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@@ -5,225 +5,225 @@ emblem_func_list = {}
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@register
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def emblem_1(char: CharacterProperty):
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"""
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力智+20 暴击+1.9%
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"""
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# DCALC_REMOVE: emblem_1
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# 力智+20 暴击+1.9%
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# rarity: 玲珑
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char.SetStatus(力智=20)
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pass
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@register
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def emblem_2(char: CharacterProperty):
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"""
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力智+15 暴击+1.5%
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"""
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# DCALC_REMOVE: emblem_2
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# 力智+15 暴击+1.5%
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# rarity: 玲珑
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char.SetStatus(力智=15)
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pass
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@register
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def emblem_3(char: CharacterProperty):
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"""
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力智+10 暴击+1.1%
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"""
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# DCALC_REMOVE: emblem_3
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# 力智+10 暴击+1.1%
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# rarity: 玲珑
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char.SetStatus(力智=10)
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pass
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@register
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def emblem_4(char: CharacterProperty):
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"""
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力智+35
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"""
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# DCALC_REMOVE: emblem_4
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# 力智+35
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# rarity: 玲珑
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char.SetStatus(力智=35)
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pass
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@register
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def emblem_5(char: CharacterProperty):
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"""
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体精+35
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"""
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# DCALC_REMOVE: emblem_5
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# 体精+35
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# rarity: 玲珑
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char.SetStatus(体精=35)
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pass
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@register
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def emblem_6(char: CharacterProperty):
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"""
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体精+25
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"""
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# DCALC_REMOVE: emblem_6
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# 体精+25
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# rarity: 玲珑
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char.SetStatus(体精=25)
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pass
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@register
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def emblem_7(char: CharacterProperty):
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"""
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体精+17
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"""
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# DCALC_REMOVE: emblem_7
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# 体精+17
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# rarity: 玲珑
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char.SetStatus(体精=17)
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pass
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@register
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def emblem_8(char: CharacterProperty):
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"""
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力智+30
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"""
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# DCALC_REMOVE: emblem_8
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# 力智+30
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# rarity: 玲珑
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char.SetStatus(力智=30)
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pass
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@register
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def emblem_9(char: CharacterProperty):
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"""
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攻速+2%
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"""
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# DCALC_REMOVE: emblem_9
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# 攻速+2%
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# rarity: 玲珑
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char.SetStatus(攻速=0.02)
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pass
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@register
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def emblem_10(char: CharacterProperty):
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"""
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体精+30
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"""
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# DCALC_REMOVE: emblem_10
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# 体精+30
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# rarity: 玲珑
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char.SetStatus(体精=30)
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pass
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@register
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def emblem_11(char: CharacterProperty):
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"""
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三攻+20
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"""
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# DCALC_REMOVE: emblem_11
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# 三攻+20
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# rarity: 玲珑
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char.SetStatus(三攻=20)
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pass
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@register
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def emblem_12(char: CharacterProperty):
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"""
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力智+30
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"""
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# DCALC_REMOVE: emblem_12
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# 力智+30
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# rarity: 玲珑
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char.SetStatus(力智=30)
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pass
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@register
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def emblem_13(char: CharacterProperty):
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"""
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体精+30
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"""
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# DCALC_REMOVE: emblem_13
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# 体精+30
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# rarity: 玲珑
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char.SetStatus(体精=30)
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pass
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@register
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def emblem_14(char: CharacterProperty):
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"""
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力智+25
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"""
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# DCALC_REMOVE: emblem_14
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# 力智+25
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# rarity: 灿烂
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char.SetStatus(力智=25)
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pass
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@register
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def emblem_15(char: CharacterProperty):
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"""
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力智+15
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"""
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# DCALC_REMOVE: emblem_15
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# 力智+15
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# rarity: 灿烂
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char.SetStatus(力智=15)
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pass
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@register
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def emblem_16(char: CharacterProperty):
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"""
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攻速+1.5%
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"""
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# DCALC_REMOVE: emblem_16
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# 攻速+1.5%
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# rarity: 灿烂
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char.SetStatus(攻速=0.015)
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pass
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@register
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def emblem_17(char: CharacterProperty):
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"""
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体精+15
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"""
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# DCALC_REMOVE: emblem_17
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# 体精+15
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# rarity: 灿烂
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char.SetStatus(体精=15)
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pass
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@register
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def emblem_18(char: CharacterProperty):
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"""
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三攻+15
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"""
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# DCALC_REMOVE: emblem_18
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# 三攻+15
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# rarity: 灿烂
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char.SetStatus(三攻=15)
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pass
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@register
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def emblem_19(char: CharacterProperty):
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"""
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体精+15
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"""
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# DCALC_REMOVE: emblem_19
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# 体精+15
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# rarity: 灿烂
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char.SetStatus(体精=15)
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pass
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@register
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def emblem_20(char: CharacterProperty):
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"""
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力智+17
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"""
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# DCALC_REMOVE: emblem_20
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# 力智+17
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# rarity: 华丽
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char.SetStatus(力智=17)
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pass
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@register
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def emblem_21(char: CharacterProperty):
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"""
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力智+10
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"""
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# DCALC_REMOVE: emblem_21
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# 力智+10
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# rarity: 华丽
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char.SetStatus(力智=10)
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pass
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@register
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def emblem_22(char: CharacterProperty):
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"""
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攻速+1.1%
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"""
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# DCALC_REMOVE: emblem_22
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# 攻速+1.1%
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# rarity: 华丽
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char.SetStatus(攻速=0.011)
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pass
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@register
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def emblem_23(char: CharacterProperty):
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"""
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体精+10
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"""
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# DCALC_REMOVE: emblem_23
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# 体精+10
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# rarity: 华丽
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char.SetStatus(体精=10)
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pass
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@register
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def emblem_24(char: CharacterProperty):
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"""
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三攻+10
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"""
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# DCALC_REMOVE: emblem_24
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# 三攻+10
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# rarity: 华丽
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char.SetStatus(三攻=10)
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pass
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@register
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def emblem_25(char: CharacterProperty):
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"""
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体精+10
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"""
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# DCALC_REMOVE: emblem_25
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# 体精+10
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# rarity: 华丽
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char.SetStatus(体精=10)
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pass
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File diff suppressed because it is too large
Load Diff
+4566
-7451
File diff suppressed because it is too large
Load Diff
+1475
-2292
File diff suppressed because it is too large
Load Diff
+1008
-2777
File diff suppressed because it is too large
Load Diff
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