This commit is contained in:
2026-10-21 15:07:19 +08:00
parent 89a1da304f
commit 4b1df8c13b
77 changed files with 83 additions and 3421 deletions
-52
View File
@@ -76,7 +76,6 @@ class Skill0(ActiveSkill):
uuid = '3c5604bdbb0240b8f130f59ab40509c3'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -112,7 +111,6 @@ class Skill1(ActiveSkill):
uuid = "506e7ed77d517419a6e1c437a2cedb17"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -146,7 +144,6 @@ class Skill2(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 基础精通
@@ -170,7 +167,6 @@ class Skill3(PassiveSkill):
icon = '$common/$uuid'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基本攻击力变化率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -200,7 +196,6 @@ class Skill4(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 蹲伏姿势最短无敌时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -240,7 +235,6 @@ class Skill5(ActiveSkill):
uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 防具精通
@@ -264,7 +258,6 @@ class Skill6(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 切割
@@ -288,7 +281,6 @@ class Skill7(ActiveSkill):
uuid = "9dda3f4a849dba1a288dd65e116860f2"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -319,7 +311,6 @@ class Skill8(ActiveSkill):
uuid = "eb71e1d82d92c7e1d40500a0dcd77aa6"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -353,7 +344,6 @@ class Skill9(ActiveSkill):
uuid = "c9664191611af31142e052dfaef84530"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -391,7 +381,6 @@ class Skill10(ActiveSkill):
uuid = "ade01c1d6afc8a05055225045e89fe49"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 多段攻击次数上限 : {value0}次
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -435,7 +424,6 @@ class Skill11(ActiveSkill):
uuid = '0969cd4054d93da07708108c0cc1c4b5'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -475,7 +463,6 @@ class Skill12(ActiveSkill):
uuid = "ff171dc487807bb9aa28900ca9a46b41"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -518,7 +505,6 @@ class Skill13(ActiveSkill):
uuid = "a5fa08f5d509e6ff2ebc68856a470b5a"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -551,7 +537,6 @@ class Skill14(ActiveSkill):
uuid = '5dc7008b12a459325b548b0715c6b73c'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -588,7 +573,6 @@ class Skill15(PassiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 强制中断技能时的冷却时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -617,7 +601,6 @@ class Skill16(ActiveSkill):
icon = "$common/$uuid"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -647,7 +630,6 @@ class Skill17(ActiveSkill):
uuid = '717f1e2104fe4b796f800352fa143ecc'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 连续踢击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -689,7 +671,6 @@ class Skill18(ActiveSkill):
uuid = "4655101518604f874721b3cc249aae10"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -730,7 +711,6 @@ class Skill19(ActiveSkill):
uuid = "f2fb27162beb0b87a7cb9af7900e95f2"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 刺击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -763,7 +743,6 @@ class Skill20(ActiveSkill):
uuid = 'cfacda0647b9a0f595df2c2aad30c18d'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# [终结之击]攻击力比率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -820,7 +799,6 @@ class Skill21(ActiveSkill):
uuid = "547ab2b2bd860d3e37355a9cfbc1077c"
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -852,7 +830,6 @@ class Skill22(PassiveSkill):
uuid = '4b2c90ec226fd40e967875aa5eabefb2'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# [弧光闪]追加攻击发动次数增加 : {value0}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -884,7 +861,6 @@ class Skill23(PassiveSkill):
uuid = '1b1cfab062e0768bcc889e33e1f30dbf'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 攻击速度增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -978,7 +954,6 @@ class Skill24(ActiveSkill):
uuid = '4224f9b0b8c7c903e9a1e0f9d9f6d04d'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 斩击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1022,7 +997,6 @@ class Skill25(ActiveSkill):
uuid = 'd085127b0edd719782bd618d5688f4a1'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 双刃穿刺
@@ -1049,7 +1023,6 @@ class Skill26(ActiveSkill):
uuid = '8ee0099656df08a0b39225f8a21d514b'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 双手刺击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1093,7 +1066,6 @@ class Skill27(PassiveSkill):
uuid = 'da6e37c1e3f0e8867f70007d89c239ff'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 物理攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1155,7 +1127,6 @@ class Skill28(ActiveSkill):
uuid = 'c7bf7ccab413009640e65ca6f2f0263a'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 回旋斩击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1186,7 +1157,6 @@ class Skill29(PassiveSkill):
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
# 物理/魔法暴击率增加 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1214,7 +1184,6 @@ class Skill30(ActiveSkill):
uuid = '01384bbfc346775d1267fa0bc4ca605f'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 第1次斩击攻击力 : {value0}% X {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1260,7 +1229,6 @@ class Skill31(ActiveSkill):
uuid = '42c82812f86ff6704ae9952a2e6093a4'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 剑刃风暴
@@ -1287,7 +1255,6 @@ class Skill32(ActiveSkill):
uuid = '3829c15bf5f520c13998a3479ba0ce7b'
hasVP = False
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 旋转攻击力 : {value0}% X {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1329,7 +1296,6 @@ class Skill33(ActiveSkill):
uuid = 'e49e57b2e8fbeceb0a2c56a0c63fe6c5'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 暗掠
@@ -1352,7 +1318,6 @@ class Skill34(ActiveSkill):
uuid = 'b501ae53638d33a32351904f31cb6aa3'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 增益效果持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1383,7 +1348,6 @@ class Skill35(ActiveSkill):
uuid = 'bb34e8854a93fd250347a1c64119f7ab'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 移动距离 : {value0}px
@@ -1460,7 +1424,6 @@ class Skill36(ActiveSkill):
uuid = 'e4c354a89c337310aeb7041d5e742828'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 突刺攻击力 : {value0}% X {value1}
@@ -1531,7 +1494,6 @@ class Skill37(ActiveSkill):
uuid = '1dad88963abdc96b091fcab185a8820d'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 乱舞攻击力 : {value0}% X {value1}
@@ -1597,7 +1559,6 @@ class Skill38(ActiveSkill):
uuid = 'c77a417c43de80c4ce32c1ed405d174a'
hasVP = True
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 匕首攻击力 : {value0}%
@@ -1661,7 +1622,6 @@ class Skill39(ActiveSkill):
uuid = '128b9ddef2262f40723deae4407bdb42'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 前冲突击攻击力 : {value0}%
@@ -1729,7 +1689,6 @@ class Skill40(PassiveSkill):
uuid = 'de3fea2d65c597f4d55c70a02b97fc79'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 持续时间 : {value0}秒
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1772,7 +1731,6 @@ class Skill41(ActiveSkill):
uuid = 'c61f5a010370101402b05b21916c2071'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
damage = False
bind = False
@@ -1811,7 +1769,6 @@ class Skill42(ActiveSkill):
uuid = 'dec8961c485edb02036ba00c789010f0'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 第1次斩击攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -1858,7 +1815,6 @@ class Skill43(ActiveSkill):
uuid = '6a1d1f08a6572be420bb3a256c44c015'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 旋转刀刃攻击力 : {value0}%
@@ -1932,7 +1888,6 @@ class Skill44(ActiveSkill):
uuid = '38612d8f2561edc2eb68d5057a837bfa'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 旋转攻击力 : {value0}%
@@ -1995,7 +1950,6 @@ class Skill45(PassiveSkill):
uuid = '0c3a468aee1f7ce06bf91eb3319518c1'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 物理攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -2030,7 +1984,6 @@ class Skill46(ActiveSkill):
uuid = '5cac3411ccef1af333953e0ded5e942d'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 连续斩击攻击力 : {value0}% X {value1}
@@ -2095,7 +2048,6 @@ class Skill47(ActiveSkill):
uuid = 'e1daab884dd07fc9e70d08b83d1790eb'
hasVP = True
hasUP = True
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
vps = get_data(f'{prefix}/{uuid}', "vps") # noqa: E501
# 多段斩击攻击力 : {value0}% X {value1}
@@ -2161,7 +2113,6 @@ class Skill48(ActiveSkill):
uuid = '002cbdd9bfd0f0b970451ae8d48d029e'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 星光多段攻击力 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -2198,7 +2149,6 @@ class Skill49(ActiveSkill):
uuid = '9376d04c476cd41d60ed1974ca69ab95'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 突进残影攻击力 : {value0}% X {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -2233,7 +2183,6 @@ class Skill50(PassiveSkill):
uuid = '5536486eaf9b13c9a8283447cb5e77ab'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 基本攻击力和转职技能攻击力增加率 : {value0}%
data0 = get_data(f'{prefix}/{uuid}', 0)
@@ -2278,7 +2227,6 @@ class Skill51(ActiveSkill):
uuid = 'ef9d26746effee9199b54541f01b8752'
hasVP = False
hasUP = False
custom = get_data(f'{prefix}/{uuid}', 'custom') # noqa: E501
# 旋转斩击攻击力 : {value0}% X {value1}
data0 = get_data(f'{prefix}/{uuid}', 0)