feat:添加装备改版
This commit is contained in:
@@ -131,7 +131,7 @@ class Character(CharacterProperty):
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"""装备效果列表"""
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equ_options: dict[str, int] = {}
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"""装备选项列表"""
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EquEffectRatio = 1
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EquEffectRatio = 1.0
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"""装备效果倍率"""
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max_point = 0
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"""套装效果点数"""
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@@ -252,19 +252,7 @@ class Character(CharacterProperty):
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三攻=0,
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技攻=0,
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全属强=0,
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火强=0,
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冰强=0,
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光强=0,
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暗强=0,
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全属抗=0,
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火属性抗性=0,
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冰属性抗性=0,
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光属性抗性=0,
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暗属性抗性=0,
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火属性攻击=False,
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冰属性攻击=False,
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光属性攻击=False,
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暗属性攻击=False,
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移动速度=0,
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攻击速度=0,
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施放速度=0,
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@@ -313,6 +301,18 @@ class Character(CharacterProperty):
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'Spirit',
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'Vitality',
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'EquEffectRatio',
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'火强',
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'冰强',
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'光强',
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'暗强',
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'火属性抗性',
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'冰属性抗性',
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'光属性抗性',
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'暗属性抗性',
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'火属性攻击',
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'冰属性攻击',
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'光属性攻击',
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'暗属性攻击',
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],
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Any,
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],
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@@ -330,8 +330,8 @@ class Character(CharacterProperty):
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self.PAtkI *= kwargs.get('PAtkI', 1.0)
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for elem in ['火', '冰', '光', '暗']:
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self.ElementA[elem] = kwargs.get(f'{elem}属性攻击', False) or kwargs.get('ElementA', {}).get(elem, False) or self.ElementA[elem]
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self.ElementDB[elem] += kwargs.get(f'{elem}强', 0) + kwargs.get('ElementDB', {}).get(elem, 0) + kwargs.get('全属强', 0)
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self.ElementR[elem] += kwargs.get(f'{elem}抗', 0) + kwargs.get('ElementR', {}).get(elem, 0) + kwargs.get('全属抗', 0)
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self.ElementDB[elem] += kwargs.get(f'{elem}强', 0) + kwargs.get('ElementDB', {}).get(elem, 0) + 全属强
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self.ElementR[elem] += kwargs.get(f'{elem}抗', 0) + kwargs.get('ElementR', {}).get(elem, 0) + 全属抗
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self.CriticalM += kwargs.get('CriticalM', 0) + 魔暴
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self.CriticalP += kwargs.get('CriticalP', 0) + 物暴
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self.SkillAttack *= (1 + 技攻) * (1 + kwargs.get('SkillAttack', 0))
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@@ -346,7 +346,7 @@ class Character(CharacterProperty):
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self.AttackP += 攻击强化P + kwargs.get('AttackP', 0.0)
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self.Buffer += 增益量 + kwargs.get('Buffer', 0)
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self.BufferP += 增益量P + kwargs.get('BufferP', 0)
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self.EquEffectRatio *= 1 + kwargs.get('EquEffectRatio', 0.0)
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self.EquEffectRatio += kwargs.get('EquEffectRatio', 0.0)
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pass
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def AddElementDB(self, element: str, value: float, type: int = 0) -> None:
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@@ -983,7 +983,7 @@ class Skill32(ActiveSkill):
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# 集束长枪的攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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hit0 = 20*2
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hit0 = 20
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# 集束长枪的发射数量 : {value1}个
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 最多发射次数 : {value2}次
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@@ -631,7 +631,7 @@ class Skill38(PassiveSkill):
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]
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if self.vp == 2:
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self.associate.append({"data":[0] + [-100]*self.maxLv,"skills":["伏虎霸王拳"],"type":"*cdRatio"})
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self.associate.append({"type":"*skillRation","data":[0] + [100]*self.maxLv,"skills":["伏虎霸王拳"]})
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self.associate.append({"type":"*skillRation","data":[0] + [200]*self.maxLv,"skills":["伏虎霸王拳"]})
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return super().effect(old, new)
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@@ -262,7 +262,7 @@ class Skill25(ActiveSkill):
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associate = [
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{"data": data4, "type": '*skillRation'},
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{'data': data5, 'type': '*cdReduce', 'exceptSkills': ['魔狱血刹', '血魔·弑天', '血魔 : 极道灭世']}
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{'data': data5, 'type': '*cdReduce', 'exceptSkills': ['魔狱血刹', '血魔 · 弑天', '血魔极道 : 灭世"']}
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]
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# 死亡抗拒
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@@ -526,7 +526,7 @@ class Skill26(PassiveSkill):
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associate = [
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{"type":"$*PAtkP","data":data0},
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{"type":"$*cdReduce","data":data1,"exceptSkills":[]},
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{"type":"*cdReduce","data":data1,"exceptSkills":[]},
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{"type":"+maxLayer","data":data2,"ratio":1,"skills":["终结追击"]},
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]
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File diff suppressed because it is too large
Load Diff
@@ -1138,10 +1138,12 @@ def stone_121(char: CharacterProperty):
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# DCALC_REMOVE: stone_121 - 欲望:灵魂映照之花
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# 技能伤害 +7%
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# 技能冷却时间 -4%(觉醒时间除外)
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# 特效伤害 +2%
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# 所有速度 +4%
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# rarity: 神器
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char.SetStatus(SkillAttack=0.07, SpeedA=0.04, SpeedM=0.04, SpeedR=0.04)
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char.SetSkillCD(1, 100, 0.04)
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char.SetStatus(EquEffectRatio=0.02)
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pass
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@@ -1150,10 +1152,12 @@ def stone_122(char: CharacterProperty):
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# DCALC_REMOVE: stone_122 - 欲望:灵魂高洁之姿
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# 技能伤害 +7%
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# 技能冷却时间 -4%(觉醒时间除外)
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# 特效伤害 +2%
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# 所有速度 +4%
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# rarity: 神器
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char.SetStatus(SkillAttack=0.07, SpeedA=0.04, SpeedM=0.04, SpeedR=0.04)
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char.SetSkillCD(1, 100, 0.04)
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char.SetStatus(EquEffectRatio=0.02)
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pass
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@@ -1162,10 +1166,12 @@ def stone_123(char: CharacterProperty):
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# DCALC_REMOVE: stone_123 - 欲望:灵魂相伴之顾
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# 技能伤害 +7%
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# 技能冷却时间 -4%(觉醒时间除外)
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# 特效伤害 +2%
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# 所有速度 +4%
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# rarity: 神器
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char.SetStatus(SkillAttack=0.07, SpeedA=0.04, SpeedM=0.04, SpeedR=0.04)
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char.SetSkillCD(1, 100, 0.04)
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char.SetStatus(EquEffectRatio=0.02)
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pass
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@@ -1174,10 +1180,12 @@ def stone_124(char: CharacterProperty):
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# DCALC_REMOVE: stone_124 - 欲望:灵魂流连之盼
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# 技能伤害 +7%
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# 技能冷却时间 -4%(觉醒时间除外)
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# 特效伤害 +2%
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# 所有速度 +4%
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# rarity: 神器
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char.SetStatus(SkillAttack=0.07, SpeedA=0.04, SpeedM=0.04, SpeedR=0.04)
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char.SetSkillCD(1, 100, 0.04)
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char.SetStatus(EquEffectRatio=0.02)
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pass
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@@ -1186,10 +1194,12 @@ def stone_125(char: CharacterProperty):
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# DCALC_REMOVE: stone_125 - 欲望:灵魂浸润之雅
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# 技能伤害 +7%
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# 技能冷却时间 -4%(觉醒时间除外)
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# 特效伤害 +2%
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# 所有速度 +4%
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# rarity: 神器
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char.SetStatus(SkillAttack=0.07, SpeedA=0.04, SpeedM=0.04, SpeedR=0.04)
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char.SetSkillCD(1, 100, 0.04)
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char.SetStatus(EquEffectRatio=0.02)
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pass
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@@ -1198,10 +1208,12 @@ def stone_126(char: CharacterProperty):
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# DCALC_REMOVE: stone_126 - 欲望:枯萎凋零之魂
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# 技能伤害 +11%
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# 技能冷却时间 -4%(觉醒时间除外)
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# 特效伤害 +2%
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# 所有速度 +8%
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# rarity: 史诗
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char.SetStatus(SkillAttack=0.11, SpeedA=0.08, SpeedM=0.08, SpeedR=0.08)
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char.SetSkillCD(1, 100, 0.04)
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char.SetStatus(EquEffectRatio=0.02)
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pass
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@@ -1210,10 +1222,12 @@ def stone_127(char: CharacterProperty):
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# DCALC_REMOVE: stone_127 - 欲望:颓然堕尘之魄
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# 技能伤害 +11%
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# 技能冷却时间 -4%(觉醒时间除外)
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# 特效伤害 +2%
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# 所有速度 +8%
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# rarity: 史诗
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char.SetStatus(SkillAttack=0.11, SpeedA=0.08, SpeedM=0.08, SpeedR=0.08)
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char.SetSkillCD(1, 100, 0.04)
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char.SetStatus(EquEffectRatio=0.02)
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pass
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@@ -1222,10 +1236,12 @@ def stone_128(char: CharacterProperty):
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# DCALC_REMOVE: stone_128 - 欲望:无法挽留之离
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# 技能伤害 +11%
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# 技能冷却时间 -4%(觉醒时间除外)
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# 特效伤害 +2%
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# 所有速度 +8%
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# rarity: 史诗
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char.SetStatus(SkillAttack=0.11, SpeedA=0.08, SpeedM=0.08, SpeedR=0.08)
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char.SetSkillCD(1, 100, 0.04)
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char.SetStatus(EquEffectRatio=0.02)
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pass
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@@ -1234,10 +1250,12 @@ def stone_129(char: CharacterProperty):
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# DCALC_REMOVE: stone_129 - 欲望:失神迷离之散
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# 技能伤害 +11%
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# 技能冷却时间 -4%(觉醒时间除外)
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# 特效伤害 +2%
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# 所有速度 +8%
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# rarity: 史诗
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char.SetStatus(SkillAttack=0.11, SpeedA=0.08, SpeedM=0.08, SpeedR=0.08)
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char.SetSkillCD(1, 100, 0.04)
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char.SetStatus(EquEffectRatio=0.02)
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pass
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@@ -1246,10 +1264,12 @@ def stone_130(char: CharacterProperty):
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# DCALC_REMOVE: stone_130 - 欲望:神恩永断之绝
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# 技能伤害 +11%
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# 技能冷却时间 -4%(觉醒时间除外)
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# 特效伤害 +2%
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# 所有速度 +8%
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# rarity: 史诗
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char.SetStatus(SkillAttack=0.11, SpeedA=0.08, SpeedM=0.08, SpeedR=0.08)
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char.SetSkillCD(1, 100, 0.04)
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char.SetStatus(EquEffectRatio=0.02)
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pass
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@@ -1262,10 +1282,12 @@ def stone_131(char: CharacterProperty):
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# DCALC_REMOVE: stone_131 - 背叛:隐情揭露
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# 技能伤害 +7%
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# 技能冷却时间 -4%(觉醒时间除外)
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# 特效伤害 +2%
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# 技能范围 +4%
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# rarity: 神器
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char.SetStatus(SkillAttack=0.07)
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char.SetSkillCD(1, 100, 0.04)
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char.SetStatus(EquEffectRatio=0.02)
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pass
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@@ -1274,10 +1296,12 @@ def stone_132(char: CharacterProperty):
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# DCALC_REMOVE: stone_132 - 背叛:欲望蔓延
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# 技能伤害 +7%
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# 技能冷却时间 -4%(觉醒时间除外)
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# 特效伤害 +2%
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# 技能范围 +4%
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# rarity: 神器
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char.SetStatus(SkillAttack=0.07)
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char.SetSkillCD(1, 100, 0.04)
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char.SetStatus(EquEffectRatio=0.02)
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pass
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@@ -1286,10 +1310,12 @@ def stone_133(char: CharacterProperty):
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# DCALC_REMOVE: stone_133 - 背叛:信任崩坏
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# 技能伤害 +7%
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# 技能冷却时间 -4%(觉醒时间除外)
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# 特效伤害 +2%
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# 技能范围 +4%
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# rarity: 神器
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char.SetStatus(SkillAttack=0.07)
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char.SetSkillCD(1, 100, 0.04)
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char.SetStatus(EquEffectRatio=0.02)
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pass
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@@ -1298,10 +1324,12 @@ def stone_134(char: CharacterProperty):
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# DCALC_REMOVE: stone_134 - 背叛:噩梦难逃
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# 技能伤害 +7%
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# 技能冷却时间 -4%(觉醒时间除外)
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# 特效伤害 +2%
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# 技能范围 +4%
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# rarity: 神器
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char.SetStatus(SkillAttack=0.07)
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char.SetSkillCD(1, 100, 0.04)
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char.SetStatus(EquEffectRatio=0.02)
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pass
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@@ -1310,10 +1338,12 @@ def stone_135(char: CharacterProperty):
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# DCALC_REMOVE: stone_135 - 背叛:迷途彷徨
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# 技能伤害 +7%
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# 技能冷却时间 -4%(觉醒时间除外)
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# 特效伤害 +2%
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# 技能范围 +4%
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# rarity: 神器
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char.SetStatus(SkillAttack=0.07)
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char.SetSkillCD(1, 100, 0.04)
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char.SetStatus(EquEffectRatio=0.02)
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pass
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@@ -1322,10 +1352,12 @@ def stone_136(char: CharacterProperty):
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# DCALC_REMOVE: stone_136 - 背叛:指向凡人的愤怒
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# 技能伤害 +11%
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# 技能冷却时间 -4%(觉醒时间除外)
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# 特效伤害 +2%
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# 技能范围 +8%
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# rarity: 史诗
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char.SetStatus(SkillAttack=0.11)
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char.SetSkillCD(1, 100, 0.04)
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char.SetStatus(EquEffectRatio=0.02)
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pass
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@@ -1334,10 +1366,12 @@ def stone_137(char: CharacterProperty):
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# DCALC_REMOVE: stone_137 - 背叛:堕落邪神的欲望
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# 技能伤害 +11%
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# 技能冷却时间 -4%(觉醒时间除外)
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# 特效伤害 +2%
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# 技能范围 +8%
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# rarity: 史诗
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char.SetStatus(SkillAttack=0.11)
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char.SetSkillCD(1, 100, 0.04)
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char.SetStatus(EquEffectRatio=0.02)
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pass
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@@ -1346,10 +1380,12 @@ def stone_138(char: CharacterProperty):
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# DCALC_REMOVE: stone_138 - 背叛:毁信导致的悲剧
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# 技能伤害 +11%
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# 技能冷却时间 -4%(觉醒时间除外)
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# 特效伤害 +2%
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# 技能范围 +8%
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# rarity: 史诗
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char.SetStatus(SkillAttack=0.11)
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char.SetSkillCD(1, 100, 0.04)
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char.SetStatus(EquEffectRatio=0.02)
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pass
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@@ -1358,10 +1394,12 @@ def stone_139(char: CharacterProperty):
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# DCALC_REMOVE: stone_139 - 背叛:永世沉沦的噩梦
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# 技能伤害 +11%
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# 技能冷却时间 -4%(觉醒时间除外)
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# 特效伤害 +2%
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# 技能范围 +8%
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# rarity: 史诗
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char.SetStatus(SkillAttack=0.11)
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char.SetSkillCD(1, 100, 0.04)
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char.SetStatus(EquEffectRatio=0.02)
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pass
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@@ -1370,10 +1408,12 @@ def stone_140(char: CharacterProperty):
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# DCALC_REMOVE: stone_140 - 背叛:最后一舞的缠绵
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# 技能伤害 +11%
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# 技能冷却时间 -4%(觉醒时间除外)
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# 特效伤害 +2%
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# 技能范围 +8%
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# rarity: 史诗
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char.SetStatus(SkillAttack=0.11)
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char.SetSkillCD(1, 100, 0.04)
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char.SetStatus(EquEffectRatio=0.02)
|
||||
pass
|
||||
|
||||
|
||||
@@ -1386,10 +1426,12 @@ def stone_141(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_141 - 容辉:丰饶的过往
|
||||
# 技能伤害 +7%
|
||||
# 技能冷却时间 -4%(觉醒时间除外)
|
||||
# 特效伤害 +2%
|
||||
# 所受物理/魔法伤害 -3%
|
||||
# rarity: 神器
|
||||
char.SetStatus(SkillAttack=0.07)
|
||||
char.SetSkillCD(1, 100, 0.04)
|
||||
char.SetStatus(EquEffectRatio=0.02)
|
||||
pass
|
||||
|
||||
|
||||
@@ -1398,10 +1440,12 @@ def stone_142(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_142 - 容辉:从容的过往
|
||||
# 技能伤害 +7%
|
||||
# 技能冷却时间 -4%(觉醒时间除外)
|
||||
# 特效伤害 +2%
|
||||
# 所受物理/魔法伤害 -3%
|
||||
# rarity: 神器
|
||||
char.SetStatus(SkillAttack=0.07)
|
||||
char.SetSkillCD(1, 100, 0.04)
|
||||
char.SetStatus(EquEffectRatio=0.02)
|
||||
pass
|
||||
|
||||
|
||||
@@ -1410,10 +1454,12 @@ def stone_143(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_143 - 容辉:光明的过往
|
||||
# 技能伤害 +7%
|
||||
# 技能冷却时间 -4%(觉醒时间除外)
|
||||
# 特效伤害 +2%
|
||||
# 所受物理/魔法伤害 -3%
|
||||
# rarity: 神器
|
||||
char.SetStatus(SkillAttack=0.07)
|
||||
char.SetSkillCD(1, 100, 0.04)
|
||||
char.SetStatus(EquEffectRatio=0.02)
|
||||
pass
|
||||
|
||||
|
||||
@@ -1422,10 +1468,12 @@ def stone_144(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_144 - 容辉:慈爱的过往
|
||||
# 技能伤害 +7%
|
||||
# 技能冷却时间 -4%(觉醒时间除外)
|
||||
# 特效伤害 +2%
|
||||
# 所受物理/魔法伤害 -3%
|
||||
# rarity: 神器
|
||||
char.SetStatus(SkillAttack=0.07)
|
||||
char.SetSkillCD(1, 100, 0.04)
|
||||
char.SetStatus(EquEffectRatio=0.02)
|
||||
pass
|
||||
|
||||
|
||||
@@ -1434,10 +1482,12 @@ def stone_145(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_145 - 容辉:美丽的过往
|
||||
# 技能伤害 +7%
|
||||
# 技能冷却时间 -4%(觉醒时间除外)
|
||||
# 特效伤害 +2%
|
||||
# 所受物理/魔法伤害 -3%
|
||||
# rarity: 神器
|
||||
char.SetStatus(SkillAttack=0.07)
|
||||
char.SetSkillCD(1, 100, 0.04)
|
||||
char.SetStatus(EquEffectRatio=0.02)
|
||||
pass
|
||||
|
||||
|
||||
@@ -1446,11 +1496,13 @@ def stone_146(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_146 - 容辉:支离破碎的丰饶
|
||||
# 技能伤害 +11%
|
||||
# 技能冷却时间 -4%(觉醒时间除外)
|
||||
# 特效伤害 +2%
|
||||
# 所受物理/魔法伤害 -3%
|
||||
# 伤害型异常状态抗性 +4%
|
||||
# 伤害型异常状态抗性 -4%
|
||||
# rarity: 史诗
|
||||
char.SetStatus(SkillAttack=0.11)
|
||||
char.SetSkillCD(1, 100, 0.04)
|
||||
char.SetStatus(EquEffectRatio=0.02)
|
||||
pass
|
||||
|
||||
|
||||
@@ -1459,11 +1511,13 @@ def stone_147(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_147 - 容辉:患得患失的偏执
|
||||
# 技能伤害 +11%
|
||||
# 技能冷却时间 -4%(觉醒时间除外)
|
||||
# 特效伤害 +2%
|
||||
# 所受物理/魔法伤害 -3%
|
||||
# 伤害型异常状态抗性 +4%
|
||||
# 伤害型异常状态抗性 -4%
|
||||
# rarity: 史诗
|
||||
char.SetStatus(SkillAttack=0.11)
|
||||
char.SetSkillCD(1, 100, 0.04)
|
||||
char.SetStatus(EquEffectRatio=0.02)
|
||||
pass
|
||||
|
||||
|
||||
@@ -1472,11 +1526,13 @@ def stone_148(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_148 - 容辉:愤怒引来的黑暗
|
||||
# 技能伤害 +11%
|
||||
# 技能冷却时间 -4%(觉醒时间除外)
|
||||
# 特效伤害 +2%
|
||||
# 所受物理/魔法伤害 -3%
|
||||
# 伤害型异常状态抗性 +4%
|
||||
# 伤害型异常状态抗性 -4%
|
||||
# rarity: 史诗
|
||||
char.SetStatus(SkillAttack=0.11)
|
||||
char.SetSkillCD(1, 100, 0.04)
|
||||
char.SetStatus(EquEffectRatio=0.02)
|
||||
pass
|
||||
|
||||
|
||||
@@ -1485,11 +1541,13 @@ def stone_149(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_149 - 容辉:心怀憎恶的诅咒
|
||||
# 技能伤害 +11%
|
||||
# 技能冷却时间 -4%(觉醒时间除外)
|
||||
# 特效伤害 +2%
|
||||
# 所受物理/魔法伤害 -3%
|
||||
# 伤害型异常状态抗性 +4%
|
||||
# 伤害型异常状态抗性 -4%
|
||||
# rarity: 史诗
|
||||
char.SetStatus(SkillAttack=0.11)
|
||||
char.SetSkillCD(1, 100, 0.04)
|
||||
char.SetStatus(EquEffectRatio=0.02)
|
||||
pass
|
||||
|
||||
|
||||
@@ -1498,11 +1556,13 @@ def stone_150(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_150 - 容辉:金玉其外的优雅
|
||||
# 技能伤害 +11%
|
||||
# 技能冷却时间 -4%(觉醒时间除外)
|
||||
# 特效伤害 +2%
|
||||
# 所受物理/魔法伤害 -3%
|
||||
# 伤害型异常状态抗性 +4%
|
||||
# 伤害型异常状态抗性 -4%
|
||||
# rarity: 史诗
|
||||
char.SetStatus(SkillAttack=0.11)
|
||||
char.SetSkillCD(1, 100, 0.04)
|
||||
char.SetStatus(EquEffectRatio=0.02)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3045,9 +3105,11 @@ def stone_309(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_309 - 创造:变化的空间
|
||||
# 技能伤害 +4%
|
||||
# 技能冷却时间 -20%(觉醒技能除外)
|
||||
# 特效伤害 +10%
|
||||
# rarity: 神器
|
||||
char.SetStatus(SkillAttack=0.04)
|
||||
char.SetSkillCD(cd=0.2)
|
||||
char.SetStatus(EquEffectRatio=0.1)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3056,9 +3118,11 @@ def stone_310(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_310 - 创造:错乱的空间
|
||||
# 技能伤害 +8.5%
|
||||
# 技能冷却时间 -20%(觉醒技能除外)
|
||||
# 特效伤害 +10%
|
||||
# rarity: 史诗
|
||||
char.SetStatus(SkillAttack=0.085)
|
||||
char.SetSkillCD(cd=0.2)
|
||||
char.SetStatus(EquEffectRatio=0.1)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3066,11 +3130,13 @@ def stone_310(char: CharacterProperty):
|
||||
def stone_311(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_311 - 创造:快进的时间
|
||||
# 技能伤害 +3.5%
|
||||
# 特效伤害 +11%
|
||||
# 释放技能时,有10%的几率初始化已使用技能的冷却时间。(觉醒技能除外)
|
||||
# - 相同技能间存在10秒冷却时间
|
||||
# 释放冷却时间超过1秒的技能时,有1%的几率使1个技能的冷却时间初始化。(辅助职业除外)
|
||||
# rarity: 神器
|
||||
char.SetStatus(SkillAttack=0.035)
|
||||
char.SetStatus(EquEffectRatio=0.11)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3078,11 +3144,13 @@ def stone_311(char: CharacterProperty):
|
||||
def stone_312(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_312 - 创造:扭曲的时间
|
||||
# 技能伤害 +8%
|
||||
# 特效伤害 +11%
|
||||
# 释放技能时,有10%的几率初始化已使用技能的冷却时间。(觉醒技能除外)
|
||||
# - 相同技能间存在10秒冷却时间
|
||||
# 释放冷却时间超过1秒的技能时,有1%的几率使1个技能的冷却时间初始化。(辅助职业除外)
|
||||
# rarity: 史诗
|
||||
char.SetStatus(SkillAttack=0.08)
|
||||
char.SetStatus(EquEffectRatio=0.11)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3096,10 +3164,10 @@ def stone_313(char: CharacterProperty):
|
||||
# 技能伤害 +4.5%
|
||||
# 气候之力引发灾害攻击敌人。
|
||||
# - 灾害伤害量:453600%
|
||||
# - 冷却时间:40秒
|
||||
# - 冷却时间:25秒
|
||||
# rarity: 神器
|
||||
char.SetStatus(SkillAttack=0.045)
|
||||
char.equ_effect.append(EquEffect(name='无知:时降雷霆', data=453600, cd=40, icon='/equipment/icon/amalgamationstone/00375.png'))
|
||||
char.equ_effect.append(EquEffect(name='无知:时降雷霆', data=453600, cd=25, icon='/equipment/icon/amalgamationstone/00375.png'))
|
||||
pass
|
||||
|
||||
|
||||
@@ -3109,10 +3177,10 @@ def stone_314(char: CharacterProperty):
|
||||
# 技能伤害 +9%
|
||||
# 气候之力引发灾害攻击敌人。
|
||||
# - 灾害伤害量:453600%
|
||||
# - 冷却时间:40秒
|
||||
# - 冷却时间:25秒
|
||||
# rarity: 史诗
|
||||
char.SetStatus(SkillAttack=0.09)
|
||||
char.equ_effect.append(EquEffect(name='无知:灾祸无常', data=453600, cd=40, icon='/equipment/icon/amalgamationstone/00378.png'))
|
||||
char.equ_effect.append(EquEffect(name='无知:灾祸无常', data=453600, cd=25, icon='/equipment/icon/amalgamationstone/00378.png'))
|
||||
pass
|
||||
|
||||
|
||||
@@ -3187,10 +3255,12 @@ def stone_319(char: CharacterProperty):
|
||||
def stone_320(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_320 - 设计:初型辅助模块 35
|
||||
# 技能伤害 +12.5%
|
||||
# 特效伤害 +1%
|
||||
# 35级主动技能攻击力 +7%
|
||||
# rarity: 神器
|
||||
char.SetStatus(SkillAttack=0.125)
|
||||
char.SetSkillRation(35,35,0.07)
|
||||
char.SetStatus(EquEffectRatio=0.01)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3198,10 +3268,12 @@ def stone_320(char: CharacterProperty):
|
||||
def stone_321(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_321 - 设计:初型辅助模块 40
|
||||
# 技能伤害 +12.5%
|
||||
# 特效伤害 +1%
|
||||
# 40级主动技能攻击力 +7%
|
||||
# rarity: 神器
|
||||
char.SetStatus(SkillAttack=0.125)
|
||||
char.SetSkillRation(40,40,0.07)
|
||||
char.SetStatus(EquEffectRatio=0.01)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3209,10 +3281,12 @@ def stone_321(char: CharacterProperty):
|
||||
def stone_322(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_322 - 设计:初型辅助模块 45
|
||||
# 技能伤害 +12.5%
|
||||
# 特效伤害 +1%
|
||||
# 45级主动技能攻击力 +7%
|
||||
# rarity: 神器
|
||||
char.SetStatus(SkillAttack=0.125)
|
||||
char.SetSkillRation(45,45,0.07)
|
||||
char.SetStatus(EquEffectRatio=0.01)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3220,10 +3294,12 @@ def stone_322(char: CharacterProperty):
|
||||
def stone_323(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_323 - 设计:初型辅助模块 60
|
||||
# 技能伤害 +12.5%
|
||||
# 特效伤害 +1%
|
||||
# 60级主动技能攻击力 +7%
|
||||
# rarity: 神器
|
||||
char.SetStatus(SkillAttack=0.125)
|
||||
char.SetSkillRation(60,60,0.07)
|
||||
char.SetStatus(EquEffectRatio=0.01)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3231,10 +3307,12 @@ def stone_323(char: CharacterProperty):
|
||||
def stone_324(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_324 - 设计:初型辅助模块 70
|
||||
# 技能伤害 +12.5%
|
||||
# 特效伤害 +1%
|
||||
# 70级主动技能攻击力 +7%
|
||||
# rarity: 神器
|
||||
char.SetStatus(SkillAttack=0.125)
|
||||
char.SetSkillRation(70,70,0.07)
|
||||
char.SetStatus(EquEffectRatio=0.01)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3242,10 +3320,12 @@ def stone_324(char: CharacterProperty):
|
||||
def stone_325(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_325 - 设计:初型辅助模块 75
|
||||
# 技能伤害 +12.5%
|
||||
# 特效伤害 +1%
|
||||
# 75级主动技能攻击力 +7%
|
||||
# rarity: 神器
|
||||
char.SetStatus(SkillAttack=0.125)
|
||||
char.SetSkillRation(75,75,0.07)
|
||||
char.SetStatus(EquEffectRatio=0.01)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3253,10 +3333,12 @@ def stone_325(char: CharacterProperty):
|
||||
def stone_326(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_326 - 设计:初型辅助模块 80
|
||||
# 技能伤害 +12.5%
|
||||
# 特效伤害 +1%
|
||||
# 80级主动技能攻击力 +7%
|
||||
# rarity: 神器
|
||||
char.SetStatus(SkillAttack=0.125)
|
||||
char.SetSkillRation(80,80,0.07)
|
||||
char.SetStatus(EquEffectRatio=0.01)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3274,11 +3356,13 @@ def stone_327(char: CharacterProperty):
|
||||
def stone_328(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_328 - 设计:初型辅助模块 35
|
||||
# 技能伤害 +17%
|
||||
# 特效伤害 +1.5%
|
||||
# 35级主动技能攻击力 +12%
|
||||
# 35级技能范围 +12%
|
||||
# rarity: 史诗
|
||||
char.SetStatus(SkillAttack=0.17)
|
||||
char.SetSkillRation(35,35,0.12)
|
||||
char.SetStatus(EquEffectRatio=0.015)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3286,11 +3370,13 @@ def stone_328(char: CharacterProperty):
|
||||
def stone_329(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_329 - 设计:初型辅助模块 40
|
||||
# 技能伤害 +17%
|
||||
# 特效伤害 +1.5%
|
||||
# 40级主动技能攻击力 +12%
|
||||
# 40级技能范围 +12%
|
||||
# rarity: 史诗
|
||||
char.SetStatus(SkillAttack=0.17)
|
||||
char.SetSkillRation(40,40,0.12)
|
||||
char.SetStatus(EquEffectRatio=0.015)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3298,11 +3384,13 @@ def stone_329(char: CharacterProperty):
|
||||
def stone_330(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_330 - 设计:初型辅助模块 45
|
||||
# 技能伤害 +17%
|
||||
# 特效伤害 +1.5%
|
||||
# 45级主动技能攻击力 +12%
|
||||
# 45级技能范围 +12%
|
||||
# rarity: 史诗
|
||||
char.SetStatus(SkillAttack=0.17)
|
||||
char.SetSkillRation(45,45,0.12)
|
||||
char.SetStatus(EquEffectRatio=0.015)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3310,22 +3398,26 @@ def stone_330(char: CharacterProperty):
|
||||
def stone_331(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_331 - 设计:初型辅助模块 60
|
||||
# 技能伤害 +17%
|
||||
# 特效伤害 +1.5%
|
||||
# 60级主动技能攻击力 +12%
|
||||
# 60级技能范围 +12%
|
||||
# rarity: 史诗
|
||||
char.SetStatus(SkillAttack=0.17)
|
||||
char.SetSkillRation(60,60,0.12)
|
||||
char.SetStatus(EquEffectRatio=0.015)
|
||||
|
||||
|
||||
@register
|
||||
def stone_332(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_332 - 设计:初型辅助模块 70
|
||||
# 技能伤害 +17%
|
||||
# 特效伤害 +1.5%
|
||||
# 70级主动技能攻击力 +12%
|
||||
# 70级技能范围 +12%
|
||||
# rarity: 史诗
|
||||
char.SetStatus(SkillAttack=0.17)
|
||||
char.SetSkillRation(70,70,0.12)
|
||||
char.SetStatus(EquEffectRatio=0.015)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3333,11 +3425,13 @@ def stone_332(char: CharacterProperty):
|
||||
def stone_333(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_333 - 设计:初型辅助模块 75
|
||||
# 技能伤害 +17%
|
||||
# 特效伤害 +1.5%
|
||||
# 75级主动技能攻击力 +12%
|
||||
# 75级技能范围 +12%
|
||||
# rarity: 史诗
|
||||
char.SetStatus(SkillAttack=0.17)
|
||||
char.SetSkillRation(75,75,0.12)
|
||||
char.SetStatus(EquEffectRatio=0.015)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3345,11 +3439,13 @@ def stone_333(char: CharacterProperty):
|
||||
def stone_334(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_334 - 设计:初型辅助模块 80
|
||||
# 技能伤害 +17%
|
||||
# 特效伤害 +1.5%
|
||||
# 80级主动技能攻击力 +12%
|
||||
# 80级技能范围 +12%
|
||||
# rarity: 史诗
|
||||
char.SetStatus(SkillAttack=0.17)
|
||||
char.SetSkillRation(80,80,0.12)
|
||||
char.SetStatus(EquEffectRatio=0.015)
|
||||
pass
|
||||
|
||||
|
||||
@@ -3366,6 +3462,7 @@ def stone_335(char: CharacterProperty):
|
||||
def stone_336(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_336 - 设计:初型附加模块 35
|
||||
# 技能伤害 +12.5%
|
||||
# 特效伤害 +1%
|
||||
# 35级主动技能攻击力 +7%
|
||||
# rarity: 神器
|
||||
stone_320(char)
|
||||
@@ -3376,6 +3473,7 @@ def stone_336(char: CharacterProperty):
|
||||
def stone_337(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_337 - 设计:初型附加模块 40
|
||||
# 技能伤害 +12.5%
|
||||
# 特效伤害 +1%
|
||||
# 40级主动技能攻击力 +7%
|
||||
# rarity: 神器
|
||||
stone_321(char)
|
||||
@@ -3386,6 +3484,7 @@ def stone_337(char: CharacterProperty):
|
||||
def stone_338(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_338 - 设计:初型附加模块 45
|
||||
# 技能伤害 +12.5%
|
||||
# 特效伤害 +1%
|
||||
# 45级主动技能攻击力 +7%
|
||||
# rarity: 神器
|
||||
stone_322(char)
|
||||
@@ -3396,6 +3495,7 @@ def stone_338(char: CharacterProperty):
|
||||
def stone_339(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_339 - 设计:初型附加模块 60
|
||||
# 技能伤害 +12.5%
|
||||
# 特效伤害 +1%
|
||||
# 60级主动技能攻击力 +7%
|
||||
# rarity: 神器
|
||||
stone_323(char)
|
||||
@@ -3406,6 +3506,7 @@ def stone_339(char: CharacterProperty):
|
||||
def stone_340(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_340 - 设计:初型附加模块 70
|
||||
# 技能伤害 +12.5%
|
||||
# 特效伤害 +1%
|
||||
# 70级主动技能攻击力 +7%
|
||||
# rarity: 神器
|
||||
stone_324(char)
|
||||
@@ -3416,6 +3517,7 @@ def stone_340(char: CharacterProperty):
|
||||
def stone_341(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_341 - 设计:初型附加模块 75
|
||||
# 技能伤害 +12.5%
|
||||
# 特效伤害 +1%
|
||||
# 75级主动技能攻击力 +7%
|
||||
# rarity: 神器
|
||||
stone_325(char)
|
||||
@@ -3426,6 +3528,7 @@ def stone_341(char: CharacterProperty):
|
||||
def stone_342(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_342 - 设计:初型附加模块 80
|
||||
# 技能伤害 +12.5%
|
||||
# 特效伤害 +1%
|
||||
# 80级主动技能攻击力 +7%
|
||||
# rarity: 神器
|
||||
stone_326(char)
|
||||
@@ -3446,6 +3549,7 @@ def stone_343(char: CharacterProperty):
|
||||
def stone_344(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_344 - 设计:初型附加模块 35
|
||||
# 技能伤害 +17%
|
||||
# 特效伤害 +1.5%
|
||||
# 35级主动技能攻击力 +12%
|
||||
# 35级技能范围 +12%
|
||||
# rarity: 史诗
|
||||
@@ -3457,6 +3561,7 @@ def stone_344(char: CharacterProperty):
|
||||
def stone_345(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_345 - 设计:初型附加模块 40
|
||||
# 技能伤害 +17%
|
||||
# 特效伤害 +1.5%
|
||||
# 40级主动技能攻击力 +12%
|
||||
# 40级技能范围 +12%
|
||||
# rarity: 史诗
|
||||
@@ -3468,6 +3573,7 @@ def stone_345(char: CharacterProperty):
|
||||
def stone_346(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_346 - 设计:初型附加模块 45
|
||||
# 技能伤害 +17%
|
||||
# 特效伤害 +1.5%
|
||||
# 45级主动技能攻击力 +12%
|
||||
# 45级技能范围 +12%
|
||||
# rarity: 史诗
|
||||
@@ -3479,6 +3585,7 @@ def stone_346(char: CharacterProperty):
|
||||
def stone_347(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_347 - 设计:初型附加模块 60
|
||||
# 技能伤害 +17%
|
||||
# 特效伤害 +1.5%
|
||||
# 60级主动技能攻击力 +12%
|
||||
# 60级技能范围 +12%
|
||||
# rarity: 史诗
|
||||
@@ -3490,6 +3597,7 @@ def stone_347(char: CharacterProperty):
|
||||
def stone_348(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_348 - 设计:初型附加模块 70
|
||||
# 技能伤害 +17%
|
||||
# 特效伤害 +1.5%
|
||||
# 70级主动技能攻击力 +12%
|
||||
# 70级技能范围 +12%
|
||||
# rarity: 史诗
|
||||
@@ -3501,6 +3609,7 @@ def stone_348(char: CharacterProperty):
|
||||
def stone_349(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_349 - 设计:初型附加模块 75
|
||||
# 技能伤害 +17%
|
||||
# 特效伤害 +1.5%
|
||||
# 75级主动技能攻击力 +12%
|
||||
# 75级技能范围 +12%
|
||||
# rarity: 史诗
|
||||
@@ -3512,6 +3621,7 @@ def stone_349(char: CharacterProperty):
|
||||
def stone_350(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_350 - 设计:初型附加模块 80
|
||||
# 技能伤害 +17%
|
||||
# 特效伤害 +1.5%
|
||||
# 80级主动技能攻击力 +12%
|
||||
# 80级技能范围 +12%
|
||||
# rarity: 史诗
|
||||
@@ -3532,6 +3642,7 @@ def stone_351(char: CharacterProperty):
|
||||
def stone_352(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_352 - 设计:初型信号模块 35
|
||||
# 技能伤害 +12.5%
|
||||
# 特效伤害 +1%
|
||||
# 35级主动技能攻击力 +7%
|
||||
# rarity: 神器
|
||||
stone_320(char)
|
||||
@@ -3542,6 +3653,7 @@ def stone_352(char: CharacterProperty):
|
||||
def stone_353(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_353 - 设计:初型信号模块 40
|
||||
# 技能伤害 +12.5%
|
||||
# 特效伤害 +1%
|
||||
# 40级主动技能攻击力 +7%
|
||||
# rarity: 神器
|
||||
stone_321(char)
|
||||
@@ -3552,6 +3664,7 @@ def stone_353(char: CharacterProperty):
|
||||
def stone_354(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_354 - 设计:初型信号模块 45
|
||||
# 技能伤害 +12.5%
|
||||
# 特效伤害 +1%
|
||||
# 45级主动技能攻击力 +7%
|
||||
# rarity: 神器
|
||||
stone_322(char)
|
||||
@@ -3562,6 +3675,7 @@ def stone_354(char: CharacterProperty):
|
||||
def stone_355(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_355 - 设计:初型信号模块 60
|
||||
# 技能伤害 +12.5%
|
||||
# 特效伤害 +1%
|
||||
# 60级主动技能攻击力 +7%
|
||||
# rarity: 神器
|
||||
stone_323(char)
|
||||
@@ -3572,6 +3686,7 @@ def stone_355(char: CharacterProperty):
|
||||
def stone_356(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_356 - 设计:初型信号模块 70
|
||||
# 技能伤害 +12.5%
|
||||
# 特效伤害 +1%
|
||||
# 70级主动技能攻击力 +7%
|
||||
# rarity: 神器
|
||||
stone_324(char)
|
||||
@@ -3582,6 +3697,7 @@ def stone_356(char: CharacterProperty):
|
||||
def stone_357(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_357 - 设计:初型信号模块 75
|
||||
# 技能伤害 +12.5%
|
||||
# 特效伤害 +1%
|
||||
# 75级主动技能攻击力 +7%
|
||||
# rarity: 神器
|
||||
stone_325(char)
|
||||
@@ -3592,6 +3708,7 @@ def stone_357(char: CharacterProperty):
|
||||
def stone_358(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_358 - 设计:初型信号模块 80
|
||||
# 技能伤害 +12.5%
|
||||
# 特效伤害 +1%
|
||||
# 80级主动技能攻击力 +7%
|
||||
# rarity: 神器
|
||||
stone_326(char)
|
||||
@@ -3612,6 +3729,7 @@ def stone_359(char: CharacterProperty):
|
||||
def stone_360(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_360 - 设计:初型信号模块 35
|
||||
# 技能伤害 +17%
|
||||
# 特效伤害 +1.5%
|
||||
# 35级主动技能攻击力 +12%
|
||||
# 35级技能范围 +12%
|
||||
# rarity: 史诗
|
||||
@@ -3623,6 +3741,7 @@ def stone_360(char: CharacterProperty):
|
||||
def stone_361(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_361 - 设计:初型信号模块 40
|
||||
# 技能伤害 +17%
|
||||
# 特效伤害 +1.5%
|
||||
# 40级主动技能攻击力 +12%
|
||||
# 40级技能范围 +12%
|
||||
# rarity: 史诗
|
||||
@@ -3634,6 +3753,7 @@ def stone_361(char: CharacterProperty):
|
||||
def stone_362(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_362 - 设计:初型信号模块 45
|
||||
# 技能伤害 +17%
|
||||
# 特效伤害 +1.5%
|
||||
# 45级主动技能攻击力 +12%
|
||||
# 45级技能范围 +12%
|
||||
# rarity: 史诗
|
||||
@@ -3645,6 +3765,7 @@ def stone_362(char: CharacterProperty):
|
||||
def stone_363(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_363 - 设计:初型信号模块 60
|
||||
# 技能伤害 +17%
|
||||
# 特效伤害 +1.5%
|
||||
# 60级主动技能攻击力 +12%
|
||||
# 60级技能范围 +12%
|
||||
# rarity: 史诗
|
||||
@@ -3656,6 +3777,7 @@ def stone_363(char: CharacterProperty):
|
||||
def stone_364(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_364 - 设计:初型信号模块 70
|
||||
# 技能伤害 +17%
|
||||
# 特效伤害 +1.5%
|
||||
# 70级主动技能攻击力 +12%
|
||||
# 70级技能范围 +12%
|
||||
# rarity: 史诗
|
||||
@@ -3667,6 +3789,7 @@ def stone_364(char: CharacterProperty):
|
||||
def stone_365(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_365 - 设计:初型信号模块 75
|
||||
# 技能伤害 +17%
|
||||
# 特效伤害 +1.5%
|
||||
# 75级主动技能攻击力 +12%
|
||||
# 75级技能范围 +12%
|
||||
# rarity: 史诗
|
||||
@@ -3678,6 +3801,7 @@ def stone_365(char: CharacterProperty):
|
||||
def stone_366(char: CharacterProperty):
|
||||
# DCALC_REMOVE: stone_366 - 设计:初型信号模块 80
|
||||
# 技能伤害 +17%
|
||||
# 特效伤害 +1.5%
|
||||
# 80级主动技能攻击力 +12%
|
||||
# 80级技能范围 +12%
|
||||
# rarity: 史诗
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -18,7 +18,11 @@ def sundry_0(char: CharacterProperty, *args):
|
||||
lv = medal_lv[args[1]]
|
||||
char.SetStatus(攻击强化=lv[0]*0.1, 增益量=lv[1])
|
||||
# 宝石 基础 三速 3% 所有属强 7
|
||||
char.SetStatus(三速=0.03, 全属强=7)
|
||||
char.SetStatus(三速=0.03)
|
||||
char.AddElementDB('火', 7)
|
||||
char.AddElementDB('冰', 7)
|
||||
char.AddElementDB('光', 7)
|
||||
char.AddElementDB('暗', 7)
|
||||
medal_gems_quality = [(224, 27, 46), (403, 49, 58), (701, 85, 72),(1140, 138, 88), (1753, 212, 106)]
|
||||
for i in args[2]:
|
||||
gems_quality = medal_gems_quality[i]
|
||||
|
||||
Binary file not shown.
@@ -34,24 +34,22 @@
|
||||
class="flex flex-col items-start my-1px"
|
||||
style="white-space: pre-wrap; line-height: 15px"
|
||||
>
|
||||
<div class="text-#908150" v-html="mainAttr"></div>
|
||||
<div class="text-#908150 py-4px" v-html="mainAttr"></div>
|
||||
</div>
|
||||
<!-- 装备属性 -->
|
||||
<div class="divide"></div>
|
||||
<div
|
||||
class="flex flex-col items-start my-1px"
|
||||
style="white-space: pre-wrap; line-height: 15px"
|
||||
class="flex flex-col items-start my-1px whitespace-pre-wrap leading-15px"
|
||||
>
|
||||
<div class="text-#DED29A" v-html="detail"></div>
|
||||
<div class="text-#DED29A py-4px whitespace-pre-wrap" v-html="detail"></div>
|
||||
</div>
|
||||
<template v-if="bufferDetail">
|
||||
<div class="divide"></div>
|
||||
<div
|
||||
class="flex flex-col items-start my-1px"
|
||||
style="white-space: pre-wrap; line-height: 15px"
|
||||
class="flex flex-col items-start my-1px whitespace-pre-wrap leading-15px"
|
||||
>
|
||||
<div class="text-#A48B2E mb-10px">辅助职业专属属性</div>
|
||||
<div class="text-#DED29A" v-html="bufferDetail"></div>
|
||||
<div class="text-#A48B2E mb-10px pt-4px">辅助职业专属属性</div>
|
||||
<div class="text-#DED29A pb-10px whitespace-pre-wrap" v-html="bufferDetail"></div>
|
||||
</div>
|
||||
</template>
|
||||
</div>
|
||||
@@ -114,5 +112,6 @@ const bufferDetail = computed(() => {
|
||||
<style lang="scss" scoped>
|
||||
.divide {
|
||||
border-top: 1px solid rgba(243, 244, 246, 0.3);
|
||||
margin: 2px 0;
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -34,10 +34,9 @@
|
||||
<!-- 装备属性 -->
|
||||
<div class="divide"></div>
|
||||
<div
|
||||
class="flex flex-col items-start my-1px"
|
||||
style="white-space: pre-wrap; line-height: 15px"
|
||||
class="flex flex-col items-start my-1px whitespace-pre-wrap leading-15px"
|
||||
>
|
||||
<div class="text-#DED29A" v-html="detail"></div>
|
||||
<div class="text-#DED29A py-4px whitespace-pre-wrap" v-html="detail"></div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -76,5 +75,6 @@ const detail = computed(() =>
|
||||
<style lang="scss" scoped>
|
||||
.divide {
|
||||
border-top: 1px solid rgba(243, 244, 246, 0.3);
|
||||
margin: 2px 0;
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -117,7 +117,7 @@ export default defineComponent({
|
||||
{renderList(skills(index).value, (item) => (
|
||||
<>
|
||||
<CalcOption value={item.id.toString()}>
|
||||
<img src={getImageURL(item.icon)} alt={item.name} />
|
||||
<img class="mt-2px" src={getImageURL(item.icon)} alt={item.name} />
|
||||
</CalcOption>
|
||||
</>
|
||||
))}
|
||||
@@ -133,7 +133,7 @@ export default defineComponent({
|
||||
{renderList(skills(index).value, (item) => (
|
||||
<>
|
||||
<CalcOption value={item.id.toString()}>
|
||||
<img src={getImageURL(item.icon)} alt={item.name} />
|
||||
<img class="mt-2px" src={getImageURL(item.icon)} alt={item.name} />
|
||||
</CalcOption>
|
||||
</>
|
||||
))}
|
||||
|
||||
@@ -26,6 +26,7 @@ export default defineComponent({
|
||||
|
||||
const currentUsedVP = computed(() => {
|
||||
return Object.keys(lvInfo.value)
|
||||
.filter((a) => skills.value.find((skill) => skill.id.toString() === a))
|
||||
.map((a) => lvInfo.value[a].vp)
|
||||
.filter((a) => !!a && a > 0).length
|
||||
})
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
></SkillTree>
|
||||
</div>
|
||||
<div v-if="tab === 1" class="flex flex-col overflow-y-hidden h-full">
|
||||
<div class="item-head" 角色等级>技能进化</div>
|
||||
<div class="item-head" 角色等级>技能突破</div>
|
||||
<SkillUP
|
||||
class="flex-1"
|
||||
:skills="infoStore.skills"
|
||||
@@ -36,7 +36,7 @@
|
||||
v-model:bindAwake="configStore.config.bindAwake"
|
||||
:buffer="infoStore.infos?.buffer"
|
||||
></SkillUP>
|
||||
<div class="item-head" 角色等级>技能突破</div>
|
||||
<div class="item-head" 角色等级>技能进化</div>
|
||||
<div class="flex-1 overflow-y-auto w-full">
|
||||
<SkillVP
|
||||
:skills="infoStore.skills"
|
||||
|
||||
Reference in New Issue
Block a user