1738 lines
55 KiB
Python
1738 lines
55 KiB
Python
# ddc49e9ad1ff72a00b53c6cff5b1e920
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from core.basic.skill import PassiveSkill, ActiveSkill, get_data, _get_skill_damage_suffixes, _get_skill_dataplus_suffixes
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from core.basic.character import Character
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prefix = 'thief/rogue/cn/skillDetail'
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class PassiveSkill(PassiveSkill):
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endpower = 1
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class ActiveSkill(ActiveSkill):
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endpower = 1
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def getSkillData(self, lv: int = 0):
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res = 0
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for i in _get_skill_damage_suffixes(self.__class__):
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data = getattr(self, f'data{i}', [])
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plus = getattr(self, f'plus{i}', 0)
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if len(data) == 0:
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break
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if lv < len(data):
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hit = getattr(self, f'hit{i}', 0)
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power = getattr(self, f'power{i}', 1)
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group = getattr(self, f'group{i}', 'normal')
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res += hit * power * (data[lv] + plus) * (self.endpower if group == 'end' else 1)
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for i in _get_skill_dataplus_suffixes(self.__class__):
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data = getattr(self, f'dataplus{i}', 0)
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hit = getattr(self, f'hitplus{i}', 1)
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power = getattr(self, f'powerplus{i}', 1)
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group = getattr(self, f'groupplus{i}', 'normal')
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res += hit * power * data * (self.endpower if group == 'end' else 1)
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return res
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# 翔击
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# thief/rogue/3c5604bdbb0240b8f130f59ab40509c3
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# ddc49e9ad1ff72a00b53c6cff5b1e920/3c5604bdbb0240b8f130f59ab40509c3
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class Skill0(ActiveSkill):
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"""
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向敌人发出向上的切割攻击, 并使敌人浮空。\n
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在空中也可以使用[翔击], 且按住技能键的时间越长, [翔击]的跳跃高度就越高。\n
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可消耗连击点数发动[终结之击]。
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"""
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name = '翔击'
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learnLv = 1
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masterLv = 10
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maxLv = 20
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position = 5 # TODO
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rangeLv = 3
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cd = 2
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uuid = '3c5604bdbb0240b8f130f59ab40509c3'
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# 攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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hit0 = 1
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# 浮空力比率 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# [终结之击]攻击力 : {value2}% X {value3}
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data2 = get_data(f'{prefix}/{uuid}', 2)
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data2 = [0, 71, 83, 94, 105, 117, 128, 139, 151, 162, 173, 185, 196, 207, 219, 230, 241, 253, 264, 276, 287] # noqa: E501
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hit2 = 5
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data3 = get_data(f'{prefix}/{uuid}', 3)
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# [终结之击]浮空力比率 : {value4}%
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data4 = get_data(f'{prefix}/{uuid}', 4)
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# 基础精通
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# thief/rogue/5a56514f35cf0270ae8d6c65f8fefd78
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# ddc49e9ad1ff72a00b53c6cff5b1e920/5a56514f35cf0270ae8d6c65f8fefd78
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class Skill3(PassiveSkill):
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"""
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增加基本攻击、 前冲攻击、 跳跃攻击、 [翔击]的攻击力。\n
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在决斗场中, 增益/减益技能、 被动技能的技能攻击力增加效果对[基础精通]无影响。
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"""
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name = '基础精通'
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learnLv = 1
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masterLv = 115
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maxLv = 200
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position = 1 # TODO
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rangeLv = 1
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uuid = '5a56514f35cf0270ae8d6c65f8fefd78'
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icon = '$common/$uuid'
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# 基本攻击力变化率 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 前冲攻击力变化率 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 跳跃攻击力变化率 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# 弧光闪
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# thief/rogue/0969cd4054d93da07708108c0cc1c4b5
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# ddc49e9ad1ff72a00b53c6cff5b1e920/0969cd4054d93da07708108c0cc1c4b5
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class Skill10(ActiveSkill):
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"""
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急速冲向前方的敌人并对其进行闪电般的攻击。\n
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按上下方向键可向Y轴移动; 若急速前冲过程中按跳跃键, 则可停止移动。\n
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暗星可以连续发动两次[弧光闪]; 可在空中施放[弧光闪]; 可强制中断转职技能, 并施放[弧光闪]; 可消耗连击点数发动可控制左右方向的[终结之击]; 学习[弧光连闪]后, 增加追加攻击的可发动次数。\n
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转职为影舞者后, 可以强制中断技能并施放[追影步]; 学习[潜行教义]后, 可以再次按技能键发动追加攻击。\n
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可以利用方向键调整移动方向。
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"""
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name = '弧光闪'
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learnLv = 10
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masterLv = 60
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maxLv = 70
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position = 5 # TODO
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rangeLv = 2
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cd = 6
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mp = [18, 190]
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uuid = '0969cd4054d93da07708108c0cc1c4b5'
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# 攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# [终结之击]攻击力 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1)
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data1 = [
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0,
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850,
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932,
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1020,
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1108,
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1192,
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1278,
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1363,
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1450,
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1533,
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1622,
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1712,
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1794,
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1882,
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1965,
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2055,
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2135,
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2224,
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2307,
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2395,
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2485,
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2567,
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2655,
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2739,
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2827,
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2910,
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2999,
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3082,
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3169,
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3257,
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3344,
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3429,
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3512,
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3602,
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3686,
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3774,
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3856,
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3946,
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4038,
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4116,
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4206,
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4289,
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4379,
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4457,
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4549,
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4627,
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4719,
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4809,
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4893,
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4983,
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5063,
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5153,
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5236,
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5321,
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5409,
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5494,
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5581,
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5664,
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5755,
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5840,
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5926,
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6010,
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6100,
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6183,
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6270,
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6355,
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6443,
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6530,
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6611,
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6701,
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6783,
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] # noqa: E501
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hit1 = 1 # TODO
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group1 = 'end'
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# 发动速度比率 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# 僵直时间比率 : {value3}%
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data3 = get_data(f'{prefix}/{uuid}', 3)
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# 碎踝
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# thief/rogue/5dc7008b12a459325b548b0715c6b73c
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# ddc49e9ad1ff72a00b53c6cff5b1e920/5dc7008b12a459325b548b0715c6b73c
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class Skill13(ActiveSkill):
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"""
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用强力的扫腿踢攻击敌人的脚踝。
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"""
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name = '碎踝'
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learnLv = 10
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masterLv = 60
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maxLv = 70
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position = 7 # TODO
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rangeLv = 2
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cd = 7
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mp = [15, 168]
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uuid = '5dc7008b12a459325b548b0715c6b73c'
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# 攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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hit0 = 1
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# 减速几率 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 减速持续时间 : {value2}秒
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# 移动速度减少率 : {value3}%
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data3 = get_data(f'{prefix}/{uuid}', 3)
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# 攻击速度减少率 : {value4}%
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data4 = get_data(f'{prefix}/{uuid}', 4)
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# 疾空踏
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# thief/rogue/717f1e2104fe4b796f800352fa143ecc
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# ddc49e9ad1ff72a00b53c6cff5b1e920/717f1e2104fe4b796f800352fa143ecc
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class Skill16(ActiveSkill):
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"""
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从空中快速下降并向敌人发出连续踢击。\n
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连续踢击结束前, 输入Z键可以发动最后一击。\n
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只能在空中使用, 且在下落过程中有敌人时才能施放连续踢击。\n
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终结攻击会引发冲击波, 被命中的敌人会被击飞。\n
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连续踢击过程中连续按下攻击键时, 会增加连续踢击的速度和命中次数。
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"""
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name = '疾空踏'
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learnLv = 15
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masterLv = 60
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maxLv = 70
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position = 4 # TODO
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rangeLv = 2
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cd = 6.5
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mp = [22, 235]
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uuid = '717f1e2104fe4b796f800352fa143ecc'
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hasVP = False
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hasUP = True
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custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# 连续踢击攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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hit0 = 13
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# 连续踢击次数 : {value1}次~{value2}次
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data1 = get_data(f'{prefix}/{uuid}', 1)
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# 最后一击攻击力 : {value3}%
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data3 = get_data(f'{prefix}/{uuid}', 3)
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hit3 = 1
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# 冲击波攻击力 : {value4}%
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data4 = get_data(f'{prefix}/{uuid}', 4)
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hit4 = 1
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# 最后一击浮空力比率 : {value5}%
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data5 = get_data(f'{prefix}/{uuid}', 5)
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# [范围信息]
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# 冲击波范围比率 : {value6}%
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data6 = get_data(f'{prefix}/{uuid}', 6)
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# 终结之击
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# thief/rogue/cfacda0647b9a0f595df2c2aad30c18d
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# ddc49e9ad1ff72a00b53c6cff5b1e920/cfacda0647b9a0f595df2c2aad30c18d
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class Skill19(ActiveSkill):
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"""
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[终结之击]只能在有连击点数的情况下施放, 施放后将消耗所有连击点数并发动追加攻击。\n
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消耗的连击点数越多, 该技能给予敌人的伤害就越大。
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"""
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name = '终结之击'
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learnLv = 15
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masterLv = 20
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maxLv = 30
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position = 6 # TODO
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rangeLv = 2
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mp = [18, 56]
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uuid = 'cfacda0647b9a0f595df2c2aad30c18d'
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# [终结之击]攻击力比率 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# - 消耗连击点数后, 攻击力增加比率 -
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# 1点 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 2点 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# 3点 : {value3}%
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data3 = get_data(f'{prefix}/{uuid}', 3)
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# 4点 : {value4}%
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data4 = get_data(f'{prefix}/{uuid}', 4)
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# 5点 : {value5}%
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data5 = get_data(f'{prefix}/{uuid}', 5)
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# 6点 : {value6}%
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data6 = get_data(f'{prefix}/{uuid}', 6)
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# 7点 : {value7}%
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data7 = get_data(f'{prefix}/{uuid}', 7)
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_maxLayer = 6
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associate = [{'type': '*endpower', 'data': data0}, {'type': '*endpower'}]
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@property
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def maxLayer(self):
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return self._maxLayer
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@maxLayer.setter
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def maxLayer(self, value):
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if self._maxLayer != value:
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skills = self.char.GetSkillNames('all', True)
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if self.lv > 0:
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raito = (getattr(self, f'data{int(value)}')[self.lv] - 100) / (getattr(self, f'data{int(self.maxLayer)}')[self.lv] - 100)
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for name in skills:
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skill = self.char.GetSkillByName(name)
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if skill.type == 'active' and skill.damage:
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skill.endpower *= raito
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self._maxLayer = value
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def update_skill_attribute(self, skill, type, old, new, data, ratio=100, weapon=(), weapon_type=None, weapon_options=()):
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if len(data) == 0:
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data = getattr(self, f'data{int(self.maxLayer)}')
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data = [i - 100 if i > 100 else 0 for i in data]
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super().update_skill_attribute(skill, type, old, new, data, ratio, weapon, weapon_type, weapon_options)
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# 弧光连闪
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# thief/rogue/4b2c90ec226fd40e967875aa5eabefb2
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# ddc49e9ad1ff72a00b53c6cff5b1e920/4b2c90ec226fd40e967875aa5eabefb2
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class Skill21(PassiveSkill):
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"""
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增加[弧光闪]的追加攻击发动次数。
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"""
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name = '弧光连闪'
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learnLv = 15
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masterLv = 1
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maxLv = 10
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position = 5 # TODO
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rangeLv = 2
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uuid = '4b2c90ec226fd40e967875aa5eabefb2'
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# [弧光闪]追加攻击发动次数增加 : {value0}
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data0 = get_data(f'{prefix}/{uuid}', 0)
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associate = [{'type': '+hit0', 'data': data0, 'ratio': 1, 'skills': ['弧光闪']}]
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# 迅影
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# thief/rogue/1b1cfab062e0768bcc889e33e1f30dbf
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# ddc49e9ad1ff72a00b53c6cff5b1e920/1b1cfab062e0768bcc889e33e1f30dbf
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class Skill22(PassiveSkill):
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"""
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使暗星的行动变得更加敏捷, 可增加命中率、 回避率、 攻击速度和移动速度。\n
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强制中断后施放的技能命中敌人时, 可以获得连击点数。\n
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可通过攻击敌人时收集的攻击点数, 额外获得连击点数; 攻击点数能量条蓄满后, 可自动转换为连击点数。\n
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学习后, 后跳过程中可以发动基本攻击。
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"""
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name = '迅影'
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learnLv = 15
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masterLv = 10
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maxLv = 20
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position = 1 # TODO
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rangeLv = 5
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uuid = '1b1cfab062e0768bcc889e33e1f30dbf'
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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# 攻击速度增加 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 移动速度增加 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 命中率增加 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# 回避率增加 : {value3}%
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data3 = get_data(f'{prefix}/{uuid}', 3)
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# [每个技能命中敌人时可收集的攻击点数 / 攻击点数收集上限]
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# 基本攻击 : {value4}P / {value5}P
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data4 = get_data(f'{prefix}/{uuid}', 4)
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data5 = get_data(f'{prefix}/{uuid}', 5)
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# 前冲攻击 : {value6}P / {value7}P
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|
data6 = get_data(f'{prefix}/{uuid}', 6)
|
|
data7 = get_data(f'{prefix}/{uuid}', 7)
|
|
# 跳跃攻击 : {value8}P / {value9}P
|
|
data8 = get_data(f'{prefix}/{uuid}', 8)
|
|
data9 = get_data(f'{prefix}/{uuid}', 9)
|
|
# [翔击] : {value10}P / {value11}P
|
|
data10 = get_data(f'{prefix}/{uuid}', 10)
|
|
data11 = get_data(f'{prefix}/{uuid}', 11)
|
|
# [弧光闪] : {value12}P / {value13}P
|
|
data12 = get_data(f'{prefix}/{uuid}', 12)
|
|
data13 = get_data(f'{prefix}/{uuid}', 13)
|
|
# [双刃穿刺] : {value14}P / {value15}P
|
|
data14 = get_data(f'{prefix}/{uuid}', 14)
|
|
data15 = get_data(f'{prefix}/{uuid}', 15)
|
|
# [绝心击] : {value16}P / {value17}P
|
|
data16 = get_data(f'{prefix}/{uuid}', 16)
|
|
data17 = get_data(f'{prefix}/{uuid}', 17)
|
|
# [旋舞斩] : {value18}P / {value19}P
|
|
data18 = get_data(f'{prefix}/{uuid}', 18)
|
|
data19 = get_data(f'{prefix}/{uuid}', 19)
|
|
# [旋刃] : {value20}P / {value21}P
|
|
data20 = get_data(f'{prefix}/{uuid}', 20)
|
|
data21 = get_data(f'{prefix}/{uuid}', 21)
|
|
# [剑刃风暴] : {value22}P / {value23}P
|
|
data22 = get_data(f'{prefix}/{uuid}', 22)
|
|
data23 = get_data(f'{prefix}/{uuid}', 23)
|
|
# [雷光刃影] : {value24}P / {value25}P
|
|
data24 = get_data(f'{prefix}/{uuid}', 24)
|
|
data25 = get_data(f'{prefix}/{uuid}', 25)
|
|
# [螺旋穿刺] : {value26}P / {value27}P
|
|
data26 = get_data(f'{prefix}/{uuid}', 26)
|
|
data27 = get_data(f'{prefix}/{uuid}', 27)
|
|
# [疾风乱舞] : {value28}P / {value29}P
|
|
data28 = get_data(f'{prefix}/{uuid}', 28)
|
|
data29 = get_data(f'{prefix}/{uuid}', 29)
|
|
# [绝境瞬狱袭] : {value30}P / {value31}P
|
|
data30 = get_data(f'{prefix}/{uuid}', 30)
|
|
data31 = get_data(f'{prefix}/{uuid}', 31)
|
|
# [旋刃冲击] : {value32}P / {value33}P
|
|
data32 = get_data(f'{prefix}/{uuid}', 32)
|
|
data33 = get_data(f'{prefix}/{uuid}', 33)
|
|
# [陨落螺旋刺] : {value34}P / {value35}P
|
|
data34 = get_data(f'{prefix}/{uuid}', 34)
|
|
data35 = get_data(f'{prefix}/{uuid}', 35)
|
|
# [乱空杀] : {value36}P / {value37}P
|
|
data36 = get_data(f'{prefix}/{uuid}', 36)
|
|
data37 = get_data(f'{prefix}/{uuid}', 37)
|
|
# [月影突袭] : {value38}P / {value39}P
|
|
data38 = get_data(f'{prefix}/{uuid}', 38)
|
|
data39 = get_data(f'{prefix}/{uuid}', 39)
|
|
# [天渊星狱] : {value40}P / {value41}P
|
|
data40 = get_data(f'{prefix}/{uuid}', 40)
|
|
data41 = get_data(f'{prefix}/{uuid}', 41)
|
|
# [幻灭瞬杀] : {value42}P / {value43}P
|
|
data42 = get_data(f'{prefix}/{uuid}', 42)
|
|
data43 = get_data(f'{prefix}/{uuid}', 43)
|
|
|
|
|
|
# 绝心击
|
|
# thief/rogue/4224f9b0b8c7c903e9a1e0f9d9f6d04d
|
|
# ddc49e9ad1ff72a00b53c6cff5b1e920/4224f9b0b8c7c903e9a1e0f9d9f6d04d
|
|
class Skill23(ActiveSkill):
|
|
"""
|
|
快速迈进并向前方敌人进行斩击, 被斩击命中的敌人将受到伤害, 并有一定几率进入眩晕状态。\n
|
|
斩击后, 可消耗连击点数发动[终结之击]。
|
|
"""
|
|
|
|
name = '绝心击'
|
|
learnLv = 20
|
|
masterLv = 60
|
|
maxLv = 70
|
|
position = 6 # TODO
|
|
rangeLv = 2
|
|
cd = 7
|
|
mp = [25, 273]
|
|
uuid = '4224f9b0b8c7c903e9a1e0f9d9f6d04d'
|
|
hasVP = False
|
|
hasUP = True
|
|
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
|
|
|
# 斩击攻击力 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
hit0 = 1
|
|
# 眩晕几率 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# 眩晕持续时间 : {value2}秒
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
# - [终结之击]时 -
|
|
# 踢击攻击力 : {value3}%
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
hit3 = 1 # TODO
|
|
group3 = 'end'
|
|
# 切割攻击力 : {value4}% X {value5}
|
|
data4 = get_data(f'{prefix}/{uuid}', 4)
|
|
hit4 = 3
|
|
group4 = 'end'
|
|
data5 = get_data(f'{prefix}/{uuid}', 5)
|
|
# [范围信息]
|
|
# 范围比率 : {value6}%
|
|
data6 = get_data(f'{prefix}/{uuid}', 6)
|
|
|
|
|
|
# 空跃
|
|
# thief/rogue/d085127b0edd719782bd618d5688f4a1
|
|
# ddc49e9ad1ff72a00b53c6cff5b1e920/d085127b0edd719782bd618d5688f4a1
|
|
class Skill24(ActiveSkill):
|
|
"""
|
|
在跳跃中进行再一次跳跃。
|
|
"""
|
|
|
|
name = '空跃'
|
|
learnLv = 20
|
|
masterLv = 1
|
|
maxLv = 1
|
|
position = 10 # TODO
|
|
rangeLv = 1
|
|
uuid = 'd085127b0edd719782bd618d5688f4a1'
|
|
hasVP = False
|
|
hasUP = False
|
|
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
|
|
|
|
|
# 双刃穿刺
|
|
# thief/rogue/8ee0099656df08a0b39225f8a21d514b
|
|
# ddc49e9ad1ff72a00b53c6cff5b1e920/8ee0099656df08a0b39225f8a21d514b
|
|
class Skill25(ActiveSkill):
|
|
"""
|
|
用双手把武器插入敌人身体后, 再用脚踢进行攻击。\n
|
|
对可抓取的敌人命中刺击时, 进入无敌状态并强控敌人。\n
|
|
对无法抓取的敌人不适用控制效果。\n
|
|
可消耗连击点数发动[终结之击]。
|
|
"""
|
|
|
|
name = '双刃穿刺'
|
|
learnLv = 20
|
|
masterLv = 60
|
|
maxLv = 70
|
|
position = 3 # TODO
|
|
rangeLv = 2
|
|
cd = 7
|
|
mp = [47, 518]
|
|
uuid = '8ee0099656df08a0b39225f8a21d514b'
|
|
hasVP = False
|
|
hasUP = True
|
|
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
|
|
|
# 双手刺击攻击力 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
hit0 = 1
|
|
# 第1次踢击攻击力 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
hit1 = 1
|
|
# 第2次踢击攻击力 : {value2}%
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
hit2 = 1
|
|
# [终结之击]攻击力比率 : {value3}%
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
hit3 = 1 # TODO
|
|
group3 = 'end'
|
|
# 周围敌人的伤害比率 : {value4}%
|
|
data4 = get_data(f'{prefix}/{uuid}', 4)
|
|
# [范围信息]
|
|
# 范围比率 : {value5}%
|
|
data5 = get_data(f'{prefix}/{uuid}', 5)
|
|
|
|
|
|
# 暗星武器精通
|
|
# thief/rogue/da6e37c1e3f0e8867f70007d89c239ff
|
|
# ddc49e9ad1ff72a00b53c6cff5b1e920/da6e37c1e3f0e8867f70007d89c239ff
|
|
class Skill26(PassiveSkill):
|
|
"""
|
|
学习后, 增加物理攻击力, 并减少转职技能的冷却时间, 同时增加[终结之击]攻击力。 技能达到15级以上时, 提升每个技能命中敌人时可收集的攻击点数和攻击点数收集上限, 并且在装备匕首和双剑时获得额外效果。\n
|
|
[装备匕首时]\n
|
|
使用匕首系武器时, 增加攻击速度、 回避率、 命中率。\n
|
|
[装备双剑时]\n
|
|
使用双剑系武器时, 增加敌人的僵直率、 回避率、 命中率。
|
|
"""
|
|
|
|
name = '暗星武器精通'
|
|
learnLv = 20
|
|
masterLv = 20
|
|
maxLv = 30
|
|
position = 0 # TODO
|
|
rangeLv = 4
|
|
uuid = 'da6e37c1e3f0e8867f70007d89c239ff'
|
|
hasVP = False
|
|
hasUP = False
|
|
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
|
|
|
# 物理攻击力增加率 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# 冷却时间减少率 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# [终结之击]攻击力增加率 : {value2}%
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
# 每次攻击可收集的攻击点数比率 : {value3}%
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
# 每次攻击可收集的攻击点数最大值比率 : {value4}%
|
|
data4 = get_data(f'{prefix}/{uuid}', 4)
|
|
# [装备匕首时]
|
|
# 攻击速度增加 : {value5}%
|
|
data5 = get_data(f'{prefix}/{uuid}', 5)
|
|
# 回避率增加 : {value6}%
|
|
data6 = get_data(f'{prefix}/{uuid}', 6)
|
|
# 命中率增加 : {value7}%.
|
|
data7 = get_data(f'{prefix}/{uuid}', 7)
|
|
# [装备双剑时]
|
|
# 敌人僵直率增加 : {value8}%
|
|
data8 = get_data(f'{prefix}/{uuid}', 8)
|
|
# 回避率增加 : {value9}%
|
|
data9 = get_data(f'{prefix}/{uuid}', 9)
|
|
# 命中率增加 : {value10}%
|
|
data10 = get_data(f'{prefix}/{uuid}', 10)
|
|
|
|
associate = [
|
|
{'type': '$*PAtkP', 'data': data0},
|
|
{'type': '*cdReduce', 'data': data1, 'exceptSkills': []},
|
|
{'type': '+maxLayer', 'data': data2, 'ratio': 1, 'skills': ['终结追击']},
|
|
]
|
|
|
|
|
|
# 旋舞斩
|
|
# thief/rogue/c7bf7ccab413009640e65ca6f2f0263a
|
|
# ddc49e9ad1ff72a00b53c6cff5b1e920/c7bf7ccab413009640e65ca6f2f0263a
|
|
class Skill27(ActiveSkill):
|
|
"""
|
|
在原地快速旋转并攻击周围敌人。\n
|
|
在地上施放转职技能时, 可强制中断当前进行的技能动作, 并立即施放[旋舞斩]。\n
|
|
可消耗1点连击点数发动[终结之击]。 [终结之击]发动后若存在连击点数, 则可以继续发动[终结之击]。
|
|
"""
|
|
|
|
name = '旋舞斩'
|
|
learnLv = 20
|
|
masterLv = 60
|
|
maxLv = 70
|
|
position = 8 # TODO
|
|
rangeLv = 2
|
|
cd = 7
|
|
mp = [25, 273]
|
|
uuid = 'c7bf7ccab413009640e65ca6f2f0263a'
|
|
hasVP = False
|
|
hasUP = True
|
|
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
|
|
|
# 回旋斩击攻击力 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
hit0 = 1
|
|
# [终结之击]攻击力 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
hit1 = 1 # TODO
|
|
group1 = 'end'
|
|
# [范围信息]
|
|
# 范围比率 : {value2}%
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
|
|
|
|
# 旋刃
|
|
# thief/rogue/01384bbfc346775d1267fa0bc4ca605f
|
|
# ddc49e9ad1ff72a00b53c6cff5b1e920/01384bbfc346775d1267fa0bc4ca605f
|
|
class Skill29(ActiveSkill):
|
|
"""
|
|
旋转刀锋, 以极快速度切割敌人。\n
|
|
再次输入技能键或Z键, 可以发动第二击和第三击横扫攻击, 第三击横扫后消耗连击点数发动[终结之击]。\n
|
|
学习[绝命时刻]后, 施放时将以极快的速度一次性发动第一击、 第二击、 第三击横扫攻击。
|
|
"""
|
|
|
|
name = '旋刃'
|
|
learnLv = 25
|
|
masterLv = 60
|
|
maxLv = 70
|
|
position = 7 # TODO
|
|
rangeLv = 2
|
|
cd = 8
|
|
mp = [45, 469]
|
|
uuid = '01384bbfc346775d1267fa0bc4ca605f'
|
|
hasVP = False
|
|
hasUP = True
|
|
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
|
|
|
# 第1次斩击攻击力 : {value0}% X {value1}
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
hit0 = 3
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# 第2次斩击攻击力 : {value2}% X {value3}
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
hit2 = 3
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
# 第3次斩击攻击力 : {value4}% X {value5}
|
|
data4 = get_data(f'{prefix}/{uuid}', 4)
|
|
hit4 = 3
|
|
data5 = get_data(f'{prefix}/{uuid}', 5)
|
|
# [终结之击]攻击力 : {value6}% X {value7}
|
|
data6 = get_data(f'{prefix}/{uuid}', 6)
|
|
hit6 = 3
|
|
group6 = 'end'
|
|
data7 = get_data(f'{prefix}/{uuid}', 7)
|
|
# [范围信息]
|
|
# 范围比率 : {value8}%
|
|
data8 = get_data(f'{prefix}/{uuid}', 8)
|
|
|
|
|
|
# 疾驰
|
|
# thief/rogue/42c82812f86ff6704ae9952a2e6093a4
|
|
# ddc49e9ad1ff72a00b53c6cff5b1e920/42c82812f86ff6704ae9952a2e6093a4
|
|
class Skill30(ActiveSkill):
|
|
"""
|
|
用极快的速度向前方冲刺。\n
|
|
施放技能时, 若按上/下方向键, 则可以控制冲刺方向; 移动时, 进入无敌状态。\n
|
|
可以强制中断冲刺并立即施放基本攻击、 跳跃以及技能; 可以强制中断当前进行的技能动作, 并立即施放[疾驰]。
|
|
"""
|
|
|
|
name = '疾驰'
|
|
learnLv = 30
|
|
masterLv = 1
|
|
maxLv = 1
|
|
position = 4 # TODO
|
|
rangeLv = 2
|
|
cd = 5
|
|
mp = [10, 10]
|
|
uuid = '42c82812f86ff6704ae9952a2e6093a4'
|
|
hasVP = False
|
|
hasUP = False
|
|
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
|
|
|
|
|
# 剑刃风暴
|
|
# thief/rogue/3829c15bf5f520c13998a3479ba0ce7b
|
|
# ddc49e9ad1ff72a00b53c6cff5b1e920/3829c15bf5f520c13998a3479ba0ce7b
|
|
class Skill31(ActiveSkill):
|
|
"""
|
|
快速旋转切割周围的敌人。\n
|
|
旋转时, 可以用方向键控制移动方向, 在空中也可以发动。\n
|
|
旋转攻击中可以消耗连击点数发动[终结之击]; 发动[终结之击]时, 可以垂直上升并使敌人浮空。\n
|
|
学习[绝命时刻]后, 增加移动速度和吸附力, 减少多段攻击间隔。
|
|
"""
|
|
|
|
name = '剑刃风暴'
|
|
learnLv = 30
|
|
masterLv = 60
|
|
maxLv = 70
|
|
position = 8 # TODO
|
|
rangeLv = 2
|
|
cd = 10
|
|
mp = [65, 699]
|
|
uuid = '3829c15bf5f520c13998a3479ba0ce7b'
|
|
hasVP = False
|
|
hasUP = True
|
|
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
|
|
|
# 旋转攻击力 : {value0}% X {value1}
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
hit0 = 10
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# [终结之击]攻击力 : {value2}%
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
hit2 = 1
|
|
group2 = 'end'
|
|
# 旋转时移动速度 : {value3}
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
# [范围信息]
|
|
# 范围比率 : {value4}%
|
|
data4 = get_data(f'{prefix}/{uuid}', 4)
|
|
|
|
|
|
# 侧步
|
|
# thief/rogue/e49e57b2e8fbeceb0a2c56a0c63fe6c5
|
|
# ddc49e9ad1ff72a00b53c6cff5b1e920/e49e57b2e8fbeceb0a2c56a0c63fe6c5
|
|
class Skill32(ActiveSkill):
|
|
"""
|
|
向Y轴侧跳移动, 按上下方向键可以控制移动方向。 若不按方向键, 则默认向下方移动。\n
|
|
可以强制中断转职技能并立即施放[侧步]。 施放时可以按攻击键进行跳跃攻击。\n
|
|
在决斗场中施放[侧步]时无法进行跳跃攻击。
|
|
"""
|
|
|
|
name = '侧步'
|
|
learnLv = 30
|
|
masterLv = 1
|
|
maxLv = 1
|
|
position = 3 # TODO
|
|
rangeLv = 1
|
|
cd = 1.2
|
|
mp = [3, 3]
|
|
uuid = 'e49e57b2e8fbeceb0a2c56a0c63fe6c5'
|
|
hasVP = False
|
|
hasUP = False
|
|
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
|
|
|
|
|
# 暗掠
|
|
# thief/rogue/b501ae53638d33a32351904f31cb6aa3
|
|
# ddc49e9ad1ff72a00b53c6cff5b1e920/b501ae53638d33a32351904f31cb6aa3
|
|
class Skill33(ActiveSkill):
|
|
"""
|
|
增加暴击伤害, 效果持续一定时间。
|
|
"""
|
|
|
|
name = '暗掠'
|
|
learnLv = 30
|
|
masterLv = 10
|
|
maxLv = 20
|
|
position = 1 # TODO
|
|
rangeLv = 2
|
|
cd = 5
|
|
uuid = 'b501ae53638d33a32351904f31cb6aa3'
|
|
hasVP = False
|
|
hasUP = False
|
|
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
|
|
|
# 增益效果持续时间 : {value0}秒
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# 暴击伤害增加率 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
|
|
|
|
# 螺旋穿刺
|
|
# thief/rogue/bb34e8854a93fd250347a1c64119f7ab
|
|
# ddc49e9ad1ff72a00b53c6cff5b1e920/bb34e8854a93fd250347a1c64119f7ab
|
|
class Skill34(ActiveSkill):
|
|
"""
|
|
向前移动并使自身急速旋转攻击敌人。\n
|
|
若在地面上施放该技能, 则以抛物线跳跃并旋转; 若在空中施放该技能, 则水平前进并发动旋转攻击。\n
|
|
向前移动过程中, 若再次按技能键或<Z>键, 则直接向下进行强力攻击并形成冲击波; 此时, 可以消耗连击点数发动[终结之击]。
|
|
"""
|
|
|
|
name = '螺旋穿刺'
|
|
learnLv = 35
|
|
masterLv = 60
|
|
maxLv = 70
|
|
position = 3 # TODO
|
|
rangeLv = 2
|
|
cube = 1
|
|
cd = 15
|
|
mp = [128, 1072]
|
|
uuid = 'bb34e8854a93fd250347a1c64119f7ab'
|
|
hasVP = True
|
|
hasUP = True
|
|
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
|
vps = get_data(f'{prefix}/{uuid}', 'vps') # noqa: E501
|
|
|
|
# 移动距离 : {value0}px
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# 旋转攻击力 : {value1}% X {value2}
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
hit1 = 6
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
# 向下强击攻击力 : {value3}%
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
hit3 = 1 # TODO
|
|
# 冲击波攻击力 : {value4}%
|
|
data4 = get_data(f'{prefix}/{uuid}', 4)
|
|
# [终结之击]攻击力 : {value5}%
|
|
data5 = get_data(f'{prefix}/{uuid}', 5)
|
|
hit5 = 1 # TODO
|
|
group5 = 'end'
|
|
# [范围信息]
|
|
# 范围比率 : {value6}%
|
|
data6 = get_data(f'{prefix}/{uuid}', 6)
|
|
|
|
def vp_1(self):
|
|
"""
|
|
[螺旋穿刺]\n
|
|
基本冷却时间变更为30秒\n
|
|
- 总攻击力 +100%\n
|
|
施放过程中回避率 +50%\n
|
|
可以通过按左、 右方向键调整[终结之击]发动方向
|
|
"""
|
|
self.cd = 30
|
|
self.skillRation *= 2
|
|
...
|
|
|
|
def vp_2(self):
|
|
"""
|
|
[螺旋穿刺]\n
|
|
攻击范围及移动距离 +60%\n
|
|
地面施放时, 会跳跃后发动技能\n
|
|
旋转攻击强化\n
|
|
- 不穿透敌人\n
|
|
- 多段攻击次数 +200%\n
|
|
- 多段攻击间隔 -67%\n
|
|
[终结之击]变更\n
|
|
- 旋转攻击中再次按技能键无法发动下劈\n
|
|
- 旋转攻击中可以发动[终结之击]\n
|
|
- [终结之击]变更为下劈攻击\n
|
|
- 下劈攻击及下劈冲击波攻击力合算至[终结之击]\n
|
|
总攻击力相同
|
|
"""
|
|
...
|
|
|
|
|
|
# 雷光刃影
|
|
# thief/rogue/e4c354a89c337310aeb7041d5e742828
|
|
# ddc49e9ad1ff72a00b53c6cff5b1e920/e4c354a89c337310aeb7041d5e742828
|
|
class Skill35(ActiveSkill):
|
|
"""
|
|
抓取敌人后, 对其进行连续地突刺攻击, 最后再向下猛踢敌人。\n
|
|
向下猛踢碰到地面时, 生成冲击波; 抓取成功时, 进入无敌状态, 并使敌人进入强制控制状态。\n
|
|
攻击无法抓取的敌人时, 将直接进行向下猛踢, 增加向下猛踢攻击力且不会控制敌人。 向下猛踢后, 可消耗连击点数发动[终结之击]。\n
|
|
在决斗场中[终结之击]无法使敌人浮空。
|
|
"""
|
|
|
|
name = '雷光刃影'
|
|
learnLv = 35
|
|
masterLv = 60
|
|
maxLv = 70
|
|
position = 4 # TODO
|
|
rangeLv = 2
|
|
cube = 1
|
|
cd = 15
|
|
mp = [91, 763]
|
|
uuid = 'e4c354a89c337310aeb7041d5e742828'
|
|
hasVP = True
|
|
hasUP = True
|
|
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
|
vps = get_data(f'{prefix}/{uuid}', 'vps') # noqa: E501
|
|
|
|
# 突刺攻击力 : {value0}% X {value1}
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
hit0 = 0
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# 踢击攻击力 : {value2}%
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
hit2 = 0
|
|
# 踢击攻击力 (无法抓取的敌人) : {value3}%
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
hit3 = 1
|
|
# 踢击冲击波攻击力 : {value4}%
|
|
data4 = get_data(f'{prefix}/{uuid}', 4)
|
|
hit4 = 1
|
|
# [终结之击]攻击力 : {value5}%
|
|
data5 = get_data(f'{prefix}/{uuid}', 5)
|
|
hit5 = 1
|
|
group5 = 'end'
|
|
# [范围信息]
|
|
# 范围比率 (除踢击冲击波) : {value6}%
|
|
data6 = get_data(f'{prefix}/{uuid}', 6)
|
|
# 踢击冲击波范围比率 : {value7}%
|
|
data7 = get_data(f'{prefix}/{uuid}', 7)
|
|
|
|
def vp_1(self):
|
|
"""
|
|
[雷光刃影]\n
|
|
固定以对无法抓取目标的形态发动\n
|
|
- 踢击攻击下落速度 +40%\n
|
|
[月轮舞]\n
|
|
使用[雷光刃影]的[终结之击]时, 攻击速度和移动速度增加量增加20%, 效果持续15秒
|
|
"""
|
|
...
|
|
|
|
def vp_2(self):
|
|
"""
|
|
[雷光刃影]\n
|
|
吸附周围敌人并抓取\n
|
|
攻击范围 +25%\n
|
|
抓取失败时冷却时间变更为2秒
|
|
"""
|
|
...
|
|
|
|
|
|
# 疾风乱舞
|
|
# thief/rogue/1dad88963abdc96b091fcab185a8820d
|
|
# ddc49e9ad1ff72a00b53c6cff5b1e920/1dad88963abdc96b091fcab185a8820d
|
|
class Skill36(ActiveSkill):
|
|
"""
|
|
快速接近前方敌人, 并对该敌人进行狂风般的乱舞攻击。\n
|
|
突进过程中, 按上下方向键可以调整移动方向, 成功抓住后进入无敌状态并强控敌人。\n
|
|
乱舞攻击时, 若按跳跃键, 则会向周围的其他敌人瞬移, 并对其进行乱舞攻击。此时, 会在之前乱舞攻击过的敌人身上留下一个分身; 分身会在一定时间内持续攻击该敌人后消失。\n
|
|
后踢后, 可消耗连击点数发动[终结之击]。\n
|
|
在决斗场中, 强制中断基本攻击和技能动作发动时, 无法沿Y轴移动。
|
|
"""
|
|
|
|
name = '疾风乱舞'
|
|
learnLv = 40
|
|
masterLv = 60
|
|
maxLv = 70
|
|
position = 6 # TODO
|
|
rangeLv = 2
|
|
cube = 1
|
|
cd = 25
|
|
mp = [164, 1376]
|
|
uuid = '1dad88963abdc96b091fcab185a8820d'
|
|
hasVP = True
|
|
hasUP = True
|
|
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
|
vps = get_data(f'{prefix}/{uuid}', 'vps') # noqa: E501
|
|
|
|
# 乱舞攻击力 : {value0}% X {value1}
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
hit0 = 11
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# 分身攻击力 : {value2}% X {value3}
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
hit2 = 4
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
# 最后一击攻击力 : {value4}%
|
|
data4 = get_data(f'{prefix}/{uuid}', 4)
|
|
hit4 = 1
|
|
# [终结之击]攻击力 : {value5}%
|
|
data5 = get_data(f'{prefix}/{uuid}', 5)
|
|
hit5 = 1
|
|
group5 = 'end'
|
|
# 瞬移距离上限 : {value6}px
|
|
data6 = get_data(f'{prefix}/{uuid}', 6)
|
|
# [范围信息]
|
|
# 范围比率 : {value7}%
|
|
data7 = get_data(f'{prefix}/{uuid}', 7)
|
|
|
|
def vp_1(self):
|
|
"""
|
|
[疾风乱舞]\n
|
|
移动功能强化\n
|
|
施放时追踪最近的敌人\n
|
|
- 突进距离上限 +50%\n
|
|
- 瞬移范围 +100%
|
|
"""
|
|
...
|
|
|
|
def vp_2(self):
|
|
"""
|
|
[疾风乱舞]\n
|
|
突进过程中, 进入无敌状态\n
|
|
抓取成功时, 为600px范围内的所有敌人赋予与暗星的攻击相同的瞬移分身\n
|
|
无法通过跳跃键瞬移
|
|
"""
|
|
...
|
|
|
|
|
|
# 死亡风暴
|
|
# thief/rogue/c77a417c43de80c4ce32c1ed405d174a
|
|
# ddc49e9ad1ff72a00b53c6cff5b1e920/c77a417c43de80c4ce32c1ed405d174a
|
|
class Skill37(ActiveSkill):
|
|
"""
|
|
施放[剑刃风暴]时, 由风暴中心向外呈环形投掷匕首。
|
|
"""
|
|
|
|
name = '死亡风暴'
|
|
learnLv = 40
|
|
masterLv = 60
|
|
maxLv = 70
|
|
position = 8 # TODO
|
|
type = 'passive'
|
|
rangeLv = 3
|
|
uuid = 'c77a417c43de80c4ce32c1ed405d174a'
|
|
hasVP = True
|
|
hasUP = False
|
|
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
|
vps = get_data(f'{prefix}/{uuid}', 'vps') # noqa: E501
|
|
|
|
# 匕首攻击力 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
hit0 = 30
|
|
# 投掷匕首数量 : {value1}个
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
|
|
def getSkillCD(self, mode=None) -> float:
|
|
return self.char.GetSkillByName('剑刃风暴').getSkillCD(mode)
|
|
|
|
def vp_1(self):
|
|
"""
|
|
[死亡风暴]\n
|
|
向600px范围内最强敌人投掷匕首\n
|
|
匕首发射数 -33%\n
|
|
- 总攻击力相同\n
|
|
[剑刃风暴]\n
|
|
每次攻击获得的连击点数 +100%\n
|
|
施放[终结之击]时, 剩余旋转攻击力合算至[终结之击]攻击力\n
|
|
- 学习[陨落风暴]后, 合算[陨落螺旋刺]的旋转攻击力
|
|
"""
|
|
...
|
|
|
|
def vp_2(self):
|
|
"""
|
|
[死亡风暴]\n
|
|
不再投掷匕首, 而是在风暴内部生成刀刃飓风\n
|
|
- 刀刃飓风多段攻击次数 : 10次\n
|
|
- 总攻击力相同\n
|
|
[剑刃风暴]\n
|
|
- 攻击范围及移动距离 +30%\n
|
|
聚集敌人功能强化\n
|
|
- 吸附力 +200%\n
|
|
- 可以吸附霸体状态的敌人
|
|
"""
|
|
...
|
|
|
|
|
|
# 绝境瞬狱袭
|
|
# thief/rogue/128b9ddef2262f40723deae4407bdb42
|
|
# ddc49e9ad1ff72a00b53c6cff5b1e920/128b9ddef2262f40723deae4407bdb42
|
|
class Skill38(ActiveSkill):
|
|
"""
|
|
前冲突击使敌人浮空, 然后发动连续攻击。\n
|
|
前冲和连续攻击过程中, 自身进入无敌状态, 前冲攻击没有命中敌人时, 不会发动连续攻击。\n
|
|
可以在地上和空中发动, 第3击后可消耗连击点数发动[终结之击]。\n
|
|
在决斗场中, 无法在空中发动。
|
|
"""
|
|
|
|
name = '绝境瞬狱袭'
|
|
learnLv = 45
|
|
masterLv = 60
|
|
maxLv = 70
|
|
position = 5 # TODO
|
|
rangeLv = 2
|
|
cube = 2
|
|
cd = 45
|
|
mp = [311, 2612]
|
|
uuid = '128b9ddef2262f40723deae4407bdb42'
|
|
hasVP = True
|
|
hasUP = True
|
|
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
|
vps = get_data(f'{prefix}/{uuid}', 'vps') # noqa: E501
|
|
|
|
# 前冲突击攻击力 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
hit0 = 1
|
|
# 第1击攻击力 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
hit1 = 1
|
|
# 第2击攻击力 : {value2}%
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
hit2 = 1
|
|
# 第3击攻击力 : {value3}%
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
hit3 = 1
|
|
# [终结之击]攻击力 : {value4}%
|
|
data4 = get_data(f'{prefix}/{uuid}', 4)
|
|
hit4 = 1
|
|
group4 = 'end'
|
|
# [范围信息]
|
|
# 范围比率 : {value5}%
|
|
data5 = get_data(f'{prefix}/{uuid}', 5)
|
|
|
|
def vp_1(self):
|
|
"""
|
|
[绝境瞬狱袭]\n
|
|
移动功能强化\n
|
|
- 前冲攻击范围 +60%\n
|
|
- 前冲攻击时可以Y轴移动\n
|
|
施放速度 +20%
|
|
"""
|
|
...
|
|
|
|
def vp_2(self):
|
|
"""
|
|
[绝境瞬狱袭]\n
|
|
变更为可填充2次的技能\n
|
|
- 首次施放后10秒内可以施放第二次\n
|
|
- 删除第2击、 第3击攻击\n
|
|
- 前冲、 第1击攻击后发动[终结之击]\n
|
|
- 发动[终结之击]时命中率增加20%, 效果持续10秒\n
|
|
- 包括[终结之击]在内的所有攻击可以获得最大连击点数\n
|
|
- 总攻击力相同
|
|
"""
|
|
...
|
|
|
|
|
|
# 月弧
|
|
# thief/rogue/de3fea2d65c597f4d55c70a02b97fc79
|
|
# ddc49e9ad1ff72a00b53c6cff5b1e920/de3fea2d65c597f4d55c70a02b97fc79
|
|
class Skill39(PassiveSkill):
|
|
"""
|
|
获得连击点数时, 增加命中率、 回避率、 物理暴击率和暴击伤害, 效果持续一定时间。
|
|
"""
|
|
|
|
name = '月弧'
|
|
learnLv = 48
|
|
masterLv = 40
|
|
maxLv = 50
|
|
position = 6 # TODO
|
|
rangeLv = 3
|
|
uuid = 'de3fea2d65c597f4d55c70a02b97fc79'
|
|
hasVP = False
|
|
hasUP = False
|
|
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
|
|
|
# 持续时间 : {value0}秒
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# 暴击伤害增加率 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# 物理暴击率增加 : {value2}%
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
# 回避率增加 : {value3}%
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
# 命中率增加 : {value4}%
|
|
data4 = get_data(f'{prefix}/{uuid}', 4)
|
|
|
|
associate = [{'data': data1}]
|
|
|
|
|
|
# 月轮舞
|
|
# thief/rogue/c61f5a010370101402b05b21916c2071
|
|
# ddc49e9ad1ff72a00b53c6cff5b1e920/c61f5a010370101402b05b21916c2071
|
|
class Skill40(ActiveSkill):
|
|
"""
|
|
施放[月轮舞]后, 会进入月舞模式并持续一定时间。 在月舞模式下, 增加攻击范围, 且基本攻击、 前冲攻击和跳跃攻击变成多段攻击; 获得连击点数时, 增加攻击速度和移动速度。\n
|
|
在月舞模式下, 基本攻击、 跳跃攻击和前冲攻击不受[基础精通]的影响。 增加攻击速度和移动速度的增益效果可以重叠一定次数。\n
|
|
施放技能动作中, 进入无敌状态; 可以在空中施放。
|
|
"""
|
|
|
|
name = '月轮舞'
|
|
learnLv = 50
|
|
masterLv = 40
|
|
maxLv = 50
|
|
position = 5 # TODO
|
|
rangeLv = 5
|
|
cube = 7
|
|
cd = 145
|
|
mp = [850, 7000]
|
|
uuid = 'c61f5a010370101402b05b21916c2071'
|
|
hasVP = False
|
|
hasUP = False
|
|
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
|
damage = False
|
|
bind = False
|
|
|
|
# 月舞模式持续时间 : {value0}秒
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# 普通/跳跃/前冲攻击次数增加 : {value1}次
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# 效果重叠次数上限 : {value2}次
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
# 每次重叠攻击速度增加 : {value3}%
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
# 每次重叠移动速度增加 : {value4}%
|
|
data4 = get_data(f'{prefix}/{uuid}', 4)
|
|
|
|
|
|
# 月舞终结
|
|
# thief/rogue/dec8961c485edb02036ba00c789010f0
|
|
# ddc49e9ad1ff72a00b53c6cff5b1e920/dec8961c485edb02036ba00c789010f0
|
|
class Skill41(ActiveSkill):
|
|
"""
|
|
可以在[月轮舞]增益状态下施放, 施放时发动强力连续斩击。\n
|
|
共发动4次斩击, 1~3次斩击命中时, 分身进行突进攻击后发动终结斩击。\n
|
|
被1~3段斩击命中的敌人会被强制控制并吸附过来, 并且可以在空中发动。\n
|
|
学习后, 技能等级补正为与[月轮舞]相同。
|
|
"""
|
|
|
|
name = '月舞终结'
|
|
learnLv = 50
|
|
masterLv = 40
|
|
maxLv = 50
|
|
position = 5 # TODO
|
|
rangeLv = 5
|
|
cd = 145
|
|
mp = [850, 7000]
|
|
uuid = 'dec8961c485edb02036ba00c789010f0'
|
|
hasVP = False
|
|
hasUP = False
|
|
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
|
|
|
# 第1次斩击攻击力 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
hit0 = 1
|
|
# 第2次斩击攻击力 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
hit1 = 1
|
|
# 第3次斩击攻击力 : {value2}%
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
hit2 = 1
|
|
# 分身突进攻击力 : {value3}%
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
hit3 = 1
|
|
# 最后斩击攻击力 : {value4}%
|
|
data4 = get_data(f'{prefix}/{uuid}', 4)
|
|
hit4 = 1
|
|
|
|
|
|
# 旋刃冲击
|
|
# thief/rogue/6a1d1f08a6572be420bb3a256c44c015
|
|
# ddc49e9ad1ff72a00b53c6cff5b1e920/6a1d1f08a6572be420bb3a256c44c015
|
|
class Skill42(ActiveSkill):
|
|
"""
|
|
向前方投掷2个旋转刀刃。\n
|
|
旋转刀刃在一定时间内聚拢敌人, 造成多段伤害。\n
|
|
投掷出的旋转刀刃在触碰到敌人时停止移动, 若没有触碰到敌人, 则会移动至最大距离。\n
|
|
旋转刀刃持续期间, 可消耗连击点数发动[终结之击]。 发动[终结之击]时, 快速移动到第一次投掷的旋转刀刃的位置, 对敌人造成多段伤害。 多次施放技能后发动[终结之击]时, 移动到存在的旋转刀刃中最先投掷的刀锋位置。\n
|
|
在持续时间内, 即使发动[终结之击], 旋转刀刃也不会消失。
|
|
"""
|
|
|
|
name = '旋刃冲击'
|
|
learnLv = 60
|
|
masterLv = 40
|
|
maxLv = 50
|
|
position = 7 # TODO
|
|
rangeLv = 2
|
|
cube = 2
|
|
cd = 30
|
|
mp = [400, 1120]
|
|
uuid = '6a1d1f08a6572be420bb3a256c44c015'
|
|
hasVP = True
|
|
hasUP = True
|
|
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
|
vps = get_data(f'{prefix}/{uuid}', 'vps') # noqa: E501
|
|
|
|
# 旋转刀刃攻击力 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
hit0 = 30
|
|
# 旋转刀刃持续时间 : {value1}秒
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# 旋转刀刃多段攻击间隔 : {value2}秒
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
# 旋转刀刃投掷距离上限 : {value3}px
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
# [终结之击]攻击力 : {value4}% X {value5}
|
|
data4 = get_data(f'{prefix}/{uuid}', 4)
|
|
hit4 = 5
|
|
group4 = 'end'
|
|
data5 = get_data(f'{prefix}/{uuid}', 5)
|
|
# [范围信息]
|
|
# 范围比率 : {value6}%
|
|
data6 = get_data(f'{prefix}/{uuid}', 6)
|
|
|
|
def vp_1(self):
|
|
"""
|
|
[旋刃冲击]\n
|
|
[双刃穿刺]命中时自动施放[旋刃冲击], 并适用以下效果\n
|
|
- 可施放[旋刃冲击]时发动\n
|
|
- [双刃穿刺]的第2、 3次攻击生成旋转刀刃\n
|
|
- 旋转刀刃不吸附敌人\n
|
|
[终结之击]攻击强化\n
|
|
- 施放速度 +80%\n
|
|
- 多段攻击次数 -80%\n
|
|
- 总攻击力相同\n
|
|
[双刃穿刺]\n
|
|
攻击范围 +25%
|
|
"""
|
|
...
|
|
|
|
def vp_2(self):
|
|
"""
|
|
[旋刃冲击]\n
|
|
范围 +70%\n
|
|
旋转刀刃强化\n
|
|
- 每次攻击获得的连击点数 +100%\n
|
|
- 可获得的连击点数上限 +1100%\n
|
|
- 持续时间 +100%\n
|
|
- 总攻击力相同\n
|
|
[终结之击]攻击时, 获得最大连击点数
|
|
"""
|
|
...
|
|
|
|
|
|
# 陨落螺旋刺
|
|
# thief/rogue/38612d8f2561edc2eb68d5057a837bfa
|
|
# ddc49e9ad1ff72a00b53c6cff5b1e920/38612d8f2561edc2eb68d5057a837bfa
|
|
class Skill43(ActiveSkill):
|
|
"""
|
|
跳跃后, 以极快的速度旋转并冲向地面, 落地时生成冲击波。\n
|
|
在地面发动时, 可以使用方向键调整落地位置; 在空中发动时, 立即向地面发动旋转攻击。\n
|
|
可消耗连击点数发动[终结之击]。
|
|
"""
|
|
|
|
name = '陨落螺旋刺'
|
|
learnLv = 70
|
|
masterLv = 40
|
|
maxLv = 50
|
|
position = 3 # TODO
|
|
rangeLv = 2
|
|
cube = 3
|
|
cd = 50
|
|
mp = [800, 1680]
|
|
uuid = '38612d8f2561edc2eb68d5057a837bfa'
|
|
hasVP = True
|
|
hasUP = True
|
|
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
|
vps = get_data(f'{prefix}/{uuid}', 'vps') # noqa: E501
|
|
|
|
# 旋转攻击力 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
hit0 = 3
|
|
# 冲击波攻击力 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
hit1 = 1
|
|
# [终结之击]攻击力 : {value2}%
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
hit2 = 1
|
|
# [范围信息]
|
|
# 范围比率 : {value3}%
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
|
|
def vp_1(self):
|
|
"""
|
|
[陨落螺旋刺]\n
|
|
处于可以施放状态下施放[剑刃风暴]时, 自动发动[陨落螺旋刺], 并适用以下效果\n
|
|
- 删除冲击波攻击\n
|
|
- 旋转攻击多段攻击次数上限 +7\n
|
|
- [剑刃风暴]旋转攻击时, 附加[陨落螺旋刺]旋转攻击力\n
|
|
- [剑刃风暴]终结之击攻击时, 附加[陨落螺旋刺]终结之击攻击力\n
|
|
- 以施放[剑刃风暴]终结之击时消耗的连击点数为标准, 适用[陨落螺旋刺]终结之击攻击力\n
|
|
- 总攻击力相同
|
|
"""
|
|
...
|
|
|
|
def vp_2(self):
|
|
"""
|
|
[陨落螺旋刺]\n
|
|
攻击范围 +40%\n
|
|
降落速度 +300%\n
|
|
- 增加落地后可发动[终结之击]的时间\n
|
|
- 地面施放时跳跃高度 +50%\n
|
|
删除旋转攻击\n
|
|
- 每次攻击获得的连击点数 +300%\n
|
|
- 总攻击力相同
|
|
"""
|
|
...
|
|
|
|
|
|
# 极限追击
|
|
# thief/rogue/0c3a468aee1f7ce06bf91eb3319518c1
|
|
# ddc49e9ad1ff72a00b53c6cff5b1e920/0c3a468aee1f7ce06bf91eb3319518c1
|
|
class Skill44(PassiveSkill):
|
|
"""
|
|
将身体能力强化到极致, 增加物理攻击力和连击点数上限, 并可以强制中断技能后施放。\n
|
|
强制中断技能的功能可以在已学的技能栏中, 通过鼠标右击进行开启/关闭切换。
|
|
"""
|
|
|
|
name = '极限追击'
|
|
learnLv = 75
|
|
masterLv = 40
|
|
maxLv = 50
|
|
position = 5 # TODO
|
|
rangeLv = 3
|
|
uuid = '0c3a468aee1f7ce06bf91eb3319518c1'
|
|
hasVP = False
|
|
hasUP = False
|
|
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
|
|
|
# 物理攻击力增加率 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# 连击点数上限增加量 : {value1}个
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
associate = [{'data': data0, 'type': '$*PAtkP'}]
|
|
|
|
|
|
# 乱空杀
|
|
# thief/rogue/5cac3411ccef1af333953e0ded5e942d
|
|
# ddc49e9ad1ff72a00b53c6cff5b1e920/5cac3411ccef1af333953e0ded5e942d
|
|
class Skill45(ActiveSkill):
|
|
"""
|
|
以极快的速度掠过敌人进行攻击。\n
|
|
下劈后, 可以通1过消耗连击点数使用[终结之击]。
|
|
"""
|
|
|
|
name = '乱空杀'
|
|
learnLv = 75
|
|
masterLv = 40
|
|
maxLv = 50
|
|
position = 7 # TODO
|
|
rangeLv = 3
|
|
cube = 3
|
|
cd = 30
|
|
mp = [580, 4500]
|
|
uuid = '5cac3411ccef1af333953e0ded5e942d'
|
|
hasVP = True
|
|
hasUP = True
|
|
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
|
vps = get_data(f'{prefix}/{uuid}', 'vps') # noqa: E501
|
|
|
|
# 连续斩击攻击力 : {value0}% X {value1}
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
hit0 = 6
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# 向下斩击攻击力 : {value2}%
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
hit2 = 1
|
|
# [终结之击]攻击力 : {value3}%
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
hit3 = 1
|
|
group3 = 'end'
|
|
# [范围信息]
|
|
# 范围比率 : {value4}%
|
|
data4 = get_data(f'{prefix}/{uuid}', 4)
|
|
|
|
def vp_1(self):
|
|
"""
|
|
[乱空杀]\n
|
|
施放以下技能过程中发动时, 由分身施放\n
|
|
- 适用技能 : [疾驰]、 [旋刃]、 [疾风乱舞]、 [月影突袭]\n
|
|
- 分身施放时, 无法获得[乱空杀]的连击点数, 按最大连击点数适用[终结之击]攻击力\n
|
|
- 基本冷却时间变更为24.9秒\n
|
|
- 总攻击力 -17%
|
|
"""
|
|
self.cd = 24.9
|
|
self.skillRation *= 1 - 0.17
|
|
...
|
|
|
|
def vp_2(self):
|
|
"""
|
|
[乱空杀]\n
|
|
攻击范围 +45%\n
|
|
快速地攻击前后方\n
|
|
- 连续斩击多段攻击次数 -50%\n
|
|
- 每次攻击获得的连击点数 +67%\n
|
|
- 总攻击力相同
|
|
"""
|
|
...
|
|
|
|
|
|
# 月影突袭
|
|
# thief/rogue/e1daab884dd07fc9e70d08b83d1790eb
|
|
# ddc49e9ad1ff72a00b53c6cff5b1e920/e1daab884dd07fc9e70d08b83d1790eb
|
|
class Skill46(ActiveSkill):
|
|
"""
|
|
向前方突进, 用肉眼看不见的速度多次斩击。\n
|
|
斩击可以将敌人聚集到中央。 多段斩击后, 可消耗连击点数发动[终结之击]。
|
|
"""
|
|
|
|
name = '月影突袭'
|
|
learnLv = 80
|
|
masterLv = 40
|
|
maxLv = 50
|
|
position = 4 # TODO
|
|
rangeLv = 2
|
|
cube = 5
|
|
cd = 50
|
|
mp = [800, 6000]
|
|
uuid = 'e1daab884dd07fc9e70d08b83d1790eb'
|
|
hasVP = True
|
|
hasUP = True
|
|
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
|
vps = get_data(f'{prefix}/{uuid}', 'vps') # noqa: E501
|
|
|
|
# 多段斩击攻击力 : {value0}% X {value1}
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
hit0 = 10
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# [终结之击]攻击力 : {value2}%
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
hit2 = 1 # TODO
|
|
group2 = 'end'
|
|
# [范围信息]
|
|
# 范围比率 : {value3}%
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
|
|
def vp_1(self):
|
|
"""
|
|
[月影突袭]\n
|
|
可以在空中施放\n
|
|
多段攻击强化\n
|
|
- 施放速度 +25%\n
|
|
- 使敌人进入混乱异常状态, 效果持续3秒\n
|
|
[终结之击]攻击强化\n
|
|
- 施放速度 +25%\n
|
|
- 多段攻击后可以立即发动
|
|
"""
|
|
...
|
|
|
|
def vp_2(self):
|
|
"""
|
|
[月影突袭]\n
|
|
攻击范围 +35%\n
|
|
多段攻击可以吸附霸体和无法抓取类型的敌人\n
|
|
变更为可填充2次的技能\n
|
|
- 每次填充冷却时间 : 25秒\n
|
|
- 单次攻击力 -50%
|
|
"""
|
|
self.cd = 25
|
|
self.skillRation *= 1 - 0.5
|
|
...
|
|
|
|
|
|
# 天渊星狱
|
|
# thief/rogue/002cbdd9bfd0f0b970451ae8d48d029e
|
|
# ddc49e9ad1ff72a00b53c6cff5b1e920/002cbdd9bfd0f0b970451ae8d48d029e
|
|
class Skill47(ActiveSkill):
|
|
"""
|
|
化为一束星光快速造成多段攻击, 随后从空中坠下引起爆炸。\n
|
|
吸附多段攻击命中的敌人, 可以在空中施放。\n
|
|
对无法抓取的敌人不适用控制效果。\n
|
|
从空中坠下后, 可消耗连击点数发动[终结之击]。
|
|
"""
|
|
|
|
name = '天渊星狱'
|
|
learnLv = 85
|
|
masterLv = 40
|
|
maxLv = 50
|
|
position = 6 # TODO
|
|
rangeLv = 5
|
|
cube = 10
|
|
cd = 180
|
|
mp = [2500, 8000]
|
|
uuid = '002cbdd9bfd0f0b970451ae8d48d029e'
|
|
hasVP = False
|
|
hasUP = False
|
|
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
|
|
|
# 星光多段攻击力 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
hit0 = 7
|
|
# 爆炸攻击力 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
hit1 = 1
|
|
# [终结之击]攻击力 : {value2}%
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
hit2 = 1
|
|
group2 = 'end'
|
|
|
|
|
|
# 幻灭瞬杀
|
|
# thief/rogue/9376d04c476cd41d60ed1974ca69ab95
|
|
# ddc49e9ad1ff72a00b53c6cff5b1e920/9376d04c476cd41d60ed1974ca69ab95
|
|
class Skill48(ActiveSkill):
|
|
"""
|
|
瞬间释放超越身体极限的力量, 向前方突进。 突进时, 隐夜·暗星如残影攻击般快速攻击敌人。\n
|
|
前方范围内存在敌人时才能施放该技能, 可以在地上和空中发动。\n
|
|
突进后, 可以消耗连击点数发动[终结之击]。
|
|
"""
|
|
|
|
name = '幻灭瞬杀'
|
|
learnLv = 95
|
|
masterLv = 40
|
|
maxLv = 50
|
|
position = 7 # TODO
|
|
rangeLv = 2
|
|
cube = 7
|
|
cd = 60
|
|
mp = [960, 7200]
|
|
uuid = '9376d04c476cd41d60ed1974ca69ab95'
|
|
hasVP = False
|
|
hasUP = False
|
|
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
|
|
|
# 突进残影攻击力 : {value0}% X {value1}
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
hit0 = 5
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# [终结之击]攻击力 : {value2}%
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
hit2 = 1
|
|
group2 = 'end'
|
|
|
|
|
|
# 绝命时刻
|
|
# thief/rogue/5536486eaf9b13c9a8283447cb5e77ab
|
|
# ddc49e9ad1ff72a00b53c6cff5b1e920/5536486eaf9b13c9a8283447cb5e77ab
|
|
class Skill49(PassiveSkill):
|
|
"""
|
|
激发超越身体极限的力量, 获得强大的攻击力和敌人无法感知的行动速度。\n
|
|
学习后, 增加基本攻击力和转职技能攻击力, [旋刃]和[剑刃风暴]技能附加特殊效果。\n
|
|
[旋刃]\n
|
|
以极快的速度发动第1击、第2击和第3击。\n
|
|
[剑刃风暴]\n
|
|
增加移动速度和吸附力。
|
|
"""
|
|
|
|
name = '绝命时刻'
|
|
learnLv = 95
|
|
masterLv = 40
|
|
maxLv = 50
|
|
position = 5 # TODO
|
|
rangeLv = 3
|
|
uuid = '5536486eaf9b13c9a8283447cb5e77ab'
|
|
hasVP = False
|
|
hasUP = False
|
|
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
|
|
|
# 基本攻击力和转职技能攻击力增加率 : {value0}%
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
# [剑刃风暴]
|
|
# 移动速度增加率 : {value1}%
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# 吸附力增加率 : {value2}%
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
# 多段攻击间隔减少率 : {value3}%
|
|
data3 = get_data(f'{prefix}/{uuid}', 3)
|
|
associate = [{'data': data0}]
|
|
|
|
|
|
# 影·万古星辰
|
|
# thief/rogue/ef9d26746effee9199b54541f01b8752
|
|
# ddc49e9ad1ff72a00b53c6cff5b1e920/ef9d26746effee9199b54541f01b8752
|
|
class Skill50(ActiveSkill):
|
|
"""
|
|
集中精神后, 暂时突破身体的极限, 将力量强化到极致。 然后, 凝聚星辰能量, 如光速般移动。\n
|
|
移动时, 隐夜·暗星以极快的速度对范围内最强的敌人进行多次旋转斩击。\n
|
|
可以在地上和空中施放, 施放时, 连击点数累积到上限。\n
|
|
可以在旋转斩击后, 消耗连击点数发动[终结之击]。\n
|
|
[三次觉醒技能]\n
|
|
使用三次觉醒技能时, 与关联的技能共享冷却时间。\n
|
|
若关联的技能还在冷却中, 则无法使用三次觉醒技能。
|
|
"""
|
|
|
|
name = '影·万古星辰'
|
|
learnLv = 100
|
|
masterLv = 40
|
|
maxLv = 50
|
|
position = 5 # TODO
|
|
rangeLv = 5
|
|
cube = 15
|
|
cd = 290
|
|
mp = [4028, 9667]
|
|
uuid = 'ef9d26746effee9199b54541f01b8752'
|
|
hasVP = False
|
|
hasUP = False
|
|
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
|
|
|
|
# 旋转斩击攻击力 : {value0}% X {value1}
|
|
data0 = get_data(f'{prefix}/{uuid}', 0)
|
|
hit0 = 13
|
|
data1 = get_data(f'{prefix}/{uuid}', 1)
|
|
# [终结之击]攻击力 : {value2}%
|
|
data2 = get_data(f'{prefix}/{uuid}', 2)
|
|
hit2 = 1
|
|
group2 = 'end'
|
|
|
|
|
|
class classChange(Character):
|
|
def __init__(self, equVersion):
|
|
|
|
self.name = 'rogue'
|
|
self.nameCN = '隐夜·刺客'
|
|
self.role = 'thief'
|
|
self.角色 = '暗夜使者'
|
|
self.职业 = '刺客'
|
|
self.jobId = 'ddc49e9ad1ff72a00b53c6cff5b1e920'
|
|
self.jobGrowId = '37495b941da3b1661bc900e68ef3b2c6'
|
|
|
|
self.武器选项 = ['匕首', '双剑', '手杖']
|
|
self.输出类型选项 = ['物理百分比']
|
|
self.输出类型 = '物理百分比'
|
|
self.防具精通属性 = ['力量']
|
|
self.防具类型 = '皮甲'
|
|
self.buff = 1.84
|
|
|
|
super().__init__(equVersion, __name__)
|