This commit is contained in:
2026-10-21 15:07:19 +08:00
parent 89a1da304f
commit 4b1df8c13b
77 changed files with 83 additions and 3421 deletions
@@ -39,7 +39,6 @@ class Skill0(ActiveSkill):
uuid = '9dda3f4a849dba1a288dd65e116860f2'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 近距离攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -78,7 +77,6 @@ class Skill1(ActiveSkill):
uuid = '0969cd4054d93da07708108c0cc1c4b5'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 挑击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -106,7 +104,6 @@ class Skill2(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基础精通
@@ -130,7 +127,6 @@ class Skill3(PassiveSkill):
icon = '$common/$uuid'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -166,7 +162,6 @@ class Skill4(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 蹲伏姿势最短无敌时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -206,7 +201,6 @@ class Skill5(ActiveSkill):
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 防具精通
@@ -230,7 +224,6 @@ class Skill6(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 回旋钩
@@ -256,7 +249,6 @@ class Skill7(ActiveSkill):
uuid = 'eb71e1d82d92c7e1d40500a0dcd77aa6'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 被扔时的冲撞伤害 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -297,7 +289,6 @@ class Skill8(ActiveSkill):
uuid = '4655101518604f874721b3cc249aae10'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 反击的攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -326,7 +317,6 @@ class Skill9(ActiveSkill):
uuid = 'c9664191611af31142e052dfaef84530'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 落地攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -359,7 +349,6 @@ class Skill10(ActiveSkill):
uuid = 'fc7a3f4c2852c832a2f20af63d5d212f'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 横斩攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -387,7 +376,6 @@ class Skill11(ActiveSkill):
uuid = '51a08fd0c90f0a5276cd552047fac93d'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 魔法枪多段攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -418,7 +406,6 @@ class Skill12(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 强制中断技能时的冷却时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -447,7 +434,6 @@ class Skill13(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -473,7 +459,6 @@ class Skill14(ActiveSkill):
uuid = '717f1e2104fe4b796f800352fa143ecc'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 命中敌人后,即刻发动下一攻击所需的按键间隔 : 0.5秒
# 横斩攻击力 : {value0}%
@@ -512,7 +497,6 @@ class Skill15(ActiveSkill):
uuid = '128b9ddef2262f40723deae4407bdb42'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 横斩攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -537,7 +521,6 @@ class Skill16(PassiveSkill):
uuid = '147d005ac868e0de52b1f255eea35d62'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 光枪精通
@@ -559,7 +542,6 @@ class Skill17(PassiveSkill):
uuid = '47bd4871f29defc2a0021ee9261d7a5b'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 魔法攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -602,7 +584,6 @@ class Skill18(ActiveSkill):
uuid = '8510294202d0e042dd29a2422fc6770d'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
cd = 1
# 魔法枪再次生成时间 : {value0}秒
@@ -645,7 +626,6 @@ class Skill19(ActiveSkill):
uuid = '38612d8f2561edc2eb68d5057a837bfa'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -677,7 +657,6 @@ class Skill20(ActiveSkill):
uuid = '6a1d1f08a6572be420bb3a256c44c015'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 多段攻击次数 : {value0}次
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -707,7 +686,6 @@ class Skill21(PassiveSkill):
uuid = 'e0a072e8cef2d77893aad5f68aeed56a'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 暴击伤害增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -738,7 +716,6 @@ class Skill22(PassiveSkill):
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理/魔法暴击率增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -763,7 +740,6 @@ class Skill23(ActiveSkill):
uuid = '669f1428193f61f9d92c743b72438c4d'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -798,7 +774,6 @@ class Skill24(ActiveSkill):
uuid = 'b3659936a9a74c4ed6f7faf07cca1f9e'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 地面发射攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -847,7 +822,6 @@ class Skill25(ActiveSkill):
uuid = 'a2d943797daca862a6f321aca6ac9bfa'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 突进距离 : {value0}px
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -887,7 +861,6 @@ class Skill26(ActiveSkill):
uuid = 'c7bf7ccab413009640e65ca6f2f0263a'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 魔法枪攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -922,7 +895,6 @@ class Skill27(ActiveSkill):
uuid = 'ecc23c980ea71450c0ad0c3fd232f329'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 旋转多段攻击次数 : {value0}次
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -958,7 +930,6 @@ class Skill28(ActiveSkill):
uuid = '1b1cfab062e0768bcc889e33e1f30dbf'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 挥击攻击力 : {value0}% X {value1}
@@ -1035,7 +1006,6 @@ class Skill29(ActiveSkill):
uuid = 'c77a417c43de80c4ce32c1ed405d174a'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 屏障生成位置 : {value0}px
@@ -1090,7 +1060,6 @@ class Skill30(ActiveSkill):
uuid = '0b8db1e10b3abbd24d38564e708675d5'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 基本降落位置 : {value0}px
@@ -1152,7 +1121,6 @@ class Skill31(ActiveSkill):
uuid = '852f8ad797db4dca1405cb3e77198401'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 魔法枪发射次数 : {value0}次
@@ -1209,7 +1177,6 @@ class Skill32(PassiveSkill):
uuid = '28b583c75a49103a1d8aabf799c000a4'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 猎杀枪重新生成时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1247,7 +1214,6 @@ class Skill33(ActiveSkill):
uuid = '4f2e001e9a19eb7bae50ad1840dfb329'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 直接攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1289,7 +1255,6 @@ class Skill34(ActiveSkill):
uuid = 'dcb31a63ef58954f44ff2070c42a9a98'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 魔法枪乱舞攻击力 : {value0}% X {value1}
@@ -1355,7 +1320,6 @@ class Skill35(ActiveSkill):
uuid = '8572675ec6a1f50b6eff6a867376c2de'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 突进攻击力 : {value0}%
@@ -1414,7 +1378,6 @@ class Skill36(PassiveSkill):
uuid = '2a0a39184de92acf1c1375e00b77404c'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基本攻击和技能攻击力增加率量 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1454,7 +1417,6 @@ class Skill37(ActiveSkill):
uuid = '9dc8438e4572d39243c97da31c113acc'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 投掷攻击力 : {value0}%
@@ -1516,7 +1478,6 @@ class Skill38(ActiveSkill):
uuid = '3fb8395ae3b81bd608e0c4223a8eb534'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 移动距离上限 : {value0}px
@@ -1578,7 +1539,6 @@ class Skill39(ActiveSkill):
uuid = '5806440d21e7546d50007a5ba11f8024'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 探测范围 : {value0}px
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1614,7 +1574,6 @@ class Skill40(PassiveSkill):
uuid = '002cbdd9bfd0f0b970451ae8d48d029e'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1649,7 +1608,6 @@ class Skill41(ActiveSkill):
uuid = '31823197cc0b04d4c5dcf8f928d9220c'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 猎杀枪多段攻击力 : {value0}% X {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1687,7 +1645,6 @@ class Skill42(ActiveSkill):
uuid = 'dac8d8207618150c162e4c6f9e168527'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 猎杀枪多段攻击力 : {value0}% X {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -36,7 +36,6 @@ class Skill0(ActiveSkill):
uuid = "9dda3f4a849dba1a288dd65e116860f2"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 近距离攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -65,7 +64,6 @@ class Skill1(ActiveSkill):
uuid = "0969cd4054d93da07708108c0cc1c4b5"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 挑击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -92,7 +90,6 @@ class Skill2(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基础精通
@@ -116,7 +113,6 @@ class Skill3(PassiveSkill):
icon = '$common/$uuid'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -146,7 +142,6 @@ class Skill4(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 蹲伏姿势最短无敌时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -186,7 +181,6 @@ class Skill5(ActiveSkill):
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 防具精通
@@ -210,7 +204,6 @@ class Skill6(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 回旋钩
@@ -235,7 +228,6 @@ class Skill7(ActiveSkill):
uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 被扔时的冲撞伤害 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -267,7 +259,6 @@ class Skill8(ActiveSkill):
uuid = "4655101518604f874721b3cc249aae10"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 反击的攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -294,7 +285,6 @@ class Skill9(ActiveSkill):
uuid = "c9664191611af31142e052dfaef84530"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 落地攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -324,7 +314,6 @@ class Skill10(ActiveSkill):
uuid = "fc7a3f4c2852c832a2f20af63d5d212f"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 横斩攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -351,7 +340,6 @@ class Skill11(ActiveSkill):
uuid = '51a08fd0c90f0a5276cd552047fac93d'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 魔法枪多段攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -382,7 +370,6 @@ class Skill12(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 强制中断技能时的冷却时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -411,7 +398,6 @@ class Skill13(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -436,7 +422,6 @@ class Skill14(ActiveSkill):
uuid = "717f1e2104fe4b796f800352fa143ecc"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 命中敌人后,即刻发动下一攻击所需的按键间隔 : 0.5秒
# 横斩攻击力 : {value0}%
@@ -470,7 +455,6 @@ class Skill15(ActiveSkill):
uuid = "128b9ddef2262f40723deae4407bdb42"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 横斩攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -500,7 +484,6 @@ class Skill16(PassiveSkill):
uuid = 'd53301bb328baf12a3ae482cc6a565dd'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 属性攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -601,7 +584,6 @@ class Skill17(PassiveSkill):
uuid = '7e904ea3d2a9faa054604e55120a9268'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# <12::SpearManship_level_property>
@@ -631,7 +613,6 @@ class Skill18(ActiveSkill):
uuid = 'dbf8b30c7057032af0d68fcfa289fdae'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# [黑雷系列]
# 投掷攻击力 : {value0}%
@@ -671,7 +652,6 @@ class Skill19(ActiveSkill):
uuid = '5152480fdde81362575a488d4cec4af9'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# [暗蚀系列]
# 爆炸攻击力 : {value0}%
@@ -708,7 +688,6 @@ class Skill20(ActiveSkill):
uuid = '2391a27457b5a8c6fa4b4670a91bdd11'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# [黑雷系列]
# 投掷攻击力 : {value0}%
@@ -740,7 +719,6 @@ class Skill21(PassiveSkill):
uuid = '5892d1fa4462e561ac8f8d2c74892b0a'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 魔法攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -775,7 +753,6 @@ class Skill22(PassiveSkill):
uuid = 'fc1262c19f3d0477ee8eda47b8db8696'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 物理/魔法暴击率增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -800,7 +777,6 @@ class Skill23(ActiveSkill):
uuid = 'fc458e449ee00b01dbf88d09aae65462'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -838,7 +814,6 @@ class Skill24(ActiveSkill):
uuid = '1812a1ece67bb37b6b44b54766450064'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# [黑雷系列]
# 魔枪贯穿攻击力 : {value0}%
@@ -879,7 +854,6 @@ class Skill25(ActiveSkill):
uuid = 'd89f26862e348a801b30bb9fd7125db5'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# [暗蚀系列]
# 黑暗之枪攻击力 : {value0}%
@@ -916,7 +890,6 @@ class Skill26(ActiveSkill):
uuid = '2ba299855fc22192cba4f73db75e9d0e'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# [暗蚀 + 黑雷系列]
# 黑暗之枪爆炸攻击力 : {value0}%
@@ -956,7 +929,6 @@ class Skill27(ActiveSkill):
uuid = 'ac21c02567f04a92b54dd85c091d1e5a'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# [黑雷系列]
# 投掷魔枪攻击力 : {value0}%
@@ -987,7 +959,6 @@ class Skill28(PassiveSkill):
uuid = 'f1fdc6c2482ecc510a2a9f04201ba125'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1030,7 +1001,6 @@ class Skill29(ActiveSkill):
uuid = '2c9d9a36c8401bddff6cdb80fab8dc24'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# [黑雷系列]
@@ -1102,7 +1072,6 @@ class Skill30(ActiveSkill):
uuid = 'b89c9ab317bc0a443f6497b7cca2f6a8'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# [黑雷系列]
@@ -1166,7 +1135,6 @@ class Skill31(ActiveSkill):
uuid = '7cf17936a039b418660424125dc968d7'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# [黑雷系列]
@@ -1231,7 +1199,6 @@ class Skill32(ActiveSkill):
uuid = '7f80b887a09e88e2c4728c898bd73654'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# [黑雷系列]
@@ -1291,7 +1258,6 @@ class Skill33(PassiveSkill):
uuid = 'e5c09f9132a48dc1d695968592cc5878'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1329,7 +1295,6 @@ class Skill34(ActiveSkill):
uuid = 'e0daa922b19cdc35de879e938361464e'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# [暗蚀 + 黑雷系列]
# 黑暗之枪攻击力 : {value0}%
@@ -1367,7 +1332,6 @@ class Skill35(ActiveSkill):
uuid = '0fbb8de70002ad34f046c94c2cb3e863'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# [暗蚀系列]
@@ -1435,7 +1399,6 @@ class Skill36(ActiveSkill):
uuid = 'c5a2956d8ed3af1746ed2f76ca971a09'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# [黑雷系列]
@@ -1506,7 +1469,6 @@ class Skill37(PassiveSkill):
uuid = 'd429147c372b549c3dadcabcba50787f'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1554,7 +1516,6 @@ class Skill38(ActiveSkill):
uuid = '7ec521d063d2190e1fcc5bd229af9bcf'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# [暗蚀 + 黑雷系列]
@@ -1619,7 +1580,6 @@ class Skill39(ActiveSkill):
uuid = '0113c8b1306ca76d208f83f2d093dd62'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# [暗蚀 + 黑雷系列]
@@ -1693,7 +1653,6 @@ class Skill40(ActiveSkill):
uuid = '8b08f9504167a9c0f3a1d29d71b7943e'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# [暗蚀 + 黑雷系列]
# 黑暗气息攻击力 : {value0}%
@@ -1730,7 +1689,6 @@ class Skill41(PassiveSkill):
uuid = 'dde3b443bd5e61d90c34e5ee771e2c28'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1773,7 +1731,6 @@ class Skill42(ActiveSkill):
uuid = '527cdc3ecca985e18ef819d456532b26'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# [黑雷系列]
# 贯穿攻击力 : {value0}%
@@ -1822,7 +1779,6 @@ class Skill43(ActiveSkill):
uuid = 'e788de1a4498c99fcc790302c4d41fed'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# [暗蚀 + 黑雷系列]
# 暗蚀之枪攻击力 : {value0}%
@@ -36,7 +36,6 @@ class Skill0(ActiveSkill):
uuid = '9dda3f4a849dba1a288dd65e116860f2'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 近距离攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -75,7 +74,6 @@ class Skill1(ActiveSkill):
uuid = '0969cd4054d93da07708108c0cc1c4b5'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 挑击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -103,7 +101,6 @@ class Skill2(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基础精通
@@ -127,7 +124,6 @@ class Skill3(PassiveSkill):
icon = '$common/$uuid'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -157,7 +153,6 @@ class Skill4(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 蹲伏姿势最短无敌时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -197,7 +192,6 @@ class Skill5(ActiveSkill):
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 防具精通
@@ -221,7 +215,6 @@ class Skill6(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 回旋钩
@@ -247,7 +240,6 @@ class Skill7(ActiveSkill):
uuid = 'eb71e1d82d92c7e1d40500a0dcd77aa6'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 被扔时的冲撞伤害 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -289,7 +281,6 @@ class Skill8(ActiveSkill):
uuid = '4655101518604f874721b3cc249aae10'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 反击的攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -318,7 +309,6 @@ class Skill9(ActiveSkill):
uuid = 'c9664191611af31142e052dfaef84530'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 落地攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -351,7 +341,6 @@ class Skill10(ActiveSkill):
uuid = 'fc7a3f4c2852c832a2f20af63d5d212f'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 横斩攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -379,7 +368,6 @@ class Skill11(ActiveSkill):
uuid = '51a08fd0c90f0a5276cd552047fac93d'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 魔法枪多段攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -410,7 +398,6 @@ class Skill12(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 强制中断技能时的冷却时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -439,7 +426,6 @@ class Skill13(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -465,7 +451,6 @@ class Skill14(ActiveSkill):
uuid = '717f1e2104fe4b796f800352fa143ecc'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 命中敌人后,即刻发动下一攻击所需的按键间隔 : 0.5秒
# 横斩攻击力 : {value0}%
@@ -503,7 +488,6 @@ class Skill15(PassiveSkill):
uuid = 'f2fb27162beb0b87a7cb9af7900e95f2'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 物理攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -552,7 +536,6 @@ class Skill16(ActiveSkill):
uuid = 'cfacda0647b9a0f595df2c2aad30c18d'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 行云 : 风
@@ -580,7 +563,6 @@ class Skill17(ActiveSkill):
uuid = '8f73f243041c2d27739fe7696f02bf9b'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 旋风多段攻击次数 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -617,7 +599,6 @@ class Skill18(ActiveSkill):
uuid = '128b9ddef2262f40723deae4407bdb42'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 横斩攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -644,7 +625,6 @@ class Skill19(ActiveSkill):
uuid = '45442bbbe33540b4deeec29437dae70c'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 攻击力比率 : 打击量的{value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -673,7 +653,6 @@ class Skill20(ActiveSkill):
uuid = 'd085127b0edd719782bd618d5688f4a1'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 第1击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -728,7 +707,6 @@ class Skill21(ActiveSkill):
uuid = 'ff171dc487807bb9aa28900ca9a46b41'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 横扫攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -759,7 +737,6 @@ class Skill22(PassiveSkill):
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理/魔法暴击率增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -790,7 +767,6 @@ class Skill23(ActiveSkill):
uuid = '2f5d03c7848effbc0a23f4df45d9ca46'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 投枪攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -827,7 +803,6 @@ class Skill24(ActiveSkill):
uuid = '01c3a2fb793d293a25ed8dc7a0d70c1a'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 旋转攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -860,7 +835,6 @@ class Skill25(PassiveSkill):
uuid = '85f7c810ad503790e8626439fe936d56'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -893,7 +867,6 @@ class Skill26(ActiveSkill):
uuid = '8c2379737c5acc935c1731f67f607655'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 对被刺穿敌人的攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -950,7 +923,6 @@ class Skill27(ActiveSkill):
uuid = '4224f9b0b8c7c903e9a1e0f9d9f6d04d'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 横扫攻击力 : {value0}%
@@ -1007,7 +979,6 @@ class Skill28(ActiveSkill):
uuid = '902a016f6978f13740f237e4740a5646'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 第1击攻击力 : {value0}%
@@ -1068,7 +1039,6 @@ class Skill29(ActiveSkill):
uuid = '9cb6f9ed646fa87f9b7680a42ce83d1a'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 旋转攻击力 : {value0}%
@@ -1126,7 +1096,6 @@ class Skill30(ActiveSkill):
uuid = '42c82812f86ff6704ae9952a2e6093a4'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 刺击次数 : {value0}
@@ -1204,7 +1173,6 @@ class Skill31(PassiveSkill):
uuid = 'a5fa08f5d509e6ff2ebc68856a470b5a'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# [行云 : 风]攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1255,7 +1223,6 @@ class Skill32(ActiveSkill):
uuid = '506e7ed77d517419a6e1c437a2cedb17'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 第1击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1319,7 +1286,6 @@ class Skill33(ActiveSkill):
uuid = '3d8f3d438405d79f8d3ed68072674d1e'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 集束长枪的攻击力 : {value0}%
@@ -1378,7 +1344,6 @@ class Skill34(ActiveSkill):
uuid = '547ab2b2bd860d3e37355a9cfbc1077c'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 枪身攻击力 : {value0}%
@@ -1444,7 +1409,6 @@ class Skill35(PassiveSkill):
uuid = '2a3c96b88d02372505692da0a8b54743'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 施放[行云诀]时的无敌时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1501,7 +1465,6 @@ class Skill36(ActiveSkill):
uuid = 'bc11d28c04e01923a093d65752c55516'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 第1~2击攻击力 : {value0}%
@@ -1570,7 +1533,6 @@ class Skill37(ActiveSkill):
uuid = 'faf9cd66281078b51be2ee0b0f6c5530'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 突进攻击力 : {value0}%
@@ -1626,7 +1588,6 @@ class Skill38(ActiveSkill):
uuid = '1721e94897e9961d5c98130a13392f17'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 第1次刺击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1671,7 +1632,6 @@ class Skill39(PassiveSkill):
uuid = '0e409ac3e1c1f3976b3ef2bfe4c13069'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1704,7 +1664,6 @@ class Skill40(ActiveSkill):
uuid = '4c5271b0ecce120d7fc113f377fae76f'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 地面下劈攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1746,7 +1705,6 @@ class Skill41(ActiveSkill):
uuid = '2e2b7efe778656690f9c8cb6e47c3932'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 魔枪挥击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -37,7 +37,6 @@ class Skill0(ActiveSkill):
uuid = '9dda3f4a849dba1a288dd65e116860f2'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 近距离攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -78,7 +77,6 @@ class Skill1(ActiveSkill):
uuid = '0969cd4054d93da07708108c0cc1c4b5'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 挑击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -106,7 +104,6 @@ class Skill2(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基础精通
@@ -130,7 +127,6 @@ class Skill3(PassiveSkill):
icon = '$common/$uuid'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -166,7 +162,6 @@ class Skill4(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 蹲伏姿势最短无敌时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -206,7 +201,6 @@ class Skill5(ActiveSkill):
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 防具精通
@@ -230,7 +224,6 @@ class Skill6(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 回旋钩
@@ -256,7 +249,6 @@ class Skill7(ActiveSkill):
uuid = 'eb71e1d82d92c7e1d40500a0dcd77aa6'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 被扔时的冲撞伤害 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -298,7 +290,6 @@ class Skill8(ActiveSkill):
uuid = '4655101518604f874721b3cc249aae10'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 反击的攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -327,7 +318,6 @@ class Skill9(ActiveSkill):
uuid = 'c9664191611af31142e052dfaef84530'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 落地攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -360,7 +350,6 @@ class Skill10(ActiveSkill):
uuid = 'fc7a3f4c2852c832a2f20af63d5d212f'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 横斩攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -388,7 +377,6 @@ class Skill11(ActiveSkill):
uuid = '51a08fd0c90f0a5276cd552047fac93d'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 魔法枪多段攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -419,7 +407,6 @@ class Skill12(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 强制中断技能时的冷却时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -448,7 +435,6 @@ class Skill13(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -474,7 +460,6 @@ class Skill14(ActiveSkill):
uuid = '717f1e2104fe4b796f800352fa143ecc'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 命中敌人后,即刻发动下一攻击所需的按键间隔 : 0.5秒
# 横斩攻击力 : {value0}%
@@ -511,7 +496,6 @@ class Skill15(PassiveSkill):
uuid = '0ed3148658fe37b3336ccb718dc0fdb0'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# [枪挑]攻击力增加率 : 120%
@@ -536,7 +520,6 @@ class Skill16(ActiveSkill):
uuid = '128b9ddef2262f40723deae4407bdb42'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 横斩攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -563,7 +546,6 @@ class Skill17(ActiveSkill):
uuid = '78be08a3f8c834d3b06fa20c6a08c5a5'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 后跳中使用时冷却时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -613,7 +595,6 @@ class Skill18(PassiveSkill):
uuid = 'c61f5a010370101402b05b21916c2071'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 物理攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -657,7 +638,6 @@ class Skill19(ActiveSkill):
uuid = 'c27418ae613c647527200a7ca17d97fd'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 多段打击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -693,7 +673,6 @@ class Skill20(ActiveSkill):
uuid = 'de3fea2d65c597f4d55c70a02b97fc79'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 增益效果持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -720,7 +699,6 @@ class Skill21(PassiveSkill):
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理/魔法暴击率增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -746,7 +724,6 @@ class Skill22(ActiveSkill):
uuid = '01384bbfc346775d1267fa0bc4ca605f'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 横斩攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -781,7 +758,6 @@ class Skill23(ActiveSkill):
uuid = '92360eab6e1f378902018eca681ac629'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
type = 'passive'
cd = 3
@@ -833,7 +809,6 @@ class Skill24(ActiveSkill):
uuid = 'dc1ffbe7bfcc6dc2be737951960da9ad'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 下劈攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -864,7 +839,6 @@ class Skill25(ActiveSkill):
uuid = 'e49e57b2e8fbeceb0a2c56a0c63fe6c5'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 刺击攻击力 : {value0}%
@@ -923,7 +897,6 @@ class Skill26(ActiveSkill):
uuid = 'e4c354a89c337310aeb7041d5e742828'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 横斩攻击力 : {value0}%
@@ -974,7 +947,6 @@ class Skill27(ActiveSkill):
uuid = '1fadde0eece18649caddbca7bd58cc2f'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 每1次横斩的攻击力 : {value0}%
@@ -1032,7 +1004,6 @@ class Skill28(ActiveSkill):
uuid = '4b2c90ec226fd40e967875aa5eabefb2'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 每1次旋转横斩的攻击力 : {value0}%
@@ -1089,7 +1060,6 @@ class Skill29(PassiveSkill):
uuid = 'd2c6df5105577fb59fb92529a36165a0'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1137,7 +1107,6 @@ class Skill30(ActiveSkill):
uuid = 'd0cdaca82892e54097f22a1f60817048'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 下劈攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1171,7 +1140,6 @@ class Skill31(ActiveSkill):
uuid = '1803b6a67047cafb9e289b4f33cc507b'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 刺击攻击力 : {value0}%
@@ -1231,7 +1199,6 @@ class Skill32(ActiveSkill):
uuid = '0232c151ef3731c2dede51931a374723'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 下劈攻击力 : {value0}%
@@ -1288,7 +1255,6 @@ class Skill33(ActiveSkill):
uuid = 'd296043df164385a14cb973c8c7c4d07'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 回旋斩击攻击力 : {value0}%
@@ -1346,7 +1312,6 @@ class Skill34(PassiveSkill):
uuid = '6e33d47e6622ce03b6defdd912140270'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 追加伤害比率 : 击打量的{value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1381,7 +1346,6 @@ class Skill35(ActiveSkill):
uuid = 'ca75c965f20a150f99f54155a37400df'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 斩击攻击力 : {value0}%
@@ -1445,7 +1409,6 @@ class Skill36(ActiveSkill):
uuid = 'b163d099c8cc27fdb6fd3639c2ee6df9'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 第1~4击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1480,7 +1443,6 @@ class Skill37(PassiveSkill):
uuid = '8e358ecf99ac9df31a6132aeafe378a9'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1517,7 +1479,6 @@ class Skill38(ActiveSkill):
uuid = '78b86e64fbb74c1db1b71c50a5ac21cd'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 魔枪插地攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1552,7 +1513,6 @@ class Skill39(ActiveSkill):
uuid = 'f4a561e272cc434a4905b3aa0c0de090'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 下劈攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)