This commit is contained in:
2026-10-21 15:07:19 +08:00
parent 89a1da304f
commit 4b1df8c13b
77 changed files with 83 additions and 3421 deletions
@@ -34,7 +34,6 @@ class Skill0(ActiveSkill):
uuid = "0969cd4054d93da07708108c0cc1c4b5"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 箭矢攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -78,7 +77,6 @@ class Skill1(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基础精通
@@ -101,7 +99,6 @@ class Skill2(PassiveSkill):
icon = '$common/$uuid'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -137,7 +134,6 @@ class Skill3(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 蹲伏姿势最短无敌时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -164,7 +160,6 @@ class Skill4(PassiveSkill):
uuid = "e2cfb515fe293cf121a649fcc4bab84b"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 回收利用
@@ -190,7 +185,6 @@ class Skill5(PassiveSkill):
uuid = "7e60ce8aaca12593f889e8551fd1b03a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 回收武器后,技能冷却时间减少率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -236,7 +230,6 @@ class Skill6(ActiveSkill):
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 防具精通
@@ -260,7 +253,6 @@ class Skill7(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 全力挥击
@@ -285,7 +277,6 @@ class Skill8(ActiveSkill):
uuid = "4655101518604f874721b3cc249aae10"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 击打攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -321,7 +312,6 @@ class Skill9(ActiveSkill):
uuid = "05a07505ea102d31540afdb1fbec491f"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 匕首投掷攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -353,7 +343,6 @@ class Skill10(ActiveSkill):
uuid = "c9664191611af31142e052dfaef84530"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 踢击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -385,7 +374,6 @@ class Skill11(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 强制中断技能时的冷却时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -414,7 +402,6 @@ class Skill12(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -443,7 +430,6 @@ class Skill13(ActiveSkill):
uuid = "e11831002360a0d4e08c53ff686eea67"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持剑突进时斩击攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -476,7 +462,6 @@ class Skill14(PassiveSkill):
uuid = "3a691a432c58abebc08211df45c4f4bd"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 首足连击
@@ -501,7 +486,6 @@ class Skill15(ActiveSkill):
uuid = "3f4ddb4df24a9f78c7778568e80107dd"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 第一个斧头攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -533,7 +517,6 @@ class Skill16(ActiveSkill):
type = "passive"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 回收武器的攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -559,7 +542,6 @@ class Skill17(PassiveSkill):
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理/魔法暴击率增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -586,7 +568,6 @@ class Skill18(ActiveSkill):
uuid = "b224e3c19599a2496f7470936485e0ad"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -627,7 +608,6 @@ class Skill19(ActiveSkill):
uuid = "683ecd07d9b89dbe9afee8570a3a828d"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 匕首投掷攻击力 : {value0} X {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -660,7 +640,6 @@ class Skill20(ActiveSkill):
uuid = "a988247dfc78c82e364af39ef66e84a0"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 防御姿态伤害减少率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -692,7 +671,6 @@ class Skill21(ActiveSkill): #不用
uuid = "5f75a60c73b72ad60bd4321b96b16662"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 增益效果持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -723,7 +701,6 @@ class Skill22(ActiveSkill):
uuid = "04c7b4361ca81f041e868169ff044252"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 剑发射攻击力 : {value0} x {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -755,7 +732,6 @@ class Skill23(PassiveSkill):
uuid = "67e7dd8996b5735e788c9420730c077d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率: {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -794,7 +770,6 @@ class Skill24(ActiveSkill):
uuid = "e862146efac2fce3de3a12f038f4116b"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 旋转斧头攻击力 : {value0} x {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -823,7 +798,6 @@ class Skill25(ActiveSkill):
uuid = "5f11bba71728448bb64de0dba2b252cf"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 剑刺击攻击力 : {value0}
@@ -916,7 +890,6 @@ class Skill26(ActiveSkill):
uuid = "854997c3bdfc3a2b498b4c4001f69e06"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 匕首投掷攻击力 : {value0} x {value1}
@@ -974,7 +947,6 @@ class Skill27(ActiveSkill):
uuid = "61c8cb33dd20b4ff335e8deed70d3d9c"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 斧头第一击攻击力 : {value0}
@@ -1034,7 +1006,6 @@ class Skill28(ActiveSkill):
uuid = "38c485cc41f46a7959ae4336325aa45c"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 克隆剑的攻击力 : {value0} x {value1}
@@ -1091,7 +1062,6 @@ class Skill29(PassiveSkill):
uuid = "7a3fc9d473e8ffe21dd900ddf228a437"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1125,7 +1095,6 @@ class Skill30(ActiveSkill):
uuid = "94c450d6214cafdc673f763badceeaf1"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 斧头砸落攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1155,7 +1124,6 @@ class Skill31(ActiveSkill):
uuid = "a99040fc36c75e998aa3ed012b7759c5"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 斧头冲击波攻击力 : {value0}
@@ -1212,7 +1180,6 @@ class Skill32(ActiveSkill):
uuid = "b39ccc3dadab9d94569430e39cdf7d60"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 剑的坠落攻击力 : {value0} x 4
@@ -1259,7 +1226,6 @@ class Skill33(PassiveSkill):
uuid = "696721534394b40e78ac96e880f19e5a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1296,7 +1262,6 @@ class Skill34(ActiveSkill):
uuid = "0dbdeaf846356f8b9380f8fbb8e97377"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 第一击攻击力 : {value0}
@@ -1356,7 +1321,6 @@ class Skill35(ActiveSkill):
uuid = "56fca6cff74d828e92301a40cd2148b9"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 第一个齿轮攻击力 : {value0} x {value1}
@@ -1470,7 +1434,6 @@ class Skill36(ActiveSkill):
uuid = "6166762c62f234c5f50c2d2ebc5e48d0"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 武器总释放伤害 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1501,7 +1464,6 @@ class Skill37(PassiveSkill):
uuid = "d59c9840f65381bde8487757f1753c71"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1534,7 +1496,6 @@ class Skill38(ActiveSkill):
uuid = "bbc15561bec24f9c1e79e23d715b1dd2"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 长矛坠落攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1565,7 +1526,6 @@ class Skill39(ActiveSkill):
uuid = "de20372767d014d62dc7361ac686834e"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 斧头攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -76,7 +76,6 @@ class Skill0(HunterActiveSkill):
uuid = '0969cd4054d93da07708108c0cc1c4b5'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 箭矢攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -122,7 +121,6 @@ class Skill1(PassiveSkill):
uuid = '8510294202d0e042dd29a2422fc6770d'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 定位敌人范围 : 左右{value0}px
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -151,7 +149,6 @@ class Skill2(PassiveSkill):
uuid = 'b3659936a9a74c4ed6f7faf07cca1f9e'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 转职技能冷却时间减少 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -185,7 +182,6 @@ class Skill3(HunterActiveSkill):
uuid = '38612d8f2561edc2eb68d5057a837bfa'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 身体撞击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -218,7 +214,6 @@ class Skill4(HunterActiveSkill):
uuid = '6a1d1f08a6572be420bb3a256c44c015'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 小型弩箭攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -250,7 +245,6 @@ class Skill5(HunterActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基础精通
@@ -274,7 +268,6 @@ class Skill6(PassiveSkill):
icon = '$common/$uuid'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -310,7 +303,6 @@ class Skill7(HunterActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 蹲伏姿势最短无敌时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -350,7 +342,6 @@ class Skill8(HunterActiveSkill):
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 防具精通
@@ -374,7 +365,6 @@ class Skill9(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 全力挥击
@@ -400,7 +390,6 @@ class Skill10(HunterActiveSkill):
uuid = '4655101518604f874721b3cc249aae10'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 击打攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -439,7 +428,6 @@ class Skill11(HunterActiveSkill):
uuid = 'a2d943797daca862a6f321aca6ac9bfa'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 单次移动距离 : 180px
@@ -465,7 +453,6 @@ class Skill12(HunterActiveSkill):
uuid = 'c7bf7ccab413009640e65ca6f2f0263a'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 弩箭爆炸攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -505,7 +492,6 @@ class Skill13(HunterActiveSkill):
uuid = 'c9664191611af31142e052dfaef84530'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 踢击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -536,7 +522,6 @@ class Skill14(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 强制中断技能时的冷却时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -565,7 +550,6 @@ class Skill15(HunterActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -595,7 +579,6 @@ class Skill16(PassiveSkill):
uuid = '1b1cfab062e0768bcc889e33e1f30dbf'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 除收割技能外基本/技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -637,7 +620,6 @@ class Skill17(HunterActiveSkill):
uuid = 'c77a417c43de80c4ce32c1ed405d174a'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 弩箭多段攻击力 : {value0}% x{value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -672,7 +654,6 @@ class Skill18(HunterActiveSkill):
uuid = 'ecc23c980ea71450c0ad0c3fd232f329'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 榴弹爆炸多段攻击力(标记) : {value0}% x{value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -705,7 +686,6 @@ class Skill19(HunterActiveSkill):
uuid = '0b8db1e10b3abbd24d38564e708675d5'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 小型弩箭攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -747,7 +727,6 @@ class Skill20(HunterActiveSkill):
uuid = '852f8ad797db4dca1405cb3e77198401'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 挑起攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -781,7 +760,6 @@ class Skill21(PassiveSkill):
uuid = 'fc1262c19f3d0477ee8eda47b8db8696'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 物理/魔法暴击率增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -806,7 +784,6 @@ class Skill22(PassiveSkill):
uuid = 'dcb31a63ef58954f44ff2070c42a9a98'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 物理攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -845,7 +822,6 @@ class Skill23(HunterActiveSkill):
uuid = '8572675ec6a1f50b6eff6a867376c2de'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 贯穿型弩箭攻击力(收割) : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -883,7 +859,6 @@ class Skill24(HunterActiveSkill):
uuid = '4f2e001e9a19eb7bae50ad1840dfb329'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -915,7 +890,6 @@ class Skill25(HunterActiveSkill):
uuid = 'b8f4966608e4ebb3cc80ba4eac3649bb'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 高速移动攻击力 : {value0}% x{value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -956,7 +930,6 @@ class Skill26(HunterActiveSkill):
uuid = 'd53301bb328baf12a3ae482cc6a565dd'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 霰弹枪多段攻击力(标记) : {value0}% x{value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -990,7 +963,6 @@ class Skill27(PassiveSkill):
uuid = '7e904ea3d2a9faa054604e55120a9268'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# [重型穿甲箭]攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1029,7 +1001,6 @@ class Skill28(HunterActiveSkill):
uuid = 'dbf8b30c7057032af0d68fcfa289fdae'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 弩箭爆炸多段攻击力(收割) : {value0}% x{value1}
@@ -1103,7 +1074,6 @@ class Skill29(HunterActiveSkill):
uuid = '5152480fdde81362575a488d4cec4af9'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 罗网攻击力 : {value0}%
@@ -1165,7 +1135,6 @@ class Skill30(HunterActiveSkill):
uuid = '2391a27457b5a8c6fa4b4670a91bdd11'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 小型弩箭多段攻击力(标记) : {value0}%
@@ -1225,7 +1194,6 @@ class Skill31(HunterActiveSkill):
uuid = '5892d1fa4462e561ac8f8d2c74892b0a'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 第一发特制弩箭攻击力(标记) : {value0}%
@@ -1297,7 +1265,6 @@ class Skill32(PassiveSkill):
uuid = 'fc458e449ee00b01dbf88d09aae65462'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# [狩猎之瞳]探索范围增加 : {value0}px
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1337,7 +1304,6 @@ class Skill33(HunterActiveSkill):
uuid = '1812a1ece67bb37b6b44b54766450064'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 小型弩箭多段攻击力(标记) : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1378,7 +1344,6 @@ class Skill34(HunterActiveSkill):
uuid = 'd89f26862e348a801b30bb9fd7125db5'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 飞行模式持续时间上限 : {value0}秒
@@ -1457,7 +1422,6 @@ class Skill35(HunterActiveSkill):
uuid = '2ba299855fc22192cba4f73db75e9d0e'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 突进攻击力 : {value0}%
@@ -1515,7 +1479,6 @@ class Skill36(PassiveSkill):
uuid = '2c9d9a36c8401bddff6cdb80fab8dc24'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1551,7 +1514,6 @@ class Skill37(HunterActiveSkill):
uuid = 'b89c9ab317bc0a443f6497b7cca2f6a8'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 弩箭命中攻击力(收割) : {value0}%
@@ -1626,7 +1588,6 @@ class Skill38(HunterActiveSkill):
uuid = '7cf17936a039b418660424125dc968d7'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 追踪小型弩箭攻击力(标记) : {value0}% x{value1}
@@ -1693,7 +1654,6 @@ class Skill39(HunterActiveSkill):
uuid = '7f80b887a09e88e2c4728c898bd73654'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 爆炸攻击力(收割) : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1726,7 +1686,6 @@ class Skill40(PassiveSkill):
uuid = 'e5c09f9132a48dc1d695968592cc5878'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1761,7 +1720,6 @@ class Skill41(HunterActiveSkill):
uuid = 'e0daa922b19cdc35de879e938361464e'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 帕伊卡小型弩箭攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1800,7 +1758,6 @@ class Skill42(HunterActiveSkill):
uuid = '0fbb8de70002ad34f046c94c2cb3e863'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 小型弩箭多段攻击力(标记) : {value0}% x{value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
-46
View File
@@ -33,7 +33,6 @@ class Skill0(ActiveSkill):
uuid = "0969cd4054d93da07708108c0cc1c4b5"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 箭矢攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -76,7 +75,6 @@ class Skill1(ActiveSkill):
uuid = "04883563896fe1adac7505c6146b5f59"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 音波攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -108,7 +106,6 @@ class Skill2(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基础精通
@@ -131,7 +128,6 @@ class Skill3(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -161,7 +157,6 @@ class Skill4(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 蹲伏姿势最短无敌时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -201,7 +196,6 @@ class Skill5(ActiveSkill):
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 防具精通
@@ -225,7 +219,6 @@ class Skill6(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 全力挥击
@@ -250,7 +243,6 @@ class Skill7(ActiveSkill):
uuid = "4655101518604f874721b3cc249aae10"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 击打攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -283,7 +275,6 @@ class Skill8(ActiveSkill):
uuid = "dcd536f1674630f01fc9667bb202b851"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# [激活均衡器]攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -319,7 +310,6 @@ class Skill9(ActiveSkill):
uuid = "c9664191611af31142e052dfaef84530"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 踢击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -346,7 +336,6 @@ class Skill10(ActiveBufferSkill):
uuid = "762c4e6d030eaf0abbfe1fec2b298574"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 生命值恢复量 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -377,7 +366,6 @@ class Skill11(ActiveSkill):
uuid = "23a5e0fba03283cb1b324a847b3fe370"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 爆竹攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -414,7 +402,6 @@ class Skill12(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 强制中断技能时的冷却时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -443,7 +430,6 @@ class Skill13(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -469,7 +455,6 @@ class Skill14(PassiveSkill):
uuid = "27bade584bb42fef68148d3a0b72bace"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -505,7 +490,6 @@ class Skill15(PassiveBufferSkill):
uuid = "0ed3148658fe37b3336ccb718dc0fdb0"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 精神增加 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -573,7 +557,6 @@ class Skill16(ActiveSkill):
uuid = "01384bbfc346775d1267fa0bc4ca605f"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 乐谱演奏限时 : 5秒
# 演奏时所受伤害减少率 : {value0}%
@@ -600,7 +583,6 @@ class Skill17(PassiveSkill):
uuid = "128b9ddef2262f40723deae4407bdb42"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 乐谱 : ♩♩
# 持续时间 : {value0}秒
@@ -638,7 +620,6 @@ class Skill18(ActiveSkill):
uuid = "f0cc2c950f3bdf4103c75fa496bcac34"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 第一次音波攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -684,7 +665,6 @@ class Skill19(ActiveSkill):
uuid = "dc1ffbe7bfcc6dc2be737951960da9ad"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 乐谱演奏限时 : 5秒
# 演奏时所受伤害减少率 : {value0}%
@@ -711,7 +691,6 @@ class Skill20(PassiveSkill):
uuid = "4b2c90ec226fd40e967875aa5eabefb2"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 乐谱 : ♪♪
# 异常状态消除数量上限 : {value0}个
@@ -743,7 +722,6 @@ class Skill21(ActiveBufferSkill):
uuid = "e49e57b2e8fbeceb0a2c56a0c63fe6c5"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
buffer = True
# 持续时间 : {value0}秒
@@ -790,7 +768,6 @@ class Skill22(ActiveSkill):
uuid = "e4c354a89c337310aeb7041d5e742828"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 音符最多生成个数 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -825,7 +802,6 @@ class Skill23(PassiveSkill):
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理/魔法暴击率增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -853,7 +829,6 @@ class Skill24(ActiveSkill):
uuid = "fc7a3f4c2852c832a2f20af63d5d212f"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 均衡器多段攻击力 : {value0} x {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -891,7 +866,6 @@ class Skill25(ActiveBufferSkill):
uuid = "78be08a3f8c834d3b06fa20c6a08c5a5"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
buffer = True
buffType = "buff"
@@ -943,7 +917,6 @@ class Skill26(ActiveSkill):
uuid = "c27418ae613c647527200a7ca17d97fd"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 均衡器攻击力 : {value0} x {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -980,7 +953,6 @@ class Skill27(PassiveSkill):
uuid = "1fadde0eece18649caddbca7bd58cc2f"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 乐谱 : ♩♩♪♬
# 保护罩持续时间 : {value0}秒
@@ -1018,7 +990,6 @@ class Skill28(ActiveSkill):
uuid = "92360eab6e1f378902018eca681ac629"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 均衡器前进多段攻击力 : {value0} x {value1}
@@ -1081,7 +1052,6 @@ class Skill29(ActiveSkill):
uuid = "d0cdaca82892e54097f22a1f60817048"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 蝴蝶群多段攻击力 : {value0} x {value1}
@@ -1140,7 +1110,6 @@ class Skill30(PassiveBufferSkill):
uuid = "1803b6a67047cafb9e289b4f33cc507b"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
buffer = True
buffType = "buffSub"
@@ -1183,7 +1152,6 @@ class Skill31(ActiveSkill):
uuid = "0232c151ef3731c2dede51931a374723"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 开场攻击力 : {value0}
@@ -1251,7 +1219,6 @@ class Skill32(PassiveSkill):
uuid = "d2c6df5105577fb59fb92529a36165a0"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 乐谱 : ♬♪♩
# 持续时间 : {value0}秒
@@ -1284,7 +1251,6 @@ class Skill33(PassiveBufferSkill):
uuid = "de3fea2d65c597f4d55c70a02b97fc79"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 力量、 智力增加 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1340,7 +1306,6 @@ class Skill34(ActiveBufferSkill):
uuid = "c61f5a010370101402b05b21916c2071"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
buffType = 'awake'
# 增益效果持续时间 : {value0}秒
@@ -1386,7 +1351,6 @@ class Skill35(ActiveBufferSkill):
uuid = "202edb928046f4fa6dedf6337377efd5"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 冲击波攻击力 : {value0}
@@ -1455,7 +1419,6 @@ class Skill36(ActiveBufferSkill):
uuid = "2a3c96b88d02372505692da0a8b54743"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 队友死亡状态维持时间 : 9秒
# [独家演奏]适用对象生命值、 魔法值立即恢复量 : {value0}%
@@ -1490,7 +1453,6 @@ class Skill37(ActiveSkill):
uuid = "bc11d28c04e01923a093d65752c55516"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 蝴蝶群生成次数 : 3次
@@ -1553,7 +1515,6 @@ class Skill38(PassiveBufferSkill):
uuid = "faf9cd66281078b51be2ee0b0f6c5530"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 精神增加 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1593,7 +1554,6 @@ class Skill39(ActiveSkill):
uuid = "1721e94897e9961d5c98130a13392f17"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 照明攻击力 : {value0}
@@ -1661,7 +1621,6 @@ class Skill40(PassiveSkill):
uuid = "d296043df164385a14cb973c8c7c4d07"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 乐谱 : ♬♩♪
# 持续时间 : {value0}秒
@@ -1697,7 +1656,6 @@ class Skill41(ActiveSkill):
uuid = "ca75c965f20a150f99f54155a37400df"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 光线折射攻击力 : {value0}
@@ -1769,7 +1727,6 @@ class Skill42(ActiveSkill):
uuid = "6e33d47e6622ce03b6defdd912140270"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 入场灯光攻击力 : {value0} x {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1810,7 +1767,6 @@ class Skill43(PassiveBufferSkill):
uuid = "b163d099c8cc27fdb6fd3639c2ee6df9"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和转职系列技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1850,7 +1806,6 @@ class Skill44(ActiveSkill):
uuid = "51a08fd0c90f0a5276cd552047fac93d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 舞台登场攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1900,7 +1855,6 @@ class Skill45(ActiveBufferSkill):
uuid = "28b583c75a49103a1d8aabf799c000a4"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
buffType = 'awakeSub'
# 演奏多段攻击力 : {value0} x {value1}
@@ -67,7 +67,6 @@ class Skill0(PassiveSkill):
uuid = '9dda3f4a849dba1a288dd65e116860f2'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 凌跃一击
@@ -92,7 +91,6 @@ class Skill1(ActiveSkill):
uuid = '0969cd4054d93da07708108c0cc1c4b5'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 箭矢攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -138,7 +136,6 @@ class Skill2(ActiveSkill):
uuid = '717f1e2104fe4b796f800352fa143ecc'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 箭矢攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -170,7 +167,6 @@ class Skill3(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基础精通
@@ -194,7 +190,6 @@ class Skill4(PassiveSkill):
icon = '$common/$uuid'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -230,7 +225,6 @@ class Skill5(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 蹲伏姿势最短无敌时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -270,7 +264,6 @@ class Skill6(ActiveSkill):
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 防具精通
@@ -294,7 +287,6 @@ class Skill7(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 绝技袭击
@@ -319,7 +311,6 @@ class Skill8(ActiveSkill):
uuid = 'eb71e1d82d92c7e1d40500a0dcd77aa6'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 箭矢攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -351,7 +342,6 @@ class Skill9(ActiveSkill):
uuid = '4655101518604f874721b3cc249aae10'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 击打攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -387,7 +377,6 @@ class Skill10(ActiveSkill):
uuid = '147d005ac868e0de52b1f255eea35d62'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 向后移动距离 : {value0}px
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -419,7 +408,6 @@ class Skill11(ActiveSkill):
uuid = 'c9664191611af31142e052dfaef84530'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 踢击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -450,7 +438,6 @@ class Skill12(ActiveSkill):
uuid = 'f2fb27162beb0b87a7cb9af7900e95f2'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 营火持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -502,7 +489,6 @@ class Skill13(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 强制中断技能时的冷却时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -531,7 +517,6 @@ class Skill14(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -559,7 +544,6 @@ class Skill15(ActiveSkill):
uuid = 'cfacda0647b9a0f595df2c2aad30c18d'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 每次发射的攻击次数上限 : {value0}次
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -593,7 +577,6 @@ class Skill16(ActiveSkill):
uuid = '45442bbbe33540b4deeec29437dae70c'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 火焰攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -632,7 +615,6 @@ class Skill17(PassiveSkill):
uuid = '01c3a2fb793d293a25ed8dc7a0d70c1a'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 物理攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -664,7 +646,6 @@ class Skill18(PassiveSkill):
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理/魔法暴击率增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -691,7 +672,6 @@ class Skill19(ActiveSkill):
uuid = '8f73f243041c2d27739fe7696f02bf9b'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 箭矢攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -730,7 +710,6 @@ class Skill20(ActiveSkill):
uuid = '9cb6f9ed646fa87f9b7680a42ce83d1a'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -761,7 +740,6 @@ class Skill21(ActiveSkill):
uuid = '4224f9b0b8c7c903e9a1e0f9d9f6d04d'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 冲击波攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -795,7 +773,6 @@ class Skill22(ActiveSkill):
uuid = '78bd107acd474518b606be1e4fd38239'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 旋风最大打击次数 : {value0}次
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -837,7 +814,6 @@ class Skill23(ActiveSkill):
uuid = 'd085127b0edd719782bd618d5688f4a1'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -876,7 +852,6 @@ class Skill24(ActiveSkill):
uuid = '42c82812f86ff6704ae9952a2e6093a4'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 箭矢最大攻击次数 : {value0}次
@@ -934,7 +909,6 @@ class Skill25(ActiveSkill):
uuid = '3d8f3d438405d79f8d3ed68072674d1e'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 爆炸攻击力 : {value0}%
@@ -988,7 +962,6 @@ class Skill26(ActiveSkill):
uuid = '2f5d03c7848effbc0a23f4df45d9ca46'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 弓术技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1026,7 +999,6 @@ class Skill27(TravelerActiveSkill):
uuid = 'ade01c1d6afc8a05055225045e89fe49'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 冲击波最大攻击次数 : {value0}次
@@ -1080,7 +1052,6 @@ class Skill28(TravelerActiveSkill):
uuid = 'ff171dc487807bb9aa28900ca9a46b41'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 储备箭数 : {value0}个
@@ -1171,7 +1142,6 @@ class Skill29(PassiveSkill):
uuid = '547ab2b2bd860d3e37355a9cfbc1077c'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基本攻击和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1208,7 +1178,6 @@ class Skill30(ActiveSkill):
uuid = '506e7ed77d517419a6e1c437a2cedb17'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 爆炸最大攻击次数 : {value0}次
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1246,7 +1215,6 @@ class Skill31(PassiveSkill):
uuid = '8c2379737c5acc935c1731f67f607655'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 弓术技能冷却时间减少率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1284,7 +1252,6 @@ class Skill32(TravelerActiveSkill):
uuid = 'a5fa08f5d509e6ff2ebc68856a470b5a'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 冲击波攻击力 : {value0}%
@@ -1346,7 +1313,6 @@ class Skill33(TravelerActiveSkill):
uuid = '5dc7008b12a459325b548b0715c6b73c'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 空中施放时向后落地位置 : {value0}px
@@ -1425,7 +1391,6 @@ class Skill34(PassiveSkill):
uuid = '8ee0099656df08a0b39225f8a21d514b'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1467,7 +1432,6 @@ class Skill35(TravelerActiveSkill):
uuid = 'da6e37c1e3f0e8867f70007d89c239ff'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 最大连续发射次数 : {value0}次
@@ -1516,7 +1480,6 @@ class Skill36(PassiveSkill):
uuid = '47bd4871f29defc2a0021ee9261d7a5b'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 装载 : 烟花漫天
@@ -1544,7 +1507,6 @@ class Skill37(TravelerActiveSkill):
uuid = '9bff7f2559e003766fee2853dca00631'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 索敌距离 : {value0}px
@@ -1618,7 +1580,6 @@ class Skill38(ActiveSkill):
uuid = 'a6c8f69107f8c4f5d1a0c7a57d000290'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 极光最大持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1661,7 +1622,6 @@ class Skill39(TravelerActiveSkill):
uuid = '3829c15bf5f520c13998a3479ba0ce7b'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# [驱虫烈火]范围增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1701,7 +1661,6 @@ class Skill40(ActiveSkill):
uuid = '03bb5314ffd41e9458d67ef924fef38f'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 光箭攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1742,7 +1701,6 @@ class Skill41(ActiveSkill):
uuid = 'bb34e8854a93fd250347a1c64119f7ab'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 星光箭攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -34,7 +34,6 @@ class Skill0(ActiveSkill):
uuid = '0969cd4054d93da07708108c0cc1c4b5'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 箭矢攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -90,7 +89,6 @@ class Skill1(PassiveSkill):
uuid = 'e0a072e8cef2d77893aad5f68aeed56a'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 妖兽化
@@ -117,7 +115,6 @@ class Skill2(ActiveSkill):
uuid = '2a0a39184de92acf1c1375e00b77404c'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 妖痕抓击
@@ -143,7 +140,6 @@ class Skill3(ActiveSkill):
uuid = '9dc8438e4572d39243c97da31c113acc'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 妖气利刃攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -172,7 +168,6 @@ class Skill4(ActiveSkill):
uuid = '7822d6d52e10964a6755f142c666b494'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基础精通
@@ -196,7 +191,6 @@ class Skill5(PassiveSkill):
icon = '$common/$uuid'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -232,7 +226,6 @@ class Skill6(ActiveSkill):
uuid = 'ce26c6b69d02a440a81b552bec94f03b'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 蹲伏姿势最短无敌时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -272,7 +265,6 @@ class Skill7(ActiveSkill):
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 防具精通
@@ -295,7 +287,6 @@ class Skill8(PassiveSkill):
uuid = '892ef624d8bf3d7fc045f84825fd6104'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 全力挥击
@@ -321,7 +312,6 @@ class Skill9(ActiveSkill):
uuid = '4655101518604f874721b3cc249aae10'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 击打攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -357,7 +347,6 @@ class Skill10(ActiveSkill):
uuid = '3fb8395ae3b81bd608e0c4223a8eb534'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 抓挠多段攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -397,7 +386,6 @@ class Skill11(ActiveSkill):
uuid = 'c9664191611af31142e052dfaef84530'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 踢击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -428,7 +416,6 @@ class Skill12(ActiveSkill):
uuid = '5806440d21e7546d50007a5ba11f8024'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 妖气箭攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -463,7 +450,6 @@ class Skill13(ActiveSkill):
uuid = 'd429147c372b549c3dadcabcba50787f'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 所受伤害减少率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -493,7 +479,6 @@ class Skill14(PassiveSkill):
uuid = '2b340542e776818b78f3212af184bd6b'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 强制中断技能时的冷却时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -523,7 +508,6 @@ class Skill15(ActiveSkill):
icon = '$common/$uuid'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -552,7 +536,6 @@ class Skill16(ActiveSkill):
uuid = '7ec521d063d2190e1fcc5bd229af9bcf'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 人形斩击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -601,7 +584,6 @@ class Skill17(ActiveSkill):
uuid = '0113c8b1306ca76d208f83f2d093dd62'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 妖气结晶贯穿攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -640,7 +622,6 @@ class Skill18(ActiveSkill):
uuid = '8b08f9504167a9c0f3a1d29d71b7943e'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 强化气息持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -675,7 +656,6 @@ class Skill19(PassiveSkill):
uuid = 'ac21c02567f04a92b54dd85c091d1e5a'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -709,7 +689,6 @@ class Skill20(PassiveSkill):
uuid = 'fc1262c19f3d0477ee8eda47b8db8696'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 物理/魔法暴击率增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -735,7 +714,6 @@ class Skill21(ActiveSkill):
uuid = 'ab6fc3303df03b58911967dfca2b5d07'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -765,7 +743,6 @@ class Skill22(ActiveSkill):
uuid = 'c91a62dc0a18360acf5031ac0ebf09f5'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 第一次斩击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -803,7 +780,6 @@ class Skill23(ActiveSkill):
uuid = '0c3a468aee1f7ce06bf91eb3319518c1'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 妖气利刃攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -844,7 +820,6 @@ class Skill24(ActiveSkill):
uuid = '5cac3411ccef1af333953e0ded5e942d'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 横斩攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -878,7 +853,6 @@ class Skill25(ActiveSkill):
uuid = '85f7c810ad503790e8626439fe936d56'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 十字弩妖气箭攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -917,7 +891,6 @@ class Skill26(ActiveSkill):
uuid = '002cbdd9bfd0f0b970451ae8d48d029e'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 妖气蛇攻击力 : {value0}%
@@ -980,7 +953,6 @@ class Skill27(ActiveSkill):
uuid = '31823197cc0b04d4c5dcf8f928d9220c'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 飞扑攻击力 : {value0}%
@@ -1050,7 +1022,6 @@ class Skill28(PassiveSkill):
uuid = 'dac8d8207618150c162e4c6f9e168527'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 暴击伤害增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1090,7 +1061,6 @@ class Skill29(ActiveSkill):
uuid = '8e358ecf99ac9df31a6132aeafe378a9'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 妖气箭爆炸攻击力 : {value0}%
@@ -1160,7 +1130,6 @@ class Skill30(ActiveSkill):
uuid = '78b86e64fbb74c1db1b71c50a5ac21cd'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 旋转多段攻击力 : {value0}%
@@ -1233,7 +1202,6 @@ class Skill31(PassiveSkill):
uuid = 'f4a561e272cc434a4905b3aa0c0de090'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1270,7 +1238,6 @@ class Skill32(ActiveSkill):
uuid = '0e409ac3e1c1f3976b3ef2bfe4c13069'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 妖气触须攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1306,7 +1273,6 @@ class Skill33(ActiveSkill):
uuid = '4c5271b0ecce120d7fc113f377fae76f'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 妖气蛇攻击力 : {value0}%
@@ -1367,7 +1333,6 @@ class Skill34(ActiveSkill):
uuid = '2e2b7efe778656690f9c8cb6e47c3932'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 第一次打击攻击力 : {value0}%
@@ -1434,7 +1399,6 @@ class Skill35(PassiveSkill):
uuid = 'dde3b443bd5e61d90c34e5ee771e2c28'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1469,7 +1433,6 @@ class Skill36(ActiveSkill):
uuid = '527cdc3ecca985e18ef819d456532b26'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 刺击攻击力 : {value0}%
@@ -1534,7 +1497,6 @@ class Skill37(ActiveSkill):
uuid = 'e788de1a4498c99fcc790302c4d41fed'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 妖气尖刺攻击力 : {value0}%
@@ -1598,7 +1560,6 @@ class Skill38(ActiveSkill):
uuid = '902a016f6978f13740f237e4740a5646'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 妖气爆炸多段攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1643,7 +1604,6 @@ class Skill39(PassiveSkill):
uuid = '370586038cf40378f20d338d507a780c'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1682,7 +1642,6 @@ class Skill40(ActiveSkill):
uuid = 'dd32a9825ec1af42a91f2223be6658e5'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# [人形施放时]
# 妖气箭多段攻击力 : {value0}%
@@ -1755,7 +1714,6 @@ class Skill41(ActiveSkill):
uuid = 'fa3ee243b36699e9d3fc34328adf6417'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 下落多段攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)