update
This commit is contained in:
@@ -390,7 +390,7 @@ class ActiveSkill(Skill):
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return 1 - cdr
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def getSkillCD(self, mode=None):
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return max(0, round(max(self.cd * 0.3, self.cd * self.cdReduce / self.cdRecover * self.getWeaponCDRatio() * self.getQuickCDRatio()) * self.cdRatio - self.cdCut, 2))
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return max(0, round(max(self.cd * 0.3, self.cd * self.cdReduce / self.cdRecover * self.getWeaponCDRatio() * self.getQuickCDRatio()) * self.cdRatio - self.cdCut / self.cdRecover , 2))
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def vp_1(self):
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pass
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@@ -1656,3 +1656,7 @@ class classChange(Character):
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self.buff = 1.729 # TODO
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super().__init__(equVersion, __name__)
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def SetDetail(self, info: dict[str, dict]) -> None:
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super().SetDetail(info)
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self.bindAwake = 85
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@@ -17,11 +17,16 @@ def apply_weapon_mastery(skill: PassiveSkill, old: int, new: int, weapon_type: s
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skill.associate = [{'type': attack_type, 'data': getattr(skill, f'data{data_index}')}]
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return PassiveSkill.effect(skill, old, new)
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class DarkKnightSkill(ActiveSkill):
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# 默认5阶段
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stage = 5
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# 连续技所在列,-1表示不在连续技中
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comboCol = -1
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# 暗影斩
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# extra/dark_knight/eb71e1d82d92c7e1d40500a0dcd77aa6
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# 17e417b31686389eebff6d754c3401ea/eb71e1d82d92c7e1d40500a0dcd77aa6
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class Skill0(ActiveSkill):
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class Skill0(DarkKnightSkill):
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"""
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凝聚力量并对前方敌人发出强力的暗属性斩击。\n
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"""
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@@ -47,7 +52,7 @@ class Skill0(ActiveSkill):
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# 滑斩
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# extra/dark_knight/f2fb27162beb0b87a7cb9af7900e95f2
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# 17e417b31686389eebff6d754c3401ea/f2fb27162beb0b87a7cb9af7900e95f2
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class Skill1(ActiveSkill):
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class Skill1(DarkKnightSkill):
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"""
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滑动的同时向前方敌人发出无属性斩击。\n
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"""
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@@ -73,7 +78,7 @@ class Skill1(ActiveSkill):
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# 挑击
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# extra/dark_knight/fc7a3f4c2852c832a2f20af63d5d212f
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# 17e417b31686389eebff6d754c3401ea/fc7a3f4c2852c832a2f20af63d5d212f
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class Skill2(ActiveSkill):
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class Skill2(DarkKnightSkill):
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"""
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向敌人发出从下段往上挑的无属性攻击,可以浮空敌人; 攻击时有霸体判定。\n
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"""
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@@ -100,7 +105,7 @@ class Skill2(ActiveSkill):
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# 跃斩
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# extra/dark_knight/9dc8438e4572d39243c97da31c113acc
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# 17e417b31686389eebff6d754c3401ea/9dc8438e4572d39243c97da31c113acc
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class Skill3(ActiveSkill):
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class Skill3(DarkKnightSkill):
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"""
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向前轻轻跳跃,在跳跃状态下通过追加操作向敌人发出砍击。\n
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装备钝器时可以生成冲击波。\n
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@@ -114,6 +119,7 @@ class Skill3(ActiveSkill):
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maxLv = 70
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position = 3
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rangeLv = 2
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cd = 3
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mp = [2, 425]
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uuid = '9dc8438e4572d39243c97da31c113acc'
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hasVP = False
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@@ -270,7 +276,7 @@ class Skill8(PassiveSkill):
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# 暗影 · 波动剑
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# extra/dark_knight/3d8f3d438405d79f8d3ed68072674d1e
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# 17e417b31686389eebff6d754c3401ea/3d8f3d438405d79f8d3ed68072674d1e
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class Skill9(ActiveSkill):
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class Skill9(DarkKnightSkill):
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"""
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快速生成无属性波动剑,并击退前方敌人。\n
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波动剑大小随技能等级增加而增大。\n
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@@ -300,7 +306,7 @@ class Skill9(ActiveSkill):
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# 黑暗十字刃
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# extra/dark_knight/ca75c965f20a150f99f54155a37400df
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# 17e417b31686389eebff6d754c3401ea/ca75c965f20a150f99f54155a37400df
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class Skill10(ActiveSkill):
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class Skill10(DarkKnightSkill):
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"""
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挥动武器向敌人发出无属性的十字形斩击。\n
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"""
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@@ -332,7 +338,7 @@ class Skill10(ActiveSkill):
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# 暗月斩
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# extra/dark_knight/a2d943797daca862a6f321aca6ac9bfa
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# 17e417b31686389eebff6d754c3401ea/a2d943797daca862a6f321aca6ac9bfa
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class Skill11(ActiveSkill):
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class Skill11(DarkKnightSkill):
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"""
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向前方敌人发出暗属性伤害的月形斩击,并追加一个单手上斩。\n
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"""
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@@ -364,7 +370,7 @@ class Skill11(ActiveSkill):
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# 冥光斩
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# extra/dark_knight/92360eab6e1f378902018eca681ac629
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# 17e417b31686389eebff6d754c3401ea/92360eab6e1f378902018eca681ac629
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class Skill12(ActiveSkill):
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class Skill12(DarkKnightSkill):
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"""
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挥剑向前方敌人发出巨大的剑气攻击,可以给予命中的敌人多段攻击。\n
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"""
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@@ -395,7 +401,7 @@ class Skill12(ActiveSkill):
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# 旋涡斩
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# extra/dark_knight/202edb928046f4fa6dedf6337377efd5
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# 17e417b31686389eebff6d754c3401ea/202edb928046f4fa6dedf6337377efd5
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class Skill13(ActiveSkill):
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class Skill13(DarkKnightSkill):
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"""
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用强威力的上斩攻击前方敌人,并抓取目标对其施放暗黑波动,波动将给周围敌人造成多段攻击伤害并击飞敌人。\n
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上斩和下斩可以对被抓取的敌人造成无属性伤害,而暗黑波动则可以对被抓取的敌人以及周围的敌人造成无属性伤害。\n
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@@ -443,7 +449,7 @@ class Skill13(ActiveSkill):
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# 跃地斩
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# extra/dark_knight/6e33d47e6622ce03b6defdd912140270
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# 17e417b31686389eebff6d754c3401ea/6e33d47e6622ce03b6defdd912140270
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class Skill14(ActiveSkill):
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class Skill14(DarkKnightSkill):
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"""
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向前低跃并用武器砸击地面,有多段攻击判定,可对敌人造成无属性攻击,且最后一击能使敌人倒地。\n
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"""
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@@ -474,7 +480,7 @@ class Skill14(ActiveSkill):
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# 突刺
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# extra/dark_knight/2a0a39184de92acf1c1375e00b77404c
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# 17e417b31686389eebff6d754c3401ea/2a0a39184de92acf1c1375e00b77404c
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class Skill15(ActiveSkill):
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class Skill15(DarkKnightSkill):
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"""
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对前方敌人发动强威力的突刺,可造成无属性伤害。\n
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装备太刀和光剑时,攻击力降低,但多段攻击数会增加; 装备钝器时,可使敌人进入眩晕状态。\n
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@@ -487,6 +493,7 @@ class Skill15(ActiveSkill):
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maxLv = 70
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position = 2
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rangeLv = 2
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cd = 3
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mp = [10, 300]
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uuid = '2a0a39184de92acf1c1375e00b77404c'
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hasVP = False
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@@ -521,7 +528,7 @@ class Skill15(ActiveSkill):
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# 暗影三击剑
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# extra/dark_knight/7ec521d063d2190e1fcc5bd229af9bcf
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# 17e417b31686389eebff6d754c3401ea/7ec521d063d2190e1fcc5bd229af9bcf
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class Skill16(ActiveSkill):
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class Skill16(DarkKnightSkill):
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"""
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迅速向下、 上、 中三个方向发出刺击,给予敌人暗属性攻击并将其击退。\n
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"""
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@@ -621,7 +628,7 @@ class Skill19(PassiveSkill):
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name = '暗 · 光剑精通'
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cellPos = (0,5)
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learnLv = 15
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masterLv = 30
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masterLv = 1
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maxLv = 40
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position = 0
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rangeLv = 3
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@@ -660,7 +667,7 @@ class Skill20(PassiveSkill):
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name = '暗 · 短剑精通'
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cellPos = (0,1)
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learnLv = 15
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masterLv = 30
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masterLv = 1
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maxLv = 40
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position = 0
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rangeLv = 3
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@@ -699,7 +706,7 @@ class Skill21(PassiveSkill):
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name = '暗 · 太刀精通'
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cellPos = (0,2)
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learnLv = 15
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masterLv = 30
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masterLv = 1
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maxLv = 40
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position = 0
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rangeLv = 3
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@@ -738,7 +745,7 @@ class Skill22(PassiveSkill):
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name = '暗 · 巨剑精通'
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cellPos = (0,3)
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learnLv = 15
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masterLv = 30
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masterLv = 1
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maxLv = 40
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position = 0
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rangeLv = 3
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@@ -777,7 +784,7 @@ class Skill23(PassiveSkill):
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name = '暗 · 钝器精通'
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cellPos = (0,4)
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learnLv = 15
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masterLv = 30
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masterLv = 1
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maxLv = 40
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position = 0
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rangeLv = 3
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@@ -806,7 +813,7 @@ class Skill23(PassiveSkill):
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# 暗劲爆发
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# extra/dark_knight/506e7ed77d517419a6e1c437a2cedb17
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# 17e417b31686389eebff6d754c3401ea/506e7ed77d517419a6e1c437a2cedb17
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class Skill24(ActiveSkill):
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class Skill24(DarkKnightSkill):
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"""
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向自身周围爆发黑暗气息,使附近的敌人受到一定的无属性物理伤害并浮空。\n
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在决斗场中,爆炸范围边缘的多段攻击次数为爆炸中心攻击次数的一半。\n
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@@ -866,7 +873,7 @@ class Skill25(PassiveSkill):
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# 暗影鞭
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# extra/dark_knight/d429147c372b549c3dadcabcba50787f
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# 17e417b31686389eebff6d754c3401ea/d429147c372b549c3dadcabcba50787f
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class Skill26(ActiveSkill):
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class Skill26(DarkKnightSkill):
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"""
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像挥鞭子一样挥舞手中的武器进行暗属性攻击,并且可以把远距离的敌人拉到身前。\n
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"""
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@@ -901,7 +908,7 @@ class Skill26(ActiveSkill):
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# 邪影 · 波动剑
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# extra/dark_knight/c91a62dc0a18360acf5031ac0ebf09f5
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# 17e417b31686389eebff6d754c3401ea/c91a62dc0a18360acf5031ac0ebf09f5
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class Skill27(ActiveSkill):
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class Skill27(DarkKnightSkill):
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"""
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向前方发动黑暗气息,黑暗气息凝结成气刃追击敌人,并对其造成无属性伤害。\n
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当气刃停止前进时,会发生爆炸并消失。\n
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@@ -962,7 +969,7 @@ class Skill28(PassiveSkill):
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# 瞬影斩
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# extra/dark_knight/669f1428193f61f9d92c743b72438c4d
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# 17e417b31686389eebff6d754c3401ea/669f1428193f61f9d92c743b72438c4d
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class Skill29(ActiveSkill):
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class Skill29(DarkKnightSkill):
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"""
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向前方快速移动并斩击敌人,可造成无属性伤害。\n
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"""
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@@ -990,7 +997,7 @@ class Skill29(ActiveSkill):
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# 灭魂封魔斩
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# extra/dark_knight/1b1cfab062e0768bcc889e33e1f30dbf
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# 17e417b31686389eebff6d754c3401ea/1b1cfab062e0768bcc889e33e1f30dbf
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class Skill30(ActiveSkill):
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class Skill30(DarkKnightSkill):
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"""
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把前方敌人吸附到自身的近身处,并对其进行无属性斩击。\n
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在决斗场中,吸附的敌人越多,斩击时造成的伤害就越大。\n
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@@ -1030,7 +1037,7 @@ class Skill30(ActiveSkill):
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# 冥魂珠
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# extra/dark_knight/9dda3f4a849dba1a288dd65e116860f2
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# 17e417b31686389eebff6d754c3401ea/9dda3f4a849dba1a288dd65e116860f2
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class Skill31(ActiveSkill):
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class Skill31(DarkKnightSkill):
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"""
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向敌人发射含有黑暗气息的冥魂珠。\n
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冥魂珠进行多段攻击时,会降低冥魂珠和被命中敌人的移动速度; 冥魂珠消失时,会产生爆炸并给予周围敌人暗属性伤害。\n
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@@ -1067,7 +1074,7 @@ class Skill31(ActiveSkill):
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# 暗魂之手
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# extra/dark_knight/3829c15bf5f520c13998a3479ba0ce7b
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# 17e417b31686389eebff6d754c3401ea/3829c15bf5f520c13998a3479ba0ce7b
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class Skill32(ActiveSkill):
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class Skill32(DarkKnightSkill):
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"""
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抓取前方一名敌人并吸进其暗黑血气后,再将吸进的血气喷发,可以对敌人造成无属性物理伤害。\n
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有吸附判定,一定距离内即使是手触碰不到的敌人也可以抓取。\n
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@@ -1101,7 +1108,7 @@ class Skill32(ActiveSkill):
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# 暗影升龙击
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# extra/dark_knight/28b583c75a49103a1d8aabf799c000a4
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# 17e417b31686389eebff6d754c3401ea/28b583c75a49103a1d8aabf799c000a4
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class Skill33(ActiveSkill):
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class Skill33(DarkKnightSkill):
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"""
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以冲撞击退敌人的同时向敌人发出单手上斩,可以使敌人浮空。\n
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若按住技能键,则可以追加一个蓄气型下捶击。\n
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@@ -1157,7 +1164,7 @@ class Skill33(ActiveSkill):
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# 黑暗释放
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# extra/dark_knight/1c1a9606eb702ebe5a7bb4397f3aeae0
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# 17e417b31686389eebff6d754c3401ea/1c1a9606eb702ebe5a7bb4397f3aeae0
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class Skill34(ActiveSkill):
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class Skill34(DarkKnightSkill):
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"""
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释放鬼手中蕴藏的黑暗气息,完美支配武器,对武器赋予暗属性并增加暴击伤害。\n
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※该技能只能添加至扩展技能栏。\n
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@@ -1184,7 +1191,7 @@ class Skill34(ActiveSkill):
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# 冥魂之陨
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# extra/dark_knight/e49e57b2e8fbeceb0a2c56a0c63fe6c5
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# 17e417b31686389eebff6d754c3401ea/e49e57b2e8fbeceb0a2c56a0c63fe6c5
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class Skill35(ActiveSkill):
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class Skill35(DarkKnightSkill):
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"""
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在自身周围一定区域内落下黑暗气息给予敌人暗属性伤害。\n
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黑暗气息掉落时,自身会进入霸体状态,但无法移动,按跳跃键可以取消施放动作。\n
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@@ -1242,7 +1249,7 @@ class Skill35(ActiveSkill):
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# 凝魂波动阵
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# extra/dark_knight/c61f5a010370101402b05b21916c2071
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# 17e417b31686389eebff6d754c3401ea/c61f5a010370101402b05b21916c2071
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class Skill36(ActiveSkill):
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class Skill36(DarkKnightSkill):
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"""
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捶击地面后生成圆形波动阵攻击敌人,可以使波动阵内的所有敌人持续受到多段攻击伤害和波动伤害,并将其击飞。\n
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当波动阵解除时,可以造成巨大的伤害,并使周围敌人受到扩散型伤害。\n
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@@ -1286,7 +1293,7 @@ class Skill36(ActiveSkill):
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# 破魂之刃
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# extra/dark_knight/e0daa922b19cdc35de879e938361464e
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# 17e417b31686389eebff6d754c3401ea/e0daa922b19cdc35de879e938361464e
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class Skill37(ActiveSkill):
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class Skill37(DarkKnightSkill):
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"""
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向前方喷射黑暗气息生成破魂之刃,然后抓取剑刃对敌人发出强威力刺击; 破魂之刃刺进敌人身体后,会产生爆炸并进行无属性攻击。\n
|
||||
施放技能时,按后方向键,可以原地刺击敌人。\n
|
||||
@@ -1339,7 +1346,7 @@ class Skill37(ActiveSkill):
|
||||
# 破魂斩
|
||||
# extra/dark_knight/cfacda0647b9a0f595df2c2aad30c18d
|
||||
# 17e417b31686389eebff6d754c3401ea/cfacda0647b9a0f595df2c2aad30c18d
|
||||
class Skill38(ActiveSkill):
|
||||
class Skill38(DarkKnightSkill):
|
||||
"""
|
||||
拔刀并快速向周围敌人发出强威力的无属性斩击,可以攻击大范围的敌人,但准备动作时间稍长。\n
|
||||
"""
|
||||
@@ -1369,7 +1376,7 @@ class Skill38(ActiveSkill):
|
||||
# 禁魂斩
|
||||
# extra/dark_knight/bc11d28c04e01923a093d65752c55516
|
||||
# 17e417b31686389eebff6d754c3401ea/bc11d28c04e01923a093d65752c55516
|
||||
class Skill39(ActiveSkill):
|
||||
class Skill39(DarkKnightSkill):
|
||||
"""
|
||||
以极快的速度向前移动一段距离并斩击敌人。\n
|
||||
被斩击的敌人在一定时间内会进入禁锢状态,状态结束时会附加敌人暗属性伤害。\n
|
||||
@@ -1402,7 +1409,7 @@ class Skill39(ActiveSkill):
|
||||
# 冥炎破空斩
|
||||
# extra/dark_knight/0b8db1e10b3abbd24d38564e708675d5
|
||||
# 17e417b31686389eebff6d754c3401ea/0b8db1e10b3abbd24d38564e708675d5
|
||||
class Skill40(ActiveSkill):
|
||||
class Skill40(DarkKnightSkill):
|
||||
"""
|
||||
召唤出冥炎剑并对敌人发出二刀流的暗属性三连击。\n
|
||||
被冥炎剑命中的敌人将受到冥炎的攻击,并受到一定伤害。\n
|
||||
@@ -1472,7 +1479,7 @@ class Skill40(ActiveSkill):
|
||||
# 魔影剑舞
|
||||
# extra/dark_knight/8510294202d0e042dd29a2422fc6770d
|
||||
# 17e417b31686389eebff6d754c3401ea/8510294202d0e042dd29a2422fc6770d
|
||||
class Skill41(ActiveSkill):
|
||||
class Skill41(DarkKnightSkill):
|
||||
"""
|
||||
在原地向敌人发出迅猛的连续斩击,且最后一击可以发出凌厉的剑气给予敌人多重伤害。\n
|
||||
"""
|
||||
@@ -1529,7 +1536,7 @@ class Skill41(ActiveSkill):
|
||||
# 黑暗明王阵
|
||||
# extra/dark_knight/b3659936a9a74c4ed6f7faf07cca1f9e
|
||||
# 17e417b31686389eebff6d754c3401ea/b3659936a9a74c4ed6f7faf07cca1f9e
|
||||
class Skill42(ActiveSkill):
|
||||
class Skill42(DarkKnightSkill):
|
||||
"""
|
||||
生成黑暗明王阵,并释放出高速旋转的暗黑波动使敌人浮空并进行无属性攻击。\n
|
||||
波动旋转一定时间后会发生爆炸,并使敌人受到魔法爆炸伤害。\n
|
||||
@@ -1573,7 +1580,7 @@ class Skill42(ActiveSkill):
|
||||
- 中断时,适用[时间停滞]能量5阶段的攻击力,且不消耗[时间停滞]能量\n
|
||||
- 暗黑波动旋转速度 +100%\n
|
||||
"""
|
||||
self.skillDamage *= 2
|
||||
...
|
||||
|
||||
def vp_2(self):
|
||||
"""
|
||||
@@ -1587,7 +1594,7 @@ class Skill42(ActiveSkill):
|
||||
# 魔狱裂魂斩
|
||||
# extra/dark_knight/ecc23c980ea71450c0ad0c3fd232f329
|
||||
# 17e417b31686389eebff6d754c3401ea/ecc23c980ea71450c0ad0c3fd232f329
|
||||
class Skill43(ActiveSkill):
|
||||
class Skill43(DarkKnightSkill):
|
||||
"""
|
||||
召唤出暗黑之剑并猛力捶击地面,使敌人浮空的同时还会喷出黑暗气息,给周围的敌人造成无属性伤害。\n
|
||||
"""
|
||||
@@ -1675,7 +1682,7 @@ class Skill44(PassiveSkill):
|
||||
# 幽魂剑
|
||||
# extra/dark_knight/ce7cd04a44e32212e80f120f4421996e
|
||||
# 17e417b31686389eebff6d754c3401ea/ce7cd04a44e32212e80f120f4421996e
|
||||
class Skill45(ActiveSkill):
|
||||
class Skill45(DarkKnightSkill):
|
||||
"""
|
||||
召唤多个以黑色鬼手之力形成的幽魂剑,对附近敌人进行连续的斩击。\n
|
||||
幽魂剑会随机砍向附近区域,随后升到空中并插向地面,最后引起强烈的爆炸。\n
|
||||
@@ -1719,8 +1726,7 @@ class Skill45(ActiveSkill):
|
||||
- 总攻击力相同\n
|
||||
幽魂剑范围 +30%\n
|
||||
"""
|
||||
self.hit2 = 6
|
||||
self.power2 = 33 / 6 #TODO:CHECK
|
||||
...
|
||||
|
||||
def vp_2(self):
|
||||
"""
|
||||
@@ -1767,7 +1773,7 @@ class Skill46(PassiveSkill):
|
||||
# 暗炎冥魂波
|
||||
# extra/dark_knight/5c00ce6d7dbbb5e9a0f6e1071d486832
|
||||
# 17e417b31686389eebff6d754c3401ea/5c00ce6d7dbbb5e9a0f6e1071d486832
|
||||
class Skill47(ActiveSkill):
|
||||
class Skill47(DarkKnightSkill):
|
||||
"""
|
||||
把蕴含黑暗之力的剑插向前方,引起强烈的爆炸。\n
|
||||
"""
|
||||
@@ -1813,7 +1819,7 @@ class Skill47(ActiveSkill):
|
||||
# 斩龙破
|
||||
# extra/dark_knight/f45301a5590cccefbe0becf2f8d029f5
|
||||
# 17e417b31686389eebff6d754c3401ea/f45301a5590cccefbe0becf2f8d029f5
|
||||
class Skill48(ActiveSkill):
|
||||
class Skill48(DarkKnightSkill):
|
||||
"""
|
||||
前进一段距离后,挥剑挑飞敌人。\n
|
||||
挑起敌人后,转身用剑刺向敌人,并移动一段距离。\n
|
||||
@@ -1904,7 +1910,7 @@ class Skill49(PassiveSkill):
|
||||
# 邪影升龙斩
|
||||
# extra/dark_knight/b1732acfaf117f8e9ff130f47d3ed0e7
|
||||
# 17e417b31686389eebff6d754c3401ea/b1732acfaf117f8e9ff130f47d3ed0e7
|
||||
class Skill50(ActiveSkill):
|
||||
class Skill50(DarkKnightSkill):
|
||||
"""
|
||||
召唤凝聚着黑色鬼手之力的暗黑剑,并在前方施放强力的能量爆炸。\n
|
||||
"""
|
||||
@@ -1948,12 +1954,24 @@ class Skill50(ActiveSkill):
|
||||
- 适用最高连击阶段的攻击力\n
|
||||
- 不恢复[时间停滞]连击能量\n
|
||||
"""
|
||||
self.skillDamage *= 2
|
||||
self.stage = 6
|
||||
|
||||
def effect(self, old, new):
|
||||
# 选择该vp之后,当前列的连招列的其他技能都没有伤害
|
||||
skills = []
|
||||
for index in self.char.combos[self.comboCol]:
|
||||
if index != self.id:
|
||||
skill = self.char.GetSkillByID(index)
|
||||
if skill:
|
||||
skills.append(skill.name)
|
||||
if self.vp == 2:
|
||||
self.associate = [{"type":"=skillDamage","data":[0] + [0]*self.maxLv,"skills":skills}]
|
||||
return super().effect(old, new)
|
||||
|
||||
# 超时空碎裂
|
||||
# extra/dark_knight/d204ec03a0aed2f20211fb6ccc48d46d
|
||||
# 17e417b31686389eebff6d754c3401ea/d204ec03a0aed2f20211fb6ccc48d46d
|
||||
class Skill51(ActiveSkill):
|
||||
class Skill51(DarkKnightSkill):
|
||||
"""
|
||||
聚集时空之力,瞬间分成数个时间节点,对大范围的区域施放斩击,随后回到原点。\n
|
||||
被斩击命中的敌人会在一瞬间无法动弹,并与时空一同爆炸。\n
|
||||
@@ -2021,7 +2039,7 @@ class Skill52(PassiveSkill):
|
||||
# 暗黑溯回斩
|
||||
# extra/dark_knight/33ad4930f4724a7d025c3046c6f6074b
|
||||
# 17e417b31686389eebff6d754c3401ea/33ad4930f4724a7d025c3046c6f6074b
|
||||
class Skill53(ActiveSkill):
|
||||
class Skill53(DarkKnightSkill):
|
||||
"""
|
||||
出手的刹那间,快速对敌人进行连续斩击,然后用强力的拔刀进行斩击。\n
|
||||
然后,将自己时间节点回溯到过去,过去的自己再次出现,对敌人进行连续斩击,然后回到最初。\n
|
||||
@@ -2082,7 +2100,7 @@ class Skill53(ActiveSkill):
|
||||
# 时之止境 : 幻灭
|
||||
# extra/dark_knight/9ceb0c55f40f1fc0fe0fcc65c8fee3a0
|
||||
# 17e417b31686389eebff6d754c3401ea/9ceb0c55f40f1fc0fe0fcc65c8fee3a0
|
||||
class Skill55(ActiveSkill):
|
||||
class Skill55(DarkKnightSkill):
|
||||
"""
|
||||
极诣·黑暗武士利用时空统治者之力,在自己所在的空间召唤出时空裂缝后,举起时空统治者最终形态——时空巨剑,使除自身以外的所有时间停滞。\n
|
||||
然后,发动强力的拔刀使时空扭曲,与时空裂缝一起碾压敌人,极诣·黑暗武士从时空裂缝中消失。\n
|
||||
@@ -2134,6 +2152,26 @@ class classChange(Character):
|
||||
|
||||
super().__init__(equVersion, __name__)
|
||||
|
||||
def SetDetail(self, info: dict[str, dict]) -> None:
|
||||
super().SetDetail(info)
|
||||
self.bindAwake = 85
|
||||
self.shortcuts = info.get('skillShortcuts',{}).get('shortcuts', [])
|
||||
self.combos = info.get('skillShortcuts',{}).get('combos', [])
|
||||
|
||||
def SetSkills(self, skills: dict[str, dict]) -> None:
|
||||
"""设置技能等级、技能排列"""
|
||||
combo_positions = {}
|
||||
for combo_col, combo in enumerate(self.combos[:6]):
|
||||
for stage, skill_id in enumerate(combo, start=1):
|
||||
combo_positions.setdefault(str(skill_id), (combo_col, stage))
|
||||
|
||||
for key in skills:
|
||||
skill = self.GetSkillByID(key)
|
||||
if skill is not None and getattr(skill, 'stage', None) is not None:
|
||||
skill.comboCol, skill.stage = combo_positions.get(str(skill.id), (-1, 5))
|
||||
|
||||
super().SetSkills(skills)
|
||||
|
||||
def AddSkillLv(self, min: int, max: int, lv: int, type=-1, exceptSkills: list[str] = []) -> None:
|
||||
"""
|
||||
增加技能等级
|
||||
@@ -2145,3 +2183,35 @@ class classChange(Character):
|
||||
skillType = 'all' if type == -1 else ('active' if type == 1 else 'passive')
|
||||
if (skillType == 'all' or skill.type == skillType) and skill.lv > 0:
|
||||
skill.lv += lv
|
||||
|
||||
def calc_carry_skills(self, DSB: bool, BUFF: bool):
|
||||
skillInfos = []
|
||||
for i in self.skills:
|
||||
if i.damage and i.lv > 0:
|
||||
for mode in i.mode:
|
||||
try:
|
||||
temp = i.skillInfo(mode)
|
||||
except Exception as ex:
|
||||
raise RuntimeError(f'职业技能计算失败: {_skill_error_context(self, i, mode)}') from ex
|
||||
if temp[0] > 0:
|
||||
skillInfos.append(
|
||||
{
|
||||
'name': i.name,
|
||||
'icon': i.icon,
|
||||
'lv': i.lv,
|
||||
'data': temp[0],
|
||||
'ratio': temp[1],
|
||||
'cd': temp[2],
|
||||
'mode': mode,
|
||||
'learnLv': i.learnLv,
|
||||
'type': i.type,
|
||||
}
|
||||
)
|
||||
ratios = self.calc_damage_ration(DSB, BUFF)
|
||||
ratio_char_skill = ratios[0] * ratios[1] * ratios[2] * ratios[3] * ratios[4] * ratios[5] * ratios[6] * ratios[7] * ratios[8] * ratios[9] / 1000
|
||||
ratuio_equ_skill = ratios[0] * ratios[1] * ratios[3] * ratios[4] * ratios[6] * ratios[7] * ratios[8] * ratios[9] / 1000
|
||||
for i in skillInfos:
|
||||
i['damage'] = ratio_char_skill * i['data'] * i['ratio'] / 100
|
||||
for i in self.equ_effect:
|
||||
skillInfos.append({'name': i.name, 'icon': i.icon, 'lv': 0, 'data': i.data, 'ratio': 10.0, 'cd': i.cd, 'damage': ratuio_equ_skill * i.data * 10 * self.EquEffectRatio / 100, 'mode': ''})
|
||||
return skillInfos
|
||||
|
||||
Reference in New Issue
Block a user