dev
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
import importlib
|
||||
from database.models import EmblemData, Session, EquData, StoneData, SuitData, EnchantData,JadeData
|
||||
from database.models import EmblemData, OathData, Session, EquData, StoneData, SuitData, EnchantData,JadeData
|
||||
from database.connect import get_db_engine as get_engine
|
||||
|
||||
def parse_to_number_list(info: str, default: list[float] = [0]) -> list[float]:
|
||||
@@ -45,7 +45,6 @@ class Equ:
|
||||
temp[attr] = value[min(adaptation, len(value) - 1)] if isinstance(value, list) else value
|
||||
return Equ(**temp)
|
||||
|
||||
|
||||
class Suit:
|
||||
id: int
|
||||
suitId: int
|
||||
@@ -62,7 +61,6 @@ class Suit:
|
||||
def __init__(self, **kwargs):
|
||||
self.__dict__.update(kwargs)
|
||||
|
||||
|
||||
class Equipments:
|
||||
def __init__(self, version='0'):
|
||||
self.version = version
|
||||
@@ -176,6 +174,25 @@ class Equipments:
|
||||
pass
|
||||
pass
|
||||
|
||||
def init_oaths(self):
|
||||
"""从数据库中获取所有誓约信息"""
|
||||
with Session(self.engine) as session:
|
||||
db_list = session.query(OathData).all()
|
||||
keys = [key for key in OathData.__dict__.keys() if key[0].isupper()]
|
||||
for item in db_list:
|
||||
max_adaptation = 0
|
||||
item.id = str(item.id)
|
||||
for attr in keys:
|
||||
value = parse_to_number_list(getattr(item, attr))
|
||||
max_adaptation = max(max_adaptation, len(value) - 1)
|
||||
setattr(item, attr, value)
|
||||
oath_dict = {k: v for k, v in item.__dict__.items() if not k.startswith('_')}
|
||||
oath_dict['max_adaptation'] = max_adaptation
|
||||
oath = Oath(**oath_dict)
|
||||
self.oaths.append(oath)
|
||||
self.oath_dict[oath.id] = oath
|
||||
|
||||
|
||||
def init_func(self):
|
||||
"""根据装备版本加载装备效果"""
|
||||
try:
|
||||
@@ -216,6 +233,47 @@ class EquEffect:
|
||||
self.cd = cd
|
||||
self.data = data
|
||||
|
||||
class Oath:
|
||||
id: str
|
||||
name: str
|
||||
rarity: str
|
||||
position: list[str]
|
||||
suit: list[str]
|
||||
Point: list[float] | float
|
||||
categorize: str
|
||||
imageUrl: str
|
||||
detail: str
|
||||
bufferDetail: str
|
||||
STR: list[float] | float
|
||||
INT: list[float] | float
|
||||
Vitality: list[float] | float
|
||||
Spirit: list[float] | float
|
||||
AtkP: list[float] | float
|
||||
AtkM: list[float] | float
|
||||
AtkI: list[float] | float
|
||||
SkillAttack: list[float] | float
|
||||
Attack: list[float] | float
|
||||
Buffer: list[float] | float
|
||||
wearUrls: list[str]
|
||||
max_adaptation: int
|
||||
|
||||
def __init__(self, **kwargs):
|
||||
self.__dict__.update(kwargs)
|
||||
|
||||
def adapt(self, adaptation: int = 0):
|
||||
"""调适
|
||||
|
||||
Args:
|
||||
adaptation (int): 调适等级
|
||||
"""
|
||||
temp = self.__dict__.copy()
|
||||
keys = [key for key in OathData.__dict__.keys() if key[0].isupper()]
|
||||
for attr in keys:
|
||||
value = getattr(self, attr)
|
||||
temp[attr] = value[min(adaptation, len(value) - 1)] if isinstance(value, list) else value
|
||||
return Oath(**temp)
|
||||
|
||||
|
||||
global equ0
|
||||
equ0 = Equipments("0")
|
||||
|
||||
|
||||
@@ -27,7 +27,6 @@ class SuitData(Base):
|
||||
bufferValue = Column(Text)
|
||||
fame = Column(Integer)
|
||||
|
||||
|
||||
class EquData(Base):
|
||||
"""
|
||||
装备属性映射
|
||||
@@ -116,4 +115,88 @@ class JadeData(Base):
|
||||
min = Column(Integer)
|
||||
max = Column(Integer)
|
||||
unit = Column(Text)
|
||||
pre = Column(Float)
|
||||
pre = Column(Float)
|
||||
|
||||
class OathData(Base):
|
||||
"""
|
||||
誓约属性映射
|
||||
首字母大写的属性为调适可能会影响到的属性
|
||||
"""
|
||||
__tablename__ = 'oath'
|
||||
|
||||
id = Column(Integer, primary_key=True)
|
||||
name = Column(Text)
|
||||
rarity = Column(Text)
|
||||
position = Column(Text)
|
||||
Point = Column(Integer)
|
||||
categorize = Column(Text)
|
||||
imageUrl = Column(Text)
|
||||
detail = Column(Text)
|
||||
bufferDetail = Column(Text)
|
||||
STR = Column(Text)
|
||||
INT = Column(Text)
|
||||
Vitality = Column(Text)
|
||||
Spirit = Column(Text)
|
||||
AtkP = Column(Text)
|
||||
AtkM = Column(Text)
|
||||
AtkI = Column(Text)
|
||||
SkillAttack = Column(Text)
|
||||
Attack = Column(Text)
|
||||
Buffer = Column(Text)
|
||||
suit = Column(Text)
|
||||
|
||||
class PrimerData(Base):
|
||||
"""
|
||||
誓约属性映射
|
||||
首字母大写的属性为调适可能会影响到的属性
|
||||
"""
|
||||
__tablename__ = 'primer'
|
||||
|
||||
id = Column(Integer, primary_key=True)
|
||||
name = Column(Text)
|
||||
rarity = Column(Text)
|
||||
position = Column(Text)
|
||||
Point = Column(Integer)
|
||||
categorize = Column(Text)
|
||||
imageUrl = Column(Text)
|
||||
detail = Column(Text)
|
||||
bufferDetail = Column(Text)
|
||||
STR = Column(Text)
|
||||
INT = Column(Text)
|
||||
Vitality = Column(Text)
|
||||
Spirit = Column(Text)
|
||||
AtkP = Column(Text)
|
||||
AtkM = Column(Text)
|
||||
AtkI = Column(Text)
|
||||
SkillAttack = Column(Text)
|
||||
Attack = Column(Text)
|
||||
Buffer = Column(Text)
|
||||
suit = Column(Text)
|
||||
|
||||
class OathSuitData(Base):
|
||||
__tablename__ = 'oathSuit'
|
||||
|
||||
id = Column(Integer, primary_key=True)
|
||||
key = Column(Text)
|
||||
suitId = Column(Integer)
|
||||
suitName = Column(Text)
|
||||
rarity = Column(Text)
|
||||
name = Column(Text)
|
||||
point = Column(Integer)
|
||||
count = Column(Integer)
|
||||
|
||||
class OathSuitSkillData(Base):
|
||||
__tablename__ = 'oathSuitSkill'
|
||||
|
||||
id = Column(Integer, primary_key=True)
|
||||
key = Column(Text)
|
||||
suitId = Column(Integer)
|
||||
skillId = Column(Integer)
|
||||
name = Column(Text)
|
||||
rarity = Column(Text)
|
||||
imageUrl = Column(Text)
|
||||
SkillAttack = Column(Float)
|
||||
Attack = Column(Float)
|
||||
Buffer = Column(Float)
|
||||
value = Column(Text)
|
||||
bufferValue = Column(Text)
|
||||
Reference in New Issue
Block a user