feat:优化代码
This commit is contained in:
@@ -1,24 +1,33 @@
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from collections.abc import Callable
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from concurrent.futures import ThreadPoolExecutor, as_completed
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import json
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from pathlib import Path
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import uuid
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import redis
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from api.core.Gzip import gzip_zip
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from api.utils.skill_detail import normalize_skill_detail
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from core.basic.character import createCharacter
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from core.basic.equipment import get_equipment
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from core.character.adventure import adv, get_adv_list
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from database.connect import RedisPool
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from database.connect import BACKEND_DIR, RedisPool
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PreheatLoader = Callable[[], object]
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PreheatTask = tuple[str, PreheatLoader]
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PREHEAT_LOCK_KEY = 'dcalc_sys:preheat:lock'
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PREHEAT_LOCK_EXPIRE_SECONDS = 15 * 60
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SKILL_DETAIL_PARTS = ('cn', 'skillDetail')
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def _load_skills():
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with open('./openapi/data/skills.json', encoding='utf-8') as file:
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with (BACKEND_DIR / 'openapi' / 'data' / 'skills.json').open(encoding='utf-8') as file:
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return json.load(file)
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def _load_custom_cn():
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with (BACKEND_DIR / 'openapi' / 'custom_cn.json').open(encoding='utf-8') as file:
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return json.load(file)
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@@ -44,6 +53,125 @@ def _build_character_preheat_tasks(equ_version: str = '0') -> list[PreheatTask]:
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return tasks
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def _iter_skill_detail_files() -> list[Path]:
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data_dir = BACKEND_DIR / 'openapi' / 'data'
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return sorted(data_dir.glob('*/' + '*/' + '/'.join(SKILL_DETAIL_PARTS) + '/*.json'))
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def _skill_prefix_from_path(path: Path) -> str:
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relative = path.relative_to(BACKEND_DIR / 'openapi' / 'data').with_suffix('')
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return relative.as_posix()
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def _openapi_skill_detail_key(prefix: str) -> str:
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parts = prefix.split('/')
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return f'openapi:{parts[0]}:{parts[1]}:{parts[-1]}'
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def _load_skill_detail(path: Path):
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with path.open(encoding='utf-8') as file:
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return json.load(file)
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def _option_value_count(skill_data: dict) -> int:
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rows = skill_data.get('levelInfo', {}).get('rows') or []
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if not rows:
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return 0
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return max(
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(
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int(key.replace('value', ''))
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for row in rows
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for key in (row.get('optionValue') or {})
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if key.startswith('value') and key.replace('value', '').isdigit()
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),
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default=0,
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)
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def _skill_data_value(skill_data: dict, index: int) -> list:
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key = f'value{index + 1}'
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rows = skill_data.get('levelInfo', {}).get('rows') or []
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data = [0] + [(row.get('optionValue') or {}).get(key, 0) for row in rows]
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return [0 if item is None or item == '-' else item for item in data]
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def _custom_value(custom_cn: list[dict], prefix: str):
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parts = prefix.split('/')
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job = parts[0]
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job_grow = parts[1]
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skill_id = parts[-1]
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return next(
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(
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item.get('custom', 1.0)
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for item in custom_cn
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if item.get('job') == job and item.get('jobGrow') == job_grow and item.get('skillId') == skill_id
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),
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1.0,
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)
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def _build_skill_data_preheat_tasks(custom_cn: list[dict]) -> list[PreheatTask]:
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tasks: list[PreheatTask] = []
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for path in _iter_skill_detail_files():
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prefix = _skill_prefix_from_path(path)
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skill_data = _load_skill_detail(path)
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tasks.append(
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(
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_openapi_skill_detail_key(prefix),
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lambda skill_data=skill_data: normalize_skill_detail(skill_data),
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)
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)
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tasks.append((f'dcalc:skill:{prefix}:custom', lambda prefix=prefix: _custom_value(custom_cn, prefix)))
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if skill_data.get('evolution'):
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tasks.append(
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(
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f'dcalc:skill:{prefix}:vps',
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lambda skill_data=skill_data: [{'name': item['name'], 'desc': item['desc']} for item in skill_data.get('evolution', [])],
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)
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)
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for index in range(_option_value_count(skill_data)):
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tasks.append((f'dcalc:skill:{prefix}:{index}', lambda skill_data=skill_data, index=index: _skill_data_value(skill_data, index)))
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return tasks
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def _build_skill_tree_preheat_tasks() -> list[PreheatTask]:
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tasks: list[PreheatTask] = []
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data_dir = BACKEND_DIR / 'openapi' / 'data'
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for path in sorted(data_dir.glob('*/' + '*/cn/skill_tree.json')):
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relative = path.relative_to(data_dir)
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job_id = relative.parts[0]
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job_grow_id = relative.parts[1]
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tasks.append(
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(
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f'openapi:{job_id}:{job_grow_id}:skills',
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lambda path=path: json.loads(path.read_text(encoding='utf-8')),
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)
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)
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return tasks
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def _build_oath_preheat_tasks(equ_version: str = '0') -> list[PreheatTask]:
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tasks: list[PreheatTask] = []
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equ = get_equipment(equ_version)
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for oath in equ.oath_suits:
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for skill in oath.skills:
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key = f'dcalc:oath:{oath.suitId}:{oath.rarity}:{oath.level}:{skill.skillId}'
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tasks.append(
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(
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key,
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lambda oath=oath, skill=skill: {
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**skill.__dict__,
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'point': oath.points.split(',')[oath.level - 1],
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'imageUrl': oath.imageUrl,
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},
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)
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)
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return tasks
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def _write_preheated_value(redis_conn: redis.Redis, key: str, value: object, expire: int = 0, without_gzip: bool = False):
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if value is None:
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return
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@@ -60,9 +188,14 @@ def _run_preheat_task(key: str, loader: PreheatLoader) -> tuple[str, object]:
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def delete_keys_with_prefix(redis_conn: redis.Redis, prefix: str):
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keys = redis_conn.keys(f'{prefix}*')
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if keys:
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redis_conn.delete(*keys)
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batch: list[bytes] = []
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for key in redis_conn.scan_iter(f'{prefix}*', count=500):
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batch.append(key)
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if len(batch) >= 500:
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redis_conn.delete(*batch)
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batch.clear()
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if batch:
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redis_conn.delete(*batch)
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def _acquire_preheat_lock(redis_conn: redis.Redis) -> str | None:
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@@ -91,15 +224,14 @@ def preheat_redis_cache() -> list[str]:
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# if config.DEBUG_MODE:
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# print('Skip redis preheat in debug mode.')
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# return []
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base_preheat_tasks: list[PreheatTask] = [
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('dcalc:adventure', get_adv_list),
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('openapi:skills', _load_skills),
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]
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character_preheat_tasks = _build_character_preheat_tasks()
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warmed_keys: list[str] = []
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with redis.Redis(connection_pool=RedisPool) as redis_conn:
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lock_token = _acquire_preheat_lock(redis_conn)
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try:
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lock_token = _acquire_preheat_lock(redis_conn)
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except redis.RedisError as exc:
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print(f'Skip redis preheat: redis unavailable ({exc}).')
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return []
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if not lock_token:
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print('Skip redis preheat: another instance is warming cache.')
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return []
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@@ -108,13 +240,44 @@ def preheat_redis_cache() -> list[str]:
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delete_keys_with_prefix(redis_conn, 'dcalc:')
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delete_keys_with_prefix(redis_conn, 'openapi:')
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custom_cn = _load_custom_cn()
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base_preheat_tasks: list[PreheatTask] = [
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('dcalc:adventure', get_adv_list),
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('dcalc:custom_cn', lambda: custom_cn),
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('openapi:skills', _load_skills),
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]
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shared_preheat_tasks = [
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*_build_skill_tree_preheat_tasks(),
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*_build_skill_data_preheat_tasks(custom_cn),
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*_build_oath_preheat_tasks(),
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]
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character_preheat_tasks = _build_character_preheat_tasks()
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for key, loader in base_preheat_tasks:
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try:
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_write_preheated_value(redis_conn, key, loader())
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_write_preheated_value(redis_conn, key, loader(), without_gzip=key == 'dcalc:custom_cn')
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warmed_keys.append(key)
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except Exception as exc:
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print(f'Redis preheat failed for {key}: {exc}')
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max_workers = min(8, len(shared_preheat_tasks))
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if max_workers > 0:
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with ThreadPoolExecutor(max_workers=max_workers) as executor:
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future_map = {executor.submit(_run_preheat_task, key, loader): key for key, loader in shared_preheat_tasks}
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for future in as_completed(future_map):
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key = future_map[future]
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try:
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_, value = future.result()
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_write_preheated_value(
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redis_conn,
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key,
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value,
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without_gzip=key.startswith('dcalc:skill:'),
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)
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warmed_keys.append(key)
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except Exception as exc:
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print(f'Redis preheat failed for {key}: {exc}')
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max_workers = min(8, len(character_preheat_tasks))
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if max_workers > 0:
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with ThreadPoolExecutor(max_workers=max_workers) as executor:
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@@ -9,6 +9,25 @@ from ..roleinfo import CharacterEmblemInfo, CharacterEquipInfo, get_key_by_value
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from .jade import Jade
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ELEMENT_STATUS_KEYS = {
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'ElementA',
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'ElementDB',
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'ElementR',
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'火强',
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'冰强',
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'光强',
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'暗强',
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'火抗',
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'冰抗',
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'光抗',
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'暗抗',
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'火属性攻击',
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'冰属性攻击',
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'光属性攻击',
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'暗属性攻击',
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}
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class CharacterBase(CharacterProperty):
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# region 额外类属性(CharacterProperty 中未声明的)
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@@ -19,6 +38,7 @@ class CharacterBase(CharacterProperty):
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skills_id_dict: dict[str, 'Skill']
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skills_uuid_dict: dict[str, 'Skill']
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skill_names_cache: dict[tuple[str, bool | str], list[str]]
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skills_cache: dict[tuple[str, bool | str], list['Skill']]
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equVersion: str = '0'
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"""装备版本"""
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charEquipInfo: dict[str, 'CharacterEquipInfo']
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@@ -153,6 +173,7 @@ class CharacterBase(CharacterProperty):
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self.skills_id_dict = {}
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self.skills_uuid_dict = {}
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self.skill_names_cache = {}
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self.skills_cache = {}
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self.load_skills()
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# region 角色属性设置
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@@ -249,33 +270,38 @@ class CharacterBase(CharacterProperty):
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# frame = sys._getframe(1) # 1 表示上一级调用帧
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# caller_name = frame.f_code.co_name
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# print(caller_name, kwargs.get('SkillAttack', 0))
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self.STR += 力量 + kwargs.get('STR', 0) + 四维 + 力智
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self.INT += 智力 + kwargs.get('INT', 0) + 四维 + 力智
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self.Spirit += 精神 + kwargs.get('Spirit', 0) + 四维 + 体精
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self.Vitality += 体力 + kwargs.get('Vitality', 0) + 四维 + 体精
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self.AtkP += 物攻 + kwargs.get('AtkP', 0) + 三攻
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self.AtkM += 魔攻 + kwargs.get('AtkM', 0) + 三攻
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self.AtkI += 独立 + kwargs.get('AtkI', 0) + 三攻
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self.PAtkP *= kwargs.get('PAtkP', 1.0)
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self.PAtkM *= kwargs.get('PAtkM', 1.0)
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self.PAtkI *= kwargs.get('PAtkI', 1.0)
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for elem in ['火', '冰', '光', '暗']:
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self.ElementA[elem] = kwargs.get(f'{elem}属性攻击', False) or kwargs.get('ElementA', {}).get(elem, False) or self.ElementA[elem]
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self.ElementDB[elem] += kwargs.get(f'{elem}强', 0) + kwargs.get('ElementDB', {}).get(elem, 0) + 全属强
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self.ElementR[elem] += kwargs.get(f'{elem}抗', 0) + kwargs.get('ElementR', {}).get(elem, 0) + 全属抗
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self.CriticalM += kwargs.get('CriticalM', 0) + 魔暴
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self.CriticalP += kwargs.get('CriticalP', 0) + 物暴
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self.SkillAttack *= (1 + 技攻) * (1 + kwargs.get('SkillAttack', 0))
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self.SpeedA += 攻击速度 + kwargs.get('SpeedA', 0) + 三速
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self.SpeedM += 移动速度 + kwargs.get('SpeedM', 0) + 三速
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self.SpeedR += 施放速度 + kwargs.get('SpeedR', 0) + 三速
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self.HitP += 命中率 + kwargs.get('HitP', 0)
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self.Hit += 命中 + kwargs.get('Hit', 0)
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self.Attack += 攻击强化 + kwargs.get('Attack', 0)
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self.AttackP += 攻击强化P + kwargs.get('AttackP', 0.0)
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self.Buffer += 增益量 + kwargs.get('Buffer', 0)
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self.BufferP += 增益量P + kwargs.get('BufferP', 0)
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self.EquEffectRatio += kwargs.get('EquEffectRatio', 0.0)
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kget = kwargs.get
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self.STR += 力量 + kget('STR', 0) + 四维 + 力智
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self.INT += 智力 + kget('INT', 0) + 四维 + 力智
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self.Spirit += 精神 + kget('Spirit', 0) + 四维 + 体精
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self.Vitality += 体力 + kget('Vitality', 0) + 四维 + 体精
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self.AtkP += 物攻 + kget('AtkP', 0) + 三攻
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self.AtkM += 魔攻 + kget('AtkM', 0) + 三攻
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self.AtkI += 独立 + kget('AtkI', 0) + 三攻
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self.PAtkP *= kget('PAtkP', 1.0)
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self.PAtkM *= kget('PAtkM', 1.0)
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self.PAtkI *= kget('PAtkI', 1.0)
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if 全属强 or 全属抗 or ELEMENT_STATUS_KEYS.intersection(kwargs):
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element_a = kget('ElementA', {})
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element_db = kget('ElementDB', {})
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element_r = kget('ElementR', {})
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for elem in ['火', '冰', '光', '暗']:
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self.ElementA[elem] = kget(f'{elem}属性攻击', False) or element_a.get(elem, False) or self.ElementA[elem]
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self.ElementDB[elem] += kget(f'{elem}强', 0) + element_db.get(elem, 0) + 全属强
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self.ElementR[elem] += kget(f'{elem}抗', 0) + element_r.get(elem, 0) + 全属抗
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self.CriticalM += kget('CriticalM', 0) + 魔暴
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self.CriticalP += kget('CriticalP', 0) + 物暴
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self.SkillAttack *= (1 + 技攻) * (1 + kget('SkillAttack', 0))
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self.SpeedA += 攻击速度 + kget('SpeedA', 0) + 三速
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self.SpeedM += 移动速度 + kget('SpeedM', 0) + 三速
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self.SpeedR += 施放速度 + kget('SpeedR', 0) + 三速
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self.HitP += 命中率 + kget('HitP', 0)
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self.Hit += 命中 + kget('Hit', 0)
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self.Attack += 攻击强化 + kget('Attack', 0)
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self.AttackP += 攻击强化P + kget('AttackP', 0.0)
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self.Buffer += 增益量 + kget('Buffer', 0)
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self.BufferP += 增益量P + kget('BufferP', 0)
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self.EquEffectRatio += kget('EquEffectRatio', 0.0)
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def AddElementDB(self, element: str, value: float, type: int = 0) -> None:
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"""
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@@ -343,10 +369,14 @@ class CharacterBase(CharacterProperty):
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def GetSkillNames(self, type: Literal['active', 'passive', 'all'] = 'all', damage: Literal[True, False, 'all'] = 'all') -> list[str]:
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"""获取技能名字"""
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return [skill.name for skill in self.GetSkills(type, damage)]
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def GetSkills(self, type: Literal['active', 'passive', 'all'] = 'all', damage: Literal[True, False, 'all'] = 'all') -> list['Skill']:
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"""获取技能对象"""
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key = (type, damage)
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if key not in self.skill_names_cache:
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self.skill_names_cache[key] = [skill.name for skill in self.skills if (type == 'all' or skill.type == type) and (damage == 'all' or skill.damage == damage)]
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return self.skill_names_cache[key]
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if key not in self.skills_cache:
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self.skills_cache[key] = [skill for skill in self.skills if (type == 'all' or skill.type == type) and (damage == 'all' or skill.damage == damage)]
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return self.skills_cache[key]
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def GetWeaponType(self) -> tuple[str, str]:
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"""获取武器类型"""
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+25
-15
@@ -19,6 +19,18 @@ def _identity(value: Any) -> Any:
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return value
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@cache
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def _load_custom_cn() -> list[dict[str, Any]]:
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with (OPENAPI_DIR / 'custom_cn.json').open(encoding='utf-8') as f:
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return json.load(f)
|
||||
|
||||
|
||||
@cache
|
||||
def _load_skill_detail(prefix: str) -> dict[str, Any]:
|
||||
with (OPENAPI_DIR / 'data' / f'{prefix}.json').open(encoding='utf-8') as f:
|
||||
return json.load(f)
|
||||
|
||||
|
||||
@cache
|
||||
def _get_skill_data_suffixes(skill_class: type) -> tuple[str, ...]:
|
||||
return tuple(key.replace('data', '') for key in dir(skill_class) if key.startswith('data') and not key.startswith('plus'))
|
||||
@@ -41,15 +53,9 @@ def get_data(prefix: str, key: int | str, func: Callable[[Any], Any] = _identity
|
||||
jobGrow = prefix_parts[1]
|
||||
skill = prefix_parts[-1]
|
||||
|
||||
def get_custom_cn():
|
||||
with (OPENAPI_DIR / 'custom_cn.json').open(encoding='utf-8') as f:
|
||||
custom_cn = json.load(f)
|
||||
return custom_cn
|
||||
|
||||
def get_skill_info():
|
||||
with (OPENAPI_DIR / 'data' / f'{prefix}.json').open(encoding='utf-8') as f:
|
||||
skill_data = json.load(f)
|
||||
custom_cn = get_redis_info(redis, 'dcalc:custom_cn', get_custom_cn, without_gzip=True)
|
||||
skill_data = _load_skill_detail(prefix)
|
||||
custom_cn = get_redis_info(redis, 'dcalc:custom_cn', _load_custom_cn, without_gzip=True)
|
||||
try:
|
||||
if isinstance(key, int):
|
||||
data = [0] + [row["optionValue"].get("value" + str(key+1), 0) for row in skill_data["levelInfo"]["rows"]]
|
||||
@@ -235,15 +241,19 @@ class Skill:
|
||||
value = self.get_data_value(data, new) / ratio - self.get_data_value(data, old) / ratio
|
||||
self.char.SetStatus(**{type[2:]: value})
|
||||
else:
|
||||
if skills == '*':
|
||||
skills = self.char.GetSkillNames('all', True)
|
||||
exceptSkills = set(exceptSkills)
|
||||
for name in skills:
|
||||
if name in exceptSkills:
|
||||
continue
|
||||
skill = self.char.GetSkillByName(name)
|
||||
if skill is not None:
|
||||
if skills == '*':
|
||||
for skill in self.char.GetSkills('all', True):
|
||||
if skill.name in exceptSkills:
|
||||
continue
|
||||
self.update_skill_attribute(skill, type, old, new, data, ratio, weapon, weapon_type, weapon_options)
|
||||
else:
|
||||
for name in skills:
|
||||
if name in exceptSkills:
|
||||
continue
|
||||
skill = self.char.GetSkillByName(name)
|
||||
if skill is not None:
|
||||
self.update_skill_attribute(skill, type, old, new, data, ratio, weapon, weapon_type, weapon_options)
|
||||
except Exception as e:
|
||||
# print(f"Error applying association {type} for skill {self.name}: {e}")
|
||||
raise e
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import inspect
|
||||
import sys
|
||||
|
||||
from core.abstract.character import CharacterProperty
|
||||
from core.basic.equipment import EquEffect
|
||||
@@ -6,8 +6,7 @@ from .register import register
|
||||
|
||||
|
||||
def check_suit(char: CharacterProperty) -> bool:
|
||||
caller_frame = inspect.stack()[1]
|
||||
fun_name = caller_frame.function
|
||||
fun_name = sys._getframe(1).f_code.co_name
|
||||
suitId = int(int(fun_name.split('_')[-1]) / 10000) + 16000
|
||||
result = next((x for x in char.suitInfo if str(x.suitId) == str(suitId)), None) is not None
|
||||
return result
|
||||
|
||||
Reference in New Issue
Block a user