fix
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@@ -2203,7 +2203,7 @@ def oath_skill_2100201(char: CharacterProperty, oathEffectDamage: list[float] =
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@register
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def oath_skill_2100202(char: CharacterProperty, oathEffectDamage: list[float] = [], suitEffectDamage: list[float] = []):
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char.equ_effect.append(EquEffect(name='幻影攻击', icon='/equipment/suit/8.png', cd=1, data=effect_damage(oathEffectDamage, 0, 9188)))
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char.equ_effect.append(EquEffect(name='狐仙乱舞', icon='/equipment/suit/8.png', cd=6, data=effect_damage(oathEffectDamage, 1, 55125)))
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char.equ_effect.append(EquEffect(name='狐仙乱舞', icon='/equipment/suit/8.png', cd=7, data=effect_damage(oathEffectDamage, 1, 55125)))
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pass
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@@ -2228,7 +2228,7 @@ def oath_skill_2100301(char: CharacterProperty, oathEffectDamage: list[float] =
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@register
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def oath_skill_2100302(char: CharacterProperty, oathEffectDamage: list[float] = [], suitEffectDamage: list[float] = []):
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char.equ_effect.append(EquEffect(name='幻影攻击', icon='/equipment/suit/8.png', cd=1, data=effect_damage(oathEffectDamage, 0, 11025)))
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char.equ_effect.append(EquEffect(name='狐仙乱舞', icon='/equipment/suit/8.png', cd=6, data=effect_damage(oathEffectDamage, 1, 66150)))
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char.equ_effect.append(EquEffect(name='狐仙乱舞', icon='/equipment/suit/8.png', cd=7, data=effect_damage(oathEffectDamage, 1, 66150)))
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pass
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@@ -2253,7 +2253,7 @@ def oath_skill_2100401(char: CharacterProperty, oathEffectDamage: list[float] =
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@register
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def oath_skill_2100402(char: CharacterProperty, oathEffectDamage: list[float] = [], suitEffectDamage: list[float] = []):
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char.equ_effect.append(EquEffect(name='幻影攻击', icon='/equipment/suit/8.png', cd=1, data=effect_damage(oathEffectDamage, 0, 12863)))
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char.equ_effect.append(EquEffect(name='狐仙乱舞', icon='/equipment/suit/8.png', cd=6, data=effect_damage(oathEffectDamage, 1, 77175)))
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char.equ_effect.append(EquEffect(name='狐仙乱舞', icon='/equipment/suit/8.png', cd=7, data=effect_damage(oathEffectDamage, 1, 77175)))
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pass
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