update
This commit is contained in:
@@ -34,7 +34,6 @@ class Skill0(ActiveSkill):
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uuid = "0969cd4054d93da07708108c0cc1c4b5"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 箭矢攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -78,7 +77,6 @@ class Skill1(ActiveSkill):
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icon = "$common/$uuid"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 基础精通
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@@ -101,7 +99,6 @@ class Skill2(PassiveSkill):
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icon = '$common/$uuid'
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 基本攻击力变化率 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -137,7 +134,6 @@ class Skill3(ActiveSkill):
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icon = "$common/$uuid"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 蹲伏姿势最短无敌时间 : {value0}秒
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -164,7 +160,6 @@ class Skill4(PassiveSkill):
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uuid = "e2cfb515fe293cf121a649fcc4bab84b"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 回收利用
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@@ -190,7 +185,6 @@ class Skill5(PassiveSkill):
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uuid = "7e60ce8aaca12593f889e8551fd1b03a"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 回收武器后,技能冷却时间减少率 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -236,7 +230,6 @@ class Skill6(ActiveSkill):
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uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 防具精通
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@@ -260,7 +253,6 @@ class Skill7(PassiveSkill):
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icon = "$common/$uuid"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 全力挥击
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@@ -285,7 +277,6 @@ class Skill8(ActiveSkill):
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uuid = "4655101518604f874721b3cc249aae10"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 击打攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -321,7 +312,6 @@ class Skill9(ActiveSkill):
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uuid = "05a07505ea102d31540afdb1fbec491f"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 匕首投掷攻击力 : {value0}
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -353,7 +343,6 @@ class Skill10(ActiveSkill):
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uuid = "c9664191611af31142e052dfaef84530"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 踢击攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -385,7 +374,6 @@ class Skill11(PassiveSkill):
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icon = "$common/$uuid"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 强制中断技能时的冷却时间 : {value0}秒
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -414,7 +402,6 @@ class Skill12(ActiveSkill):
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icon = "$common/$uuid"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 持续时间 : {value0}秒
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -443,7 +430,6 @@ class Skill13(ActiveSkill):
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uuid = "e11831002360a0d4e08c53ff686eea67"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 持剑突进时斩击攻击力 : {value0}
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -476,7 +462,6 @@ class Skill14(PassiveSkill):
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uuid = "3a691a432c58abebc08211df45c4f4bd"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 首足连击
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@@ -501,7 +486,6 @@ class Skill15(ActiveSkill):
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uuid = "3f4ddb4df24a9f78c7778568e80107dd"
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hasVP = False
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hasUP = True
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 第一个斧头攻击力 : {value0}
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -533,7 +517,6 @@ class Skill16(ActiveSkill):
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type = "passive"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 回收武器的攻击力 : {value0}
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -559,7 +542,6 @@ class Skill17(PassiveSkill):
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uuid = "fc1262c19f3d0477ee8eda47b8db8696"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 物理/魔法暴击率增加 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -586,7 +568,6 @@ class Skill18(ActiveSkill):
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uuid = "b224e3c19599a2496f7470936485e0ad"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 基本攻击力和技能攻击力增加率 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -627,7 +608,6 @@ class Skill19(ActiveSkill):
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uuid = "683ecd07d9b89dbe9afee8570a3a828d"
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hasVP = False
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hasUP = True
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 匕首投掷攻击力 : {value0} X {value1}
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -660,7 +640,6 @@ class Skill20(ActiveSkill):
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uuid = "a988247dfc78c82e364af39ef66e84a0"
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hasVP = False
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hasUP = True
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 防御姿态伤害减少率 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -692,7 +671,6 @@ class Skill21(ActiveSkill): #不用
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uuid = "5f75a60c73b72ad60bd4321b96b16662"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 增益效果持续时间 : {value0}秒
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -723,7 +701,6 @@ class Skill22(ActiveSkill):
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uuid = "04c7b4361ca81f041e868169ff044252"
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hasVP = False
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hasUP = True
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 剑发射攻击力 : {value0} x {value1}
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -755,7 +732,6 @@ class Skill23(PassiveSkill):
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uuid = "67e7dd8996b5735e788c9420730c077d"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 基本攻击力和技能攻击力增加率: {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -794,7 +770,6 @@ class Skill24(ActiveSkill):
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uuid = "e862146efac2fce3de3a12f038f4116b"
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hasVP = False
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hasUP = True
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 旋转斧头攻击力 : {value0} x {value1}
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -823,7 +798,6 @@ class Skill25(ActiveSkill):
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uuid = "5f11bba71728448bb64de0dba2b252cf"
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hasVP = True
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hasUP = True
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
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# 剑刺击攻击力 : {value0}
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@@ -916,7 +890,6 @@ class Skill26(ActiveSkill):
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uuid = "854997c3bdfc3a2b498b4c4001f69e06"
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hasVP = True
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hasUP = True
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
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# 匕首投掷攻击力 : {value0} x {value1}
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@@ -974,7 +947,6 @@ class Skill27(ActiveSkill):
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uuid = "61c8cb33dd20b4ff335e8deed70d3d9c"
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hasVP = True
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hasUP = True
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
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# 斧头第一击攻击力 : {value0}
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@@ -1034,7 +1006,6 @@ class Skill28(ActiveSkill):
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uuid = "38c485cc41f46a7959ae4336325aa45c"
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hasVP = True
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hasUP = True
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
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# 克隆剑的攻击力 : {value0} x {value1}
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@@ -1091,7 +1062,6 @@ class Skill29(PassiveSkill):
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uuid = "7a3fc9d473e8ffe21dd900ddf228a437"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 基本攻击力和技能攻击力增加率 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -1125,7 +1095,6 @@ class Skill30(ActiveSkill):
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uuid = "94c450d6214cafdc673f763badceeaf1"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 斧头砸落攻击力 : {value0}
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -1155,7 +1124,6 @@ class Skill31(ActiveSkill):
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uuid = "a99040fc36c75e998aa3ed012b7759c5"
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hasVP = True
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hasUP = True
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
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# 斧头冲击波攻击力 : {value0}
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@@ -1212,7 +1180,6 @@ class Skill32(ActiveSkill):
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uuid = "b39ccc3dadab9d94569430e39cdf7d60"
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hasVP = True
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hasUP = True
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
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# 剑的坠落攻击力 : {value0} x 4
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@@ -1259,7 +1226,6 @@ class Skill33(PassiveSkill):
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uuid = "696721534394b40e78ac96e880f19e5a"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 基本攻击力和技能攻击力增加率 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -1296,7 +1262,6 @@ class Skill34(ActiveSkill):
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uuid = "0dbdeaf846356f8b9380f8fbb8e97377"
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hasVP = True
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hasUP = True
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
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# 第一击攻击力 : {value0}
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@@ -1356,7 +1321,6 @@ class Skill35(ActiveSkill):
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uuid = "56fca6cff74d828e92301a40cd2148b9"
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hasVP = True
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hasUP = True
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
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# 第一个齿轮攻击力 : {value0} x {value1}
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@@ -1470,7 +1434,6 @@ class Skill36(ActiveSkill):
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uuid = "6166762c62f234c5f50c2d2ebc5e48d0"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 武器总释放伤害 : {value0}
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -1501,7 +1464,6 @@ class Skill37(PassiveSkill):
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uuid = "d59c9840f65381bde8487757f1753c71"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 基本攻击力和技能攻击力增加率 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -1534,7 +1496,6 @@ class Skill38(ActiveSkill):
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uuid = "bbc15561bec24f9c1e79e23d715b1dd2"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 长矛坠落攻击力 : {value0}
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -1565,7 +1526,6 @@ class Skill39(ActiveSkill):
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uuid = "de20372767d014d62dc7361ac686834e"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 斧头攻击力 : {value0}
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data0 = get_data(f'{prefix}/{uuid}', 0)
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