598 lines
24 KiB
Python
598 lines
24 KiB
Python
# 看看就行, 计算细节通用的数据
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# region
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def 强化技攻(强化等级:int, 强化类型:int, 部位:str):
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增幅技攻 = [0] * 10 + [0.2, 0.4, 0.7, 1.0, 1.2, 1.4, 1.6, 1.8, 2.0, 2.2, 2.4,2.6,2.8,3.0,3.2,3.4,3.6,3.8,4.0,4.2]
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强化技攻 = [0] * 12 + [0.4, 0.7, 1.0, 1.2, 1.4, 1.6, 1.8, 2.0, 2.2, 2.4,2.6,2.8,3.0,3.2,3.4,3.6,3.8,4.0,4.2]
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if 强化类型 == 0:
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if 部位 not in ['武器', '耳环']:
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return 0
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else:
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return 强化技攻[强化等级] / 100
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return 增幅技攻[强化等级] / 100
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# endregion
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# region 增幅
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增幅系数 = (0, 1, 2, 3, 4, 6, 8, 10, 22, 28, 35, 42, 50, 67, 108, 150, 192, 267, 342, 417, 500, 583, 667, 750, 833, 917, 1000, 1083, 1167, 1250, 1333, 1417)
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增幅成长系数 = {'稀有': 1, '神器': 1.3, '勇者': 1.1, '传说': 1.4, '史诗': 1.5, '神话': 1.6}
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增幅品级加分 = {'稀有': 45, '神器': 45, '勇者': 45, '传说': 46, '史诗': 46, '神话': 46}
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# 增幅品级底数 = {'稀有': 5, '神器': 6, '勇者': 5, '传说': 6, '史诗': 7, '神话': 8}
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# 增幅品级底数_HF = {'稀有': 10, '神器': 11, '勇者': 10, '传说': 11, '史诗': 12, '神话': 13}
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增幅品级底数 = {'稀有': 10, '神器': 11, '勇者': 10, '传说': 11, '史诗': 12, '神话': 13}
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def 增幅计算(装备等级, 品质, 强化等级):
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return int((装备等级 + 增幅品级加分[品质]) * 增幅成长系数[品质] * 增幅系数[强化等级] / 100 - 0.00000001) + 增幅品级底数[品质] + (0 if 强化等级 < 12 else 5)
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# endregion
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# region 特殊装备&勋章
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耳环强化系数 = (
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0,
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83,
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124,
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166,
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207,
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248,
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314,
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370,
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426,
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482,
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621,
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970,
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1455,
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1941,
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2911,
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4043,
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5175,
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7116,
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9056,
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10997,
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13099,
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15363,
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17627,
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19891,
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22155,
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24420,
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26684,
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28948,
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31212,
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33476,
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35740,
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38004,
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)
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左右强化系数 = (
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0,
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60,
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90,
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120,
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150,
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180,
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210,
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247,
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285,
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322,
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360,
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675,
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1013,
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1350,
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2025,
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2812,
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3600,
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4950,
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6300,
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7650,
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9112,
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10688,
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12262,
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13838,
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15412,
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16988,
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18562,
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20138,
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21712,
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23288,
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24862,
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26438,
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)
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勋章强化系数 = (0, 100, 120, 144, 173, 208, 250, 300, 320, 360, 400, 610, 1220, 2440, 2684, 2952, 3838, 4989, 6486, 8432, 10962)
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特殊成长系数 = {'普通': 0.4, '高级': 0.7, '稀有': 1, '神器': 1.25, '传说': 1.35, '史诗': 1.45, '神话': 1.55}
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特殊品级加分 = {'普通': 24, '高级': 30, '稀有': 26, '神器': 28, '传说': 29, '史诗': 30, '神话': 31}
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def 耳环计算(装备等级, 品质, 强化等级):
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if 品质 == '智慧产物':
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return 0
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return int((装备等级 + 特殊品级加分[品质]) / 2400 * 特殊成长系数[品质] * 耳环强化系数[强化等级])
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def 左右计算(装备等级, 品质, 强化等级):
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if 品质 == '智慧产物':
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return 0
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return int((装备等级 + 特殊品级加分[品质]) / 2400 * 特殊成长系数[品质] * 左右强化系数[强化等级])
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def 勋章计算(装备等级, 品质, 强化等级):
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return int((装备等级 + 特殊品级加分[品质]) / 2400 * 特殊成长系数[品质] * 勋章强化系数[强化等级])
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# endregion
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# region 武器
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武器强化系数 = (0, 2, 2.6, 3.6, 4.7, 5.8, 6.9, 8.2, 11, 14.6, 18.7, 26.9, 36.7, 43, 49.2, 55.4, 61.7, 68, 74.3, 80.6, 86.9, 93.2, 99.5, 105.8, 112.1, 118.3, 124.6, 130.9, 137.1, 143.4, 149.7, 156.0)
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武器锻造系数 = (0, 2, 3, 4, 6, 8, 13, 18, 25, 32, 41)
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武器成长系数 = {'普通': 0.4, '高级': 0.7, '稀有': 1, '神器': 1.25, '勇者': 1.1, '传说': 1.35, '史诗': 1.45, '神话': 1.55}
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武器品级加分 = {'普通': 8, '高级': 8, '稀有': 10, '神器': 12, '勇者': 11, '传说': 13, '史诗': 14, '神话': 15}
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武器类型系数 = {
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'短剑': (1.095, 1.115),
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'太刀': (1.095, 1.105),
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'钝器': (1.11, 1.095),
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'巨剑': (1.12, 1.09),
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'光剑': (1.093, 1.09),
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'手套': (1.095, 1.115),
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'臂铠': (1.12, 1.09),
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'爪': (1.1, 1.1),
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'拳套': (1.105, 1.095),
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'东方棍': (1.095, 1.1),
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'左轮枪': (1.087, 1.077),
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'自动手枪': (1.064, 1.094),
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'步枪': (1.1, 1.085),
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'手炮': (1.106, 1.064),
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'手弩': (1.075, 1.085),
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'矛': (1.12, 1.085),
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'棍棒': (1.108, 1.09),
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'魔杖': (1.09, 1.11),
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'法杖': (1.095, 1.12),
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'扫把': (1.1, 1.11),
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'十字架': (1.1, 1.095),
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'念珠': (1.09, 1.115),
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'图腾': (1.105, 1.09),
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'镰刀': (1.105, 1.105),
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'战斧': (1.12, 1.085),
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'匕首': (1.09, 1.089),
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'双剑': (1.102, 1.08),
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'手杖': (1.081, 1.115),
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'苦无': (1.09, 1.11),
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'长枪': (1.105, 1.09),
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'战戟': (1.12, 1.085),
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'光枪': (1.095, 1.115),
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'暗矛': (1.095, 1.105),
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'长刀': (1.108, 1.09),
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'小太刀': (1.1, 1.1),
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'重剑': (1.12, 1.09),
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'源力剑': (1.095, 1.115),
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# todo
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'神弦弓': (1.1, 1.095),
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'玄机弓': (1.108, 1.09),
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'强攻弩': (1.12, 1.09),
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'妖影弓': (1.095, 1.1),
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}
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def 武器强化计算(装备等级, 品质, 强化等级, 武器类型, 类型, 默认系数=0):
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武器系数 = max(武器类型系数[武器类型][0 if 类型 == '物理' else 1], 默认系数)
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return int((装备等级 + 武器品级加分[品质]) / 8 * 武器成长系数[品质] * 武器强化系数[强化等级] * 武器系数)
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def 锻造计算(装备等级, 品质, 锻造等级):
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return round((装备等级 + 武器品级加分[品质]) / 8 * 武器成长系数[品质] * 武器锻造系数[锻造等级])
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def 锻造四维(装备等级, 品质, 锻造等级):
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return round((装备等级 + 武器品级加分[品质]) / 80 * 武器成长系数[品质] * 武器锻造系数[锻造等级])
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武器冷却惩罚系数 = {
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'短剑': (1, 1, 1),
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'太刀': (0.95, 0.95, 1),
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'钝器': (1, 1, 1),
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'巨剑': (1.05, 1, 1),
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'光剑': (0.9, 1, 1),
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'手套': (0.9, 1, 1),
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'臂铠': (1.05, 1, 1),
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'爪': (1, 1, 1),
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'拳套': (0.9, 1, 1),
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'东方棍': (1, 1, 1),
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'左轮枪': (0.95, 1, 1),
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'自动手枪': (0.9, 1, 1),
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'步枪': (1, 1, 1),
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'手炮': (1.05, 1, 1),
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'手弩': (0.9, 1, 1),
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'矛': (1, 0.95, 1),
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'棍棒': (0.95, 1, 1),
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'魔杖': (0.95, 1, 1),
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'法杖': (1, 1.05, 1),
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'扫把': (1, 1, 1),
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'十字架': (1, 0.95, 1),
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'念珠': (0.95, 1, 1),
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'图腾': (1, 0.95, 1),
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'镰刀': (0.95, 1, 1),
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'战斧': (1.05, 0.9, 1),
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'匕首': (0.9, 0.95, 1),
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'双剑': (1.05, 0.9, 1),
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'手杖': (1, 1.05, 1),
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'苦无': (1, 1, 1),
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'长枪': (1, 1, 1),
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'战戟': (1.1, 0.9, 1),
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'光枪': (1, 1, 1),
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'暗矛': (0.95, 0.95, 1),
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'长刀': (1, 1, 1),
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'小太刀': (0.95, 1, 1),
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'重剑': (1.05, 1, 1),
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'源力剑': (1, 1, 1),
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# todo
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'神弦弓': (1, 1, 1),
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'玄机弓': (1, 1, 1),
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'强攻弩': (1.05, 1, 1),
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'妖影弓': (0.95, 0.95, 1),
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}
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MP系数 = {
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'短剑': (1, 1.15, 1),
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'太刀': (0.95, 1.05, 1),
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'钝器': (1.1, 0.95, 1),
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'巨剑': (1.2, 0.9, 1),
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'光剑': (0.9, 1, 1),
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'手套': (0.95, 1.15, 1),
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'臂铠': (1.2, 0.9, 1),
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'爪': (1, 1, 1),
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'拳套': (1.05, 0.95, 1),
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'东方棍': (0.95, 1, 1),
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'左轮枪': (1, 0.9, 1),
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'自动手枪': (0.7, 1.1, 1),
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'步枪': (1.1, 0.95, 1),
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'手炮': (1.25, 0.75, 1),
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'手弩': (0.9, 1, 1),
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'矛': (1.1, 0.95, 1),
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'棍棒': (1, 1, 1),
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'魔杖': (0.95, 1, 1),
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'法杖': (1, 1.1, 1),
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'扫把': (1, 1, 1),
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'十字架': (1, 0.95, 1),
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'念珠': (0.9, 1.15, 1),
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'图腾': (1.05, 0.9, 1),
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'镰刀': (0.95, 1, 1),
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'战斧': (1.2, 0.85, 1),
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'匕首': (1, 0.9, 1),
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'双剑': (1.2, 0.8, 1),
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'手杖': (0.95, 1.15, 1),
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'苦无': (1, 1.1, 1),
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'长枪': (1.1, 1, 1),
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'战戟': (1.2, 0.9, 1),
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'光枪': (1, 1.15, 1),
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'暗矛': (0.95, 1.05, 1),
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'长刀': (1.1, 1, 1),
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'小太刀': (1, 1, 1),
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'重剑': (1.2, 0.9, 1),
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'源力剑': (1, 1.15, 1),
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# todo
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'神弦弓': (1, 1, 1),
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'玄机弓': (1.1, 1, 1),
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'强攻弩': (1.2, 0.9, 1),
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'妖影弓': (0.95, 1, 1),
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}
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def 武器冷却惩罚(武器类型, 输出类型):
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类型系数 = 0 if 输出类型 == '物理百分比' else (1 if 输出类型 == '魔法百分比' else 2)
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return 武器冷却惩罚系数[武器类型][类型系数]
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# else:
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# return 武器冷却惩罚系数_HF[武器类型][类型系数]
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def 武器MP系数(武器类型, 输出类型) -> float:
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类型系数 = 0 if 输出类型 == '物理百分比' else (1 if 输出类型 == '魔法百分比' else 2)
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return MP系数[武器类型][类型系数]
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# endregion
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# region 防具
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# 部位系数 = {'上衣': 0.30, '头肩': 0.20, '下装': 0.25, '腰带': 0.10, '鞋': 0.15}
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# 品级加分 = {'稀有': 5, '神器': 8, '勇者': 11, '传说': 14, '史诗': 17, '智慧产物': 17, '神话': 18}
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# def 精通计算(装备等级, 品质, 强化等级, 部位):
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# return round((20 + 2.5 * (装备等级 + 品级加分[品质] + int(强化等级 / 3))) * 部位系数[部位], 2)
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# def 辅助精通计算(装备等级, 品质, 强化等级, 部位):
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# return round((4 + (装备等级 + 品级加分[品质] + int(强化等级 / 3))) * 部位系数[部位], 2)
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甲类系数 = {'皮甲': 2.9, '板甲': 2.9, '重甲': 3.1, '轻甲': 3.2, '布甲': 3.2}
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部位系数 = {'上衣': 0.30, '头肩': 0.20, '下装': 0.25, '腰带': 0.10, '鞋': 0.15}
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品级加分 = {'稀有': 5, '神器': 8, '勇者': 11, '传说': 14, '史诗': 17, '智慧产物': 17, '神话': 18}
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def 精通计算(装备等级, 品质, 强化等级, 部位, 甲类,属性='',carry=True):
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if carry:
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return round((20 + 甲类系数[甲类] * (装备等级 + 品级加分[品质] + int(强化等级 / 3))) * 部位系数[部位], 2)
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else:
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if 属性 == '智力':
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return round((8 + 2.4 * (装备等级 + 品级加分[品质] + int(强化等级 / 3))) * 部位系数[部位], 2)
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if 属性 == '体力':
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return round((4 + 1.6 * (装备等级 + 品级加分[品质] + int(强化等级 / 3))) * 部位系数[部位], 2)
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if 属性 == '精神':
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return round((8 + 0.8 * (装备等级 + 品级加分[品质] + int(强化等级 / 3))) * 部位系数[部位], 2)
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# endregion
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# region 角色基础属性
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当前等级 = 110
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# 力量 体力 智力 精神
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角色基础系数 = {
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'魔枪士': (4.6, 4.6, 4.4, 4.4, 7, 7, 5, 5),
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'格斗家(女)': (5, 5, 4, 4, 7.5, 7.5, 4.5, 4.5),
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'格斗家(男)': (5, 5, 4, 4, 7.5, 7.5, 4.5, 4.5),
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'枪剑士': (4.6, 4.6, 4.4, 4.4, 7, 7, 5, 5),
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'神枪手(女)': (4.5, 4.5, 4.5, 4.5, 6.5, 6.5, 5.5, 5.5),
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'神枪手(男)': (4.5, 4.5, 4.5, 4.5, 6.5, 6.5, 5.5, 5.5),
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'守护者': (4.8, 4.8, 4.2, 4.2, 7, 7, 5, 5),
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'魔法师(女)': (4, 4, 5, 5, 4.5, 4.5, 7.5, 7.5),
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'魔法师(男)': (3.5, 4, 5.5, 5, 4, 4.5, 8, 7.5),
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'暗夜使者': (5, 4, 5, 4, 7.5, 5.5, 6.5, 4.5),
|
|
'缔造者': (4, 4, 5, 5, 4.5, 4.5, 7.5, 7.5),
|
|
'黑暗武士': (4.8, 4.8, 4.2, 4.2, 7.5, 7.5, 4.5, 4.5),
|
|
'鬼剑士(男)': (4.8, 4.8, 4.2, 4.2, 7.5, 7.5, 4.5, 4.5),
|
|
'鬼剑士(女)': (4.6, 4.6, 4.4, 4.4, 7, 7, 5, 5),
|
|
'圣职者(男)': (4.7, 4.8, 4, 4.5, 6.5, 6.5, 4.5, 6.5),
|
|
'圣职者(女)': (4.7, 4.8, 4, 4.5, 6.5, 6.5, 4.5, 6.5),
|
|
# todo
|
|
'弓箭手': (4.6, 4.6, 4.4, 4.4, 7, 7, 5, 5),
|
|
}
|
|
|
|
# 力量 体力 智力 精神
|
|
职业基础数据 = {
|
|
'征战者-魔枪士': (5.5, 5.5, 3.5, 3.5),
|
|
'决战者-魔枪士': (5, 5, 4, 4),
|
|
'狩猎者-魔枪士': (3, 4.5, 6, 4.5),
|
|
'暗枪士-魔枪士': (3.5, 3.5, 5.5, 5.5),
|
|
'气功师-格斗家(女)': (3.5, 3.5, 5.5, 5.5),
|
|
'散打-格斗家(女)': (5.5, 5.5, 3.5, 3.5),
|
|
'街霸-格斗家(女)': (5, 4, 5, 4),
|
|
'柔道家-格斗家(女)': (5, 6, 3.5, 3.5),
|
|
'气功师-格斗家(男)': (3.5, 3.5, 5.5, 5.5),
|
|
'散打-格斗家(男)': (5.5, 5.5, 3.5, 3.5),
|
|
'街霸-格斗家(男)': (5, 4, 5, 4),
|
|
'柔道家-格斗家(男)': (5, 6, 3.5, 3.5),
|
|
'暗刃-枪剑士': (5.5, 5.5, 3.5, 3.5),
|
|
'特工-枪剑士': (5, 5, 4, 4),
|
|
'战线佣兵-枪剑士': (5.2, 5, 3.5, 4.3),
|
|
'源能专家-枪剑士': (3.5, 3.5, 5.5, 5.5),
|
|
'漫游枪手-神枪手(女)': (5.5, 5.5, 3.5, 3.5),
|
|
'枪炮师-神枪手(女)': (5.5, 5.5, 3.5, 3.5),
|
|
'机械师-神枪手(女)': (3.5, 3.5, 5.5, 5.5),
|
|
'弹药专家-神枪手(女)': (4.7, 4.3, 4.7, 4.3),
|
|
'漫游枪手-神枪手(男)': (5.5, 5.5, 3.5, 3.5),
|
|
'枪炮师-神枪手(男)': (5.5, 5.5, 3.5, 3.5),
|
|
'机械师-神枪手(男)': (3.5, 3.5, 5.5, 5.5),
|
|
'弹药专家-神枪手(男)': (4.7, 4.3, 4.7, 4.3),
|
|
'合金战士-神枪手(男)': (5.5, 5.5, 3.5, 3.5),
|
|
'精灵骑士-守护者': (5, 5, 4, 4),
|
|
'混沌魔灵-守护者': (3.5, 3.5, 5.5, 5.5),
|
|
'帕拉丁-守护者': (5, 5.5, 2, 5.5),
|
|
'龙骑士-守护者': (5, 5, 4, 4),
|
|
'元素师-魔法师(女)': (3.5, 3.5, 5.5, 5.5),
|
|
'召唤师-魔法师(女)': (3.8, 3.7, 5.3, 5.2),
|
|
'战斗法师-魔法师(女)': (5, 4, 5, 4),
|
|
'魔道学者-魔法师(女)': (4.5, 4, 5.2, 4.3),
|
|
'小魔女-魔法师(女)': (4.7, 4.8, 5.5, 4.5),
|
|
'元素爆破师-魔法师(男)': (3.5, 3.5, 5.5, 5.5),
|
|
'冰结师-魔法师(男)': (3.5, 3.7, 5.5, 5.2),
|
|
'血法师-魔法师(男)': (5.5, 5.5, 3.5, 3.5),
|
|
'逐风者-魔法师(男)': (5.5, 5.2, 3.5, 3.8),
|
|
'次元行者-魔法师(男)': (3.5, 3.5, 5.5, 5.5),
|
|
'刺客-暗夜使者': (5.3, 4.5, 4.2, 4),
|
|
'死灵术士-暗夜使者': (4.7, 3.5, 5.3, 4.5),
|
|
'忍者-暗夜使者': (4.5, 3.5, 5.5, 4.5),
|
|
'影舞者-暗夜使者': (5.5, 4.5, 4, 4),
|
|
'缔造者-魔法师(女)': (4, 4, 5, 5),
|
|
'黑暗武士-鬼剑士(男)': (4.8, 4.8, 4.2, 4.2),
|
|
'剑魂-鬼剑士(男)': (5, 5, 4, 4),
|
|
'鬼泣-鬼剑士(男)': (3.5, 3.5, 5.5, 5.5),
|
|
'狂战士-鬼剑士(男)': (5.5, 5.5, 3.5, 3.5),
|
|
'阿修罗-鬼剑士(男)': (3, 4.5, 6, 4.5),
|
|
'剑影-鬼剑士(男)': (5, 5, 4, 4),
|
|
'刃影-鬼剑士(女)': (5, 5, 4, 4),
|
|
'驭剑士-鬼剑士(女)': (5, 5, 4, 4),
|
|
'暗殿骑士-鬼剑士(女)': (3.5, 3.5, 5.5, 5.5),
|
|
'契魔者-鬼剑士(女)': (5.5, 5.5, 3.5, 3.5),
|
|
'流浪武士-鬼剑士(女)': (5.5, 5.5, 3.5, 3.5),
|
|
'圣骑士-圣职者(男)': (3.5, 5.5, 3.5, 5.5),
|
|
'蓝拳圣使-圣职者(男)': (5.2, 5, 3.9, 3.9),
|
|
'驱魔师-圣职者(男)': (5, 4, 5, 4),
|
|
'复仇者-圣职者(男)': (3.5, 3.5, 5.5, 5.5),
|
|
'圣骑士-圣职者(女)': (3.5, 5.5, 5.5, 3.5),
|
|
'异端审判者-圣职者(女)': (5.2, 5, 3.5, 4.3),
|
|
'巫女-圣职者(女)': (3.5, 3.5, 5.5, 5.5),
|
|
'诱魔者-圣职者(女)': (3.5, 3.5, 5.5, 5.5),
|
|
# todo
|
|
'缪斯-弓箭手': (3.5, 5.5, 3.5, 5.5),
|
|
'旅人-弓箭手': (5.5, 5.5, 3.5, 3.5),
|
|
'猎人-弓箭手': (5.5, 5.5, 3.5, 3.5),
|
|
'妖护使-弓箭手': (5.5, 5.5, 3.5, 3.5),
|
|
}
|
|
|
|
# 火抗 冰抗 光抗 暗抗
|
|
|
|
职业属性抗性数据 = {
|
|
'征战者-魔枪士': (23, 23, 23, 23),
|
|
'决战者-魔枪士': (23, 23, 23, 23),
|
|
'狩猎者-魔枪士': (23, 23, 23, 23),
|
|
'暗枪士-魔枪士': (23, 23, 23, 23),
|
|
'气功师-格斗家(女)': (23, 23, 93, -7),
|
|
'散打-格斗家(女)': (23, 23, 43, 3),
|
|
'街霸-格斗家(女)': (23, 23, 43, 3),
|
|
'柔道家-格斗家(女)': (23, 23, 43, 3),
|
|
'气功师-格斗家(男)': (23, 23, 63, -7),
|
|
'散打-格斗家(男)': (23, 23, 43, 3),
|
|
'街霸-格斗家(男)': (23, 23, 43, 3),
|
|
'柔道家-格斗家(男)': (23, 23, 43, 3),
|
|
'暗刃-枪剑士': (23, 23, 23, 23),
|
|
'特工-枪剑士': (23, 23, 23, 23),
|
|
'战线佣兵-枪剑士': (23, 23, 23, 23),
|
|
'源能专家-枪剑士': (23, 23, 23, 23),
|
|
'漫游枪手-神枪手(女)': (23, 23, 23, 23),
|
|
'枪炮师-神枪手(女)': (23, 23, 23, 23),
|
|
'机械师-神枪手(女)': (23, 23, 23, 23),
|
|
'弹药专家-神枪手(女)': (23, 23, 23, 23),
|
|
'漫游枪手-神枪手(男)': (23, 23, 23, 23),
|
|
'枪炮师-神枪手(男)': (23, 23, 23, 23),
|
|
'机械师-神枪手(男)': (23, 23, 23, 23),
|
|
'弹药专家-神枪手(男)': (23, 23, 23, 23),
|
|
'合金战士-神枪手(男)': (23, 23, 23, 23),
|
|
'精灵骑士-守护者': (28, 28, 28, 28),
|
|
'混沌魔灵-守护者': (28, 28, 28, 28),
|
|
'帕拉丁-守护者': (28, 28, 28, 28),
|
|
'龙骑士-守护者': (28, 28, 28, 28),
|
|
'元素师-魔法师(女)': (23, 23, 23, 23),
|
|
'召唤师-魔法师(女)': (23, 23, 23, 23),
|
|
'战斗法师-魔法师(女)': (23, 23, 23, 23),
|
|
'魔道学者-魔法师(女)': (23, 23, 23, 23),
|
|
'小魔女-魔法师(女)': (23, 23, 23, 23),
|
|
'元素爆破师-魔法师(男)': (23, 23, 23, 23),
|
|
'冰结师-魔法师(男)': (23, 23, 23, 23),
|
|
'血法师-魔法师(男)': (23, 23, 23, 23),
|
|
'逐风者-魔法师(男)': (23, 23, 23, 23),
|
|
'次元行者-魔法师(男)': (23, 23, 23, 23),
|
|
'刺客-暗夜使者': (23, 23, 23, 23),
|
|
'死灵术士-暗夜使者': (23, 23, 3, 43),
|
|
'忍者-暗夜使者': (31, 23, 23, 23),
|
|
'影舞者-暗夜使者': (23, 23, 23, 23),
|
|
'缔造者-魔法师(女)': (23, 23, 23, 23),
|
|
'黑暗武士-鬼剑士(男)': (23, 23, 3, 43),
|
|
'剑魂-鬼剑士(男)': (23, 23, 3, 43),
|
|
'鬼泣-鬼剑士(男)': (23, 23, -7, 63),
|
|
'狂战士-鬼剑士(男)': (23, 23, 3, 43),
|
|
'阿修罗-鬼剑士(男)': (23, 23, 3, 43),
|
|
'剑影-鬼剑士(男)': (23, 23, 3, 43),
|
|
'刃影-鬼剑士(女)': (23, 23, 3, 43),
|
|
'驭剑士-鬼剑士(女)': (23, 23, 3, 43),
|
|
'暗殿骑士-鬼剑士(女)': (23, 23, 3, 43),
|
|
'契魔者-鬼剑士(女)': (23, 23, 3, 43),
|
|
'流浪武士-鬼剑士(女)': (23, 23, 3, 43),
|
|
'圣骑士-圣职者(男)': (23, 23, 23, 23),
|
|
'蓝拳圣使-圣职者(男)': (23, 23, 23, 23),
|
|
'驱魔师-圣职者(男)': (23, 23, 23, 23),
|
|
'复仇者-圣职者(男)': (23, 23, 23, 23),
|
|
'圣骑士-圣职者(女)': (23, 23, 43, 23),
|
|
'异端审判者-圣职者(女)': (23, 23, 23, 23),
|
|
'巫女-圣职者(女)': (23, 23, 23, 23),
|
|
'诱魔者-圣职者(女)': (23, 23, 23, 23),
|
|
# todo
|
|
'缪斯-弓箭手': (23, 23, 23, 23),
|
|
'旅人-弓箭手': (23, 23, 23, 23),
|
|
'猎人-弓箭手': (23, 23, 23, 23),
|
|
'妖护使-弓箭手': (23, 23, 23, 23),
|
|
}
|
|
|
|
# 出血 中毒 灼伤 感电 冰冻 减速 眩晕 诅咒 失明 石化 睡眠 混乱 束缚
|
|
职业异常抗性数据 = {
|
|
'征战者-魔枪士': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
'决战者-魔枪士': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
'狩猎者-魔枪士': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
'暗枪士-魔枪士': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
'气功师-格斗家(女)': (0, 0, 0, 0, 0, 0, 0, 0, 0.05, 0, 0, 0, 0),
|
|
'散打-格斗家(女)': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
'街霸-格斗家(女)': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
'柔道家-格斗家(女)': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
'气功师-格斗家(男)': (0, 0, 0, 0, 0, 0, 0, 0, 0.05, 0, 0, 0, 0),
|
|
'散打-格斗家(男)': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
'街霸-格斗家(男)': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
'柔道家-格斗家(男)': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
'暗刃-枪剑士': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
'特工-枪剑士': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
'战线佣兵-枪剑士': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
'源能专家-枪剑士': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
'漫游枪手-神枪手(女)': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
'枪炮师-神枪手(女)': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
'机械师-神枪手(女)': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
'弹药专家-神枪手(女)': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
'漫游枪手-神枪手(男)': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
'枪炮师-神枪手(男)': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
'机械师-神枪手(男)': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
'弹药专家-神枪手(男)': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
'合金战士-神枪手(男)': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
'精灵骑士-守护者': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
'混沌魔灵-守护者': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
'帕拉丁-守护者': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
'龙骑士-守护者': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
'元素师-魔法师(女)': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
'召唤师-魔法师(女)': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
'战斗法师-魔法师(女)': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
'魔道学者-魔法师(女)': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
'小魔女-魔法师(女)': (0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0),
|
|
'元素爆破师-魔法师(男)': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
'冰结师-魔法师(男)': (0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
'血法师-魔法师(男)': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
'逐风者-魔法师(男)': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
'次元行者-魔法师(男)': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
'刺客-暗夜使者': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
'死灵术士-暗夜使者': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
'忍者-暗夜使者': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
'影舞者-暗夜使者': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
'缔造者-魔法师(女)': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
'黑暗武士-鬼剑士(男)': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
'剑魂-鬼剑士(男)': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
'鬼泣-鬼剑士(男)': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
|
|
'狂战士-鬼剑士(男)': (0, 0, 0, 0, 0, 0, 0.95, 0, 0, 0, 0.95, 0, 0),
|
|
'阿修罗-鬼剑士(男)': (0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0),
|
|
'剑影-鬼剑士(男)': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
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'刃影-鬼剑士(女)': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
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'驭剑士-鬼剑士(女)': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
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'暗殿骑士-鬼剑士(女)': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
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'契魔者-鬼剑士(女)': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
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'流浪武士-鬼剑士(女)': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
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'圣骑士-圣职者(男)': (0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0, 0.05),
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'蓝拳圣使-圣职者(男)': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
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'驱魔师-圣职者(男)': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
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'复仇者-圣职者(男)': (0, 0, 0, 0, 0.3, 0.3, 0.3, 0.3, 0.3, 0.3, 0.3, 0.3, 0.3),
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'圣骑士-圣职者(女)': (0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05, 0.05),
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'异端审判者-圣职者(女)': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
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'巫女-圣职者(女)': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
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'诱魔者-圣职者(女)': (0, 0, 0, 0, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5),
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# todo
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'缪斯-弓箭手': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
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'旅人-弓箭手': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
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'猎人-弓箭手': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
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'妖护使-弓箭手': (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
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}
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def 获取基础属性(角色, 职业):
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角色数据 = 角色基础系数[角色]
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职业数据 = 职业基础数据[职业 + '-' + 角色]
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唤醒 = 335 if 当前等级 >= 75 else (145 if 当前等级 >= 15 else 0)
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力量 = int(角色数据[4] + 角色数据[0] * min(14, 当前等级 - 1) + 职业数据[0] * max(当前等级 - 15, 0) + 唤醒 + 93 + 当前等级)
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体力 = int(角色数据[5] + 角色数据[1] * min(14, 当前等级 - 1) + 职业数据[1] * max(当前等级 - 15, 0) + 唤醒 + 93 + 当前等级)
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智力 = int(角色数据[6] + 角色数据[2] * min(14, 当前等级 - 1) + 职业数据[2] * max(当前等级 - 15, 0) + 唤醒 + 93 + 当前等级)
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精神 = int(角色数据[7] + 角色数据[3] * min(14, 当前等级 - 1) + 职业数据[3] * max(当前等级 - 15, 0) + 唤醒 + 93 + 当前等级)
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return (力量, 智力, 体力, 精神)
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def 获取属性抗性基础(角色, 职业):
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return 职业属性抗性数据[职业 + '-' + 角色]
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def 获取异常抗性基础(角色, 职业):
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return 职业异常抗性数据[职业 + '-' + 角色]
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刀魂之卡赞 = (0, 31, 40, 48, 58, 67, 79, 90, 103, 116, 131, 145, 161, 178, 194, 212, 230, 250, 270, 292, 313)
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部位列表 = ('上衣', '头肩', '下装', '腰带', '鞋', '手镯', '项链', '戒指', '耳环', '辅助装备', '魔法石', '武器')
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# endregion
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