This commit is contained in:
2026-10-21 15:07:19 +08:00
parent 89a1da304f
commit 4b1df8c13b
77 changed files with 83 additions and 3421 deletions
@@ -40,7 +40,6 @@ class Skill0(ActiveSkill):
uuid = "3c5604bdbb0240b8f130f59ab40509c3"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -70,7 +69,6 @@ class Skill1(ActiveSkill):
uuid = '92360eab6e1f378902018eca681ac629'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 射击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -104,7 +102,6 @@ class Skill2(PassiveSkill):
uuid = 'de3fea2d65c597f4d55c70a02b97fc79'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 后跳
@@ -127,7 +124,6 @@ class Skill3(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基础精通
@@ -151,7 +147,6 @@ class Skill4(PassiveSkill):
icon = '$common/$uuid'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -181,7 +176,6 @@ class Skill5(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 蹲伏姿势最短无敌时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -221,7 +215,6 @@ class Skill6(ActiveSkill):
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 防具精通
@@ -245,7 +238,6 @@ class Skill7(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 重劈
@@ -271,7 +263,6 @@ class Skill8(ActiveSkill):
uuid = '1fadde0eece18649caddbca7bd58cc2f'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 劈砍攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -304,7 +295,6 @@ class Skill9(ActiveSkill):
uuid = 'd085127b0edd719782bd618d5688f4a1'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 爆炸攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -340,7 +330,6 @@ class Skill10(ActiveSkill):
uuid = '4b2c90ec226fd40e967875aa5eabefb2'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 挥舞枪身攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -372,7 +361,6 @@ class Skill11(ActiveSkill):
uuid = 'd0cdaca82892e54097f22a1f60817048'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 下斩攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -403,7 +391,6 @@ class Skill12(ActiveSkill):
uuid = "1803b6a67047cafb9e289b4f33cc507b"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 斩击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -438,7 +425,6 @@ class Skill13(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 强制中断技能时的冷却时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -467,7 +453,6 @@ class Skill14(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -499,7 +484,6 @@ class Skill15(ActiveSkill):
uuid = "0232c151ef3731c2dede51931a374723"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 护盾生命值 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -545,7 +529,6 @@ class Skill16(PassiveSkill):
uuid = 'c61f5a010370101402b05b21916c2071'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 物理攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -588,7 +571,6 @@ class Skill17(ActiveSkill):
uuid = '202edb928046f4fa6dedf6337377efd5'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 斩击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -622,7 +604,6 @@ class Skill18(ActiveSkill):
uuid = '2a3c96b88d02372505692da0a8b54743'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 对单个敌人攻击次数上限 : {value0}次
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -661,7 +642,6 @@ class Skill19(ActiveSkill):
uuid = 'bc11d28c04e01923a093d65752c55516'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 突刺次数 : {value0}次
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -703,7 +683,6 @@ class Skill20(ActiveSkill):
uuid = 'faf9cd66281078b51be2ee0b0f6c5530'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 射击次数 : {value0}次
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -745,7 +724,6 @@ class Skill21(PassiveSkill):
uuid = 'fc1262c19f3d0477ee8eda47b8db8696'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 物理/魔法暴击率增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -772,7 +750,6 @@ class Skill22(ActiveSkill):
uuid = 'd296043df164385a14cb973c8c7c4d07'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 旋转斩击多段攻击次数 : {value0}次
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -814,7 +791,6 @@ class Skill23(PassiveSkill):
uuid = 'ca75c965f20a150f99f54155a37400df'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 物理暴击伤害增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -850,7 +826,6 @@ class Skill24(ActiveSkill):
uuid = '6e33d47e6622ce03b6defdd912140270'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 射击次数 : {value0}次
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -885,7 +860,6 @@ class Skill25(ActiveSkill):
uuid = '1721e94897e9961d5c98130a13392f17'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 增益效果持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -927,7 +901,6 @@ class Skill26(ActiveSkill):
uuid = 'b163d099c8cc27fdb6fd3639c2ee6df9'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 射击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -967,7 +940,6 @@ class Skill27(ActiveSkill):
uuid = '51a08fd0c90f0a5276cd552047fac93d'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 周围射击次数 : {value0}次
@@ -1027,7 +999,6 @@ class Skill28(ActiveSkill):
uuid = '28b583c75a49103a1d8aabf799c000a4'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 投掷前的旋转上挑攻击力 : {value0}%
@@ -1095,7 +1066,6 @@ class Skill29(ActiveSkill):
uuid = 'f0cc2c950f3bdf4103c75fa496bcac34'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 斩击次数 : {value0}次
@@ -1161,7 +1131,6 @@ class Skill30(ActiveSkill):
uuid = '147d005ac868e0de52b1f255eea35d62'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 横斩攻击力 : {value0}%
@@ -1207,7 +1176,6 @@ class Skill31(PassiveSkill):
uuid = '47bd4871f29defc2a0021ee9261d7a5b'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1242,7 +1210,6 @@ class Skill32(ActiveSkill):
uuid = '669f1428193f61f9d92c743b72438c4d'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 每次攻击移动距离 : {value0}px
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1287,7 +1254,6 @@ class Skill33(ActiveSkill):
uuid = '8510294202d0e042dd29a2422fc6770d'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 刺击攻击力 : {value0}%
@@ -1349,7 +1315,6 @@ class Skill34(ActiveSkill):
uuid = 'b3659936a9a74c4ed6f7faf07cca1f9e'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 射击次数 : {value0}次
@@ -1428,7 +1393,6 @@ class Skill35(PassiveSkill):
uuid = '38612d8f2561edc2eb68d5057a837bfa'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1465,7 +1429,6 @@ class Skill36(ActiveSkill):
uuid = '6a1d1f08a6572be420bb3a256c44c015'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 前方移动距离 : {value0}px
@@ -1560,7 +1523,6 @@ class Skill37(ActiveSkill):
uuid = 'a2d943797daca862a6f321aca6ac9bfa'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# [碧波瞬斩]每一击攻击力 : {value0}%
@@ -1616,7 +1578,6 @@ class Skill38(ActiveSkill):
uuid = 'c7bf7ccab413009640e65ca6f2f0263a'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 剑术攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1660,7 +1621,6 @@ class Skill39(PassiveSkill):
uuid = '7f80b887a09e88e2c4728c898bd73654'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1704,7 +1664,6 @@ class Skill40(ActiveSkill):
uuid = 'e5c09f9132a48dc1d695968592cc5878'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# [普通施放时]
# 暗刃支援射击攻击力 : {value0}%
@@ -1772,7 +1731,6 @@ class Skill41(ActiveSkill):
uuid = 'e0daa922b19cdc35de879e938361464e'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 比尔、 布兰德射击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)