This commit is contained in:
2026-10-21 15:07:19 +08:00
parent 89a1da304f
commit 4b1df8c13b
77 changed files with 83 additions and 3421 deletions
@@ -34,7 +34,6 @@ class Skill0(ActiveSkill):
uuid = "717f1e2104fe4b796f800352fa143ecc"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 发动速度增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -63,7 +62,6 @@ class Skill1(ActiveSkill):
uuid = "128b9ddef2262f40723deae4407bdb42"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 子弹攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -90,7 +88,6 @@ class Skill2(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基础精通
@@ -113,7 +110,6 @@ class Skill3(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -149,7 +145,6 @@ class Skill4(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 蹲伏姿势最短无敌时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -187,7 +182,6 @@ class Skill5(PassiveSkill):
uuid = "cc9b13baa94dd463477d07ded90e6833"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击速度增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -225,7 +219,6 @@ class Skill6(ActiveSkill):
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 防具精通
@@ -249,7 +242,6 @@ class Skill7(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# M-137格林机枪
@@ -276,7 +268,6 @@ class Skill8(ActiveSkill):
uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -313,7 +304,6 @@ class Skill9(ActiveSkill):
uuid = "8ee0099656df08a0b39225f8a21d514b"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -344,7 +334,6 @@ class Skill10(ActiveSkill):
uuid = "e1003c1bd2566829cfed17bb4ce8d460"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 移动电流攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -371,7 +360,6 @@ class Skill11(ActiveSkill):
uuid = "0969cd4054d93da07708108c0cc1c4b5"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 发动速度增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -406,7 +394,6 @@ class Skill12(ActiveSkill):
uuid = "4655101518604f874721b3cc249aae10"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 冲击波攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -436,7 +423,6 @@ class Skill13(ActiveSkill):
uuid = "8c2379737c5acc935c1731f67f607655"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -465,7 +451,6 @@ class Skill14(ActiveSkill):
uuid = "dcd536f1674630f01fc9667bb202b851"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 浮空力比率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -493,7 +478,6 @@ class Skill15(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 强制中断技能时的冷却时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -522,7 +506,6 @@ class Skill16(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -549,7 +532,6 @@ class Skill17(ActiveSkill):
uuid = "0dbdeaf846356f8b9380f8fbb8e97377"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 连续射击攻击力 : {value0}% x {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -584,7 +566,6 @@ class Skill18(ActiveSkill):
uuid = "c9664191611af31142e052dfaef84530"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 踢击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -620,7 +601,6 @@ class Skill19(ActiveSkill):
uuid = "bb34e8854a93fd250347a1c64119f7ab"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -651,7 +631,6 @@ class Skill20(PassiveSkill):
uuid = "af9e4260178303f3f2f267dded09856b"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -687,7 +666,6 @@ class Skill21(ActiveSkill):
uuid = "b3ba5c678595305d31dcb11a8350971b"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 步枪射击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -726,7 +704,6 @@ class Skill22(PassiveSkill):
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理/魔法暴击率增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -750,7 +727,6 @@ class Skill23(PassiveSkill):
uuid = "0495ac9e1153f8a21866c9ba2262cce6"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -785,7 +761,6 @@ class Skill24(ActiveSkill):
uuid = "67f4b84ed61ee86f505a852b202762a0"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 榴弹爆炸攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -823,7 +798,6 @@ class Skill25(ActiveSkill):
uuid = "6a949de7a2aaf742b1abfb7872fc85e2"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 枪托攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -852,7 +826,6 @@ class Skill26(PassiveSkill):
uuid = "45442bbbe33540b4deeec29437dae70c"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 拔枪速度增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -883,7 +856,6 @@ class Skill27(ActiveSkill):
uuid = "e52d867ddb2f7acf616611f32cea2b6f"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 盾牌持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -920,7 +892,6 @@ class Skill28(ActiveSkill):
uuid = "c9603b05632f362bb23cae18374e37cf"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -951,7 +922,6 @@ class Skill29(PassiveSkill):
uuid = "f3d425f6b8186f9b170fd1aab778fa0d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# [烟尘弹]攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -986,7 +956,6 @@ class Skill30(ActiveSkill):
uuid = "e7e39aa9fcf182c8db543235c8af7dac"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 霰弹枪第1次射击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1026,7 +995,6 @@ class Skill31(ActiveSkill):
uuid = "14c573777542b4ee3cdca35501b06c97"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 钕爆炸攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1065,7 +1033,6 @@ class Skill32(ActiveSkill):
uuid = "8d8981a94b8bdd4e3ffad5bc05042080"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 技能激活时间 : {value0}秒
@@ -1125,7 +1092,6 @@ class Skill33(ActiveSkill):
uuid = "6bbf76bcd2ed3ca25f21b760db4342ad"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 冲击波攻击力 : {value0}%
@@ -1194,7 +1160,6 @@ class Skill34(ActiveSkill):
uuid = "653b35b5b59d29daffca47df43b2b0e3"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 榴弹爆炸攻击力 : {value0}%
@@ -1261,7 +1226,6 @@ class Skill35(ActiveSkill):
uuid = "4b22172f4e00d9735ff44d333a86653d"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 识别敌人失败时冷却时间 : {value0}秒
@@ -1327,7 +1291,6 @@ class Skill36(PassiveSkill):
uuid = "808a54f780205020087d5818cb5f8559"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1372,7 +1335,6 @@ class Skill37(ActiveSkill):
uuid = "fa7f1a3dc90600456cbe010e5714bef3"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 电弧能量释放攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1403,7 +1365,6 @@ class Skill38(ActiveSkill):
uuid = "a550756080900cb01f29db11ef4f05fa"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 榴弹爆炸攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1443,7 +1404,6 @@ class Skill39(ActiveSkill):
uuid = "96b90d633d54701fd287421e580268ff"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 电流冲击波攻击力 : {value0}%
@@ -1497,7 +1457,6 @@ class Skill40(ActiveSkill):
uuid = "832b6196a59cbc1150d167b1b9d91c90"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 盾牌保护区域所受伤害减少率 : {value0}%
@@ -1561,7 +1520,6 @@ class Skill41(PassiveSkill):
uuid = "b95d9f6fc90f067c43da96dc1e861f28"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1622,7 +1580,6 @@ class Skill42(ActiveSkill):
uuid = "50a859dea1a48a2f60916afbfc91434f"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 步行者持续时间 : {value0}秒
@@ -1725,7 +1682,6 @@ class Skill43(ActiveSkill):
uuid = "b4864a42c0ebce383092bf0b0a840a8b"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 炎神攻城炮
@@ -1753,7 +1709,6 @@ class Skill44(ActiveSkill):
uuid = "92502df340b3d5410aa3dc46373871a2"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 铁桩攻击力 : {value0}%
@@ -1807,7 +1762,6 @@ class Skill45(ActiveSkill):
uuid = "24eecdd7afbf8fc782335c59d041a4ab"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 伊奎利斯轰炸攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1839,7 +1793,6 @@ class Skill46(PassiveSkill):
uuid = "ebf367b19fa6d2da41017fd54049f8fa"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1882,7 +1835,6 @@ class Skill47(ActiveSkill):
uuid = "560d1d8b182f750ff020bfd9e0f1aaf4"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 诱导导弹攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1927,7 +1879,6 @@ class Skill48(ActiveSkill):
uuid = "6aa32e36149e8299938451f85f9d840a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 战场脉冲攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -36,7 +36,6 @@ class Skill0(ActiveSkill):
uuid = "717f1e2104fe4b796f800352fa143ecc"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 发动速度增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -65,7 +64,6 @@ class Skill1(ActiveSkill):
uuid = "128b9ddef2262f40723deae4407bdb42"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 子弹攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -92,7 +90,6 @@ class Skill2(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基础精通
@@ -115,7 +112,6 @@ class Skill3(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -145,7 +141,6 @@ class Skill4(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 蹲伏姿势最短无敌时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -185,7 +180,6 @@ class Skill5(ActiveSkill):
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 防具精通
@@ -209,7 +203,6 @@ class Skill6(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# M-137格林机枪
@@ -271,7 +264,6 @@ class Skill8(ActiveSkill):
uuid = "8ee0099656df08a0b39225f8a21d514b"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -302,7 +294,6 @@ class Skill9(ActiveSkill):
uuid = "a6c8f69107f8c4f5d1a0c7a57d000290"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 银弹装弹数 : {value0}发
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -355,7 +346,6 @@ class Skill11(ActiveSkill):
uuid = "0969cd4054d93da07708108c0cc1c4b5"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 发动速度增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -390,7 +380,6 @@ class Skill12(ActiveSkill):
uuid = "4655101518604f874721b3cc249aae10"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 冲击波攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -420,7 +409,6 @@ class Skill13(ActiveSkill):
uuid = "8c2379737c5acc935c1731f67f607655"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -476,7 +464,6 @@ class Skill15(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 强制中断技能时的冷却时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -505,7 +492,6 @@ class Skill16(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -532,7 +518,6 @@ class Skill17(ActiveSkill):
uuid = "0dbdeaf846356f8b9380f8fbb8e97377"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 连续射击攻击力 : {value0}% x {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -566,7 +551,6 @@ class Skill18(ActiveSkill):
uuid = "c9664191611af31142e052dfaef84530"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 踢击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -680,7 +664,6 @@ class Skill21(ActiveSkill):
uuid = "bb34e8854a93fd250347a1c64119f7ab"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -860,7 +843,6 @@ class Skill26(PassiveSkill):
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理/魔法暴击率增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1431,7 +1413,6 @@ class Skill41(ActiveSkill):
uuid = "9dc8438e4572d39243c97da31c113acc"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 攻击力 : {value0}%
@@ -1723,7 +1704,6 @@ class Skill47(ActiveSkill):
uuid = "854997c3bdfc3a2b498b4c4001f69e06"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 小型火箭炮多段攻击力 : {value0}% x {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -35,7 +35,6 @@ class Skill0(ActiveSkill):
uuid = "717f1e2104fe4b796f800352fa143ecc"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 发动速度增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -64,7 +63,6 @@ class Skill1(ActiveSkill):
uuid = "128b9ddef2262f40723deae4407bdb42"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 子弹攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -91,7 +89,6 @@ class Skill2(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基础精通
@@ -114,7 +111,6 @@ class Skill3(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -144,7 +140,6 @@ class Skill4(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 蹲伏姿势最短无敌时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -184,7 +179,6 @@ class Skill5(ActiveSkill):
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 防具精通
@@ -208,7 +202,6 @@ class Skill6(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# M-137格林机枪
@@ -235,7 +228,6 @@ class Skill7(ActiveSkill):
uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -272,7 +264,6 @@ class Skill8(ActiveSkill):
uuid = "8ee0099656df08a0b39225f8a21d514b"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -304,7 +295,6 @@ class Skill9(ActiveSkill):
uuid = "a6c8f69107f8c4f5d1a0c7a57d000290"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 银弹装弹数 : {value0}发
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -331,7 +321,6 @@ class Skill10(PassiveSkill):
uuid = "1dad88963abdc96b091fcab185a8820d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -359,7 +348,6 @@ class Skill11(ActiveSkill):
uuid = "0969cd4054d93da07708108c0cc1c4b5"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 发动速度增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -394,7 +382,6 @@ class Skill12(ActiveSkill):
uuid = "4655101518604f874721b3cc249aae10"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 冲击波攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -424,7 +411,6 @@ class Skill13(ActiveSkill):
uuid = "8c2379737c5acc935c1731f67f607655"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -453,7 +439,6 @@ class Skill14(ActiveSkill):
uuid = "dcd536f1674630f01fc9667bb202b851"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 浮空力比率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -481,7 +466,6 @@ class Skill15(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 强制中断技能时的冷却时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -510,7 +494,6 @@ class Skill16(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -537,7 +520,6 @@ class Skill17(ActiveSkill):
uuid = "0dbdeaf846356f8b9380f8fbb8e97377"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 连续射击攻击力 : {value0}% x {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -571,7 +553,6 @@ class Skill18(ActiveSkill):
uuid = "c9664191611af31142e052dfaef84530"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 踢击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -610,7 +591,6 @@ class Skill19(ActiveSkill):
uuid = "8f73f243041c2d27739fe7696f02bf9b"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 喷火持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -647,7 +627,6 @@ class Skill20(ActiveSkill):
uuid = "9bff7f2559e003766fee2853dca00631"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -682,7 +661,6 @@ class Skill21(ActiveSkill):
uuid = "bb34e8854a93fd250347a1c64119f7ab"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -715,7 +693,6 @@ class Skill22(ActiveSkill):
uuid = "fc7a3f4c2852c832a2f20af63d5d212f"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -749,7 +726,6 @@ class Skill23(ActiveSkill):
uuid = "92360eab6e1f378902018eca681ac629"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 引爆范围 : {value0}px
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -790,7 +766,6 @@ class Skill24(ActiveSkill):
uuid = "de3fea2d65c597f4d55c70a02b97fc79"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 最大填装数 : {value0}发
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -823,7 +798,6 @@ class Skill25(PassiveSkill):
uuid = "67e7dd8996b5735e788c9420730c077d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -854,7 +828,6 @@ class Skill26(PassiveSkill):
uuid = "dc1ffbe7bfcc6dc2be737951960da9ad"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 设置时追加出现几率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -889,7 +862,6 @@ class Skill27(ActiveSkill):
uuid = "1b1cfab062e0768bcc889e33e1f30dbf"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -939,7 +911,6 @@ class Skill28(PassiveSkill):
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理/魔法暴击率增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -962,7 +933,6 @@ class Skill29(PassiveSkill):
uuid = "45442bbbe33540b4deeec29437dae70c"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 拔枪速度增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -992,7 +962,6 @@ class Skill30(ActiveSkill):
uuid = "da6e37c1e3f0e8867f70007d89c239ff"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 子弹攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1032,7 +1001,6 @@ class Skill31(ActiveSkill):
uuid = "c77a417c43de80c4ce32c1ed405d174a"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 静电攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1080,7 +1048,6 @@ class Skill32(PassiveSkill):
uuid = "b1ccbd90d0b40f543ece3b18fcef827f"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1114,7 +1081,6 @@ class Skill33(ActiveSkill):
uuid = "4b2c90ec226fd40e967875aa5eabefb2"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理防御力增加 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1153,7 +1119,6 @@ class Skill34(ActiveSkill):
uuid = "ecc23c980ea71450c0ad0c3fd232f329"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1201,7 +1166,6 @@ class Skill35(PassiveSkill):
uuid = "65827d506df24a870ef7d2e1aefbfeb7"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 机械指令
@@ -1227,7 +1191,6 @@ class Skill36(ActiveSkill):
uuid = "1c1a9606eb702ebe5a7bb4397f3aeae0"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# RX-60陷阱追击者
@@ -1252,7 +1215,6 @@ class Skill37(ActiveSkill):
uuid = "96e72ec364dada85600c907ecd95a140"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 爆炸攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1293,7 +1255,6 @@ class Skill38(ActiveSkill):
uuid = "d296043df164385a14cb973c8c7c4d07"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 机枪攻击力 : {value0}%
@@ -1389,7 +1350,6 @@ class Skill39(ActiveSkill):
uuid = "2a3c96b88d02372505692da0a8b54743"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 机器人爆炸攻击力 : {value0}%
@@ -1451,7 +1411,6 @@ class Skill40(ActiveSkill):
uuid = "852f8ad797db4dca1405cb3e77198401"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 拦截机等级 : {value0}
@@ -1513,7 +1472,6 @@ class Skill41(PassiveSkill):
uuid = "56aa7844a2da23f5bea9b585aea5ae45"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 迁移前实现(保留对照):
# associate = [{"type":"+hit1","data":[0,-8],"ratio":1,"skills":["拦截机工厂"]},{"type":"+hit5","data":[0,1],"ratio":1,"skills":["拦截机工厂"]}]
@@ -1543,7 +1501,6 @@ class Skill42(PassiveSkill):
uuid = "28b583c75a49103a1d8aabf799c000a4"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1574,7 +1531,6 @@ class Skill43(ActiveSkill):
uuid = "51a08fd0c90f0a5276cd552047fac93d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}% x {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1604,7 +1560,6 @@ class Skill44(ActiveSkill):
uuid = "c5a2956d8ed3af1746ed2f76ca971a09"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# [反击者]爆炸攻击力 : {value0}%
@@ -1670,7 +1625,6 @@ class Skill45(ActiveSkill):
uuid = "e0a072e8cef2d77893aad5f68aeed56a"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 子弹攻击力 : {value0}%
@@ -1734,7 +1688,6 @@ class Skill46(PassiveSkill):
uuid = "5cac3411ccef1af333953e0ded5e942d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 施放速度增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1776,7 +1729,6 @@ class Skill47(ActiveSkill):
uuid = "002cbdd9bfd0f0b970451ae8d48d029e"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 导弹攻击力 : {value0}%
@@ -1847,7 +1799,6 @@ class Skill48(ActiveSkill):
uuid = "85f7c810ad503790e8626439fe936d56"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# H1攻击力 : {value0}%
@@ -1918,7 +1869,6 @@ class Skill49(ActiveSkill):
uuid = "31823197cc0b04d4c5dcf8f928d9220c"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 爆炸攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1954,7 +1904,6 @@ class Skill50(ActiveSkill):
uuid = "89a4529234904fcbb3abe289e281f2fd"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 追加爆炸攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1990,7 +1939,6 @@ class Skill51(PassiveSkill):
uuid = "87a918bb22cfc959a16e0bf939bb6c24"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -2026,7 +1974,6 @@ class Skill52(ActiveSkill):
uuid = "515b442ffbf61a82371abb645c149a31"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 落地冲击波攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -33,7 +33,6 @@ class Skill0(ActiveSkill):
uuid = "717f1e2104fe4b796f800352fa143ecc"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 发动速度增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -62,7 +61,6 @@ class Skill1(ActiveSkill):
uuid = "128b9ddef2262f40723deae4407bdb42"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 子弹攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -89,7 +87,6 @@ class Skill2(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基础精通
@@ -112,7 +109,6 @@ class Skill3(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -142,7 +138,6 @@ class Skill4(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 蹲伏姿势最短无敌时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -182,7 +177,6 @@ class Skill5(ActiveSkill):
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 防具精通
@@ -206,7 +200,6 @@ class Skill6(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# M-137格林机枪
@@ -233,7 +226,6 @@ class Skill7(ActiveSkill):
uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -270,7 +262,6 @@ class Skill8(ActiveSkill):
uuid = "8ee0099656df08a0b39225f8a21d514b"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -301,7 +292,6 @@ class Skill9(ActiveSkill):
uuid = "a6c8f69107f8c4f5d1a0c7a57d000290"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 银弹装弹数 : {value0}发
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -328,7 +318,6 @@ class Skill10(PassiveSkill):
uuid = "1dad88963abdc96b091fcab185a8820d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -418,7 +407,6 @@ class Skill13(ActiveSkill):
uuid = "8c2379737c5acc935c1731f67f607655"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -447,7 +435,6 @@ class Skill14(ActiveSkill):
uuid = "dcd536f1674630f01fc9667bb202b851"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 浮空力比率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -475,7 +462,6 @@ class Skill15(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 强制中断技能时的冷却时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -504,7 +490,6 @@ class Skill16(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -856,7 +841,6 @@ class Skill26(PassiveSkill):
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理/魔法暴击率增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1359,7 +1343,6 @@ class Skill38(ActiveSkill):
uuid = "ca75c965f20a150f99f54155a37400df"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 地面移动速度增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -38,7 +38,6 @@ class Skill0(ActiveSkill):
uuid = "717f1e2104fe4b796f800352fa143ecc"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 发动速度增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -67,7 +66,6 @@ class Skill1(ActiveSkill):
uuid = "128b9ddef2262f40723deae4407bdb42"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 子弹攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -94,7 +92,6 @@ class Skill2(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基础精通
@@ -117,7 +114,6 @@ class Skill3(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -147,7 +143,6 @@ class Skill4(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 蹲伏姿势最短无敌时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -178,7 +173,6 @@ class Skill5(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 技能连招
@@ -212,7 +206,6 @@ class Skill6(ActiveSkill):
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 防具精通
@@ -236,7 +229,6 @@ class Skill7(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# M-137格林机枪
@@ -263,7 +255,6 @@ class Skill8(ActiveSkill):
uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -300,7 +291,6 @@ class Skill9(ActiveSkill):
uuid = "8ee0099656df08a0b39225f8a21d514b"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -331,7 +321,6 @@ class Skill10(ActiveSkill):
uuid = "a6c8f69107f8c4f5d1a0c7a57d000290"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 银弹装弹数 : {value0}发
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -358,7 +347,6 @@ class Skill11(PassiveSkill):
uuid = "1dad88963abdc96b091fcab185a8820d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -386,7 +374,6 @@ class Skill12(ActiveSkill):
uuid = "0969cd4054d93da07708108c0cc1c4b5"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 发动速度增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -421,7 +408,6 @@ class Skill13(ActiveSkill):
uuid = "4655101518604f874721b3cc249aae10"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 冲击波攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -451,7 +437,6 @@ class Skill14(ActiveSkill):
uuid = "8c2379737c5acc935c1731f67f607655"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -480,7 +465,6 @@ class Skill15(ActiveSkill):
uuid = "dcd536f1674630f01fc9667bb202b851"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 浮空力比率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -508,7 +492,6 @@ class Skill16(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 强制中断技能时的冷却时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -537,7 +520,6 @@ class Skill17(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -564,7 +546,6 @@ class Skill18(ActiveSkill):
uuid = "0dbdeaf846356f8b9380f8fbb8e97377"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 连续射击攻击力 : {value0}% x {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -604,7 +585,6 @@ class Skill19(ActiveSkill):
mp = [126, 975]
uuid = "9dda3f4a849dba1a288dd65e116860f2"
hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
damage = False
@@ -647,7 +627,6 @@ class Skill20(ActiveSkill):
uuid = "c9664191611af31142e052dfaef84530"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 踢击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -686,7 +665,6 @@ class Skill21(ActiveSkill):
uuid = "8f73f243041c2d27739fe7696f02bf9b"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 喷火持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -721,7 +699,6 @@ class Skill22(ActiveSkill):
mp = [22, 119]
uuid = "bb34e8854a93fd250347a1c64119f7ab"
hasUP = False
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
damage = False
@@ -916,7 +893,6 @@ class Skill28(PassiveSkill):
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理/魔法暴击率增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1752,7 +1728,6 @@ class Skill47(ActiveSkill):
uuid = "0c3a468aee1f7ce06bf91eb3319518c1"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 持续时间 : {value0}秒