This commit is contained in:
2026-10-21 15:07:19 +08:00
parent 89a1da304f
commit 4b1df8c13b
77 changed files with 83 additions and 3421 deletions
@@ -38,7 +38,6 @@ class Skill0(ActiveSkill):
uuid = "717f1e2104fe4b796f800352fa143ecc"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 发动速度增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -68,7 +67,6 @@ class Skill1(ActiveSkill):
uuid = "128b9ddef2262f40723deae4407bdb42"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 子弹攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -95,7 +93,6 @@ class Skill2(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基础精通
@@ -118,7 +115,6 @@ class Skill3(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -148,7 +144,6 @@ class Skill4(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 蹲伏姿势最短无敌时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -188,7 +183,6 @@ class Skill5(ActiveSkill):
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 防具精通
@@ -212,7 +206,6 @@ class Skill6(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# M-137格林机枪
@@ -236,7 +229,6 @@ class Skill7(ActiveSkill):
uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 取出机枪所用时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -273,7 +265,6 @@ class Skill8(ActiveSkill):
uuid = "8ee0099656df08a0b39225f8a21d514b"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -304,7 +295,6 @@ class Skill9(ActiveSkill):
uuid = "a6c8f69107f8c4f5d1a0c7a57d000290"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 银弹装弹数 : {value0}发
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -332,7 +322,6 @@ class Skill10(ActiveSkill):
type = "passive"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -363,7 +352,6 @@ class Skill11(ActiveSkill):
uuid = "0969cd4054d93da07708108c0cc1c4b5"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 发动速度增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -398,7 +386,6 @@ class Skill12(ActiveSkill):
uuid = "4655101518604f874721b3cc249aae10"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 发射子弹数 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -429,7 +416,6 @@ class Skill13(ActiveSkill):
uuid = "8c2379737c5acc935c1731f67f607655"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -459,7 +445,6 @@ class Skill14(ActiveSkill):
uuid = "dcd536f1674630f01fc9667bb202b851"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 浮空力比率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -487,7 +472,6 @@ class Skill15(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 强制中断技能时的冷却时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -516,7 +500,6 @@ class Skill16(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -541,7 +524,6 @@ class Skill17(ActiveSkill):
uuid = "0dbdeaf846356f8b9380f8fbb8e97377"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 连续射击攻击力 : {value0}% x {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -572,7 +554,6 @@ class Skill18(ActiveSkill):
uuid = "c9664191611af31142e052dfaef84530"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 踢击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -610,7 +591,6 @@ class Skill19(ActiveSkill):
uuid = "8f73f243041c2d27739fe7696f02bf9b"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 喷火持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -643,7 +623,6 @@ class Skill20(PassiveSkill):
uuid = "ade01c1d6afc8a05055225045e89fe49"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 重火器技能魔法值减少比率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -687,7 +666,6 @@ class Skill21(ActiveSkill):
uuid = "bb34e8854a93fd250347a1c64119f7ab"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -718,7 +696,6 @@ class Skill22(PassiveSkill):
uuid = "e49e57b2e8fbeceb0a2c56a0c63fe6c5"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 迁移前实现(保留对照):
# def effect(self, old, new):
@@ -761,7 +738,6 @@ class Skill23(ActiveSkill):
uuid = "de3fea2d65c597f4d55c70a02b97fc79"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 最大填装数 : {value0}发
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -797,7 +773,6 @@ class Skill24(ActiveSkill):
uuid = "0ed3148658fe37b3336ccb718dc0fdb0"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -840,7 +815,6 @@ class Skill25(ActiveSkill):
uuid = "8510294202d0e042dd29a2422fc6770d"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -871,7 +845,6 @@ class Skill26(PassiveSkill):
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理/魔法暴击率增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -895,7 +868,6 @@ class Skill27(PassiveSkill):
uuid = "45442bbbe33540b4deeec29437dae70c"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 拔枪速度增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -924,7 +896,6 @@ class Skill28(ActiveSkill):
uuid = "23a5e0fba03283cb1b324a847b3fe370"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -957,7 +928,6 @@ class Skill29(PassiveSkill):
uuid = "01384bbfc346775d1267fa0bc4ca605f"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 充电时间上限 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -987,7 +957,6 @@ class Skill30(PassiveSkill):
uuid = "9376d04c476cd41d60ed1974ca69ab95"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理暴击率增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1020,7 +989,6 @@ class Skill31(ActiveSkill):
uuid = "04883563896fe1adac7505c6146b5f59"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1056,7 +1024,6 @@ class Skill32(ActiveSkill):
hasVP = False
hasUP = False
buff = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1086,7 +1053,6 @@ class Skill33(ActiveSkill):
uuid = "762c4e6d030eaf0abbfe1fec2b298574"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 发射榴弹数 : {value0}次
@@ -1149,7 +1115,6 @@ class Skill34(ActiveSkill):
uuid = "38612d8f2561edc2eb68d5057a837bfa"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 爆弹攻击力 : {value0}%
@@ -1217,7 +1182,6 @@ class Skill35(PassiveSkill):
uuid = "33ad4930f4724a7d025c3046c6f6074b"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 量子爆弹
@@ -1241,7 +1205,6 @@ class Skill36(ActiveSkill):
uuid = "e4c354a89c337310aeb7041d5e742828"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 导弹攻击力 : {value0}%
@@ -1318,7 +1281,6 @@ class Skill37(ActiveSkill):
uuid = "28fc502b0b8b4e57709f34a1e9369692"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 灼伤攻击力 : {value0}%
@@ -1399,7 +1361,6 @@ class Skill38(PassiveSkill):
uuid = "5892d1fa4462e561ac8f8d2c74892b0a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击和重火器攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1432,7 +1393,6 @@ class Skill39(ActiveSkill):
uuid = "2ba299855fc22192cba4f73db75e9d0e"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 主炮基本攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1469,7 +1429,6 @@ class Skill40(ActiveSkill):
uuid = "2a0a39184de92acf1c1375e00b77404c"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 放射攻击力 : {value0}%
@@ -1531,7 +1490,6 @@ class Skill41(ActiveSkill):
uuid = "9dc8438e4572d39243c97da31c113acc"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 攻击力 : {value0}%
@@ -1604,7 +1562,6 @@ class Skill42(PassiveSkill):
uuid = "9bc30e0f6e22b0333762d04acae7d252"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1639,7 +1596,6 @@ class Skill43(ActiveSkill):
uuid = "68062215e75d92575958873ac8ede31a"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 炸弹攻击力 : {value0}%
@@ -1711,7 +1667,6 @@ class Skill44(ActiveSkill):
uuid = "95103ae7c54eaedea3bbcf726520db6c"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 左右方向射击攻击力 : {value0}%
@@ -1768,7 +1723,6 @@ class Skill45(ActiveSkill):
uuid = "0f638da961acf7958ac6070b7aaed013"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 激光炮和格林机枪攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1808,7 +1762,6 @@ class Skill46(PassiveSkill):
uuid = "de20372767d014d62dc7361ac686834e"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1844,7 +1797,6 @@ class Skill47(ActiveSkill):
uuid = "3a691a432c58abebc08211df45c4f4bd"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 喷火攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1880,7 +1832,6 @@ class Skill48(ActiveSkill):
uuid = "25c0018b82c644f6e20d728f1478e671"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 展开决战形态时导弹攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -45,7 +45,6 @@ class Skill0(ActiveSkill):
uuid = "717f1e2104fe4b796f800352fa143ecc"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 发动速度增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -75,7 +74,6 @@ class Skill1(ActiveSkill):
uuid = "128b9ddef2262f40723deae4407bdb42"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 子弹攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -102,7 +100,6 @@ class Skill2(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基础精通
@@ -125,7 +122,6 @@ class Skill3(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -155,7 +151,6 @@ class Skill4(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 蹲伏姿势最短无敌时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -195,7 +190,6 @@ class Skill5(ActiveSkill):
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 防具精通
@@ -219,7 +213,6 @@ class Skill6(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# M-137格林机枪
@@ -243,7 +236,6 @@ class Skill7(ActiveSkill):
uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 取出机枪所用时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -280,7 +272,6 @@ class Skill8(ActiveSkill):
uuid = '8ee0099656df08a0b39225f8a21d514b'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -312,7 +303,6 @@ class Skill9(ActiveSkill):
uuid = "a6c8f69107f8c4f5d1a0c7a57d000290"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 银弹装弹数 : {value0}发
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -339,7 +329,6 @@ class Skill10(PassiveSkill):
uuid = "1dad88963abdc96b091fcab185a8820d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -369,7 +358,6 @@ class Skill11(ActiveSkill):
uuid = "0969cd4054d93da07708108c0cc1c4b5"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 发动速度增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -404,7 +392,6 @@ class Skill12(ActiveSkill):
uuid = "4655101518604f874721b3cc249aae10"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 发射子弹数 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -435,7 +422,6 @@ class Skill13(ActiveSkill):
uuid = "8c2379737c5acc935c1731f67f607655"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -464,7 +450,6 @@ class Skill14(ActiveSkill):
uuid = "dcd536f1674630f01fc9667bb202b851"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 浮空力比率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -492,7 +477,6 @@ class Skill15(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 强制中断技能时的冷却时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -521,7 +505,6 @@ class Skill16(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -546,7 +529,6 @@ class Skill17(ActiveSkill):
uuid = "0dbdeaf846356f8b9380f8fbb8e97377"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 连续射击攻击力 : {value0}% x {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -577,7 +559,6 @@ class Skill18(ActiveSkill):
uuid = "c9664191611af31142e052dfaef84530"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 踢击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -615,7 +596,6 @@ class Skill19(ActiveSkill):
uuid = "8f73f243041c2d27739fe7696f02bf9b"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 喷火持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -653,7 +633,6 @@ class Skill20(ActiveSkill):
uuid = '9bff7f2559e003766fee2853dca00631'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -686,7 +665,6 @@ class Skill21(ActiveSkill):
uuid = "bb34e8854a93fd250347a1c64119f7ab"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -720,7 +698,6 @@ class Skill22(ActiveSkill):
uuid = 'fc7a3f4c2852c832a2f20af63d5d212f'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -755,7 +732,6 @@ class Skill23(ActiveSkill):
uuid = '92360eab6e1f378902018eca681ac629'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 引爆范围 : {value0}px
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -794,7 +770,6 @@ class Skill24(ActiveSkill):
uuid = 'de3fea2d65c597f4d55c70a02b97fc79'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 最大填装数 : {value0}发
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -828,7 +803,6 @@ class Skill25(PassiveSkill):
uuid = 'e862146efac2fce3de3a12f038f4116b'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -859,7 +833,6 @@ class Skill26(PassiveSkill):
uuid = 'dc1ffbe7bfcc6dc2be737951960da9ad'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
cdList = get_data(f'{prefix}/{uuid}', "cdList")
damage = False
@@ -899,7 +872,6 @@ class Skill27(ActiveSkill):
uuid = '1b1cfab062e0768bcc889e33e1f30dbf'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -959,7 +931,6 @@ class Skill28(PassiveSkill):
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理/魔法暴击率增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -983,7 +954,6 @@ class Skill29(PassiveSkill):
uuid = "45442bbbe33540b4deeec29437dae70c"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 拔枪速度增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1014,7 +984,6 @@ class Skill30(ActiveSkill):
uuid = 'da6e37c1e3f0e8867f70007d89c239ff'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 子弹攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1055,7 +1024,6 @@ class Skill31(ActiveSkill):
uuid = 'c77a417c43de80c4ce32c1ed405d174a'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 静电攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1127,7 +1095,6 @@ class Skill32(PassiveSkill):
uuid = '328867949b763ce73e243da84fd59157'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 除基本攻击和G系列外的转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1163,7 +1130,6 @@ class Skill33(ActiveSkill):
uuid = '4b2c90ec226fd40e967875aa5eabefb2'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
damage = False
# 物理防御力增加 : {value0}
@@ -1204,7 +1170,6 @@ class Skill34(ActiveSkill):
uuid = 'ecc23c980ea71450c0ad0c3fd232f329'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1263,7 +1228,6 @@ class Skill35(ActiveSkill):
uuid = '03bd172c9c50cfdcf9d7e83a3ef82842'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
damage = False
@@ -1293,7 +1257,6 @@ class Skill36(ActiveSkill):
uuid = 'd296043df164385a14cb973c8c7c4d07'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 机枪攻击力 : {value0}%
@@ -1389,7 +1352,6 @@ class Skill37(ActiveSkill):
uuid = '394e2f09c1f37ae61d831d8567707170'
hasVP = True
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 多段攻击攻击力 : 科罗纳攻击力的1.89倍
@@ -1447,7 +1409,6 @@ class Skill38(ActiveSkill):
uuid = '5536486eaf9b13c9a8283447cb5e77ab'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 爆炸攻击力 : {value0}% x {value1}
@@ -1507,7 +1468,6 @@ class Skill39(ActiveSkill):
uuid = '852f8ad797db4dca1405cb3e77198401'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 拦截机子弹攻击力 : {value0}%
@@ -1585,7 +1545,6 @@ class Skill40(PassiveSkill):
uuid = '56aa7844a2da23f5bea9b585aea5ae45'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# G系扩张
@@ -1610,7 +1569,6 @@ class Skill41(PassiveSkill):
uuid = '1812a1ece67bb37b6b44b54766450064'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1651,7 +1609,6 @@ class Skill42(ActiveSkill):
uuid = 'd89f26862e348a801b30bb9fd7125db5'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 格林机枪攻击力 : {value0}% x {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1689,7 +1646,6 @@ class Skill43(ActiveSkill):
uuid = 'dec8961c485edb02036ba00c789010f0'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 等离子体发生器爆炸攻击力 : {value0}%
@@ -1748,7 +1704,6 @@ class Skill44(ActiveSkill):
uuid = '75747c67e14eec6088ce67f63ea41628'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 多段攻击力 : {value0}%
@@ -1819,7 +1774,6 @@ class Skill45(PassiveSkill):
uuid = '0fc47245af1f21c3e9217d03aa9fff0a'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 冷却时间减少率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1879,7 +1833,6 @@ class Skill46(ActiveSkill):
uuid = 'f1fdc6c2482ecc510a2a9f04201ba125'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 使用次数上限 : {value0}次
@@ -1971,7 +1924,6 @@ class Skill47(ActiveSkill):
uuid = 'e36ae35f8964d92e30e33529a65544d7'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 多段攻击力 : {value0}% x {value1}
@@ -2027,7 +1979,6 @@ class Skill48(ActiveSkill):
uuid = 'ce7cd04a44e32212e80f120f4421996e'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 博尔特MX召唤地点 : 前方{value0}px
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -2080,7 +2031,6 @@ class Skill49(PassiveSkill):
uuid = '48d7d6b7617e6ed24027d1478f460c00'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -2117,7 +2067,6 @@ class Skill50(ActiveSkill):
uuid = '22158115cfe79a15c7369ced0b482646'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 能量弹攻击力 : {value0}% x {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -2155,7 +2104,6 @@ class Skill51(ActiveSkill):
uuid = '4e62e33aa37394ec4207a72af2968abf'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 歼灭模式启动攻击力 : {value0}% x {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -36,7 +36,6 @@ class Skill0(ActiveSkill):
uuid = "717f1e2104fe4b796f800352fa143ecc"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 发动速度增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -66,7 +65,6 @@ class Skill1(ActiveSkill):
uuid = "128b9ddef2262f40723deae4407bdb42"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 子弹攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -93,7 +91,6 @@ class Skill2(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基础精通
@@ -116,7 +113,6 @@ class Skill3(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -146,7 +142,6 @@ class Skill4(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 蹲伏姿势最短无敌时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -174,7 +169,6 @@ class Skill5(PassiveSkill):
uuid = "dce00e1ce90e34ef5c36ea869ad171bd"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 防御力增加 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -210,7 +204,6 @@ class Skill6(ActiveSkill):
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 防具精通
@@ -234,7 +227,6 @@ class Skill7(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 近战 · 锁定连射
@@ -257,7 +249,6 @@ class Skill8(ActiveSkill):
uuid = "452be74df1c43b4d3080e1b09ed32e08"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 射击攻击力 : {value0} X {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -290,7 +281,6 @@ class Skill9(ActiveSkill):
uuid = "0969cd4054d93da07708108c0cc1c4b5"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 发动速度增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -325,7 +315,6 @@ class Skill10(ActiveSkill):
uuid = "4655101518604f874721b3cc249aae10"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 发射子弹数 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -357,7 +346,6 @@ class Skill11(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 强制中断技能时的冷却时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -386,7 +374,6 @@ class Skill12(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -413,7 +400,6 @@ class Skill13(ActiveSkill):
uuid = "c9664191611af31142e052dfaef84530"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 踢击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -460,7 +446,6 @@ class Skill14(PassiveSkill):
uuid = "f48b0983de6b83180f7d82f0a5882496"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -492,7 +477,6 @@ class Skill15(PassiveBufferSkill):
uuid = "6235960237fdb1b77f2c82b33614dcf4"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 精神增加 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -557,7 +541,6 @@ class Skill16(ActiveBufferSkill):
uuid = "0db0405a229a667e0ae97108fc5111c4"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
buffer = True
# 射击攻击力 : {value0} X {value1}
@@ -595,7 +578,6 @@ class Skill17(ActiveBufferSkill):
uuid = "4e431eaadc1c4563fe33d03c072564f0"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
buffer = True
buffType = "buff"
@@ -626,7 +608,6 @@ class Skill18(PassiveSkill):
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理/魔法暴击率增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -652,7 +633,6 @@ class Skill19(ActiveBufferSkill):
uuid = "6b557a0a96ccd83b37ddb77c550f6a68"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
buffer = True
# 可解除异常状态数量上限 : {value0}个
@@ -678,7 +658,6 @@ class Skill20(ActiveSkill):
uuid = "9e86a1210874dc2b0c83a4a5a54a7222"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 上踢攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -705,7 +684,6 @@ class Skill21(ActiveSkill):
uuid = "d2cc06a46cf7b6020ccc50c30f86ab25"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 刀刃攻击力 : {value0} X {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -750,7 +728,6 @@ class Skill22(ActiveBufferSkill):
uuid = "7ccc03c65d676c4d8a7e6a1821409ad0"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
buffer = True
# 持续时间 : {value0}秒
@@ -800,7 +777,6 @@ class Skill23(ActiveBufferSkill):
uuid = "e73e980e87591bc98940afb1ac0fe522"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
buffer = True
buffType = "buff"
@@ -848,7 +824,6 @@ class Skill24(ActiveSkill):
uuid = "50359daccd728ba338d18d9b71ac97e5"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 射击攻击力 : {value0} X {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -881,7 +856,6 @@ class Skill25(ActiveBufferSkill):
uuid = "fc30c667a58e1dd54b5d214e04f4f23c"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
buffer = True
# 保护罩持续时间 : {value0}秒
@@ -912,7 +886,6 @@ class Skill26(ActiveSkill):
uuid = "1c1cf47273c67ff26eb60b375ace2062"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 刀刃攻击力 : {value0}
@@ -980,7 +953,6 @@ class Skill27(ActiveBufferSkill):
uuid = "1c9cf3b27d9d6ee5e024e2592cad24a5"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
buffer = True
buffType = "buffSub"
@@ -1018,7 +990,6 @@ class Skill28(ActiveBufferSkill):
uuid = "1fd827a816f1d00450bcb2cf298a157a"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
buffer = True
@@ -1082,7 +1053,6 @@ class Skill29(ActiveSkill):
uuid = "68c20fbed9e68d3cb677072c9274736f"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 激光攻击力 : {value0} X {value1}
@@ -1157,7 +1127,6 @@ class Skill30(PassiveBufferSkill):
uuid = "a8574a8efa365e8e46e805a6e1d7bfef"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 力量、 智力增加 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1201,7 +1170,6 @@ class Skill31(ActiveBufferSkill):
uuid = "ca0cc360e00e5f13e33027bf5fc53d5d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
buffType = 'awake'
# 增益效果持续时间 : {value0}秒
@@ -1249,7 +1217,6 @@ class Skill32(ActiveSkill):
uuid = "da29a96a20a75aa0cd8fd7f526bdb107"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 黄金时间 : 9秒
# 更新生命体征信息持续时间 : {value0}秒
@@ -1280,7 +1247,6 @@ class Skill33(ActiveSkill):
uuid = "8403ffaa9106bbfc1fd2e078e54d2e81"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 力场启动攻击力 : {value0}
@@ -1335,7 +1301,6 @@ class Skill34(ActiveSkill):
uuid = "26a9454eb0d175ebeac162d68814238b"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 直线激光攻击力 : {value0} X {value1}
@@ -1389,7 +1354,6 @@ class Skill35(PassiveBufferSkill):
uuid = "a354f4930334e70b0275f5d92668ce3d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 精神增加 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1435,7 +1399,6 @@ class Skill36(ActiveSkill):
uuid = "9559c99a9596b20d031de1ce2649b326"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 压制攻击力 : {value0} X {value1}
@@ -1490,7 +1453,6 @@ class Skill37(ActiveSkill):
uuid = "955eb7e828c2517131a80f580186838c"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 能量炮发射攻击力 : {value0} X {value1}
@@ -1551,7 +1513,6 @@ class Skill38(ActiveSkill):
uuid = "c6eaf15c287d9154479d1714cad5b4e0"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 爪攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1586,7 +1547,6 @@ class Skill39(PassiveSkill):
uuid = "6bdcefb90e5e4387d4faa3633b4b587c"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 系统 · 临战编程
@@ -1610,7 +1570,6 @@ class Skill40(PassiveBufferSkill):
uuid = "5fed75723a5d5d373c9f54fba1c7dc06"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和转职技能攻击力增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1647,7 +1606,6 @@ class Skill41(ActiveSkill):
uuid = "56ef36c1980e67dd2bb50b180a925b89"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 爆炸攻击力 : {value0} X {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1692,7 +1650,6 @@ class Skill42(ActiveBufferSkill):
uuid = "d40a932ac818bf4fa044dc1e4f8b2708"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
buffType = 'awakeSub'
# 激光多段攻击力 : {value0} X {value1}
@@ -37,7 +37,6 @@ class Skill0(ActiveSkill):
uuid = "717f1e2104fe4b796f800352fa143ecc"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 发动速度增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -68,7 +67,6 @@ class Skill1(ActiveSkill):
uuid = "128b9ddef2262f40723deae4407bdb42"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 子弹攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -109,7 +107,6 @@ class Skill2(PassiveSkill):
uuid = "7cf17936a039b418660424125dc968d7"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 飞旋射击攻击力比率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -148,7 +145,6 @@ class Skill3(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基础精通
@@ -171,7 +167,6 @@ class Skill4(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -201,7 +196,6 @@ class Skill5(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 蹲伏姿势最短无敌时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -241,7 +235,6 @@ class Skill6(ActiveSkill):
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 防具精通
@@ -265,7 +258,6 @@ class Skill7(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# M-137格林机枪
@@ -289,7 +281,6 @@ class Skill8(ActiveSkill):
uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 取出机枪所用时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -325,7 +316,6 @@ class Skill9(ActiveSkill):
uuid = "8ee0099656df08a0b39225f8a21d514b"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -356,7 +346,6 @@ class Skill10(ActiveSkill):
uuid = "a6c8f69107f8c4f5d1a0c7a57d000290"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 银弹装弹数 : {value0}发
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -384,7 +373,6 @@ class Skill11(PassiveSkill):
uuid = "1dad88963abdc96b091fcab185a8820d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -414,7 +402,6 @@ class Skill12(ActiveSkill):
uuid = "0969cd4054d93da07708108c0cc1c4b5"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 发动速度增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -450,7 +437,6 @@ class Skill13(ActiveSkill):
uuid = "4655101518604f874721b3cc249aae10"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 发射子弹数 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -483,7 +469,6 @@ class Skill14(ActiveSkill):
uuid = "8c2379737c5acc935c1731f67f607655"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -513,7 +498,6 @@ class Skill15(ActiveSkill):
uuid = "dcd536f1674630f01fc9667bb202b851"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 浮空力比率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -543,7 +527,6 @@ class Skill16(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 强制中断技能时的冷却时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -572,7 +555,6 @@ class Skill17(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -597,7 +579,6 @@ class Skill18(ActiveSkill):
uuid = "0dbdeaf846356f8b9380f8fbb8e97377"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 连续射击攻击力 : {value0}% x {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -628,7 +609,6 @@ class Skill19(ActiveSkill):
uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 子弹攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -668,7 +648,6 @@ class Skill20(ActiveSkill):
uuid = "c9664191611af31142e052dfaef84530"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 踢击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -707,7 +686,6 @@ class Skill21(ActiveSkill):
uuid = "8f73f243041c2d27739fe7696f02bf9b"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 喷火持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -739,7 +717,6 @@ class Skill22(PassiveSkill):
uuid = "d085127b0edd719782bd618d5688f4a1"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -785,7 +762,6 @@ class Skill23(ActiveSkill):
uuid = "bb34e8854a93fd250347a1c64119f7ab"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
damage = False
# 持续时间 : {value0}秒
@@ -820,7 +796,6 @@ class Skill24(ActiveSkill):
uuid = "de3fea2d65c597f4d55c70a02b97fc79"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 最大填装数 : {value0}发
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -855,7 +830,6 @@ class Skill25(ActiveSkill):
uuid = "2f5d03c7848effbc0a23f4df45d9ca46"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
damage = False
# 所受伤害减少率 (物理) : {value0}%
@@ -891,7 +865,6 @@ class Skill26(PassiveSkill):
uuid = "d429147c372b549c3dadcabcba50787f"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 可强制中断次数上限 : {value0}次
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -931,7 +904,6 @@ class Skill27(PassiveSkill):
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理/魔法暴击率增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -955,7 +927,6 @@ class Skill28(PassiveSkill):
uuid = "45442bbbe33540b4deeec29437dae70c"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
damage = False
# 拔枪速度增加 : {value0}%
@@ -989,7 +960,6 @@ class Skill29(ActiveSkill):
uuid = "5dc7008b12a459325b548b0715c6b73c"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 被攻击后发动时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1030,7 +1000,6 @@ class Skill30(ActiveSkill):
uuid = "e1daab884dd07fc9e70d08b83d1790eb"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 第1击多段攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1070,7 +1039,6 @@ class Skill31(ActiveSkill):
uuid = "3d8f3d438405d79f8d3ed68072674d1e"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# [溃灭射击]攻击力强化比率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1101,7 +1069,6 @@ class Skill32(ActiveSkill):
uuid = "27bade584bb42fef68148d3a0b72bace"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 音速劫击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1135,7 +1102,6 @@ class Skill33(ActiveSkill):
uuid = "bc11d28c04e01923a093d65752c55516"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
buff = True
# 持续时间 : {value0}秒
@@ -1170,7 +1136,6 @@ class Skill34(ActiveSkill):
uuid = "cfacda0647b9a0f595df2c2aad30c18d"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 射击攻击力 : {value0}%
@@ -1238,7 +1203,6 @@ class Skill35(ActiveSkill):
uuid = "9cb6f9ed646fa87f9b7680a42ce83d1a"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 移动速度增加 : {value0}%
@@ -1299,7 +1263,6 @@ class Skill36(ActiveSkill):
uuid = "669f1428193f61f9d92c743b72438c4d"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 发射数 : {value0}次
@@ -1361,7 +1324,6 @@ class Skill37(ActiveSkill):
uuid = "1fadde0eece18649caddbca7bd58cc2f"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 第1次鹰枪攻击力 : {value0}%
@@ -1433,7 +1395,6 @@ class Skill38(PassiveSkill):
uuid = "fc458e449ee00b01dbf88d09aae65462"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和射击技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1473,7 +1434,6 @@ class Skill39(ActiveSkill):
uuid = "374f53e8989ef04a8506c8ec99d9ecdc"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 向前斩击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1507,7 +1467,6 @@ class Skill40(ActiveSkill):
uuid = "7f80b887a09e88e2c4728c898bd73654"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 上升攻击力 : {value0}%
@@ -1568,7 +1527,6 @@ class Skill41(ActiveSkill):
uuid = "0fbb8de70002ad34f046c94c2cb3e863"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 前方乱射攻击力 : {value0}%
@@ -1626,7 +1584,6 @@ class Skill42(PassiveSkill):
uuid = "b501ae53638d33a32351904f31cb6aa3"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1661,7 +1618,6 @@ class Skill43(ActiveSkill):
uuid = "8ec9da6f808889b63adf2680fbf1f331"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 投掷锁链枪刃数量上限 : {value0}个
@@ -1733,7 +1689,6 @@ class Skill44(ActiveSkill):
uuid = "0c262dac3ec41ff79e359ada9c7a7faf"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 第1击攻击力 : {value0}%
@@ -1797,7 +1752,6 @@ class Skill45(ActiveSkill):
uuid = "3af805da8505fe6234a95b535610f064"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 射击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1831,7 +1785,6 @@ class Skill46(PassiveSkill):
uuid = "6166762c62f234c5f50c2d2ebc5e48d0"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和转职技能攻击力增加率 ([音速劫击]除外) : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1875,7 +1828,6 @@ class Skill47(ActiveSkill):
uuid = "d59c9840f65381bde8487757f1753c71"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 第1次斩击攻击力 : {value0}% X {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1932,7 +1884,6 @@ class Skill48(ActiveSkill):
uuid = "bbc15561bec24f9c1e79e23d715b1dd2"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 锁链编织攻击力 : {value0}% X {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -37,7 +37,6 @@ class Skill0(ActiveSkill):
uuid = "717f1e2104fe4b796f800352fa143ecc"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 发动速度增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -67,7 +66,6 @@ class Skill1(ActiveSkill):
uuid = "128b9ddef2262f40723deae4407bdb42"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 子弹攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -94,7 +92,6 @@ class Skill2(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基础精通
@@ -117,7 +114,6 @@ class Skill3(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -147,7 +143,6 @@ class Skill4(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 蹲伏姿势最短无敌时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -178,7 +173,6 @@ class Skill5(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 技能连招
@@ -212,7 +206,6 @@ class Skill6(ActiveSkill):
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 防具精通
@@ -236,7 +229,6 @@ class Skill7(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# M-137格林机枪
@@ -260,7 +252,6 @@ class Skill8(ActiveSkill):
uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 取出机枪所用时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -296,7 +287,6 @@ class Skill9(ActiveSkill):
uuid = "8ee0099656df08a0b39225f8a21d514b"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -327,7 +317,6 @@ class Skill10(ActiveSkill):
uuid = "a6c8f69107f8c4f5d1a0c7a57d000290"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 银弹装弹数 : {value0}发
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -354,7 +343,6 @@ class Skill11(PassiveSkill):
uuid = "1dad88963abdc96b091fcab185a8820d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -384,7 +372,6 @@ class Skill12(ActiveSkill):
uuid = "0969cd4054d93da07708108c0cc1c4b5"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 发动速度增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -419,7 +406,6 @@ class Skill13(ActiveSkill):
uuid = "4655101518604f874721b3cc249aae10"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 发射子弹数 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -450,7 +436,6 @@ class Skill14(ActiveSkill):
uuid = "8c2379737c5acc935c1731f67f607655"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -479,7 +464,6 @@ class Skill15(ActiveSkill):
uuid = "dcd536f1674630f01fc9667bb202b851"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 浮空力比率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -507,7 +491,6 @@ class Skill16(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 强制中断技能时的冷却时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -537,7 +520,6 @@ class Skill17(ActiveSkill):
icon = '$common/$uuid'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -562,7 +544,6 @@ class Skill18(ActiveSkill):
uuid = "0dbdeaf846356f8b9380f8fbb8e97377"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 连续射击攻击力 : {value0}% x {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -599,7 +580,6 @@ class Skill19(ActiveSkill):
uuid = '9dda3f4a849dba1a288dd65e116860f2'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -642,7 +622,6 @@ class Skill20(ActiveSkill):
uuid = "c9664191611af31142e052dfaef84530"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 踢击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -680,7 +659,6 @@ class Skill21(ActiveSkill):
uuid = "8f73f243041c2d27739fe7696f02bf9b"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 喷火持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -726,7 +704,6 @@ class Skill22(PassiveSkill):
uuid = '4224f9b0b8c7c903e9a1e0f9d9f6d04d'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 子弹效果攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -771,7 +748,6 @@ class Skill23(ActiveSkill):
uuid = 'bb34e8854a93fd250347a1c64119f7ab'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -806,7 +782,6 @@ class Skill24(ActiveSkill):
uuid = 'de3fea2d65c597f4d55c70a02b97fc79'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 最大填装数 : {value0}发
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -850,7 +825,6 @@ class Skill25(ActiveSkill):
uuid = 'c47b66efd27845ef14954928ea2f95c8'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -875,7 +849,6 @@ class Skill26(PassiveSkill):
uuid = '3829c15bf5f520c13998a3479ba0ce7b'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 敌人僵直时间增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -916,7 +889,6 @@ class Skill27(PassiveSkill):
uuid = '0113c8b1306ca76d208f83f2d093dd62'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -952,7 +924,6 @@ class Skill28(PassiveSkill):
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理/魔法暴击率增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -976,7 +947,6 @@ class Skill29(PassiveSkill):
uuid = 'bae12a6dc7d22a5cf149673e88ddda28'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 物理、 魔法攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1024,7 +994,6 @@ class Skill30(ActiveSkill):
uuid = '2ff50c35efcf0f287c4c418c8454da48'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 多段攻击次数 : {value0}次
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1064,7 +1033,6 @@ class Skill31(PassiveSkill):
uuid = '45442bbbe33540b4deeec29437dae70c'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 拔枪速度增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1095,7 +1063,6 @@ class Skill32(ActiveSkill):
uuid = '78be08a3f8c834d3b06fa20c6a08c5a5'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 多段攻击次数 : {value0}次
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1134,7 +1101,6 @@ class Skill33(ActiveSkill):
uuid = 'c61f5a010370101402b05b21916c2071'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 最大填装数 : {value0}发
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1187,7 +1153,6 @@ class Skill34(ActiveSkill):
uuid = '3c5604bdbb0240b8f130f59ab40509c3'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 爆炸攻击力 : {value0}
# TOCHEK-STONE:Stone actual=data0÷3.5,且标记 game_bug;游戏显示与实际行为分别核对。
@@ -1230,7 +1195,6 @@ class Skill35(ActiveSkill):
uuid = 'd0cdaca82892e54097f22a1f60817048'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1273,7 +1237,6 @@ class Skill36(ActiveSkill):
uuid = '202edb928046f4fa6dedf6337377efd5'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 最大填装数 : {value0}发
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1325,7 +1288,6 @@ class Skill37(ActiveSkill):
uuid = 'a2d943797daca862a6f321aca6ac9bfa'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# C4持续时间 : {value0}秒
@@ -1382,7 +1344,6 @@ class Skill38(ActiveSkill):
uuid = '3fb8395ae3b81bd608e0c4223a8eb534'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 攻击力 : {value0}
@@ -1432,7 +1393,6 @@ class Skill39(ActiveSkill):
uuid = '1803b6a67047cafb9e289b4f33cc507b'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 爆炸攻击力 : {value0}
@@ -1495,7 +1455,6 @@ class Skill40(ActiveSkill):
uuid = '845e0ce3235e19f60cc82a082d072cba'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 攻击力 : {value0} X {value1}
@@ -1552,7 +1511,6 @@ class Skill41(PassiveSkill):
uuid = 'b89c9ab317bc0a443f6497b7cca2f6a8'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 额外伤害比率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1586,7 +1544,6 @@ class Skill42(ActiveSkill):
uuid = '2c9d9a36c8401bddff6cdb80fab8dc24'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 机动装置落下攻击 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1627,7 +1584,6 @@ class Skill43(ActiveSkill):
uuid = 'e0daa922b19cdc35de879e938361464e'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 重力场持续时间 : {value0}秒
@@ -1692,7 +1648,6 @@ class Skill44(ActiveSkill):
uuid = '1bf9711f3f15865e38d7dce51c6b5a8c'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 真空攻击力 : {value0} X {value1}
@@ -1752,7 +1707,6 @@ class Skill45(PassiveSkill):
uuid = 'f45301a5590cccefbe0becf2f8d029f5'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1786,7 +1740,6 @@ class Skill46(ActiveSkill):
uuid = '9ceb0c55f40f1fc0fe0fcc65c8fee3a0'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 爆炸攻击力 : {value0} X {value1}
@@ -1841,7 +1794,6 @@ class Skill47(ActiveSkill):
uuid = '3736fe00a26b0086c23db9a4426a5641'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 光子手雷爆炸攻击力 : {value0} X {value1}
@@ -1901,7 +1853,6 @@ class Skill48(ActiveSkill):
uuid = '13a759aad5bb7fb7f08fae8f88c1cdbb'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 攻击力 : {value0} X {value1}次
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1929,7 +1880,6 @@ class Skill49(PassiveSkill):
uuid = '34e1bda921012f6018709f1c1a12b04d'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基本攻击和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1975,7 +1925,6 @@ class Skill50(ActiveSkill):
uuid = 'c591d1827cfbe224031c704e21d07932'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# [空袭战略]持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -2010,7 +1959,6 @@ class Skill51(ActiveSkill):
uuid = '8ad90fd01b5844edd692fff54d9f74e7'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 第1次轰炸攻击力 : {value0} x {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)