This commit is contained in:
2026-10-21 15:07:19 +08:00
parent 89a1da304f
commit 4b1df8c13b
77 changed files with 83 additions and 3421 deletions
@@ -38,7 +38,6 @@ class Skill0(ActiveSkill):
uuid = "3c5604bdbb0240b8f130f59ab40509c3"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 浮空力比率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -69,7 +68,6 @@ class Skill1(ActiveSkill):
uuid = "f2fb27162beb0b87a7cb9af7900e95f2"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 跑动中撞到敌人时攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -102,7 +100,6 @@ class Skill2(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基础精通
@@ -125,7 +122,6 @@ class Skill3(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -155,7 +151,6 @@ class Skill4(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 蹲伏姿势最短无敌时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -195,7 +190,6 @@ class Skill5(ActiveSkill):
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 防具精通
@@ -219,7 +213,6 @@ class Skill6(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 缓慢愈合
@@ -242,7 +235,6 @@ class Skill7(ActiveSkill):
uuid = "1fadde0eece18649caddbca7bd58cc2f"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 生命值恢复时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -273,7 +265,6 @@ class Skill8(ActiveSkill):
uuid = "faf9cd66281078b51be2ee0b0f6c5530"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击次数 : {value0}次
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -304,7 +295,6 @@ class Skill9(ActiveSkill):
uuid = "d0cdaca82892e54097f22a1f60817048"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 消除异常状态数量 : {value0}个
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -332,7 +322,6 @@ class Skill10(ActiveSkill):
uuid = "d296043df164385a14cb973c8c7c4d07"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -362,7 +351,6 @@ class Skill11(ActiveSkill):
uuid = "ca75c965f20a150f99f54155a37400df"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 伸手时攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -410,7 +398,6 @@ class Skill12(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 强制中断技能时的冷却时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -439,7 +426,6 @@ class Skill13(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -469,7 +455,6 @@ class Skill14(ActiveSkill):
uuid = "2f5d03c7848effbc0a23f4df45d9ca46"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 生命值消耗 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -520,7 +505,6 @@ class Skill15(ActiveSkill):
uuid = "45442bbbe33540b4deeec29437dae70c"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 巨兵打击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -555,7 +539,6 @@ class Skill16(PassiveSkill):
uuid = "dac8d8207618150c162e4c6f9e168527"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 恶魔能量上限 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -593,7 +576,6 @@ class Skill17(ActiveSkill):
uuid = "8e358ecf99ac9df31a6132aeafe378a9"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 挥舞镰刀攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -637,7 +619,6 @@ class Skill18(ActiveSkill):
uuid = "5c00ce6d7dbbb5e9a0f6e1071d486832"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 在人形或半魔化状态时,技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -682,7 +663,6 @@ class Skill19(ActiveSkill):
uuid = "b89c9ab317bc0a443f6497b7cca2f6a8"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -712,7 +692,6 @@ class Skill20(PassiveSkill):
uuid = "8b08f9504167a9c0f3a1d29d71b7943e"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 魔法攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -753,7 +732,6 @@ class Skill21(ActiveSkill):
uuid = "0c3a468aee1f7ce06bf91eb3319518c1"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -790,7 +768,6 @@ class Skill22(PassiveSkill):
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理/魔法暴击率增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -816,7 +793,6 @@ class Skill23(ActiveSkill):
uuid = "0113c8b1306ca76d208f83f2d093dd62"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -871,7 +847,6 @@ class Skill24(ActiveSkill):
uuid = "527cdc3ecca985e18ef819d456532b26"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 惩戒者基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -902,7 +877,6 @@ class Skill25(ActiveSkill):
uuid = "ab6fc3303df03b58911967dfca2b5d07"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -948,7 +922,6 @@ class Skill26(PassiveSkill):
uuid = "002cbdd9bfd0f0b970451ae8d48d029e"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -988,7 +961,6 @@ class Skill27(ActiveSkill):
uuid = "ac21c02567f04a92b54dd85c091d1e5a"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 齿轮多段攻击力 : {value0}%
@@ -1064,7 +1036,6 @@ class Skill28(ActiveSkill):
uuid = "c91a62dc0a18360acf5031ac0ebf09f5"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 多段攻击次数 : {value0}次
@@ -1133,7 +1104,6 @@ class Skill29(ActiveSkill):
uuid = "5f4c55fe2ebdf0623bd76d4fda872ddc"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 刺击攻击力 : {value0}%
@@ -1217,7 +1187,6 @@ class Skill30(ActiveSkill):
uuid = "78b86e64fbb74c1db1b71c50a5ac21cd"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 黑暗冲击波攻击力 : {value0}%
@@ -1289,7 +1258,6 @@ class Skill31(PassiveSkill):
uuid = "31823197cc0b04d4c5dcf8f928d9220c"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 恶魔能量额外获得 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1340,7 +1308,6 @@ class Skill32(ActiveSkill):
uuid = "5cac3411ccef1af333953e0ded5e942d"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 魔化持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1441,7 +1408,6 @@ class Skill33(ActiveSkill):
uuid = "85f7c810ad503790e8626439fe936d56"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 恶魔能量消耗值 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1507,7 +1473,6 @@ class Skill34(ActiveSkill):
uuid = "dd32a9825ec1af42a91f2223be6658e5"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 邪魔再临
@@ -1531,7 +1496,6 @@ class Skill35(PassiveSkill):
uuid = "573723c8c0614f5b1218ca9ff992115b"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 邪魔再临冷却时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1559,7 +1523,6 @@ class Skill36(ActiveSkill):
uuid = "902a016f6978f13740f237e4740a5646"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 黑暗气息攻击力 : {value0}%
@@ -1619,7 +1582,6 @@ class Skill37(ActiveSkill):
uuid = "370586038cf40378f20d338d507a780c"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 冲击波攻击力 : {value0}%
@@ -1684,7 +1646,6 @@ class Skill38(ActiveSkill):
uuid = "ce7cd04a44e32212e80f120f4421996e"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 战吼攻击力 : {value0}%
@@ -1770,7 +1731,6 @@ class Skill39(PassiveSkill):
uuid = "f45301a5590cccefbe0becf2f8d029f5"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# [恶魔之力]攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1811,7 +1771,6 @@ class Skill40(ActiveSkill):
uuid = "b1732acfaf117f8e9ff130f47d3ed0e7"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 强击攻击力 : {value0}%
@@ -1888,7 +1847,6 @@ class Skill41(ActiveSkill):
uuid = "4126d0a7ccd5bdf87a0ab698f857dcd1"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 恶魔之力释放时的爆炸攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1949,7 +1907,6 @@ class Skill42(PassiveSkill):
uuid = "ca2536eb56df0e812c88c59cabd38be0"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1992,7 +1949,6 @@ class Skill43(ActiveSkill):
uuid = "7f9ffcd296361f1367b8b74e773d5e99"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 光线攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -2047,7 +2003,6 @@ class Skill44(ActiveSkill):
uuid = "c1dd8b776fb1dd24c6373c678ef1dd2e"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 翅膀穿刺攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -35,7 +35,6 @@ class Skill0(ActiveSkill):
uuid = "3c5604bdbb0240b8f130f59ab40509c3"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 浮空力比率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -66,7 +65,6 @@ class Skill1(ActiveSkill):
uuid = "f2fb27162beb0b87a7cb9af7900e95f2"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 跑动中撞到敌人时攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -97,7 +95,6 @@ class Skill2(PassiveBufferSkill):
uuid = "0232c151ef3731c2dede51931a374723"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 所有异常状态抗性增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -122,7 +119,6 @@ class Skill3(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基础精通
@@ -145,7 +141,6 @@ class Skill4(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -175,7 +170,6 @@ class Skill5(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 蹲伏姿势最短无敌时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -215,7 +209,6 @@ class Skill6(ActiveSkill):
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 防具精通
@@ -239,7 +232,6 @@ class Skill7(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 缓慢愈合
@@ -262,7 +254,6 @@ class Skill8(ActiveBufferSkill):
uuid = "1fadde0eece18649caddbca7bd58cc2f"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 生命值恢复时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -293,7 +284,6 @@ class Skill9(ActiveSkill):
uuid = "faf9cd66281078b51be2ee0b0f6c5530"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击次数 : {value0}次
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -324,7 +314,6 @@ class Skill10(ActiveBufferSkill):
uuid = "d0cdaca82892e54097f22a1f60817048"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 消除异常状态数量 : {value0}个
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -352,7 +341,6 @@ class Skill11(ActiveSkill):
uuid = "d296043df164385a14cb973c8c7c4d07"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -382,7 +370,6 @@ class Skill12(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 强制中断技能时的冷却时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -411,7 +398,6 @@ class Skill13(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -447,7 +433,6 @@ class Skill14(ActiveSkill):
uuid = "45442bbbe33540b4deeec29437dae70c"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 巨兵打击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -478,7 +463,6 @@ class Skill15(ActiveSkill):
uuid = "4b2c90ec226fd40e967875aa5eabefb2"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 发动速度增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -517,7 +501,6 @@ class Skill16(PassiveSkill):
uuid = "2ba299855fc22192cba4f73db75e9d0e"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -544,7 +527,6 @@ class Skill17(PassiveBufferSkill):
uuid = "2c9d9a36c8401bddff6cdb80fab8dc24"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 体力增加 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -597,7 +579,6 @@ class Skill18(ActiveSkill):
uuid = "547ab2b2bd860d3e37355a9cfbc1077c"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -645,7 +626,6 @@ class Skill19(PassiveSkill):
uuid = "a5fa08f5d509e6ff2ebc68856a470b5a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 移动速度增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -682,7 +662,6 @@ class Skill20(ActiveSkill):
uuid = "8510294202d0e042dd29a2422fc6770d"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 蓄气时间上限 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -720,7 +699,6 @@ class Skill21(PassiveSkill):
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理/魔法暴击率增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -746,7 +724,6 @@ class Skill22(ActiveSkill):
uuid = "d8ff976e2aaa4720272a5175d1eb9126"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -796,7 +773,6 @@ class Skill23(ActiveBufferSkill):
uuid = "3d8f3d438405d79f8d3ed68072674d1e"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 增益效果持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -849,7 +825,6 @@ class Skill24(ActiveSkill):
uuid = "ff171dc487807bb9aa28900ca9a46b41"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 屏障持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -877,7 +852,6 @@ class Skill25(PassiveSkill):
uuid = "d2c6df5105577fb59fb92529a36165a0"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# [缓慢愈合]生命值恢复时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -906,7 +880,6 @@ class Skill26(ActiveBufferSkill):
uuid = "2a0a39184de92acf1c1375e00b77404c"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 光杖攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -950,7 +923,6 @@ class Skill27(ActiveSkill):
uuid = "8ee0099656df08a0b39225f8a21d514b"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 盾壁的生命值 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -987,7 +959,6 @@ class Skill28(ActiveBufferSkill):
uuid = "e4c354a89c337310aeb7041d5e742828"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
buffer = True
buffType = "buff"
@@ -1035,7 +1006,6 @@ class Skill29(PassiveSkill):
uuid = "3fb8395ae3b81bd608e0c4223a8eb534"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 盾壁的生命值 : [圣光沁盾]的{value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1068,7 +1038,6 @@ class Skill30(PassiveSkill):
uuid = "030663e99462f628b4c9f813e1406c4e"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1099,7 +1068,6 @@ class Skill31(ActiveSkill):
uuid = "9bff7f2559e003766fee2853dca00631"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 球体攻击力 : {value0}
@@ -1174,7 +1142,6 @@ class Skill32(PassiveSkill):
uuid = "9dc8438e4572d39243c97da31c113acc"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 球体爆炸攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1209,7 +1176,6 @@ class Skill33(ActiveSkill):
uuid = "dacd5c2848a1eb33489e5471f1a73759"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 光柱攻击力 : {value0}
@@ -1279,7 +1245,6 @@ class Skill34(ActiveBufferSkill):
uuid = "ade01c1d6afc8a05055225045e89fe49"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1314,7 +1279,6 @@ class Skill35(ActiveSkill):
uuid = "b3659936a9a74c4ed6f7faf07cca1f9e"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 巨锤攻击力 : {value0}
@@ -1376,7 +1340,6 @@ class Skill36(ActiveBufferSkill):
uuid = "5dc7008b12a459325b548b0715c6b73c"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 生命值和魔法值恢复时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1416,7 +1379,6 @@ class Skill37(ActiveSkill):
uuid = "ecc23c980ea71450c0ad0c3fd232f329"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 光刃攻击力 : {value0}
@@ -1478,7 +1440,6 @@ class Skill38(PassiveBufferSkill):
uuid = "4f2e001e9a19eb7bae50ad1840dfb329"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1526,7 +1487,6 @@ class Skill39(ActiveBufferSkill):
uuid = "dcb31a63ef58954f44ff2070c42a9a98"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
buffType = 'awake'
@@ -1570,7 +1530,6 @@ class Skill40(PassiveSkill):
uuid = "56aa7844a2da23f5bea9b585aea5ae45"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 圣光突袭
@@ -1594,7 +1553,6 @@ class Skill41(ActiveSkill):
uuid = "c47b66efd27845ef14954928ea2f95c8"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 突进攻击力 : {value0}
@@ -1660,7 +1618,6 @@ class Skill42(ActiveSkill):
uuid = "1c1a9606eb702ebe5a7bb4397f3aeae0"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 下落攻击力 : {value0}
@@ -1729,7 +1686,6 @@ class Skill43(ActiveBufferSkill):
uuid = "3af805da8505fe6234a95b535610f064"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 生命值恢复量 : {value0}%
@@ -1799,7 +1755,6 @@ class Skill44(ActiveBufferSkill):
uuid = "c4a5b868f1e8e60cd1867a2cfab4a242"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 体力、 精神增加量 : {value0}
@@ -1887,7 +1842,6 @@ class Skill45(ActiveSkill):
uuid = "8d996a242c5c0efd8cfe6cb4bc6defcc"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 装备[惩罚之锤]后持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1947,7 +1901,6 @@ class Skill46(ActiveBufferSkill):
uuid = "c524c4f378d1cd0ff99e4580750a4567"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
buffer = True
buffType = "buffSub"
@@ -1995,7 +1948,6 @@ class Skill47(ActiveSkill):
uuid = "481348575c1e141925c836b59c5db3ca"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 爆炸攻击力 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -2029,7 +1981,6 @@ class Skill48(ActiveSkill):
uuid = "89c505581267af77c6d58dc49b710550"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 信仰效果适用范围 : {value0}px
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -2066,7 +2017,6 @@ class Skill49(PassiveBufferSkill):
uuid = "89a4529234904fcbb3abe289e281f2fd"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -2118,7 +2068,6 @@ class Skill50(ActiveBufferSkill):
uuid = "a81e5b7defa1819263ed8e86f69fd06f"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
buffType = 'awakeSub'
@@ -51,7 +51,6 @@ class Skill0(ActiveSkill):
uuid = '3c5604bdbb0240b8f130f59ab40509c3'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 浮空力比率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -83,7 +82,6 @@ class Skill1(ActiveSkill):
uuid = "f2fb27162beb0b87a7cb9af7900e95f2"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 跑动中撞到敌人时攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -116,7 +114,6 @@ class Skill2(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基础精通
@@ -140,7 +137,6 @@ class Skill3(PassiveSkill):
icon = '$common/$uuid'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -176,7 +172,6 @@ class Skill4(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 蹲伏姿势最短无敌时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -207,7 +202,6 @@ class Skill5(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 法阵 : 万悟
@@ -230,7 +224,6 @@ class Skill6(PassiveSkill):
uuid = 'ebff277c02cc8b54c32635cd0d25f6f3'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 力量和智力补正比率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -268,7 +261,6 @@ class Skill7(ActiveSkill):
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 防具精通
@@ -292,7 +284,6 @@ class Skill8(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 缓慢愈合
@@ -315,7 +306,6 @@ class Skill9(ActiveSkill):
uuid = "1fadde0eece18649caddbca7bd58cc2f"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 生命值恢复时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -346,7 +336,6 @@ class Skill10(ActiveSkill):
uuid = "faf9cd66281078b51be2ee0b0f6c5530"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击次数 : {value0}次
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -377,7 +366,6 @@ class Skill11(ActiveSkill):
uuid = "d0cdaca82892e54097f22a1f60817048"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 消除异常状态数量 : {value0}个
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -405,7 +393,6 @@ class Skill12(ActiveSkill):
uuid = "d296043df164385a14cb973c8c7c4d07"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -435,7 +422,6 @@ class Skill13(ActiveSkill):
uuid = "ca75c965f20a150f99f54155a37400df"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 伸手时攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -477,7 +463,6 @@ class Skill14(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 强制中断技能时的冷却时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -506,7 +491,6 @@ class Skill15(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -537,7 +521,6 @@ class Skill16(ActiveSkill):
uuid = "2f5d03c7848effbc0a23f4df45d9ca46"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 生命值消耗 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -589,7 +572,6 @@ class Skill17(ActiveSkill):
uuid = '45442bbbe33540b4deeec29437dae70c'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 巨兵打击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -624,7 +606,6 @@ class Skill18(PassiveSkill):
uuid = 'b163d099c8cc27fdb6fd3639c2ee6df9'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 所受伤害减少率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -649,7 +630,6 @@ class Skill19(PassiveSkill):
uuid = '51a08fd0c90f0a5276cd552047fac93d'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 移动速度增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -677,7 +657,6 @@ class Skill20(ActiveSkill):
uuid = '8572675ec6a1f50b6eff6a867376c2de'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 撞击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -712,7 +691,6 @@ class Skill21(ActiveSkill):
uuid = '128b9ddef2262f40723deae4407bdb42'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -743,7 +721,6 @@ class Skill22(PassiveSkill):
uuid = '0b8db1e10b3abbd24d38564e708675d5'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 命中率增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -779,7 +756,6 @@ class Skill23(ActiveSkill):
uuid = 'b89c9ab317bc0a443f6497b7cca2f6a8'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -811,7 +787,6 @@ class Skill24(PassiveSkill):
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理/魔法暴击率增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -842,7 +817,6 @@ class Skill25(ActiveSkill):
uuid = '01384bbfc346775d1267fa0bc4ca605f'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 挥击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -875,7 +849,6 @@ class Skill26(ActiveSkill):
uuid = 'e0a072e8cef2d77893aad5f68aeed56a'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 突进攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -915,7 +888,6 @@ class Skill27(ActiveSkill):
uuid = '92360eab6e1f378902018eca681ac629'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 岩石攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -950,7 +922,6 @@ class Skill28(PassiveSkill):
uuid = '150aa05b9ee8b9c7c04a25f3e425900c'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -988,7 +959,6 @@ class Skill29(ActiveSkill):
uuid = '0ed3148658fe37b3336ccb718dc0fdb0'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 雷电攻击力 : {value0}%
@@ -1051,7 +1021,6 @@ class Skill30(ActiveSkill):
uuid = 'c27418ae613c647527200a7ca17d97fd'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 锤击攻击力 : {value0}%
@@ -1118,7 +1087,6 @@ class Skill31(ActiveSkill):
uuid = 'eb71e1d82d92c7e1d40500a0dcd77aa6'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 回旋次数 : {value0}次
@@ -1188,7 +1156,6 @@ class Skill32(ActiveSkill):
uuid = 'd53301bb328baf12a3ae482cc6a565dd'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 挥动打击攻击力 : {value0}%
@@ -1239,7 +1206,6 @@ class Skill33(PassiveSkill):
uuid = '7e904ea3d2a9faa054604e55120a9268'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1271,7 +1237,6 @@ class Skill34(ActiveSkill):
uuid = '5892d1fa4462e561ac8f8d2c74892b0a'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 神鸟群多段攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1306,7 +1271,6 @@ class Skill35(ActiveSkill):
uuid = '0e409ac3e1c1f3976b3ef2bfe4c13069'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 巨兵第1次攻击力 : {value0}%
@@ -1369,7 +1333,6 @@ class Skill36(ActiveSkill):
uuid = 'c5a2956d8ed3af1746ed2f76ca971a09'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 下砸攻击力 : {value0}%
@@ -1422,7 +1385,6 @@ class Skill37(PassiveSkill):
uuid = '1f4b87944dc5551b91bf6cd25d84b48e'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1458,7 +1420,6 @@ class Skill38(PassiveSkill):
uuid = '328867949b763ce73e243da84fd59157'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 物理/魔法攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1496,7 +1457,6 @@ class Skill39(ActiveSkill):
uuid = '5197b141332a65a89d452adf227c2f30'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 第1击攻击力 : {value0}%
@@ -1571,7 +1531,6 @@ class Skill40(ActiveSkill):
uuid = '7dd85dccf7ae1f65609c36d66e2e1c95'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 真龙升天攻击力 : {value0}%
@@ -1631,7 +1590,6 @@ class Skill41(ActiveSkill):
uuid = '75747c67e14eec6088ce67f63ea41628'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 真龙巨斧攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1662,7 +1620,6 @@ class Skill42(PassiveSkill):
uuid = '863295a0fc634cf5fcc01e82a735fd6b'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1697,7 +1654,6 @@ class Skill43(ActiveSkill):
uuid = '3153ca0e6752a6283412c59c5ec8e002'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 插入巨兵攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1741,7 +1697,6 @@ class Skill44(ActiveSkill):
uuid = '02ac8e048f7bbcfa616e74ac68988872'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 雷电多段攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -36,7 +36,6 @@ class Skill0(ActiveSkill):
uuid = "3c5604bdbb0240b8f130f59ab40509c3"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 浮空力比率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -67,7 +66,6 @@ class Skill1(ActiveSkill):
uuid = "f2fb27162beb0b87a7cb9af7900e95f2"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 跑动中撞到敌人时攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -100,7 +98,6 @@ class Skill2(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基础精通
@@ -123,7 +120,6 @@ class Skill3(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -153,7 +149,6 @@ class Skill4(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 蹲伏姿势最短无敌时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -193,7 +188,6 @@ class Skill5(ActiveSkill):
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 防具精通
@@ -217,7 +211,6 @@ class Skill6(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 缓慢愈合
@@ -240,7 +233,6 @@ class Skill7(ActiveSkill):
uuid = "1fadde0eece18649caddbca7bd58cc2f"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 生命值恢复时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -271,7 +263,6 @@ class Skill8(ActiveSkill):
uuid = "faf9cd66281078b51be2ee0b0f6c5530"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击次数 : {value0}次
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -304,7 +295,6 @@ class Skill9(ActiveSkill):
uuid = "d0cdaca82892e54097f22a1f60817048"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 消除异常状态数量 : {value0}个
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -332,7 +322,6 @@ class Skill10(ActiveSkill):
uuid = "d296043df164385a14cb973c8c7c4d07"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -363,7 +352,6 @@ class Skill11(ActiveSkill):
uuid = "ca75c965f20a150f99f54155a37400df"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 伸手时攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -405,7 +393,6 @@ class Skill12(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 强制中断技能时的冷却时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -434,7 +421,6 @@ class Skill13(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -462,7 +448,6 @@ class Skill14(ActiveSkill):
uuid = "9dda3f4a849dba1a288dd65e116860f2"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 移动距离 : {value0}px
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -494,7 +479,6 @@ class Skill15(ActiveSkill):
uuid = "0969cd4054d93da07708108c0cc1c4b5"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 施放后无敌时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -525,7 +509,6 @@ class Skill16(ActiveSkill):
uuid = "2f5d03c7848effbc0a23f4df45d9ca46"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 生命值消耗 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -576,7 +559,6 @@ class Skill17(ActiveSkill):
uuid = "45442bbbe33540b4deeec29437dae70c"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 巨兵打击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -610,7 +592,6 @@ class Skill18(ActiveSkill):
uuid = "8f73f243041c2d27739fe7696f02bf9b"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 效果领域范围 : {value0}px
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -652,7 +633,6 @@ class Skill19(PassiveSkill):
uuid = "da6e37c1e3f0e8867f70007d89c239ff"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 移动速度增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -682,7 +662,6 @@ class Skill20(ActiveSkill):
uuid = "de3fea2d65c597f4d55c70a02b97fc79"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -709,7 +688,6 @@ class Skill21(ActiveSkill):
uuid = "202edb928046f4fa6dedf6337377efd5"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -747,7 +725,6 @@ class Skill22(PassiveSkill):
uuid = "8c2379737c5acc935c1731f67f607655"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -820,7 +797,6 @@ class Skill23(ActiveSkill):
uuid = "c61f5a010370101402b05b21916c2071"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -854,7 +830,6 @@ class Skill24(ActiveSkill):
uuid = "6a1d1f08a6572be420bb3a256c44c015"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 直接攻击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -888,7 +863,6 @@ class Skill25(ActiveSkill):
uuid = "b89c9ab317bc0a443f6497b7cca2f6a8"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -918,7 +892,6 @@ class Skill26(PassiveSkill):
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理/魔法暴击率增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -945,7 +918,6 @@ class Skill27(ActiveSkill):
uuid = "3829c15bf5f520c13998a3479ba0ce7b"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击速度增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -981,7 +953,6 @@ class Skill28(PassiveSkill):
uuid = "dc1ffbe7bfcc6dc2be737951960da9ad"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1053,7 +1024,6 @@ class Skill29(ActiveSkill):
uuid = "a2d943797daca862a6f321aca6ac9bfa"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1089,7 +1059,6 @@ class Skill30(ActiveSkill):
uuid = "a6c8f69107f8c4f5d1a0c7a57d000290"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 追加攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1134,7 +1103,6 @@ class Skill31(ActiveSkill):
uuid = "bb34e8854a93fd250347a1c64119f7ab"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1176,7 +1144,6 @@ class Skill32(ActiveSkill):
uuid = "27bade584bb42fef68148d3a0b72bace"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1206,7 +1173,6 @@ class Skill33(ActiveSkill):
uuid = "c7bf7ccab413009640e65ca6f2f0263a"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 刺拳连击攻击力 : {value0}%
@@ -1264,7 +1230,6 @@ class Skill34(ActiveSkill):
uuid = "aa6dd52e1c925d87cdc0ca340056c543"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 旋转多段攻击力 : {value0}% x {value1}
@@ -1328,7 +1293,6 @@ class Skill35(ActiveSkill):
uuid = "38612d8f2561edc2eb68d5057a837bfa"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 第1击攻击力 : {value0}%
@@ -1387,7 +1351,6 @@ class Skill36(ActiveSkill):
uuid = "717f1e2104fe4b796f800352fa143ecc"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 摆拳攻击力 : {value0}%
@@ -1444,7 +1407,6 @@ class Skill37(PassiveSkill):
uuid = "04883563896fe1adac7505c6146b5f59"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力比率 : [幻影化身]的{value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1470,7 +1432,6 @@ class Skill38(PassiveSkill):
uuid = "b8f4966608e4ebb3cc80ba4eac3649bb"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1503,7 +1464,6 @@ class Skill39(ActiveSkill):
uuid = "dbf8b30c7057032af0d68fcfa289fdae"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 第1击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1545,7 +1505,6 @@ class Skill40(ActiveSkill):
uuid = "e0daa922b19cdc35de879e938361464e"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 连续攻击力 : {value0}%
@@ -1616,7 +1575,6 @@ class Skill41(ActiveSkill):
uuid = "0fbb8de70002ad34f046c94c2cb3e863"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 攻击力 : {value0}%
@@ -1670,7 +1628,6 @@ class Skill42(ActiveSkill):
uuid = "9bc30e0f6e22b0333762d04acae7d252"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 攻击力 : {value0}%
@@ -1725,7 +1682,6 @@ class Skill43(PassiveSkill):
uuid = "087d1068ff506d090710566608a17760"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1761,7 +1717,6 @@ class Skill44(ActiveSkill):
uuid = "d204ec03a0aed2f20211fb6ccc48d46d"
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 第1击攻击力 : {value0}%
@@ -1824,7 +1779,6 @@ class Skill45(ActiveSkill):
uuid = "0f638da961acf7958ac6070b7aaed013"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击半径 : {value0}px
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1863,7 +1817,6 @@ class Skill46(PassiveSkill):
uuid = "515b442ffbf61a82371abb645c149a31"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1896,7 +1849,6 @@ class Skill47(ActiveSkill):
uuid = "87a918bb22cfc959a16e0bf939bb6c24"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 下捶冲击波攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1938,7 +1890,6 @@ class Skill48(ActiveSkill):
uuid = "aa51c4ddf1659092fa9ed612b9837061"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 第1击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)