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@@ -1658,9 +1658,6 @@ class Skill45(ActiveSkill):
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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buffer = True
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buffType = 'buffSub'
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# 神圣之力持续时间 : {value0}秒
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 神圣之力积攒上限 : {value1}个
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@@ -1677,8 +1674,6 @@ class Skill45(ActiveSkill):
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# 3层信仰效果时神圣之力持续时间 : {value6}秒
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data6 = get_data(f'{prefix}/{uuid}', 6)
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def skillInfo(self, mode=''):
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return 0, 0, '-'
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# 信仰之翼 : 裁决
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@@ -1706,10 +1701,12 @@ class Skill46(ActiveSkill):
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# 爆炸攻击力 : {value0}
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data0 = get_data(f'{prefix}/{uuid}', 0)
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hit0 = 24
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# 爆炸多段攻击次数 : {value1}次
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 终结爆炸攻击力 : {value2}
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data2 = get_data(f'{prefix}/{uuid}', 2)
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hit2 = 1
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# 惩罚之锤 : 天怒
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@@ -1740,12 +1737,15 @@ class Skill47(ActiveSkill):
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# 信仰效果适用范围 : {value0}px
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data0 = get_data(f'{prefix}/{uuid}', 0)
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hit0 = 13
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# 信仰效果持续时间增加 : {value1}秒
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 冲击波攻击力 : {value2}
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data2 = get_data(f'{prefix}/{uuid}', 2)
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hit2 = 1
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# 爆炸攻击力 : {value3}
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data3 = get_data(f'{prefix}/{uuid}', 3)
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hit3 = 1
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# 神之代行者
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@@ -1783,9 +1783,7 @@ class Skill48(PassiveSkill):
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# 矛的大小额外增加率 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2)
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Vitality = Spirit = data1
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associate = [{'data': Vitality, 'type': '$+Vitality'}, {'data': Spirit, 'type': '$+Spirit'}]
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associate = [{'data': data0}]
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# 生命礼赞 : 神威
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@@ -1822,12 +1820,11 @@ class Skill49(ActiveSkill):
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
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buffType = 'awakeSub'
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# 审判攻击力 : {value0}
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 审判多段攻击次数 : {value1}次
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data1 = get_data(f'{prefix}/{uuid}', 1)
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hit1 = 8
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# 选择[天启之光]时效果
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# 持续时间 : {value2}秒
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data2 = get_data(f'{prefix}/{uuid}', 2)
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@@ -1841,17 +1838,6 @@ class Skill49(ActiveSkill):
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# 力量、 智力增加 : [天启之光]数值的{value6}%
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data6 = get_data(f'{prefix}/{uuid}', 6)
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def skillInfo(self,mode=""):
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"""技能信息"""
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prep = self.char.AwakeSkill.skillInfo()
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ratio = 0
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# 绑定一觉时,替代一觉
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if self.char.bindAwake == 50:
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ratio = self.data3[self.lv] / 100
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if self.char.bindAwake == 85:
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ratio = self.data6[self.lv] / 100
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return prep[0] * ratio, [prep[1][0] * ratio, prep[1][1], prep[1][2] * ratio], [prep[2][0] * ratio, prep[2][1], prep[2][2] * ratio], 0, self.getSkillCD()
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class classChange(Character):
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def __init__(self, equVersion):
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