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@@ -14,6 +14,7 @@ options = [
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{'id': 2, 'name': '混沌净化', 'options': ['净化', '堕落']},
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{'id': 3, 'name': '群猎美学', 'options': ['单刷', '组队']},
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{'id': 4, 'name': '魔攻核', 'options': ['普通', '追击']},
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{'id': 5,'name':'传世手杖','options':['BUFF ON', 'BUFF OFF', '期望']}
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]
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sundryList = {
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@@ -3537,6 +3537,7 @@ def equ_206(char: CharacterProperty):
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技能快捷栏中存在6个及以上空栏时,发动[女帝的威严]效果。
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-所有速度+10%
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"""
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char.SetStatus(SpeedM=0.1,SpeedA=0.1,SpeedR=0.1)
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pass
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@@ -3551,6 +3552,7 @@ def equ_207(char: CharacterProperty):
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-所受物理/魔法伤害-5%
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-所有速度+15%
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"""
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char.SetStatus(SpeedM=0.15,SpeedA=0.15,SpeedR=0.15)
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pass
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@@ -3566,6 +3568,7 @@ def equ_208(char: CharacterProperty):
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-所受物理/魔法伤害-10%
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-所有速度+20%
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"""
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char.SetStatus(SpeedM=0.2,SpeedA=0.2,SpeedR=0.2)
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pass
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@@ -3663,6 +3666,8 @@ def equ_214(char: CharacterProperty):
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每存在1个冷却中的技能,技能冷却时间恢复速度+6%(觉醒技能除外;最多叠加5次)
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-叠加达上限时,技能范围+10%
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"""
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char.SetSkillCDRecover(1,100,0.3)
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char.equ_effect.append(EquEffect(name='永劫地狱火', icon='/equipment/icon/weapon/thief/twinswd/00246.png', cd=1,data=9360))
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pass
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@@ -3682,6 +3687,8 @@ def equ_215(char: CharacterProperty):
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每存在1个冷却中的技能,技能冷却时间恢复速度+6%(觉醒技能除外;最多叠加5次)
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-叠加达上限时,技能范围+12%
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"""
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char.SetSkillCDRecover(1,100,0.3)
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char.equ_effect.append(EquEffect(name='永劫地狱火', icon='/equipment/icon/weapon/thief/twinswd/00247.png', cd=1,data=10400 * 1.2))
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pass
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@@ -3702,6 +3709,9 @@ def equ_216(char: CharacterProperty):
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每存在1个冷却中的技能,技能冷却时间恢复速度+6%(觉醒技能除外;最多叠加5次)
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-叠加达上限时,技能范围+15%
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"""
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char.SetSkillCDRecover(1,100,0.3)
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char.equ_effect.append(EquEffect(name='永劫地狱火', icon='/equipment/icon/weapon/thief/twinswd/00248.png', cd=1,data=12480))
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char.equ_effect.append(EquEffect(name='覆灭地狱火', icon='/equipment/icon/weapon/thief/twinswd/00248.png', cd=5,data=15600))
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pass
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@@ -3794,6 +3804,7 @@ def equ_222(char: CharacterProperty):
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攻击时,被恐惧压制的敌人受到伤害。(冷却时间0.2秒)
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*[恐惧]攻击力:1920%
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"""
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char.equ_effect.append(EquEffect(name='恐惧', icon='/equipment/icon/weapon/thief/wand/00269.png', cd=0.2,data=1920))
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pass
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@@ -3811,6 +3822,11 @@ def equ_223(char: CharacterProperty):
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-技能伤害+5%,效果持续10秒
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-冷却时间20秒
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"""
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char.equ_effect.append(EquEffect(name='恐惧', icon='/equipment/icon/weapon/thief/wand/00270.png', cd=0.2,data=1920))
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if char.equ_options.get('5', 0) == 0:
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char.SetStatus(SkillAttack=0.05)
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elif char.equ_options.get('5', 0) == 2:
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char.SetStatus(SkillAttack=0.05/2)
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pass
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@@ -3830,6 +3846,12 @@ def equ_224(char: CharacterProperty):
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*冥河之钥伤害量:22800%
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-冷却时间20秒
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"""
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char.equ_effect.append(EquEffect(name='恐惧', icon='/equipment/icon/weapon/thief/wand/00271.png', cd=0.2,data=1920))
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char.equ_effect.append(EquEffect(name='冥河之钥', icon='/equipment/skill/55.png', cd=20,data=22800))
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if char.equ_options.get('5', 0) == 0:
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char.SetStatus(SkillAttack=0.1)
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elif char.equ_options.get('5', 0) == 2:
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char.SetStatus(SkillAttack=0.1/2)
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pass
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@@ -3926,6 +3948,7 @@ def equ_230(char: CharacterProperty):
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-技能范围+15%
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-所有速度+5%
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"""
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char.SetStatus(SpeedM=0.05,SpeedA=0.05,SpeedR=0.05)
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pass
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@@ -3942,6 +3965,7 @@ def equ_231(char: CharacterProperty):
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-技能范围+20%
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-所有速度+5%
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"""
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char.SetStatus(SpeedM=0.05,SpeedA=0.05,SpeedR=0.05)
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pass
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@@ -3959,6 +3983,7 @@ def equ_232(char: CharacterProperty):
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-所有速度+10%
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-所受物理/魔法伤害-5%
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"""
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char.SetStatus(SpeedM=0.1,SpeedA=0.1,SpeedR=0.1)
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pass
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@@ -99,8 +99,8 @@ export default defineComponent({
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</div>
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<div class="w-16px"></div>
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</div>
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<div class="text-14px">{item.vps[index - 1].name}</div>
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{renderList(item.vps[index - 1].desc.split('<br/>'), (desc) => (
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<div class="text-14px">{item.vps[index - 1]?.name}</div>
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{renderList(item.vps[index - 1]?.desc.split('<br/>') ?? [], (desc) => (
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<div class="text-12px text-#816f4c flex items-center">{desc}</div>
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))}
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</div>
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