update
This commit is contained in:
@@ -33,7 +33,6 @@ class Skill0(ActiveSkill):
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uuid = "0969cd4054d93da07708108c0cc1c4b5"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 箭矢攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -76,7 +75,6 @@ class Skill1(ActiveSkill):
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uuid = "04883563896fe1adac7505c6146b5f59"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 音波攻击力 : {value0}
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -108,7 +106,6 @@ class Skill2(ActiveSkill):
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icon = "$common/$uuid"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 基础精通
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@@ -131,7 +128,6 @@ class Skill3(PassiveSkill):
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icon = "$common/$uuid"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 基本攻击力变化率 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -161,7 +157,6 @@ class Skill4(ActiveSkill):
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icon = "$common/$uuid"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 蹲伏姿势最短无敌时间 : {value0}秒
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -201,7 +196,6 @@ class Skill5(ActiveSkill):
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uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 防具精通
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@@ -225,7 +219,6 @@ class Skill6(PassiveSkill):
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icon = "$common/$uuid"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 全力挥击
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@@ -250,7 +243,6 @@ class Skill7(ActiveSkill):
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uuid = "4655101518604f874721b3cc249aae10"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 击打攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -283,7 +275,6 @@ class Skill8(ActiveSkill):
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uuid = "dcd536f1674630f01fc9667bb202b851"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# [激活均衡器]攻击力 : {value0}
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -319,7 +310,6 @@ class Skill9(ActiveSkill):
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uuid = "c9664191611af31142e052dfaef84530"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 踢击攻击力 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -346,7 +336,6 @@ class Skill10(ActiveBufferSkill):
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uuid = "762c4e6d030eaf0abbfe1fec2b298574"
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hasVP = False
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hasUP = True
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 生命值恢复量 : {value0}
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -377,7 +366,6 @@ class Skill11(ActiveSkill):
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uuid = "23a5e0fba03283cb1b324a847b3fe370"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 爆竹攻击力 : {value0}
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -414,7 +402,6 @@ class Skill12(PassiveSkill):
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icon = "$common/$uuid"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 强制中断技能时的冷却时间 : {value0}秒
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -443,7 +430,6 @@ class Skill13(ActiveSkill):
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icon = "$common/$uuid"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 持续时间 : {value0}秒
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -469,7 +455,6 @@ class Skill14(PassiveSkill):
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uuid = "27bade584bb42fef68148d3a0b72bace"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 基本攻击力和转职技能攻击力增加率 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -505,7 +490,6 @@ class Skill15(PassiveBufferSkill):
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uuid = "0ed3148658fe37b3336ccb718dc0fdb0"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 精神增加 : {value0}
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -573,7 +557,6 @@ class Skill16(ActiveSkill):
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uuid = "01384bbfc346775d1267fa0bc4ca605f"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 乐谱演奏限时 : 5秒
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# 演奏时所受伤害减少率 : {value0}%
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@@ -600,7 +583,6 @@ class Skill17(PassiveSkill):
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uuid = "128b9ddef2262f40723deae4407bdb42"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 乐谱 : ♩♩
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# 持续时间 : {value0}秒
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@@ -638,7 +620,6 @@ class Skill18(ActiveSkill):
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uuid = "f0cc2c950f3bdf4103c75fa496bcac34"
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hasVP = False
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hasUP = True
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 第一次音波攻击力 : {value0}
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -684,7 +665,6 @@ class Skill19(ActiveSkill):
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uuid = "dc1ffbe7bfcc6dc2be737951960da9ad"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 乐谱演奏限时 : 5秒
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# 演奏时所受伤害减少率 : {value0}%
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@@ -711,7 +691,6 @@ class Skill20(PassiveSkill):
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uuid = "4b2c90ec226fd40e967875aa5eabefb2"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 乐谱 : ♪♪
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# 异常状态消除数量上限 : {value0}个
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@@ -743,7 +722,6 @@ class Skill21(ActiveBufferSkill):
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uuid = "e49e57b2e8fbeceb0a2c56a0c63fe6c5"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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buffer = True
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# 持续时间 : {value0}秒
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@@ -790,7 +768,6 @@ class Skill22(ActiveSkill):
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uuid = "e4c354a89c337310aeb7041d5e742828"
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hasVP = False
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hasUP = True
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 音符最多生成个数 : {value0}
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -825,7 +802,6 @@ class Skill23(PassiveSkill):
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uuid = "fc1262c19f3d0477ee8eda47b8db8696"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 物理/魔法暴击率增加 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -853,7 +829,6 @@ class Skill24(ActiveSkill):
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uuid = "fc7a3f4c2852c832a2f20af63d5d212f"
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hasVP = False
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hasUP = True
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 均衡器多段攻击力 : {value0} x {value1}
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -891,7 +866,6 @@ class Skill25(ActiveBufferSkill):
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uuid = "78be08a3f8c834d3b06fa20c6a08c5a5"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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buffer = True
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buffType = "buff"
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@@ -943,7 +917,6 @@ class Skill26(ActiveSkill):
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uuid = "c27418ae613c647527200a7ca17d97fd"
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hasVP = False
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hasUP = True
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 均衡器攻击力 : {value0} x {value1}
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -980,7 +953,6 @@ class Skill27(PassiveSkill):
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uuid = "1fadde0eece18649caddbca7bd58cc2f"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 乐谱 : ♩♩♪♬
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# 保护罩持续时间 : {value0}秒
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@@ -1018,7 +990,6 @@ class Skill28(ActiveSkill):
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uuid = "92360eab6e1f378902018eca681ac629"
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hasVP = True
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hasUP = True
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
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# 均衡器前进多段攻击力 : {value0} x {value1}
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@@ -1081,7 +1052,6 @@ class Skill29(ActiveSkill):
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uuid = "d0cdaca82892e54097f22a1f60817048"
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hasVP = True
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hasUP = True
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
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# 蝴蝶群多段攻击力 : {value0} x {value1}
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@@ -1140,7 +1110,6 @@ class Skill30(PassiveBufferSkill):
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uuid = "1803b6a67047cafb9e289b4f33cc507b"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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buffer = True
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buffType = "buffSub"
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@@ -1183,7 +1152,6 @@ class Skill31(ActiveSkill):
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uuid = "0232c151ef3731c2dede51931a374723"
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hasVP = True
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hasUP = True
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
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# 开场攻击力 : {value0}
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@@ -1251,7 +1219,6 @@ class Skill32(PassiveSkill):
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uuid = "d2c6df5105577fb59fb92529a36165a0"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 乐谱 : ♬♪♩
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# 持续时间 : {value0}秒
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@@ -1284,7 +1251,6 @@ class Skill33(PassiveBufferSkill):
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uuid = "de3fea2d65c597f4d55c70a02b97fc79"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 力量、 智力增加 : {value0}
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -1340,7 +1306,6 @@ class Skill34(ActiveBufferSkill):
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uuid = "c61f5a010370101402b05b21916c2071"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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buffType = 'awake'
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# 增益效果持续时间 : {value0}秒
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@@ -1386,7 +1351,6 @@ class Skill35(ActiveBufferSkill):
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uuid = "202edb928046f4fa6dedf6337377efd5"
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hasVP = True
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hasUP = True
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
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# 冲击波攻击力 : {value0}
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@@ -1455,7 +1419,6 @@ class Skill36(ActiveBufferSkill):
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uuid = "2a3c96b88d02372505692da0a8b54743"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 队友死亡状态维持时间 : 9秒
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# [独家演奏]适用对象生命值、 魔法值立即恢复量 : {value0}%
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@@ -1490,7 +1453,6 @@ class Skill37(ActiveSkill):
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uuid = "bc11d28c04e01923a093d65752c55516"
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hasVP = True
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hasUP = True
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
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# 蝴蝶群生成次数 : 3次
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@@ -1553,7 +1515,6 @@ class Skill38(PassiveBufferSkill):
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uuid = "faf9cd66281078b51be2ee0b0f6c5530"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 精神增加 : {value0}
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -1593,7 +1554,6 @@ class Skill39(ActiveSkill):
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uuid = "1721e94897e9961d5c98130a13392f17"
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hasVP = True
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hasUP = True
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
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# 照明攻击力 : {value0}
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@@ -1661,7 +1621,6 @@ class Skill40(PassiveSkill):
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uuid = "d296043df164385a14cb973c8c7c4d07"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 乐谱 : ♬♩♪
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# 持续时间 : {value0}秒
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@@ -1697,7 +1656,6 @@ class Skill41(ActiveSkill):
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uuid = "ca75c965f20a150f99f54155a37400df"
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hasVP = True
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hasUP = True
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
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# 光线折射攻击力 : {value0}
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@@ -1769,7 +1727,6 @@ class Skill42(ActiveSkill):
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uuid = "6e33d47e6622ce03b6defdd912140270"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 入场灯光攻击力 : {value0} x {value1}
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -1810,7 +1767,6 @@ class Skill43(PassiveBufferSkill):
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uuid = "b163d099c8cc27fdb6fd3639c2ee6df9"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 基本攻击力和转职系列技能攻击力增加率 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -1850,7 +1806,6 @@ class Skill44(ActiveSkill):
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uuid = "51a08fd0c90f0a5276cd552047fac93d"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 舞台登场攻击力 : {value0}
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data0 = get_data(f'{prefix}/{uuid}', 0)
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@@ -1900,7 +1855,6 @@ class Skill45(ActiveBufferSkill):
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uuid = "28b583c75a49103a1d8aabf799c000a4"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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buffType = 'awakeSub'
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# 演奏多段攻击力 : {value0} x {value1}
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Reference in New Issue
Block a user