, 1309, 1333, 1358, 1382, 1409, 1434, 1459, 1483, 1508, 1532, 1558, 1583, 1608, 1631, 1656, 1680, 1706, 1730, 1756, 1780, 1805, 1830, 1855, 1879, 1905, 1929, 1955]
感电hit0 = 1
CD = 2.5
TP成长 = 0.10
TP上限 = 7
class 技能4(主动技能): # 蓄念炮 是被动不能受1-35主动技能+xx的加成
名称 = '蓄念炮'
所在等级 = 20
等级上限 = 11
学习间隔 = 2
等级精通 = 1
MP = [40, 56]
CD = 8.0
是否主动 = 0
TP上限 = 1
# 这里需要加一个蓄念炮的tp
# 蓄念炮TP的加成倍率和蓄念炮本身等级有关,从1到11级各不相同
# 蓄念炮TP下的蓄念炮倍率为(0.18+蓄念炮等级*0.01)*14;无tp下蓄念炮倍率为(2.59+蓄念炮等级*0.06)
# 两者相除即是蓄念炮TP所带来的额外倍率
# 上述描述是针对念气波直伤部分的,关于蓄念炮TP感电部分的额外倍率为(1/(2.59+蓄念炮等级*0.06));
def 等效百分比(self, **argv):
# 武器类型 额外等级 额外倍率 伤害类型 形态
武器类型 = argv.get('武器类型', '')
额外等级 = argv.get('额外等级', 0)
额外倍率 = argv.get('额外倍率', 1.0)
伤害类型 = argv.get('伤害类型', '直伤')
形态 = argv.get('形态', '')
char = argv.get('char', {})
百分比 = char.get_skill_by_name("念气波").等效百分比(伤害类型=伤害类型)
if self.等级 == 0:
倍率 = 1.0
else:
倍率 = round(2.59 + 0.06 * self.等级, 5)
if self.TP等级 > 0:
倍率 = (0.18+self.等级*0.01)*14
return 百分比 * 倍率 * self.技攻 * self.倍率 * 额外倍率
# 幻爆的伤害实质属于被动技能,不能受1-35主动技能+xx的加成
# MP消耗也是按分身的等级来
class 技能5(主动技能):
名称 = '幻影爆碎'
是否主动 = 0
所在等级 = 30
等级上限 = 70
学习间隔 = 2
等级精通 = 60
是否主动 = 0
data0 = [0, 1122, 1235, 1348, 1461, 1577, 1690, 1803, 1918, 2032, 2145, 2259, 2373, 2487, 2601, 2715, 2828, 2942, 3056, 3169, 3281, 3397, 3510, 3624, 3739, 3852, 3967, 4079, 4194, 4307, 4422, 4534, 4649, 4763, 4878, 4990, 5104, 5218, 5331, 5444, 5559, 5673, 5787, 5899, 6015, 6127, 6242, 6355, 6470, 6584, 6697, 6812, 6925, 7039, 7153, 7268, 7380, 7493, 7608, 7720, 7834, 7949, 8063, 8175, 8289, 8405, 8517, 8631, 8746, 8860, 8973]
CD = 12
TP成长 = 0.10
TP上限 = 7
class 技能6(主动技能): # 念雷轰 #data部分需后续核对
名称 = '念雷轰'
所在等级 = 25
等级上限 = 70
学习间隔 = 2
等级精通 = 60
MP = [20, 168] # 计算可得
data0 = [0, 1510, 1663, 1817, 1969, 2122, 2275, 2430, 2582, 2735, 2888, 3043, 3197, 3350, 3503, 3656, 3809, 3963, 4116, 4269, 4422, 4575, 4729, 4882, 5035, 5188, 5340, 5494, 5648, 5801, 5954, 6107, 6260, 6416, 6569, 6722, 6874, 7027, 7182, 7335, 7488, 7640, 7794, 7948, 8101, 8253, 8406, 8560, 8713, 8867, 9019, 9173, 9326, 9479, 9632, 9787, 9940, 10093, 10247, 10401, 10553, 10706, 10860, 11013, 11166, 11319, 11472, 11626, 11778, 11931, 12085]
hit0 = 4
感电data0 = [0, 166, 184, 201, 218, 235, 253, 269, 286, 302, 320, 337, 355, 371, 387, 406, 422, 439, 456, 473, 491, 507, 524, 540, 560, 576, 594, 610, 628, 645, 661, 678, 694, 712, 729, 746, 763, 781, 798, 814, 830, 849, 865, 883, 899, 915, 934, 950, 967, 984, 1002, 1019, 1035, 1052, 1068, 1087, 1103, 1120, 1137, 1155, 1172, 1188, 1204, 1223, 1239, 1257, 1273, 1290, 1308, 1324, 1341]
感电hit0 = 4
CD = 7
TP成长 = 0.10
TP上限 = 7
class 技能7(主动技能):
名称 = '念气环绕'
所在等级 = 20
等级上限 = 35
学习间隔 = 3
等级精通 = 25
MP = [5, 210]
data0 = [0, 76, 91, 101, 117, 127, 141, 152, 166, 178, 191, 202, 216, 226, 241, 254, 266, 277, 290, 304, 315, 328, 340, 353, 365, 379, 391, 404, 415, 429, 441, 453, 465, 478, 491, 503]
# 念气环绕 开御(全程)一秒10次
hit0 = 1
CD = 4
关联技能 = ['所有']
关联技能1 = ['念气环绕:御']
def 加成倍率1(self, 武器类型):
return self.data0[self.等级]/100
def 加成倍率(self, 武器类型):
if (self.等级 <= 25):
return round(1.00 + 0.01 * self.等级, 5)
else:
return round(1.25 + 0.02 * (self.等级 - 25), 5)
def 加成倍率2(self, 武器类型):
if (self.等级 <= 25):
return round(1.00 + 0.01 * self.等级, 5)
else:
return round(1.25 + 0.02 * (self.等级 - 25), 5)
class 技能8(主动技能): # 念气环绕:袭
名称 = '念气环绕:袭'
所在等级 = 25
等级上限 = 11
学习间隔 = 2
等级精通 = 1
MP = [75, 630]
data0 = [0, 25214, 25750, 26289, 26826, 27364, 27903, 28440, 28978, 29516, 30055, 30592]
hit0 = 1
CD = 4.5
class 技能9(主动技能):
名称 = '念气环绕:御'
所在等级 = 30
等级上限 = 11
学习间隔 = 2
等级精通 = 1
MP = [200, 980]
# 这里的data0实质上是倍率;念气环绕里有个对念气环绕:御额外加成倍率,那个是技能百分比
data0 = [0, 151, 154, 157, 160, 163, 166, 169, 172, 175, 178, 181]
# 念气环绕:御 一秒10次
hit0 = 10
CD = 1
# 其风雷啸部分需要后续确认
class 技能10(主动技能):
名称 = "天雷虎踢"
所在等级 = 35
学习间隔 = 2
等级上限 = 70
等级精通 = 60
data0 = [0, 6996, 7705, 8415, 9124, 9833, 10545, 11254, 11965, 12674, 13383, 14093, 14802, 15513, 16222, 16933, 17641, 18351, 19061, 19770, 20482, 21191, 21900, 22610, 23320, 24030, 24739, 25449, 26158, 26868, 27578, 28288, 28998, 29708, 30418, 31127, 31837, 32546, 33257, 33966, 34676, 35385, 36094, 36805, 37514, 38226, 38935, 39643, 40354, 41063, 41774, 42483, 43194, 43903, 44611, 45322, 46031, 46742, 47452, 48162, 48871, 49580, 50291, 51000, 51710, 52420, 53129, 53839, 54548, 55258, 55968]
hit0 = 1
data1 = [0, 248, 274, 298, 325, 351, 376, 401, 428, 452, 478, 504, 528, 554, 580, 604, 630, 654, 680, 706, 730, 756, 782, 806, 832, 857, 882, 908, 934, 959, 984, 1010, 1035, 1060, 1085, 1111, 1136, 1161, 1186, 1212, 1237, 1262, 1288, 1313, 1338, 1365, 1390, 1415, 1442, 1467, 1492, 1517, 1542, 1568, 1593, 1618, 1644, 1669, 1694, 1720, 1744, 1770, 1796, 1820, 1846, 1872, 1896, 1922, 1946, 1973, 1999]
hit1 = 8
感电data0 = [0, 123, 136, 149, 163, 175, 188, 201, 213, 226, 239, 251, 264, 276, 289, 302, 314, 327, 341, 353, 366, 379, 391, 404, 416, 429, 442, 454, 467, 479, 492, 505, 518, 530, 542, 555, 568, 581, 594, 606, 618, 631, 644, 657, 669, 681, 694, 707, 720, 733, 744, 757, 770, 783, 796, 807, 820, 833, 846, 860, 873, 883, 897, 910, 923, 936, 947, 960, 973, 986, 999]
感电hit0 = 8
风雷啸 = 1.70 # 风雷啸
CD = 17.0
TP成长 = 0.10
TP上限 = 5
MP = [120, 1008]
无色消耗 = 1
形态 = ['风雷啸', '普通']
def 形态变更(self, 形态, char):
if (形态 == '' or 形态 not in self.形态) and len(self.形态) > 0:
形态 = self.形态[0]
if 形态 == "风雷啸":
self.风雷啸 = 1.70
if 形态 == "普通":
self.风雷啸 = 1.00
class 技能11(主动技能): # 狮子吼
名称 = '狮子吼'
所在等级 = 35
等级上限 = 70
学习间隔 = 2
等级精通 = 60
data0 = [0, 8574, 9444, 10315, 11183, 12053, 12923, 13792, 14663, 15532, 16402, 17272, 18143, 19012, 19882, 20751, 21621, 22493, 23361, 24232, 25102, 25971, 26841, 27712, 28580, 29452, 30319, 31190, 32060, 32931, 33800, 34670, 35541, 36409, 37281, 38149, 39020, 39890, 40759, 41629, 42500, 43368, 44240, 45109, 45979, 46848, 47720, 48587, 49458, 50327, 51197, 52066, 52938, 53806, 54678, 55545, 56417, 57286, 58156, 59027, 59897, 60766, 61636, 62506, 63376, 64246, 65117, 65986, 66854, 67726, 68594]
hit0 = 1
风雷啸 = 1.70 # 风雷啸
CD = 17
TP成长 = 0.10
TP上限 = 5
是否有护石 = 1
MP = [120, 1008]
无色消耗 = 1
形态 = ['风雷啸', '普通']
def 形态变更(self, 形态, char):
if (形态 == '' or 形态 not in self.形态) and len(self.形态) > 0:
形态 = self.形态[0]
if 形态 == "风雷啸":
self.风雷啸 = 1.70
if 形态 == "普通":
self.风雷啸 = 1.00
def 装备护石(self, char):
self.倍率 *= 1.37
class 技能12(主动技能): # 螺旋念气场
名称 = '螺旋念气场'
所在等级 = 40
等级上限 = 70
学习间隔 = 2
等级精通 = 60
data0 = [0, 783, 864, 942, 1023, 1102, 1183, 1262, 1341, 1422, 1500, 1580, 1658, 1739, 1820, 1897, 1980, 2060, 2139, 2220, 2298, 2378, 2457, 2537, 2616, 2696, 2777, 2854, 2936, 3016, 3095, 3174, 3253, 3334, 3413, 3492, 3572, 3652, 3731, 3810, 3891, 3971, 4051, 4129, 4209, 4289, 4368, 4448, 4528, 4607, 4687, 4765, 4845, 4925, 5006, 5085, 5165, 5244, 5324, 5403, 5483, 5562, 5643, 5721, 5801, 5880, 5960, 6041, 6119, 6200, 6280]
hit0 = 17
风雷啸 = 1.70 # 风雷啸
感电data0 = [0, 351, 385, 421, 458, 492, 527, 566, 600, 636, 672, 707, 743, 778, 813, 850, 885, 921, 956, 992, 1027, 1063, 1100, 1134, 1170, 1206, 1240, 1275, 1314, 1347, 1384, 1420, 1454, 1491, 1526, 1562, 1597, 1633, 1670, 1704, 1739, 1776, 1811, 1846, 1883, 1918, 1954, 1990, 2025, 2062, 2097, 2131, 2169, 2204, 2239, 2275, 2311, 2346, 2381, 2419, 2454, 2487, 2523, 2561, 2594, 2630, 2669, 2703, 2738, 2773, 2810]
感电hit0 = 2
CD = 20.0
TP成长 = 0.10
TP上限 = 5
是否有护石 = 1
MP = [170, 1428]
无色消耗 = 1
形态 = ['风雷啸', '普通']
def 形态变更(self, 形态, char):
if (形态 == '' or 形态 not in self.形态) and len(self.形态) > 0:
形态 = self.形态[0]
if 形态 == "风雷啸":
# 感电部分不受风雷啸加成;但是风雷啸是螺旋球体*5,每个伤害为原来总伤(含感电)的14%;所以直伤的占比会上升
# 无风雷啸时,感电为直伤的4.9975%
self.风雷啸 = 1.70
self.power0 = 1.049975
self.感电power0 = 1/1.70
if 形态 == "普通":
self.风雷啸 = 1.00
self.power0 = 1.00
self.感电power0 = 1.00
def 装备护石(self, char): # 1.09 0.83
self.倍率 *= 1.18
self.CDR *= 0.83
class 技能13(主动技能): # 念兽:龙虎啸
名称 = '念兽:龙虎啸'
所在等级 = 30
等级上限 = 20
学习间隔 = 3
等级精通 = 10
MP = [357, 2911]
# 第1击魔法武器攻击力:<int>%
data0 = [0, 174, 174, 174, 174, 174, 174, 174, 174, 174, 174, 174, 174, 174, 174, 174, 174, 174, 174, 174, 174]
hit0 = 1
# 第2击魔法武器攻击力:<int>%
data1 = [0, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196, 196]
hit1 = 1
# 第3击魔法武器攻击力:<int>%
data2 = [0, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218, 218]
hit2 = 1
# 第4击魔法武器攻击力:<int>%
data3 = [0, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240, 240]
hit3 = 1
# 第5击魔法武器攻击力:<int>%
data4 = [0, 261, 261, 261, 261, 261, 261, 261, 261, 261, 261, 261, 261, 261, 261, 261, 261, 261, 261, 261, 261]
hit4 = 1
# 感电只有最后一击才会赋予
感电data0 = [0, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14]
感电hit0 = 1
CD = 1.0
关联技能 = ['所有']
def 加成倍率(self, 武器类型):
if self.等级 == 0:
return 1.0
elif self.等级 < 7:
return round(1.17 + 0.01 * self.等级, 5)
else:
return round(1.3 + 0.02 * (self.等级-10), 5)
class 技能14(主动技能): # 念兽:猛虎震地 CP武器 爆炸=多段(多段*2)
名称 = '念兽:猛虎震地'
所在等级 = 45
等级上限 = 70
学习间隔 = 2
等级精通 = 60
data0 = [0, 2892, 3187, 3479, 3772, 4068, 4360, 4654, 4948, 5240, 5535, 5828, 6120, 6416, 6708, 7004, 7295, 7589, 7884, 8175, 8471, 8764, 9058, 9351, 9643, 9939, 10231, 10526, 10818, 11111, 11406, 11699, 11992, 12286, 12579, 12873, 13167, 13459, 13754, 14047, 14340, 14634, 14928, 15222, 15514, 15809, 16103, 16396, 16689, 16982, 17276, 17569, 17864, 18156, 18452, 18744, 19036, 19331, 19624, 19918, 20211, 20506, 20798, 21093, 21386, 21678, 21973, 22267, 22561, 22853, 23147]
hit0 = 4
data1 = [0, 11573, 12749, 13920, 15095, 16269, 17444, 18619, 19791, 20967, 22140, 23315, 24488, 25664, 26837, 28012, 29185, 30359, 31534, 32709, 33882, 35057, 36229, 37406, 38577, 39752, 40927, 42102, 43275, 44449, 45624, 46797, 47972, 49145, 50321, 51495, 52668, 53843, 55018, 56191, 57365, 58538, 59713, 60888, 62061, 63236, 64410, 65584, 66758, 67931, 69106, 70282, 71454, 72629, 73803, 74978, 76150, 77326, 78501, 79675, 80847, 82021, 83198, 84369, 85544, 86719, 87893, 89067, 90240, 91415, 92589]
hit1 = 1
风雷啸 = 1.7 # 风雷啸,分成4段
CD = 45
TP成长 = 0.10
TP上限 = 5
是否有护石 = 1
MP = [450, 3780]
无色消耗 = 2
形态 = ['风雷啸', '普通']
def 形态变更(self, 形态, char: Character):
if (形态 == '' or 形态 not in self.形态) and len(self.形态) > 0:
形态 = self.形态[0]
if 形态 == "风雷啸":
self.风雷啸 = 1.70
if '念兽:猛虎震地' in char.护石栏:
self.风雷啸 = 1.49+0.7
if 形态 == "普通":
self.风雷啸 = 1.00
if '念兽:猛虎震地' in char.护石栏:
self.风雷啸 = 1.49
def 装备护石(self, char): # 风雷啸部分不受护石的加成
pass
class 技能15(被动技能): # 念之奥义 一觉被动
名称 = '念之奥义'
所在等级 = 48
等级上限 = 50
学习间隔 = 3
等级精通 = 40
关联技能 = ['所有']
# 增伤倍率 *= 1 + self.暴击伤害
def 加成倍率(self, 武器类型):
if self.等级 == 0:
return 1.0
else:
return round(1.055 + 0.015 * self.等级, 5)
class 技能16(主动技能): # 念兽:审判之金雷虎 一觉
名称 = '念兽:审判之金雷虎'
所在等级 = 50
等级上限 = 50
学习间隔 = 5
等级精通 = 40
# 金雷虎身体攻击力:<data0>%
data0 = [0, 2984, 3674, 4368, 5058, 5751, 6442, 7134, 7825, 8518, 9209, 9901, 10595, 11285, 11979, 12669, 13362, 14053, 14746, 15436, 16129, 16820, 17513, 18204, 18896, 19588, 20280, 20973, 21664, 22357, 23048, 23741, 24431, 25124, 25815, 26509, 27200, 27892, 28584, 29276, 29969, 30660, 31351, 32044, 32735, 33427, 34120, 34811, 35504, 36195, 36887]
hit0 = 6
# 金雷虎落地时的冲击波攻击力:<data1>%
data1 = [0, 8098, 9974, 11854, 13732, 15609, 17488, 19367, 21244, 23122, 25000, 26878, 28757, 30633, 32511, 34391, 36268, 38145, 40023, 41903, 43780, 45658, 47537, 49415, 51294, 53168, 55047, 56926, 58803, 60682, 62560, 64438, 66317, 68196, 70071, 71951, 73828, 75705, 77584, 79464, 81340, 83220, 85096, 86974, 88854, 90730, 92608, 94487, 96366, 98244, 100119]
hit1 = 3
# 金雷虎爆炸攻击力:<data2>%
data2 = [0, 21738, 26780, 31820, 36861, 41903, 46944, 51985, 57026, 74481, 80527, 86578, 92629, 98676, 104727, 110777, 116823, 122872, 128924, 134972, 141021, 147072, 153118, 159167, 165215, 171267, 177316, 183364, 189414, 195463, 201511, 207562, 213612, 219660, 225709, 231759, 237807, 243858, 249907, 255956, 262005, 268054, 274103, 280152, 286202, 292251, 298301, 304348, 310397, 316447, 322497]
hit2 = 1
CD = 145
风雷啸 = 1.7 # 风雷啸
MP = [900, 7560]
无色消耗 = 5
class 技能17(主动技能): # 念之战矛
名称 = '念之战矛'
所在等级 = 60
等级上限 = 50
学习间隔 = 2
等级精通 = 40
data0 = [0, 4449, 4898, 5351, 5801, 6253, 6705, 7154, 7606, 8055, 8508, 8959, 9410, 9862, 10314, 10764, 11217, 11665, 12117, 12569, 13020, 13473, 13925, 14375, 14828, 15279, 15730, 16181, 16630, 17082, 17534, 17985, 18436, 18887, 19338, 19790, 20240, 20693, 21144, 21594, 22046, 22497, 22947, 23400, 23850, 24302, 24754, 25204, 25656, 26107, 26557]
hit0 = 1
data1 = [0, 17791, 19598, 21400, 23207, 25011, 26817, 28621, 30427, 32231, 34037, 35841, 37647, 39450, 41257, 43061, 44866, 46671, 48477, 50280, 52087, 53892, 55697, 57502, 59307, 61110, 62917, 64720, 66526, 68331, 70137, 71942, 73748, 75552, 77356, 79162, 80966, 82771, 84576, 86382, 88187, 89992, 91797, 93602, 95406, 97211, 99016, 100822, 102627, 104431, 106237]
hit1 = 1
感电data0 = [0, 16, 17, 19, 20, 22, 24, 25, 26, 27, 28, 30, 33, 34, 35, 36, 40, 41, 42, 44, 45, 46, 48, 49, 50, 51, 53, 57, 58, 59, 60, 61, 63, 65, 66, 68, 69, 70, 73, 75, 76, 77, 78, 81, 82, 83, 84, 85, 87, 89, 91]
感电hit0 = 1
风雷啸 = 1.7 # 风雷啸
CD = 30
TP成长 = 0.10
TP上限 = 5
是否有护石 = 1
MP = [450, 1260]
无色消耗 = 1
形态 = ['风雷啸', '普通']
def 形态变更(self, 形态, char: Character):
if (形态 == '' or 形态 not in self.形态) and len(self.形态) > 0:
形态 = self.形态[0]
if 形态 == "风雷啸":
self.风雷啸 = 1.70
if '念之战矛' in char.护石栏:
# 护石会删除掉本体的伤害,但不会删除风雷啸的部分
# 但同样,护石也只会加成本体的伤害,不会加成风雷啸的伤害
self.power1 = (1.99+0.7)/1.7
if 形态 == "普通":
self.风雷啸 = 1.00
if '念之战矛' in char.护石栏:
self.power1 = 1.99
def 装备护石(self, char):
self.hit0 = 0
self.hit1 = 1
self.感电hit0 = 0
pass
class 技能18(主动技能): # 冲云念气场
名称 = '冲云念气场'
所在等级 = 70
等级上限 = 50
学习间隔 = 2
等级精通 = 40
data0 = [0, 5154, 5676, 6198, 6722, 7243, 7767, 8289, 8814, 9336, 9858, 10380, 10903, 11425, 11950, 12471, 12994, 13517, 14040, 14563, 15087, 15610, 16132, 16655, 17176, 17701, 18222, 18746, 19269, 19790, 20313, 20838, 21359, 21883, 22405, 22929, 23449, 23972, 24497, 25019, 25542, 26065, 26588, 27109, 27634, 28156, 28679, 29202, 29725, 30246, 30769]
hit0 = 6
感电data0 = [0, 637, 702, 767, 829, 895, 958, 1024, 1088, 1152, 1218, 1282, 1346, 1410, 1476, 1541, 1604, 1670, 1734, 1800, 1864, 1927, 1993, 2057, 2121, 2188, 2252, 2317, 2382, 2446, 2510, 2576, 2641, 2704, 2770, 2833, 2898, 2963, 3027, 3092, 3157, 3220, 3284, 3351, 3416, 3478, 3544, 3608, 3673, 3737, 3801]
感电hit0 = 6
风雷啸 = 1.7 # 风雷啸
CD = 50
TP成长 = 0.10
TP上限 = 5
是否有护石 = 1
MP = [800, 1680]
无色消耗 = 2
形态 = ['风雷啸', '普通']
def 形态变更(self, 形态, char: Character):
if (形态 == '' or 形态 not in self.形态) and len(self.形态) > 0:
形态 = self.形态[0]
if 形态 == "风雷啸":
self.风雷啸 = 1.70
if '冲云念气场' in char.护石栏:
# 护石会直接取代原本风雷啸的加成
self.风雷啸 = 2.3
if 形态 == "普通":
self.风雷啸 = 1.00
def 装备护石(self, char):
pass
class 技能19(主动技能): # 奔雷螺旋击
名称 = '奔雷螺旋击'
所在等级 = 75
等级上限 = 50
学习间隔 = 2
等级精通 = 40
data0 = [0, 72799, 80183, 87570, 94955, 102341, 109727, 117113, 124498, 131883, 139267, 146653, 154039, 161425, 168812, 176195, 183581, 190968, 198354, 205739, 213124, 220509, 227895, 235280, 242666, 250052, 257437, 264822, 272209, 279593, 286978, 294363, 301749, 309134, 316521, 323906, 331293, 338676, 346062, 353448, 360834, 368218, 375605, 382988, 390375, 397760, 405146, 412533, 419918, 427303, 434689]
hit0 = 1
风雷啸 = 1.7 # 风雷啸
CD = 42
是否有护石 = 1
形态 = ['风雷啸', '普通']
def 形态变更(self, 形态, char: Character):
if (形态 == '' or 形态 not in self.形态) and len(self.形态) > 0:
形态 = self.形态[0]
if 形态 == "风雷啸":
self.风雷啸 = 1.70
if '奔雷螺旋击' in char.护石栏:
# 护石会直接取代原本风雷啸的加成
self.风雷啸 = 2.15
if 形态 == '普通':
self.风雷啸 = 1.00
MP = [170, 1428]
无色消耗 = 3
def 装备护石(self, char):
pass
class 技能20(主动技能): # 月辉念气破
名称 = '月辉念气破'
所在等级 = 80
等级上限 = 50
学习间隔 = 2
等级精通 = 40
data0 = [0, 9638, 10614, 11592, 12571, 13549, 14527, 15502, 16482, 17458, 18438, 19415, 20392, 21371, 22349, 23328, 24303, 25282, 26259, 27238, 28213, 29193, 30169, 31148, 32126, 33103, 34081, 35059, 36038, 37014, 37993, 38971, 39948, 40923, 41904, 42881, 43859, 44837, 45813, 46792, 47771, 48747, 49726, 50703, 51682, 52658, 53636, 54613, 55592, 56571, 57547]
hit0 = 10
CD = 45
是否有护石 = 1
MP = [450, 1260]
无色消耗 = 5
def 装备护石(self, char):
self.倍率 *= 1.3
self.CDR *= 0.9
class 技能21(被动技能): # 风雷啸
名称 = '风雷啸'
所在等级 = 75
等级上限 = 50
学习间隔 = 3
是否主动 = 1
等级精通 = 40
关联技能 = ['所有']
def 加成倍率(self, 武器类型):
if self.等级 == 0:
return 1.0
else:
return round(1.11 + 0.02 * self.等级, 5)
class 技能22(主动技能): # 月华万象 二觉
名称 = '月华万象'
所在等级 = 85
等级上限 = 50
学习间隔 = 5
等级精通 = 40
data0 = [0, 6700, 8253, 9807, 11361, 12915, 14469, 16022, 17575, 19130, 20682, 22237, 23790, 25345, 26898, 28452, 30007, 31561, 33111, 34666, 36220, 37774, 39327, 40882, 42436, 43990, 45542, 47098, 48649, 50203, 51756, 53311, 54865, 56418, 57973, 59527, 61080, 62635, 64187, 65742, 67294, 68848, 70402, 71956, 73510, 75064, 76617, 78173, 79724, 81278, 82832]
hit0 = 12
data1 = [0, 140709, 173337, 205965, 238593, 271223, 303850, 336476, 369107, 401734, 434363, 466990, 499619, 532247, 564876, 597502, 630132, 662759, 695390, 728016, 760645, 793272, 825902, 858530, 891159, 923785, 956415, 989042, 1021671, 1054299, 1086926, 1119554, 1152184, 1184813, 1217440, 1250068, 1282696, 1315325, 1347954, 1380581, 1413209, 1445837, 1478465, 1511095, 1543722, 1576350, 1608978, 1641608, 1674236, 1706864, 1739492]
hit1 = 1
CD = 180
MP = [500, 4480]
无色消耗 = 10
class 技能23(被动技能): # 禅意·万象 三觉被动
名称 = '禅意·万象'
所在等级 = 95
等级上限 = 40
学习间隔 = 3
等级精通 = 30
关联技能 = ['所有']
def 加成倍率(self, 武器类型):
if self.等级 == 0:
return 1.0
else:
return round(1.18 + 0.02 * self.等级, 5)
class 技能24(主动技能): # 禅语·形灭
名称 = '禅语·形灭'
所在等级 = 95
等级上限 = 50
学习间隔 = 2
等级精通 = 40
data0 = [0, 6237, 6868, 7502, 8133, 8766, 9399, 10033, 10663, 11297, 11929, 12563, 13195, 13828, 14460, 15094, 15725, 16360, 16991, 17624, 18256, 18890, 19521, 20155, 20787, 21420, 22051, 22684, 23315, 23949, 24582, 25216, 25846, 26480, 27112, 27747, 28379, 29011, 29644, 30276, 30909, 31543, 32175, 32807, 33440, 34073, 34704, 35338, 35971, 36603, 37236]
hit0 = 10
data1 = [0, 62362, 68688, 75016, 81342, 87669, 93995, 100321, 106648, 112975, 119302, 125627, 131955, 138282, 144607, 150934, 157261, 163587, 169914, 176242, 182569, 188894, 195221, 201547, 207874, 214199, 220528, 226855, 233182, 239507, 245834, 252161, 258488, 264814, 271141, 277466, 283793, 290119, 296446, 302772, 309102, 315428, 321754, 328081, 334408, 340734, 347059, 353387, 359714, 366039, 372366]
hit1 = 1
风雷啸 = 1.7 # 风雷啸
CD = 60.0
MP = [773, 6000]
无色消耗 = 7
class 技能25(主动技能): # 禅念·归一 三觉
名称 = '禅念·归一'
所在等级 = 100
等级上限 = 50
学习间隔 = 5
等级精通 = 40
data0 = [0, 401727, 494883, 588037, 681190, 774344, 867499, 960655, 1053807, 1146962, 1240118, 1333272, 1426426, 1519579, 1612734, 1705890, 1799043, 1892198, 1985353, 2078507, 2171661, 2264814, 2357969, 2451125, 2544277, 2637433, 2730588, 2823741, 2916896, 3010050, 3103204, 3196360, 3289512, 3382668, 3475823, 3568978, 3662131, 3755285, 3848441, 3941592, 4034747, 4127902, 4221058, 4314212, 4407366, 4500520, 4593676, 4686829, 4779982, 4873138, 4966292]
hit0 = 1
data1 = [0, 44635, 54985, 65336, 75686, 86037, 96388, 106738, 117091, 127439, 137790, 148141, 158492, 168842, 179192, 189542, 199893, 210245, 220595, 230945, 241294, 251645, 261997, 272347, 282697, 293046, 303397, 313747, 324100, 334450, 344800, 355150, 365500, 375852, 386201, 396552, 406903, 417253, 427603, 437953, 448305, 458655, 469006, 479357, 489705, 500058, 510408, 520759, 531108, 541459, 551810]
hit1 = 6
CD = 290.0
MP = [4027, 8054]
无色消耗 = 15
class classChange(Character):
def __init__(self, equVersion=""):
self.实际名称 = 'nenmaster_male'
self.名称 = '归元·气功师'
self.角色 = '格斗家(男)'
self.角色类型 = '输出'
self.职业 = '气功师'
# 用来筛CP武器的
self.转职 = '气功师(男)'
self.武器选项 = ['手套']
self.输出类型选项 = ['魔法百分比']
self.防具精通属性 = ['智力']
self.类型 = '魔法百分比'
self.武器类型 = '手套'
self.防具类型 = '布甲'
技能列表 = []
技能序号 = {}
i = 0
while i >= 0:
try:
tem = eval('技能'+str(i)+'()')
tem.基础等级计算()
技能序号[tem.名称] = i
技能列表.append(tem)
i += 1
except Exception:
i = -1
self.技能栏 = 技能列表
self.技能序号 = 技能序号
self.buff = 1.43*1.21
super().__init__(equVersion)
def 职业特殊计算(self):
念气波 = self.get_skill_by_name('念气波')
蓄念炮倍率 = self.get_skill_by_name('蓄念炮').加成倍率(self.武器类型)
念气波.倍率 /= 蓄念炮倍率
念气波.蓄念炮加成 = 蓄念炮倍率
pass
def set_skill_info(self, info, rune_except=[], clothes_pants=[]):
super().set_skill_info(info, clothes_pants=['远古记忆','分身'])