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@@ -52,23 +52,23 @@ class Skill0(ActiveSkill):
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# archer/chimera/7822d6d52e10964a6755f142c666b494
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# b9cb48777665de22c006fabaf9a560b3/7822d6d52e10964a6755f142c666b494
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# MIGRATION: character 中没有同名技能“后跳”,暂不启用
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# class Skill1(ActiveSkill):
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# """
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# 使自身向后方小跳并避开敌人的攻击。\n
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# """
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# name = "后跳"
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# learnLv = 1
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# masterLv = 1
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# maxLv = 1
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# cellPos = (3,0)
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# position = 3
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# rangeLv = None
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# cd = []
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# uuid = "7822d6d52e10964a6755f142c666b494"
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# icon = "$common/$uuid"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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class Skill1(ActiveSkill):
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"""
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使自身向后方小跳并避开敌人的攻击。\n
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"""
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name = "后跳"
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learnLv = 1
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masterLv = 1
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maxLv = 1
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cellPos = (3,0)
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position = 3
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rangeLv = None
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cd = []
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uuid = "7822d6d52e10964a6755f142c666b494"
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icon = "$common/$uuid"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 基础精通
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@@ -104,32 +104,31 @@ class Skill2(PassiveSkill):
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# 受身蹲伏
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# archer/chimera/ce26c6b69d02a440a81b552bec94f03b
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# b9cb48777665de22c006fabaf9a560b3/ce26c6b69d02a440a81b552bec94f03b
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# MIGRATION: character 中没有同名技能“受身蹲伏”,暂不启用
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# class Skill3(ActiveSkill):
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# """
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# 使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
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# """
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# name = "受身蹲伏"
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# learnLv = 1
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# masterLv = 10
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# maxLv = 20
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# cellPos = (2,0)
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# position = 2
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# rangeLv = None
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# cd = 5
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# mp = [1, 1]
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# uuid = "ce26c6b69d02a440a81b552bec94f03b"
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# icon = "$common/$uuid"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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#
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# # 蹲伏姿势最短无敌时间 : {value0}秒
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# data0 = get_data(f'{prefix}/{uuid}', 0)
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# # 蹲伏姿势最长无敌时间 : {value1}秒
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# data1 = get_data(f'{prefix}/{uuid}', 1)
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# # 起身时霸体时间 : {value2}秒
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# data2 = get_data(f'{prefix}/{uuid}', 2)
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class Skill3(ActiveSkill):
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"""
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使自身在倒地状态下迅速起身并采取蹲伏姿势; 蹲伏状态下,自身会进入无敌状态,效果持续一定时间。\n
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"""
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name = "受身蹲伏"
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learnLv = 1
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masterLv = 10
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maxLv = 20
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cellPos = (2,0)
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position = 2
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rangeLv = None
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cd = 5
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mp = [1, 1]
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uuid = "ce26c6b69d02a440a81b552bec94f03b"
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icon = "$common/$uuid"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 蹲伏姿势最短无敌时间 : {value0}秒
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 蹲伏姿势最长无敌时间 : {value1}秒
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 起身时霸体时间 : {value2}秒
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# 肃静!
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# archer/chimera/e2cfb515fe293cf121a649fcc4bab84b
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@@ -187,65 +186,63 @@ class Skill5(PassiveSkill):
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# 技能连招
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# archer/chimera/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
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# b9cb48777665de22c006fabaf9a560b3/10b31c7e8cd2d60b9bcf3b1d3ada4b0a
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# MIGRATION: character 中没有同名技能“技能连招”,暂不启用
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# class Skill6(ActiveSkill):
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# """
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# 可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
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# 点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
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# - 可将技能连招图标设置到技能栏快捷键中使用。\n
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# - 仅限在城镇及修炼场中进行设置。\n
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# 按顺序施放添加在连招栏位中的技能。\n
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# - 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
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# - 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
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# 当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
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# - 切换至前序技能的时间可自行调整。 (0~5秒)\n
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# - 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
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# - 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
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# 包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
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# 决斗场中无法使用技能连招。\n
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# """
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# name = "技能连招"
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# learnLv = 1
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# masterLv = 1
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# maxLv = 1
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# cellPos = (8,0)
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# position = 8
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# rangeLv = None
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# cd = []
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# uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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class Skill6(ActiveSkill):
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"""
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可以最多指定4个角色技能进行排列组合,并通过一个技能栏快捷键施放。\n
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点击技能连招下方的图标,可以设置技能顺序和调整初始化时间。\n
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- 可将技能连招图标设置到技能栏快捷键中使用。\n
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- 仅限在城镇及修炼场中进行设置。\n
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按顺序施放添加在连招栏位中的技能。\n
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- 具有再输入功能的技能,需结束所有再输入后,再切换至下一个技能。\n
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- 若所有技能均在冷却中,则显示冷却时间最短的技能。\n
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当前序部署的技能冷却结束后,经过一定时间,将切换至该前序技能。\n
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- 切换至前序技能的时间可自行调整。 (0~5秒)\n
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- 设置为0秒时,技能冷却结束后将立即切换至前序部署的技能。\n
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- 设置为0秒时,可重复使用填充型技能及无冷却时间的技能。\n
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包括觉醒技能在内的部分特殊技能将被排除在目标技能列表外,无法添加到技能连招中。\n
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决斗场中无法使用技能连招。\n
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"""
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name = "技能连招"
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learnLv = 1
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masterLv = 1
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maxLv = 1
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cellPos = (8,0)
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position = 8
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rangeLv = None
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cd = []
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uuid = "10b31c7e8cd2d60b9bcf3b1d3ada4b0a"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 防具精通
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# archer/chimera/892ef624d8bf3d7fc045f84825fd6104
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# b9cb48777665de22c006fabaf9a560b3/892ef624d8bf3d7fc045f84825fd6104
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# MIGRATION: character 中没有同名技能“防具精通”,暂不启用
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# class Skill7(PassiveSkill):
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# """
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# 穿戴防具时,可以增加各种属性。\n
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# 穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
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# """
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# name = "防具精通"
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# learnLv = 1
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# masterLv = 1
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# maxLv = 1
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# cellPos = (0,1)
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# position = 0
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# rangeLv = None
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# cd = []
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# uuid = "892ef624d8bf3d7fc045f84825fd6104"
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# icon = "$common/$uuid"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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class Skill7(PassiveSkill):
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"""
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穿戴防具时,可以增加各种属性。\n
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穿戴的防具越多,效果越强; 可根据转职,增加不同的属性种类及数值。\n
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"""
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name = "防具精通"
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learnLv = 1
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masterLv = 1
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maxLv = 1
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cellPos = (0,1)
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position = 0
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rangeLv = None
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cd = []
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uuid = "892ef624d8bf3d7fc045f84825fd6104"
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icon = "$common/$uuid"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 全力挥击
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# archer/chimera/4655101518604f874721b3cc249aae10
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# b9cb48777665de22c006fabaf9a560b3/4655101518604f874721b3cc249aae10
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class Skill7(ActiveSkill):
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class Skill8(ActiveSkill):
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"""
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用力挥舞弓,击打周围的敌人,并向前推出。\n
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转职为猎人时,再次按技能键会立即发射一枚爆炸箭矢,造成额外伤害。\n
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@@ -280,7 +277,7 @@ class Skill7(ActiveSkill):
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# 投掷匕首
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# archer/chimera/05a07505ea102d31540afdb1fbec491f
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# b9cb48777665de22c006fabaf9a560b3/05a07505ea102d31540afdb1fbec491f
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class Skill8(ActiveSkill):
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class Skill9(ActiveSkill):
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"""
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[匕首系列]\n
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可以消灭试图逼近的小型敌人,向前方投掷匕首,攻击敌人。\n
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@@ -307,7 +304,7 @@ class Skill8(ActiveSkill):
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# 翻月翔击
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# archer/chimera/c9664191611af31142e052dfaef84530
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# b9cb48777665de22c006fabaf9a560b3/c9664191611af31142e052dfaef84530
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class Skill9(ActiveSkill):
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class Skill10(ActiveSkill):
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"""
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前冲并踢飞命中的敌人。\n
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踢击仅对一名敌人造成伤害,冲击波可以对除该敌人外附近的敌人造成伤害。\n
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@@ -341,64 +338,63 @@ class Skill9(ActiveSkill):
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# 强化 - 后跳
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# archer/chimera/2b340542e776818b78f3212af184bd6b
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# b9cb48777665de22c006fabaf9a560b3/2b340542e776818b78f3212af184bd6b
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# MIGRATION: character 中没有同名技能“强化 - 后跳”,暂不启用
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# class Skill11(PassiveSkill):
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# """
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# 施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
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# 该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
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# 根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
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# 无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
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# """
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# name = "强化 - 后跳"
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# learnLv = 10
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# masterLv = 1
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# maxLv = 1
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# cellPos = (4,0)
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# position = 4
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# rangeLv = None
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# cd = 30
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# uuid = "2b340542e776818b78f3212af184bd6b"
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# icon = "$common/$uuid"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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#
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# # 强制中断技能时的冷却时间 : {value0}秒
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# data0 = get_data(f'{prefix}/{uuid}', 0)
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# # 被击或倒地期间施放时的冷却时间 : {value1}秒
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# data1 = get_data(f'{prefix}/{uuid}', 1)
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class Skill11(PassiveSkill):
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"""
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施放技能期间、 被击或倒地的状态下,可以施放无敌状态的[后跳]。\n
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该能力适用与[后跳]不同的冷却时间,并且不受冷却时间减少效果的影响。\n
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根据施放情况的不同(强制中断技能和被敌人攻击),进入不同冷却时间。\n
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无法强制中断觉醒技能和跳跃超过一定高度的技能。\n
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"""
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name = "强化 - 后跳"
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learnLv = 10
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masterLv = 1
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maxLv = 1
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cellPos = (4,0)
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position = 4
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rangeLv = None
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cd = 30
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uuid = "2b340542e776818b78f3212af184bd6b"
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icon = "$common/$uuid"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 强制中断技能时的冷却时间 : {value0}秒
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 被击或倒地期间施放时的冷却时间 : {value1}秒
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 跃翔
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# archer/chimera/1fea5a626f15230237946a11a9d11582
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# b9cb48777665de22c006fabaf9a560b3/1fea5a626f15230237946a11a9d11582
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# MIGRATION: character 中没有同名技能“跃翔”,暂不启用
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# class Skill12(ActiveSkill):
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# """
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# 增加自身20%的跳跃力,效果持续一定时间。\n
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# 效果持续期间内,再次按技能键可以结束。\n
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# """
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# name = "跃翔"
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# learnLv = 10
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# masterLv = 1
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# maxLv = 1
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# cellPos = (6,0)
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# position = 6
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# rangeLv = 3
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# cd = 5
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# mp = [13, 13]
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# uuid = "1fea5a626f15230237946a11a9d11582"
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# icon = "$common/$uuid"
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# hasVP = False
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# hasUP = False
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# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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#
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# # 持续时间 : {value0}秒
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# data0 = get_data(f'{prefix}/{uuid}', 0)
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class Skill12(ActiveSkill):
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"""
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增加自身20%的跳跃力,效果持续一定时间。\n
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效果持续期间内,再次按技能键可以结束。\n
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"""
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name = "跃翔"
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learnLv = 10
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masterLv = 1
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maxLv = 1
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cellPos = (6,0)
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position = 6
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rangeLv = 3
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cd = 5
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mp = [13, 13]
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uuid = "1fea5a626f15230237946a11a9d11582"
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icon = "$common/$uuid"
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 持续时间 : {value0}秒
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 瞬影
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# archer/chimera/e11831002360a0d4e08c53ff686eea67
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# b9cb48777665de22c006fabaf9a560b3/e11831002360a0d4e08c53ff686eea67
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class Skill12(ActiveSkill):
|
||||
class Skill13(ActiveSkill):
|
||||
"""
|
||||
持剑向前突进并斩击前方敌人,以突破敌群或占据有利的战斗位置。 可以在空中或地面使用,若附近有“回收利用”的武器,将移动至其位置并攻击。\n
|
||||
施放技能后,在突进及首次斩击前再次按下技能键,可发动追加斩击,并移动至最近的可“回收利用”武器处。\n
|
||||
@@ -435,29 +431,28 @@ class Skill12(ActiveSkill):
|
||||
# 瞬影清除
|
||||
# archer/chimera/3a691a432c58abebc08211df45c4f4bd
|
||||
# b9cb48777665de22c006fabaf9a560b3/3a691a432c58abebc08211df45c4f4bd
|
||||
# MIGRATION: character 中没有同名技能“瞬影清除”,暂不启用
|
||||
# class Skill14(PassiveSkill):
|
||||
# """
|
||||
# 施放[瞬影]技能前,如果先按方向键,则不会向“回收利用”武器所在方向移动,而是向指定方向移动并清除敌人。\n
|
||||
# """
|
||||
# name = "瞬影清除"
|
||||
# learnLv = 10
|
||||
# masterLv = 1
|
||||
# maxLv = 1
|
||||
# cellPos = (5,4)
|
||||
# position = 5
|
||||
# rangeLv = 2
|
||||
# cd = []
|
||||
# uuid = "3a691a432c58abebc08211df45c4f4bd"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
class Skill14(PassiveSkill):
|
||||
"""
|
||||
施放[瞬影]技能前,如果先按方向键,则不会向“回收利用”武器所在方向移动,而是向指定方向移动并清除敌人。\n
|
||||
"""
|
||||
name = "瞬影清除"
|
||||
learnLv = 10
|
||||
masterLv = 1
|
||||
maxLv = 1
|
||||
cellPos = (5,4)
|
||||
position = 5
|
||||
rangeLv = 2
|
||||
cd = []
|
||||
uuid = "3a691a432c58abebc08211df45c4f4bd"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
|
||||
# 首足连击
|
||||
# archer/chimera/3f4ddb4df24a9f78c7778568e80107dd
|
||||
# b9cb48777665de22c006fabaf9a560b3/3f4ddb4df24a9f78c7778568e80107dd
|
||||
class Skill13(ActiveSkill):
|
||||
class Skill15(ActiveSkill):
|
||||
"""
|
||||
[斧头系列]\n
|
||||
向前方对角线方向投掷斧头以转移视线,随后瞄准敌人足部方向,再次向地面投掷斧头。\n
|
||||
@@ -490,7 +485,7 @@ class Skill13(ActiveSkill):
|
||||
# 华丽回收
|
||||
# archer/chimera/438e291ec31b6b831b0c8e33ff41f138
|
||||
# b9cb48777665de22c006fabaf9a560b3/438e291ec31b6b831b0c8e33ff41f138
|
||||
class Skill14(ActiveSkill):
|
||||
class Skill16(ActiveSkill):
|
||||
"""
|
||||
利用奇美拉的遗物变形魔方来“回收利用”武器。 回收时可对周围的敌人造成伤害。\n
|
||||
攻击力会受[基础精通]的影响,但无法获得[双重螺旋]技能的异常状态附加伤害效果。\n
|
||||
@@ -517,30 +512,29 @@ class Skill14(ActiveSkill):
|
||||
# 暴击
|
||||
# archer/chimera/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# b9cb48777665de22c006fabaf9a560b3/fc1262c19f3d0477ee8eda47b8db8696
|
||||
# MIGRATION: character 中没有同名技能“暴击”,暂不启用
|
||||
# class Skill17(PassiveSkill):
|
||||
# """
|
||||
# 集中精神,提升物理/魔法暴击率。\n
|
||||
# """
|
||||
# name = "暴击"
|
||||
# learnLv = 20
|
||||
# masterLv = 10
|
||||
# maxLv = 20
|
||||
# cellPos = (5,0)
|
||||
# position = 5
|
||||
# rangeLv = 3
|
||||
# uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
# hasVP = False
|
||||
# hasUP = False
|
||||
# custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
#
|
||||
# # 物理/魔法暴击率增加 : {value0}%
|
||||
# data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
class Skill17(PassiveSkill):
|
||||
"""
|
||||
集中精神,提升物理/魔法暴击率。\n
|
||||
"""
|
||||
name = "暴击"
|
||||
learnLv = 20
|
||||
masterLv = 10
|
||||
maxLv = 20
|
||||
cellPos = (5,0)
|
||||
position = 5
|
||||
rangeLv = 3
|
||||
uuid = "fc1262c19f3d0477ee8eda47b8db8696"
|
||||
hasVP = False
|
||||
hasUP = False
|
||||
custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
|
||||
|
||||
# 物理/魔法暴击率增加 : {value0}%
|
||||
data0 = get_data(f'{prefix}/{uuid}', 0)
|
||||
|
||||
# 双重螺旋
|
||||
# archer/chimera/b224e3c19599a2496f7470936485e0ad
|
||||
# b9cb48777665de22c006fabaf9a560b3/b224e3c19599a2496f7470936485e0ad
|
||||
class Skill16(ActiveSkill):
|
||||
class Skill18(ActiveSkill):
|
||||
"""
|
||||
使用奇美拉制作的特殊药品。 学习后,将提升转职技能的攻击力。\n
|
||||
施放技能时,赋予除普通攻击和[华丽回收]的回收攻击外,其它所有攻击技能都将附加出血或中毒的异常状态伤害的效果。 该效果仅在装备嵌合弓时生效。\n
|
||||
@@ -575,7 +569,7 @@ class Skill16(ActiveSkill):
|
||||
# 空翻刃袭
|
||||
# archer/chimera/683ecd07d9b89dbe9afee8570a3a828d
|
||||
# b9cb48777665de22c006fabaf9a560b3/683ecd07d9b89dbe9afee8570a3a828d
|
||||
class Skill17(ActiveSkill):
|
||||
class Skill19(ActiveSkill):
|
||||
"""
|
||||
[匕首系列]\n
|
||||
奇美拉后跃时,向前方直线上逼近的敌人投掷多把匕首,最多可命中3次。 若攻击范围达到特定数值,将增加匕首投掷数量。\n
|
||||
@@ -609,7 +603,7 @@ class Skill17(ActiveSkill):
|
||||
# 喷毒
|
||||
# archer/chimera/a988247dfc78c82e364af39ef66e84a0
|
||||
# b9cb48777665de22c006fabaf9a560b3/a988247dfc78c82e364af39ef66e84a0
|
||||
class Skill18(ActiveSkill):
|
||||
class Skill20(ActiveSkill):
|
||||
"""
|
||||
举起嵌合弓进入防御姿态,降低所受的伤害。 施放技能后短时间内,若防御成功,可格挡敌人的攻击,免除自身所受伤害并进行反击。 反击成功后,进入短暂无敌状态。\n
|
||||
"""
|
||||
@@ -640,7 +634,7 @@ class Skill18(ActiveSkill):
|
||||
# 唯物主义魔方
|
||||
# archer/chimera/5f75a60c73b72ad60bd4321b96b16662
|
||||
# b9cb48777665de22c006fabaf9a560b3/5f75a60c73b72ad60bd4321b96b16662
|
||||
class Skill19(ActiveSkill): #不用
|
||||
class Skill21(ActiveSkill): #不用
|
||||
"""
|
||||
启动神秘的遗物——变形魔方,解锁充满变数的战斗模式,提升基本攻击力、 技能攻击力和物理暴击率。\n
|
||||
"""
|
||||
@@ -668,7 +662,7 @@ class Skill19(ActiveSkill): #不用
|
||||
# 利剑四重奏
|
||||
# archer/chimera/04c7b4361ca81f041e868169ff044252
|
||||
# b9cb48777665de22c006fabaf9a560b3/04c7b4361ca81f041e868169ff044252
|
||||
class Skill20(ActiveSkill):
|
||||
class Skill22(ActiveSkill):
|
||||
"""
|
||||
[剑系列]\n
|
||||
与其它投掷攻击技能衔接时,可以高效消灭敌人。 短暂滞空后射出利剑,并额外克隆三柄,一共发射四柄利剑。 其中克隆的利剑可将命中的敌人聚集于一处。\n
|
||||
@@ -702,7 +696,7 @@ class Skill20(ActiveSkill):
|
||||
# 遗物之力 · 克隆
|
||||
# archer/chimera/67e7dd8996b5735e788c9420730c077d
|
||||
# b9cb48777665de22c006fabaf9a560b3/67e7dd8996b5735e788c9420730c077d
|
||||
class Skill21(PassiveSkill):
|
||||
class Skill23(PassiveSkill):
|
||||
"""
|
||||
解锁神秘的遗物——变形魔方的“克隆”能力。 可提升技能攻击力,且由于无需携带过多武器,也将提升角色的速度。\n
|
||||
[外形和结构能轻松复刻,但性能却没那么简单! 得指定向量,这可是非常繁琐的工作。 而且,克隆品的维持时间非常短,所以用于印钞是不现实的。]\n
|
||||
@@ -731,7 +725,7 @@ class Skill21(PassiveSkill):
|
||||
# 土星环
|
||||
# archer/chimera/e862146efac2fce3de3a12f038f4116b
|
||||
# b9cb48777665de22c006fabaf9a560b3/e862146efac2fce3de3a12f038f4116b
|
||||
class Skill22(ActiveSkill):
|
||||
class Skill24(ActiveSkill):
|
||||
"""
|
||||
[斧头系列]\n
|
||||
奇美拉落入敌阵中心后,横扫周围敌人的技能。 投掷旋转的斧头,斧头将围绕奇美拉转动,斩击四周敌人。\n
|
||||
@@ -761,7 +755,7 @@ class Skill22(ActiveSkill):
|
||||
# 碎心连刺
|
||||
# archer/chimera/5f11bba71728448bb64de0dba2b252cf
|
||||
# b9cb48777665de22c006fabaf9a560b3/5f11bba71728448bb64de0dba2b252cf
|
||||
class Skill23(ActiveSkill):
|
||||
class Skill25(ActiveSkill):
|
||||
"""
|
||||
用剑对被控制的敌人发动致命一击。 持剑突进刺中敌人,将其控制后再用匕首补刀,并利用刺入的剑将敌人劈成两半,造成高额伤害,手段极为残忍。\n
|
||||
对于无法抓取的敌人,踩住刺入的剑,借助旋转力将其纵向劈开,造成伤害,同样相当残忍。\n
|
||||
@@ -848,7 +842,7 @@ class Skill23(ActiveSkill):
|
||||
# 环形毒液
|
||||
# archer/chimera/854997c3bdfc3a2b498b4c4001f69e06
|
||||
# b9cb48777665de22c006fabaf9a560b3/854997c3bdfc3a2b498b4c4001f69e06
|
||||
class Skill24(ActiveSkill):
|
||||
class Skill26(ActiveSkill):
|
||||
"""
|
||||
[匕首系列]\n
|
||||
向前跳跃,借助离心力将涂有剧毒的匕首投掷到地面,对聚集的敌人造成范围伤害。 然后通过跺脚,使匕首上的毒液触发连锁反应,引发爆炸造成伤害。 施放技能时,可通过上下方向键在Y轴方向小幅调整位置。\n
|
||||
@@ -905,7 +899,7 @@ class Skill24(ActiveSkill):
|
||||
# 狂锯旋斧
|
||||
# archer/chimera/61c8cb33dd20b4ff335e8deed70d3d9c
|
||||
# b9cb48777665de22c006fabaf9a560b3/61c8cb33dd20b4ff335e8deed70d3d9c
|
||||
class Skill25(ActiveSkill):
|
||||
class Skill27(ActiveSkill):
|
||||
"""
|
||||
[斧头系列]\n
|
||||
用力投掷斧头,以割裂坚硬的表皮,并使其旋转着攻击敌人。 若命中敌人,斧头会附着于其身上旋转,随后掉落地面; 若未命中,则在掉落的位置继续旋转。\n
|
||||
@@ -964,7 +958,7 @@ class Skill25(ActiveSkill):
|
||||
# 刺猬困境
|
||||
# archer/chimera/38c485cc41f46a7959ae4336325aa45c
|
||||
# b9cb48777665de22c006fabaf9a560b3/38c485cc41f46a7959ae4336325aa45c
|
||||
class Skill26(ActiveSkill):
|
||||
class Skill28(ActiveSkill):
|
||||
"""
|
||||
[剑系列]\n
|
||||
该技能适用于对付擅长全方位防御的敌人。 在前方克隆并放置6柄利剑,随后用嵌合弓发射手中的剑,与克隆的利剑一同射向敌人。\n
|
||||
@@ -1024,7 +1018,7 @@ class Skill26(ActiveSkill):
|
||||
# 遗物之力 · 巨大化
|
||||
# archer/chimera/7a3fc9d473e8ffe21dd900ddf228a437
|
||||
# b9cb48777665de22c006fabaf9a560b3/7a3fc9d473e8ffe21dd900ddf228a437
|
||||
class Skill27(PassiveSkill):
|
||||
class Skill29(PassiveSkill):
|
||||
"""
|
||||
解锁神秘的遗物——变形魔方的“巨大化”能力。 可提升技能攻击力,且由于防具变得更厚,也将提升物理防御力。\n
|
||||
[巨大化效果可以增加质量和密度,真厉害! 但遗憾的是,结构复杂的生物没办法享受这个能力。]\n
|
||||
@@ -1051,7 +1045,7 @@ class Skill27(PassiveSkill):
|
||||
# 重力加速度
|
||||
# archer/chimera/94c450d6214cafdc673f763badceeaf1
|
||||
# b9cb48777665de22c006fabaf9a560b3/94c450d6214cafdc673f763badceeaf1
|
||||
class Skill28(ActiveSkill):
|
||||
class Skill30(ActiveSkill):
|
||||
"""
|
||||
将斧头投掷向墙壁,借助反作用力飞向高空,随后将斧头巨大化,使其砸向地面,粉碎敌人的头颅。\n
|
||||
"""
|
||||
@@ -1077,7 +1071,7 @@ class Skill28(ActiveSkill):
|
||||
# 废物清理
|
||||
# archer/chimera/a99040fc36c75e998aa3ed012b7759c5
|
||||
# b9cb48777665de22c006fabaf9a560b3/a99040fc36c75e998aa3ed012b7759c5
|
||||
class Skill29(ActiveSkill):
|
||||
class Skill31(ActiveSkill):
|
||||
"""
|
||||
清除附近敌人的群体攻击技能。 施放技能时消耗填充数量,用斧头强力捶击地面,对周围敌人造成伤害,并强制“回收利用”武器。\n
|
||||
此时回收的武器不会触发“华丽回收”效果。\n
|
||||
@@ -1134,7 +1128,7 @@ class Skill29(ActiveSkill):
|
||||
# 王冠粉碎者
|
||||
# archer/chimera/b39ccc3dadab9d94569430e39cdf7d60
|
||||
# b9cb48777665de22c006fabaf9a560b3/b39ccc3dadab9d94569430e39cdf7d60
|
||||
class Skill30(ActiveSkill):
|
||||
class Skill32(ActiveSkill):
|
||||
"""
|
||||
[剑系列]\n
|
||||
该技能适用于对付处于防御姿态和反应迅速的敌人。 克隆多柄利剑并使其短暂悬空,然后用斧头向上击打,使空中的剑高速坠落,攻击敌人并造成伤害。 最后巨剑会直插地面,造成高额伤害。\n
|
||||
@@ -1184,7 +1178,7 @@ class Skill30(ActiveSkill):
|
||||
# 遗物奥义 · 变形
|
||||
# archer/chimera/696721534394b40e78ac96e880f19e5a
|
||||
# b9cb48777665de22c006fabaf9a560b3/696721534394b40e78ac96e880f19e5a
|
||||
class Skill31(PassiveSkill):
|
||||
class Skill33(PassiveSkill):
|
||||
"""
|
||||
解锁神秘的遗物——变形魔方的“变形”能力。 凭借对万物真理的领悟 (至少奇美拉本人如此认为),能够看透敌人,进而提升暴击率、 基本攻击力和转职技能攻击力。\n
|
||||
[虽然我也不清楚具体原理,但只要是我能理解的结构,通通都能变形,甚至连成分都能改变! 变形魔方为什么会有这种力量? 简直太可怕了!]\n
|
||||
@@ -1211,7 +1205,7 @@ class Skill31(PassiveSkill):
|
||||
# 巨镰斯诺克
|
||||
# archer/chimera/0dbdeaf846356f8b9380f8fbb8e97377
|
||||
# b9cb48777665de22c006fabaf9a560b3/0dbdeaf846356f8b9380f8fbb8e97377
|
||||
class Skill32(ActiveSkill):
|
||||
class Skill34(ActiveSkill):
|
||||
"""
|
||||
[长兵器系列]\n
|
||||
该技能适用于消灭地面上的野兽群。 向前方敌人射出长矛,刺入敌人身体的长矛会克隆成3个,随后变形为巨镰,在命中的敌人周围进行乱舞攻击并造成伤害,最终一齐向目标敌人发动最后一击。\n
|
||||
@@ -1271,7 +1265,7 @@ class Skill32(ActiveSkill):
|
||||
# 环阿拉德狂飙
|
||||
# archer/chimera/56fca6cff74d828e92301a40cd2148b9
|
||||
# b9cb48777665de22c006fabaf9a560b3/56fca6cff74d828e92301a40cd2148b9
|
||||
class Skill33(ActiveSkill):
|
||||
class Skill35(ActiveSkill):
|
||||
"""
|
||||
[长兵器系列]\n
|
||||
该技能适用于聚集大量敌人后进行群体攻击。 将长兵器堆叠后发射,随后长兵器变形为巨型齿轮,向前方射出并攻击敌人。 该齿轮绕行圆形的阿拉德星球一圈后,将再次出现发动最后一击,并引发最终爆炸,造成高额伤害。\n
|
||||
@@ -1385,7 +1379,7 @@ class Skill33(ActiveSkill):
|
||||
# 幻爆天使之翼
|
||||
# archer/chimera/6166762c62f234c5f50c2d2ebc5e48d0
|
||||
# b9cb48777665de22c006fabaf9a560b3/6166762c62f234c5f50c2d2ebc5e48d0
|
||||
class Skill34(ActiveSkill):
|
||||
class Skill36(ActiveSkill):
|
||||
"""
|
||||
利用变形魔方与所持有武器的力量,施展终极技能。 靠近附近最强的敌人后,暂时开启变形魔方,将敌人吸入遗物内部,随后将其中的无数武器与敌人一同释放,造成致命伤害。\n
|
||||
若附近没有可追踪的目标,则无法施放此技能。\n
|
||||
@@ -1417,7 +1411,7 @@ class Skill34(ActiveSkill):
|
||||
# 败果之慧
|
||||
# archer/chimera/d59c9840f65381bde8487757f1753c71
|
||||
# b9cb48777665de22c006fabaf9a560b3/d59c9840f65381bde8487757f1753c71
|
||||
class Skill35(PassiveSkill):
|
||||
class Skill37(PassiveSkill):
|
||||
"""
|
||||
聆风·奇美拉克服了对遗物的未知恐惧。 突破束缚后,她凭着更加狂暴的战斗风格,成为了战场的主宰。 可提升基本攻击力和转职技能攻击力,[瞬影]和[土星环]技能将获得附加效果。\n
|
||||
[瞬影] : 施放技能时处于无敌状态。\n
|
||||
@@ -1443,7 +1437,7 @@ class Skill35(PassiveSkill):
|
||||
# 颠倒之浩劫
|
||||
# archer/chimera/bbc15561bec24f9c1e79e23d715b1dd2
|
||||
# b9cb48777665de22c006fabaf9a560b3/bbc15561bec24f9c1e79e23d715b1dd2
|
||||
class Skill36(ActiveSkill):
|
||||
class Skill38(ActiveSkill):
|
||||
"""
|
||||
该技能可占据战场制高点,从空中袭击最强大的敌人。 角色倒悬于最高处,选定好降落地点后,通过攻击键和技能键,用矛发动强袭。 随后对插在地面的矛进行“变形”和“巨大化”,使武器穿透地面,造成穿刺伤害。\n
|
||||
经常丢三落四的聆风·奇美拉在倒悬时,会掉落自己的随身物品以及“回收利用”的匕首、 剑、 斧头、 长兵器各1个。\n
|
||||
@@ -1474,7 +1468,7 @@ class Skill36(ActiveSkill):
|
||||
# 熵变 : 非线性跳跃
|
||||
# archer/chimera/de20372767d014d62dc7361ac686834e
|
||||
# b9cb48777665de22c006fabaf9a560b3/de20372767d014d62dc7361ac686834e
|
||||
class Skill37(ActiveSkill):
|
||||
class Skill39(ActiveSkill):
|
||||
"""
|
||||
最致命的攻击,便是出其不意的突袭。 聆风·奇美拉先用斧头使敌人眩晕 (控制),再用弓穿刺敌人身体。 随后踩住弓身,借助弓的张力施展强力一击。 攻击后,立即借助遗物——变形魔方的力量,发射巨大化的剑,彻底消灭敌人。\n
|
||||
"""
|
||||
|
||||
Reference in New Issue
Block a user