This commit is contained in:
2026-10-21 15:07:19 +08:00
parent 89a1da304f
commit 4b1df8c13b
77 changed files with 83 additions and 3421 deletions
@@ -33,7 +33,6 @@ class Skill0(ActiveSkill):
uuid = "3c5604bdbb0240b8f130f59ab40509c3"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -61,7 +60,6 @@ class Skill1(ActiveSkill):
uuid = "c9664191611af31142e052dfaef84530"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -86,7 +84,6 @@ class Skill2(PassiveBufferSkill):
uuid = "8f73f243041c2d27739fe7696f02bf9b"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 光属性抗性增加 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -125,7 +122,6 @@ class Skill3(PassiveSkill):
uuid = "42c82812f86ff6704ae9952a2e6093a4"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -152,7 +148,6 @@ class Skill4(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基础精通
@@ -175,7 +170,6 @@ class Skill5(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -205,7 +199,6 @@ class Skill6(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 蹲伏姿势最短无敌时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -236,7 +229,6 @@ class Skill7(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 技能连招
@@ -270,7 +262,6 @@ class Skill8(ActiveSkill):
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 防具精通
@@ -293,7 +284,6 @@ class Skill9(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 空中锤击
@@ -317,7 +307,6 @@ class Skill10(ActiveSkill):
uuid = "9dda3f4a849dba1a288dd65e116860f2"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -351,7 +340,6 @@ class Skill11(ActiveBufferSkill):
uuid = "0969cd4054d93da07708108c0cc1c4b5"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
upType = "heal"
# 生命值恢复量 : {value0}
@@ -386,7 +374,6 @@ class Skill12(ActiveSkill):
uuid = "cfacda0647b9a0f595df2c2aad30c18d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 勾拽攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -414,7 +401,6 @@ class Skill13(ActiveSkill):
uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 所受伤害减少率 (物理) : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -441,7 +427,6 @@ class Skill14(ActiveBufferSkill):
uuid = "4655101518604f874721b3cc249aae10"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 异常状态消除数量上限 : {value0}个
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -471,7 +456,6 @@ class Skill15(ActiveSkill):
uuid = "f2fb27162beb0b87a7cb9af7900e95f2"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 冲击波攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -505,7 +489,6 @@ class Skill16(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 强制中断技能时的冷却时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -534,7 +517,6 @@ class Skill17(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -568,7 +550,6 @@ class Skill18(ActiveSkill):
uuid = "45442bbbe33540b4deeec29437dae70c"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 落雷攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -602,7 +583,6 @@ class Skill19(ActiveSkill):
uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 上斩攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -632,7 +612,6 @@ class Skill20(ActiveSkill):
uuid = "4224f9b0b8c7c903e9a1e0f9d9f6d04d"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 爆炸攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -659,7 +638,6 @@ class Skill21(PassiveBufferSkill):
uuid = "78bd107acd474518b606be1e4fd38239"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 智力增加 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -689,7 +667,6 @@ class Skill22(PassiveSkill):
uuid = "9cb6f9ed646fa87f9b7680a42ce83d1a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 独立攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -728,7 +705,6 @@ class Skill23(ActiveSkill):
uuid = "3d8f3d438405d79f8d3ed68072674d1e"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 穿刺攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -770,7 +746,6 @@ class Skill24(ActiveSkill):
uuid = "ade01c1d6afc8a05055225045e89fe49"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -802,7 +777,6 @@ class Skill25(PassiveSkill):
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理/魔法暴击率增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -829,7 +803,6 @@ class Skill26(ActiveSkill):
uuid = "ff171dc487807bb9aa28900ca9a46b41"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -862,7 +835,6 @@ class Skill27(ActiveSkill):
uuid = "547ab2b2bd860d3e37355a9cfbc1077c"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 光晕持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -905,7 +877,6 @@ class Skill28(ActiveBufferSkill):
uuid = "8c2379737c5acc935c1731f67f607655"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
buffer = True
buffType = "buff"
@@ -954,7 +925,6 @@ class Skill29(ActiveSkill):
uuid = "5dc7008b12a459325b548b0715c6b73c"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 撞击攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -994,7 +964,6 @@ class Skill30(ActiveSkill):
uuid = "7e904ea3d2a9faa054604e55120a9268"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 第一击攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1038,7 +1007,6 @@ class Skill31(ActiveBufferSkill):
uuid = "506e7ed77d517419a6e1c437a2cedb17"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
buffer = True
@@ -1120,7 +1088,6 @@ class Skill32(ActiveSkill):
uuid = "8ee0099656df08a0b39225f8a21d514b"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 多段攻击力 : {value0}
@@ -1200,7 +1167,6 @@ class Skill33(ActiveBufferSkill):
uuid = "9bff7f2559e003766fee2853dca00631"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1235,7 +1201,6 @@ class Skill34(ActiveSkill):
uuid = "da6e37c1e3f0e8867f70007d89c239ff"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 多段落雷攻击力 : {value0}
@@ -1315,7 +1280,6 @@ class Skill35(ActiveSkill):
uuid = "a6c8f69107f8c4f5d1a0c7a57d000290"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 队友死亡状态持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1355,7 +1319,6 @@ class Skill36(ActiveBufferSkill):
uuid = "3829c15bf5f520c13998a3479ba0ce7b"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 捶击攻击力 : {value0}
@@ -1421,7 +1384,6 @@ class Skill37(ActiveBufferSkill):
uuid = "03bb5314ffd41e9458d67ef924fef38f"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
upType = "heal"
@@ -1457,7 +1419,6 @@ class Skill38(PassiveBufferSkill):
uuid = "1dad88963abdc96b091fcab185a8820d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 力量/智力增加 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1509,7 +1470,6 @@ class Skill39(ActiveBufferSkill):
uuid = "bb34e8854a93fd250347a1c64119f7ab"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
buffType = 'awake'
@@ -1547,7 +1507,6 @@ class Skill40(PassiveSkill):
uuid = "2a0a39184de92acf1c1375e00b77404c"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# <12::Flagelants_level_property>
@@ -1574,7 +1533,6 @@ class Skill41(ActiveSkill):
uuid = "27bade584bb42fef68148d3a0b72bace"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 第一击攻击力 : {value0}
@@ -1647,7 +1605,6 @@ class Skill42(ActiveBufferSkill):
uuid = "04883563896fe1adac7505c6146b5f59"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 祝福持续时间 : {value0}秒
@@ -1725,7 +1682,6 @@ class Skill43(PassiveBufferSkill):
uuid = "dbf8b30c7057032af0d68fcfa289fdae"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 智力增加 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1774,7 +1730,6 @@ class Skill44(ActiveBufferSkill):
uuid = "5152480fdde81362575a488d4cec4af9"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 结界持续时间 : {value0}秒
@@ -1836,7 +1791,6 @@ class Skill45(ActiveBufferSkill):
uuid = "2391a27457b5a8c6fa4b4670a91bdd11"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 光线最大移动次数 : {value0}次
@@ -1910,7 +1864,6 @@ class Skill46(ActiveSkill):
uuid = "5892d1fa4462e561ac8f8d2c74892b0a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 长枪穿透攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1945,7 +1898,6 @@ class Skill47(PassiveBufferSkill):
uuid = "5cac3411ccef1af333953e0ded5e942d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1988,7 +1940,6 @@ class Skill48(ActiveSkill):
uuid = "85f7c810ad503790e8626439fe936d56"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 光仗落下冲击波攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -2040,7 +1991,6 @@ class Skill49(ActiveBufferSkill):
uuid = "002cbdd9bfd0f0b970451ae8d48d029e"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
buffType = 'awakeSub'
@@ -36,7 +36,6 @@ class Skill0(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基础精通
@@ -59,7 +58,6 @@ class Skill1(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -95,7 +93,6 @@ class Skill2(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 蹲伏姿势最短无敌时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -125,7 +122,6 @@ class Skill3(ActiveSkill):
uuid = "030663e99462f628b4c9f813e1406c4e"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 刺拳攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -158,7 +154,6 @@ class Skill4(ActiveSkill):
uuid = "150aa05b9ee8b9c7c04a25f3e425900c"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -189,7 +184,6 @@ class Skill5(ActiveSkill):
uuid = "89c505581267af77c6d58dc49b710550"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 冲刺移动距离 (X轴) : {value0}px
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -220,7 +214,6 @@ class Skill6(PassiveSkill):
uuid = "a81e5b7defa1819263ed8e86f69fd06f"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : 与[上勾拳]技能攻击力相同
@@ -255,7 +248,6 @@ class Skill7(ActiveSkill):
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 防具精通
@@ -278,7 +270,6 @@ class Skill8(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 治愈祈祷
@@ -303,7 +294,6 @@ class Skill9(ActiveSkill):
uuid = "0969cd4054d93da07708108c0cc1c4b5"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 生命值恢复量 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -335,7 +325,6 @@ class Skill10(ActiveSkill):
uuid = "89a4529234904fcbb3abe289e281f2fd"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}% x {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -365,7 +354,6 @@ class Skill11(ActiveSkill):
uuid = "4655101518604f874721b3cc249aae10"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 异常状态消除数量上限 : {value0}个
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -396,7 +384,6 @@ class Skill12(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 强制中断技能时的冷却时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -425,7 +412,6 @@ class Skill13(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -452,7 +438,6 @@ class Skill14(ActiveSkill):
uuid = "515b442ffbf61a82371abb645c149a31"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 拖拽敌人攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -484,7 +469,6 @@ class Skill15(PassiveSkill):
uuid = "66a9967e677651d0def34c475795ccde"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -517,7 +501,6 @@ class Skill16(ActiveSkill):
uuid = "87a918bb22cfc959a16e0bf939bb6c24"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 刺拳攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -556,7 +539,6 @@ class Skill17(ActiveSkill):
uuid = "aa51c4ddf1659092fa9ed612b9837061"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 刺拳攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -580,7 +562,6 @@ class Skill18(PassiveSkill):
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理/魔法暴击率增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -608,7 +589,6 @@ class Skill19(ActiveSkill):
uuid = "863295a0fc634cf5fcc01e82a735fd6b"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 腹部重击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -645,7 +625,6 @@ class Skill20(ActiveSkill):
uuid = "3153ca0e6752a6283412c59c5ec8e002"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 背拳攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -683,7 +662,6 @@ class Skill21(PassiveSkill):
uuid = "b69d38bcddd41b3566c6d5cf78d060bb"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# [全程适用]
# 除觉醒技能、 嗜战技能外冷却时间减少率 : {value0}%
@@ -732,7 +710,6 @@ class Skill22(ActiveSkill):
uuid = "ca2536eb56df0e812c88c59cabd38be0"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 冲击波攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -768,7 +745,6 @@ class Skill23(ActiveSkill):
uuid = "7f9ffcd296361f1367b8b74e773d5e99"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}% x {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -796,7 +772,6 @@ class Skill24(PassiveSkill):
uuid = "02ac8e048f7bbcfa616e74ac68988872"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -831,7 +806,6 @@ class Skill25(ActiveSkill):
uuid = "c1dd8b776fb1dd24c6373c678ef1dd2e"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 增益效果持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -865,7 +839,6 @@ class Skill26(ActiveSkill):
uuid = "481348575c1e141925c836b59c5db3ca"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 拳头攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -904,7 +877,6 @@ class Skill27(ActiveSkill):
uuid = "5f4c55fe2ebdf0623bd76d4fda872ddc"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 腹部重击第一击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -943,7 +915,6 @@ class Skill28(ActiveSkill):
uuid = "95b58ec89893dd9e50da1281ebe57175"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 连击攻击力 : {value0}% x {value1}
@@ -1004,7 +975,6 @@ class Skill29(ActiveSkill):
uuid = "573723c8c0614f5b1218ca9ff992115b"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 冲刺攻击力 : {value0}% x {value1}
@@ -1062,7 +1032,6 @@ class Skill30(ActiveSkill):
uuid = "ebff277c02cc8b54c32635cd0d25f6f3"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 勾拳攻击力 : {value0}%
@@ -1135,7 +1104,6 @@ class Skill31(ActiveSkill):
uuid = "b860cbf5979b4bcc6beea725636b915e"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 拳击攻击力 : {value0}%
@@ -1198,7 +1166,6 @@ class Skill32(PassiveSkill):
uuid = "37cf7b7a269058dc02bef5b5bc9de282"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1234,7 +1201,6 @@ class Skill33(ActiveSkill):
uuid = "97972dba4694d6c0fcd2f7e8efb3a499"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 第1击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1275,7 +1241,6 @@ class Skill34(ActiveSkill):
uuid = "595908ad107ed3f495329770e9bb9ea5"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 连续拳击攻击力 : {value0}% x {value1}
@@ -1335,7 +1300,6 @@ class Skill35(ActiveSkill):
uuid = "c381973d97e2e906ea53ba2add33d49c"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 第一次砸地攻击力 : {value0}%
@@ -1407,7 +1371,6 @@ class Skill36(PassiveSkill):
uuid = "4e9e8942841b9767f683fb23c1ef1435"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力及转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1443,7 +1406,6 @@ class Skill37(ActiveSkill):
uuid = "ef896bbdc68660c22b6e60502044d690"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 第1击攻击力 : {value0}%
@@ -1506,7 +1468,6 @@ class Skill38(ActiveSkill):
uuid = "5cf8bfba8b456626deac8bee6f49195f"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 下砸攻击力 : {value0}%
@@ -1568,7 +1529,6 @@ class Skill39(ActiveSkill):
uuid = "e9a1a1cce5aeaac5414a98a625e7285c"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 乱拳攻击力 : {value0}% x {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1623,7 +1583,6 @@ class Skill40(PassiveSkill):
uuid = "3b712691fcaaaa80438e5e31b6451884"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击及转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1664,7 +1623,6 @@ class Skill41(ActiveSkill):
uuid = "f8226512ea3dbcb1fe1374baa0c6bbee"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 冲击波攻击力 : {value0}% x {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1695,7 +1653,6 @@ class Skill42(ActiveSkill):
uuid = "96c8ddd388e1b08e7fc98c5041382e26"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 释放冲击波攻击力 : {value0}% x {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -36,7 +36,6 @@ class Skill0(ActiveSkill):
uuid = '3c5604bdbb0240b8f130f59ab40509c3'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -66,7 +65,6 @@ class Skill1(ActiveSkill):
uuid = 'c9664191611af31142e052dfaef84530'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -92,7 +90,6 @@ class Skill2(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基础精通
@@ -116,7 +113,6 @@ class Skill3(PassiveSkill):
icon = '$common/$uuid'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -151,7 +147,6 @@ class Skill4(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 蹲伏姿势最短无敌时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -191,7 +186,6 @@ class Skill5(ActiveSkill):
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 防具精通
@@ -214,7 +208,6 @@ class Skill6(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 空中锤击
@@ -239,7 +232,6 @@ class Skill7(ActiveSkill):
uuid = '9dda3f4a849dba1a288dd65e116860f2'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -275,7 +267,6 @@ class Skill8(ActiveSkill):
uuid = "0969cd4054d93da07708108c0cc1c4b5"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 生命值恢复量 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -309,7 +300,6 @@ class Skill9(ActiveSkill):
uuid = "cfacda0647b9a0f595df2c2aad30c18d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 勾拽攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -338,7 +328,6 @@ class Skill10(ActiveSkill):
uuid = 'eb71e1d82d92c7e1d40500a0dcd77aa6'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 所受伤害减少率 (物理) : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -365,7 +354,6 @@ class Skill11(ActiveSkill):
uuid = "4655101518604f874721b3cc249aae10"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 异常状态消除数量上限 : {value0}个
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -396,7 +384,6 @@ class Skill12(ActiveSkill):
uuid = 'f2fb27162beb0b87a7cb9af7900e95f2'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 冲击波攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -431,7 +418,6 @@ class Skill13(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 强制中断技能时的冷却时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -460,7 +446,6 @@ class Skill14(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -494,7 +479,6 @@ class Skill15(ActiveSkill):
uuid = "45442bbbe33540b4deeec29437dae70c"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 落雷攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -529,7 +513,6 @@ class Skill16(ActiveSkill):
uuid = '01c3a2fb793d293a25ed8dc7a0d70c1a'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 上斩攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -559,7 +542,6 @@ class Skill17(PassiveSkill):
uuid = 'dcd536f1674630f01fc9667bb202b851'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 后跳攻击的冷却时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -590,7 +572,6 @@ class Skill18(ActiveSkill):
uuid = '23a5e0fba03283cb1b324a847b3fe370'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 爆炸攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -624,7 +605,6 @@ class Skill19(ActiveSkill):
uuid = '0ed3148658fe37b3336ccb718dc0fdb0'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 第1击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -653,7 +633,6 @@ class Skill20(PassiveSkill):
uuid = '762c4e6d030eaf0abbfe1fec2b298574'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 物理攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -693,7 +672,6 @@ class Skill21(ActiveSkill):
uuid = '01384bbfc346775d1267fa0bc4ca605f'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 斩击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -729,7 +707,6 @@ class Skill22(ActiveSkill):
uuid = 'dc1ffbe7bfcc6dc2be737951960da9ad'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# [神焰]爆炸攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -767,7 +744,6 @@ class Skill23(PassiveSkill):
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理/魔法暴击率增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -798,7 +774,6 @@ class Skill24(ActiveSkill):
uuid = '4b2c90ec226fd40e967875aa5eabefb2'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 神焰能量层数 : {value0}个
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -850,7 +825,6 @@ class Skill25(ActiveSkill):
uuid = 'e49e57b2e8fbeceb0a2c56a0c63fe6c5'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -882,7 +856,6 @@ class Skill26(ActiveSkill):
uuid = 'e4c354a89c337310aeb7041d5e742828'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 下劈攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -914,7 +887,6 @@ class Skill27(PassiveSkill):
uuid = 'd53301bb328baf12a3ae482cc6a565dd'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 神焰疾降
@@ -939,7 +911,6 @@ class Skill28(ActiveSkill):
uuid = '8c10cefa65364880451e389bb74d3600'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 横斩攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -974,7 +945,6 @@ class Skill29(ActiveSkill):
uuid = 'fc7a3f4c2852c832a2f20af63d5d212f'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 攻击力 : {value0}%
@@ -1037,7 +1007,6 @@ class Skill30(ActiveSkill):
uuid = '128b9ddef2262f40723deae4407bdb42'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 刺击攻击力 : {value0}%
@@ -1120,7 +1089,6 @@ class Skill31(ActiveSkill):
uuid = '78be08a3f8c834d3b06fa20c6a08c5a5'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 连续斩击攻击力 : {value0}%
@@ -1180,7 +1148,6 @@ class Skill32(ActiveSkill):
uuid = '1803b6a67047cafb9e289b4f33cc507b'
hasVP = True
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 爆炸攻击力 : [神焰洗礼]攻击力的 : {value0}%
@@ -1240,7 +1207,6 @@ class Skill33(ActiveSkill):
uuid = 'c27418ae613c647527200a7ca17d97fd'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 攻击力 : {value0}%
@@ -1294,7 +1260,6 @@ class Skill34(PassiveSkill):
uuid = '92360eab6e1f378902018eca681ac629'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 神焰能量层数上限 : {value0}层
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1332,7 +1297,6 @@ class Skill35(ActiveSkill):
uuid = '1fadde0eece18649caddbca7bd58cc2f'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 挥击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1371,7 +1335,6 @@ class Skill36(ActiveSkill):
uuid = 'd0cdaca82892e54097f22a1f60817048'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 旋转斩击攻击力 : {value0}%
@@ -1436,7 +1399,6 @@ class Skill37(ActiveSkill):
uuid = '38805520deffc10fac2e8f881ab7682b'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 向上挥劈攻击力 : {value0}%
@@ -1495,7 +1457,6 @@ class Skill38(PassiveSkill):
uuid = 'fc458e449ee00b01dbf88d09aae65462'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# [火焰精华]攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1536,7 +1497,6 @@ class Skill39(ActiveSkill):
uuid = '1812a1ece67bb37b6b44b54766450064'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 回旋斩击攻击力 : {value0}%
@@ -1600,7 +1560,6 @@ class Skill40(ActiveSkill):
uuid = 'd89f26862e348a801b30bb9fd7125db5'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 向上攻击力 : {value0}%
@@ -1661,7 +1620,6 @@ class Skill41(ActiveSkill):
uuid = '2ba299855fc22192cba4f73db75e9d0e'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 冲击波攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1701,7 +1659,6 @@ class Skill42(PassiveSkill):
uuid = 'ab6fc3303df03b58911967dfca2b5d07'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1751,7 +1708,6 @@ class Skill43(ActiveSkill):
uuid = 'c91a62dc0a18360acf5031ac0ebf09f5'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 横向挥击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1794,7 +1750,6 @@ class Skill44(ActiveSkill):
uuid = '0c3a468aee1f7ce06bf91eb3319518c1'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 业火祭坛攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -35,7 +35,6 @@ class Skill0(ActiveSkill):
uuid = "3c5604bdbb0240b8f130f59ab40509c3"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -63,7 +62,6 @@ class Skill1(ActiveSkill):
uuid = "c9664191611af31142e052dfaef84530"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -88,7 +86,6 @@ class Skill2(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基础精通
@@ -111,7 +108,6 @@ class Skill3(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -141,7 +137,6 @@ class Skill4(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 蹲伏姿势最短无敌时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -181,7 +176,6 @@ class Skill5(ActiveSkill):
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 防具精通
@@ -204,7 +198,6 @@ class Skill6(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 空中锤击
@@ -228,7 +221,6 @@ class Skill7(ActiveSkill):
uuid = "9dda3f4a849dba1a288dd65e116860f2"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -262,7 +254,6 @@ class Skill8(ActiveSkill):
uuid = "0969cd4054d93da07708108c0cc1c4b5"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 生命值恢复量 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -296,7 +287,6 @@ class Skill9(ActiveSkill):
uuid = "cfacda0647b9a0f595df2c2aad30c18d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 勾拽攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -326,7 +316,6 @@ class Skill10(ActiveSkill):
uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 所受伤害减少率 (物理) : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -353,7 +342,6 @@ class Skill11(ActiveSkill):
uuid = "4655101518604f874721b3cc249aae10"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 异常状态消除数量上限 : {value0}个
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -383,7 +371,6 @@ class Skill12(ActiveSkill):
uuid = "f2fb27162beb0b87a7cb9af7900e95f2"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 冲击波攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -418,7 +405,6 @@ class Skill13(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 强制中断技能时的冷却时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -447,7 +433,6 @@ class Skill14(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -481,7 +466,6 @@ class Skill15(ActiveSkill):
uuid = "45442bbbe33540b4deeec29437dae70c"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 落雷攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -515,7 +499,6 @@ class Skill16(ActiveSkill):
uuid = "01c3a2fb793d293a25ed8dc7a0d70c1a"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 上斩攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -547,7 +530,6 @@ class Skill17(ActiveSkill):
uuid = "28b583c75a49103a1d8aabf799c000a4"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 第1击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -579,7 +561,6 @@ class Skill18(PassiveSkill):
uuid = "c77a417c43de80c4ce32c1ed405d174a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -612,7 +593,6 @@ class Skill19(PassiveSkill):
uuid = "ecc23c980ea71450c0ad0c3fd232f329"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 魔法攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -650,7 +630,6 @@ class Skill20(ActiveSkill):
uuid = "f0cc2c950f3bdf4103c75fa496bcac34"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 向前斩击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -689,7 +668,6 @@ class Skill21(ActiveSkill):
uuid = "147d005ac868e0de52b1f255eea35d62"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 刺击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -734,7 +712,6 @@ class Skill22(ActiveSkill):
uuid = "0b8db1e10b3abbd24d38564e708675d5"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 增益效果持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -830,7 +807,6 @@ class Skill23(PassiveSkill):
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理/魔法暴击率增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -859,7 +835,6 @@ class Skill24(ActiveSkill):
uuid = "47bd4871f29defc2a0021ee9261d7a5b"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 冲击波攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -890,7 +865,6 @@ class Skill25(ActiveSkill):
uuid = "669f1428193f61f9d92c743b72438c4d"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 多段旋转攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -931,7 +905,6 @@ class Skill26(ActiveSkill):
uuid = "8510294202d0e042dd29a2422fc6770d"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 刺击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -977,7 +950,6 @@ class Skill27(ActiveSkill):
uuid = "b3659936a9a74c4ed6f7faf07cca1f9e"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 多段攻击力 : {value0}% X {value1}
@@ -1038,7 +1010,6 @@ class Skill28(ActiveSkill):
uuid = "3fb8395ae3b81bd608e0c4223a8eb534"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 打击攻击力 : {value0}%
@@ -1100,7 +1071,6 @@ class Skill29(ActiveSkill):
uuid = "38612d8f2561edc2eb68d5057a837bfa"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 斩击攻击力 : {value0}% X {value1}
@@ -1164,7 +1134,6 @@ class Skill30(ActiveSkill):
uuid = "6a1d1f08a6572be420bb3a256c44c015"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 攻击力 : {value0}%
@@ -1225,7 +1194,6 @@ class Skill31(PassiveSkill):
uuid = "852f8ad797db4dca1405cb3e77198401"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 增益效果持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1265,7 +1233,6 @@ class Skill32(ActiveSkill):
uuid = "a2d943797daca862a6f321aca6ac9bfa"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 变身持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1300,7 +1267,6 @@ class Skill33(ActiveSkill):
uuid = "9dc8438e4572d39243c97da31c113acc"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 多段攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1341,7 +1307,6 @@ class Skill34(ActiveSkill):
uuid = "c7bf7ccab413009640e65ca6f2f0263a"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 控制持续时间 : {value0}秒
@@ -1409,7 +1374,6 @@ class Skill35(ActiveSkill):
uuid = "1b1cfab062e0768bcc889e33e1f30dbf"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 吸收时,多段攻击力 : {value0}% X {value1}次
@@ -1471,7 +1435,6 @@ class Skill36(ActiveSkill):
uuid = "e5c09f9132a48dc1d695968592cc5878"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
type = "passive"
cd = 2
@@ -1522,7 +1485,6 @@ class Skill37(ActiveSkill):
uuid = "e0daa922b19cdc35de879e938361464e"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 驱赶攻击力 : {value0}%
@@ -1581,7 +1543,6 @@ class Skill38(ActiveSkill):
uuid = "0fbb8de70002ad34f046c94c2cb3e863"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 刺击攻击力 : {value0}%
@@ -1640,7 +1601,6 @@ class Skill39(ActiveSkill):
uuid = "c5a2956d8ed3af1746ed2f76ca971a09"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 罪业转嫁攻击力 : {value0}% X {value1}次
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1678,7 +1638,6 @@ class Skill40(PassiveSkill):
uuid = "0113c8b1306ca76d208f83f2d093dd62"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1713,7 +1672,6 @@ class Skill41(ActiveSkill):
uuid = "8b08f9504167a9c0f3a1d29d71b7943e"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 多段斩击攻击力 : {value0}% X {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1750,7 +1708,6 @@ class Skill42(ActiveSkill):
uuid = "ac21c02567f04a92b54dd85c091d1e5a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 爆炸攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -42,7 +42,6 @@ class Skill0(ActiveSkill):
uuid = "3c5604bdbb0240b8f130f59ab40509c3"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -70,7 +69,6 @@ class Skill1(ActiveSkill):
uuid = "c9664191611af31142e052dfaef84530"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -95,7 +93,6 @@ class Skill2(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基础精通
@@ -119,7 +116,6 @@ class Skill3(PassiveSkill):
icon = '$common/$uuid'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -154,7 +150,6 @@ class Skill4(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 蹲伏姿势最短无敌时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -194,7 +189,6 @@ class Skill5(ActiveSkill):
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 防具精通
@@ -217,7 +211,6 @@ class Skill6(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 空中锤击
@@ -241,7 +234,6 @@ class Skill7(ActiveSkill):
uuid = "9dda3f4a849dba1a288dd65e116860f2"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -275,7 +267,6 @@ class Skill8(ActiveSkill):
uuid = "0969cd4054d93da07708108c0cc1c4b5"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 生命值恢复量 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -309,7 +300,6 @@ class Skill9(ActiveSkill):
uuid = "cfacda0647b9a0f595df2c2aad30c18d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 勾拽攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -338,7 +328,6 @@ class Skill10(ActiveSkill):
uuid = 'eb71e1d82d92c7e1d40500a0dcd77aa6'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 所受伤害减少率 (物理) : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -365,7 +354,6 @@ class Skill11(ActiveSkill):
uuid = "4655101518604f874721b3cc249aae10"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 异常状态消除数量上限 : {value0}个
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -395,7 +383,6 @@ class Skill12(ActiveSkill):
uuid = "f2fb27162beb0b87a7cb9af7900e95f2"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 冲击波攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -429,7 +416,6 @@ class Skill13(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 强制中断技能时的冷却时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -458,7 +444,6 @@ class Skill14(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -493,7 +478,6 @@ class Skill15(ActiveSkill):
uuid = '45442bbbe33540b4deeec29437dae70c'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 落雷攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -527,7 +511,6 @@ class Skill16(ActiveSkill):
uuid = '0232c151ef3731c2dede51931a374723'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
cd = 0.7
# 念珠冷却时间 : {value0}秒
@@ -556,7 +539,6 @@ class Skill17(ActiveSkill):
uuid = 'd2c6df5105577fb59fb92529a36165a0'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -594,7 +576,6 @@ class Skill18(ActiveSkill):
uuid = 'e0a072e8cef2d77893aad5f68aeed56a'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# X轴移动距离 : {value0}px
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -624,7 +605,6 @@ class Skill19(ActiveSkill):
uuid = 'de3fea2d65c597f4d55c70a02b97fc79'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -660,7 +640,6 @@ class Skill20(ActiveSkill):
uuid = 'c61f5a010370101402b05b21916c2071'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -689,7 +668,6 @@ class Skill21(PassiveSkill):
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理/魔法暴击率增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -720,7 +698,6 @@ class Skill22(ActiveSkill):
uuid = '202edb928046f4fa6dedf6337377efd5'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -753,7 +730,6 @@ class Skill23(PassiveSkill):
uuid = 'e1f72ce0c2592e738f711345efd8e25d'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -785,7 +761,6 @@ class Skill24(ActiveSkill):
uuid = '2a3c96b88d02372505692da0a8b54743'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 前进时球体攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -820,7 +795,6 @@ class Skill25(PassiveSkill):
uuid = 'b8f4966608e4ebb3cc80ba4eac3649bb'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 暴击伤害增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -859,7 +833,6 @@ class Skill26(ActiveSkill):
uuid = 'b163d099c8cc27fdb6fd3639c2ee6df9'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 多段攻击力 : {value0}%
@@ -917,7 +890,6 @@ class Skill27(ActiveSkill):
uuid = 'bc11d28c04e01923a093d65752c55516'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 技能攻击力 : {value0}%
@@ -977,7 +949,6 @@ class Skill28(ActiveSkill):
uuid = 'faf9cd66281078b51be2ee0b0f6c5530'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# [百八念珠]攻击力 : {value0}%
@@ -1047,7 +1018,6 @@ class Skill29(ActiveSkill):
uuid = 'd296043df164385a14cb973c8c7c4d07'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 念珠多段攻击力 : {value0}%
@@ -1101,7 +1071,6 @@ class Skill30(ActiveSkill):
uuid = '6e33d47e6622ce03b6defdd912140270'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
type = 'passive'
cd = 1
cdReduceP = 1
@@ -1149,7 +1118,6 @@ class Skill31(ActiveSkill):
uuid = 'ca75c965f20a150f99f54155a37400df'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 雷雨多段攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1188,7 +1156,6 @@ class Skill32(ActiveSkill):
uuid = '1721e94897e9961d5c98130a13392f17'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 范围内的敌人移动速度减少 : {value0}%
@@ -1254,7 +1221,6 @@ class Skill33(ActiveSkill):
uuid = '51a08fd0c90f0a5276cd552047fac93d'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 念珠撞击攻击力 : {value0}%
@@ -1309,7 +1275,6 @@ class Skill34(PassiveSkill):
uuid = '2c9d9a36c8401bddff6cdb80fab8dc24'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 附加伤害 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1359,7 +1324,6 @@ class Skill35(ActiveSkill):
uuid = 'b89c9ab317bc0a443f6497b7cca2f6a8'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 击退念珠攻击力 : {value0}%
@@ -1423,7 +1387,6 @@ class Skill36(ActiveSkill):
uuid = '7cf17936a039b418660424125dc968d7'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 下降打击攻击力 : {value0}%
@@ -1486,7 +1449,6 @@ class Skill37(ActiveSkill):
uuid = '7f80b887a09e88e2c4728c898bd73654'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 神龙移动攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1526,7 +1488,6 @@ class Skill38(PassiveSkill):
uuid = '5806440d21e7546d50007a5ba11f8024'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1558,7 +1519,6 @@ class Skill39(ActiveSkill):
uuid = 'd429147c372b549c3dadcabcba50787f'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 神龙的气息攻击力 : {value0}% X {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1594,7 +1554,6 @@ class Skill40(ActiveSkill):
uuid = '7ec521d063d2190e1fcc5bd229af9bcf'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 念珠碰撞攻击力 : {value0}% x {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)