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@@ -459,16 +459,16 @@ class classChange(Character):
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def calc_weapon(self,cur:CharacterEquipInfo):
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def calc_weapon(self,cur:CharacterEquipInfo):
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if cur.equInfo is None:
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if cur.equInfo is None:
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return
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return
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if cur.equInfo.itemDetailType == "副武器":
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if cur.equInfo.itemType == "副武器":
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cur.equInfo.AtkP = cur.equInfo.AtkP * 0.1
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cur.equInfo.AtkP = cur.equInfo.AtkP * 0.1
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cur.equInfo.STR = 0
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cur.equInfo.STR = 0
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cur.equInfo.AtkI = cur.equInfo.AtkI * 0.1
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cur.equInfo.AtkI = cur.equInfo.AtkI * 0.1
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cur.equInfo.INT = 0
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cur.equInfo.INT = 0
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if cur.equInfo.categorize == '传世武器':
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if cur.equInfo.categorize == '传世武器':
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ATKP = 武器强化计算(115, '史诗', cur.reinforce, cur.equInfo.itemDetailType, '物理', 1.12) * 0.1
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ATKP = 武器强化计算(115, '史诗', cur.reinforce, cur.equInfo.itemDetailType, '物理', 1.12)
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else:
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else:
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# 强化计算
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# 强化计算
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ATKP = 武器强化计算(115, '史诗', cur.reinforce, cur.equInfo.itemDetailType, '物理') * 0.1
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ATKP = 武器强化计算(115, '史诗', cur.reinforce, cur.equInfo.itemDetailType, '物理')
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self.SetStatus(AtkP = 0.1 * ATKP)
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self.SetStatus(AtkP = ATKP * 0.1)
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else:
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else:
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super().calc_weapon(cur)
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super().calc_weapon(cur)
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