This commit is contained in:
2026-08-11 01:25:53 +08:00
parent 7e5b385f9c
commit a91d1d376f
4 changed files with 122 additions and 48 deletions
+1 -1
View File
@@ -390,7 +390,7 @@ class ActiveSkill(Skill):
return 1 - cdr return 1 - cdr
def getSkillCD(self, mode=None): def getSkillCD(self, mode=None):
return max(0, round(max(self.cd * 0.3, self.cd * self.cdReduce / self.cdRecover * self.getWeaponCDRatio() * self.getQuickCDRatio()) * self.cdRatio - self.cdCut, 2)) return max(0, round(max(self.cd * 0.3, self.cd * self.cdReduce / self.cdRecover * self.getWeaponCDRatio() * self.getQuickCDRatio()) * self.cdRatio - self.cdCut / self.cdRecover , 2))
def vp_1(self): def vp_1(self):
pass pass
@@ -1656,3 +1656,7 @@ class classChange(Character):
self.buff = 1.729 # TODO self.buff = 1.729 # TODO
super().__init__(equVersion, __name__) super().__init__(equVersion, __name__)
def SetDetail(self, info: dict[str, dict]) -> None:
super().SetDetail(info)
self.bindAwake = 85
+116 -46
View File
@@ -17,11 +17,16 @@ def apply_weapon_mastery(skill: PassiveSkill, old: int, new: int, weapon_type: s
skill.associate = [{'type': attack_type, 'data': getattr(skill, f'data{data_index}')}] skill.associate = [{'type': attack_type, 'data': getattr(skill, f'data{data_index}')}]
return PassiveSkill.effect(skill, old, new) return PassiveSkill.effect(skill, old, new)
class DarkKnightSkill(ActiveSkill):
# 默认5阶段
stage = 5
# 连续技所在列,-1表示不在连续技中
comboCol = -1
# 暗影斩 # 暗影斩
# extra/dark_knight/eb71e1d82d92c7e1d40500a0dcd77aa6 # extra/dark_knight/eb71e1d82d92c7e1d40500a0dcd77aa6
# 17e417b31686389eebff6d754c3401ea/eb71e1d82d92c7e1d40500a0dcd77aa6 # 17e417b31686389eebff6d754c3401ea/eb71e1d82d92c7e1d40500a0dcd77aa6
class Skill0(ActiveSkill): class Skill0(DarkKnightSkill):
""" """
凝聚力量并对前方敌人发出强力的暗属性斩击。\n 凝聚力量并对前方敌人发出强力的暗属性斩击。\n
""" """
@@ -47,7 +52,7 @@ class Skill0(ActiveSkill):
# 滑斩 # 滑斩
# extra/dark_knight/f2fb27162beb0b87a7cb9af7900e95f2 # extra/dark_knight/f2fb27162beb0b87a7cb9af7900e95f2
# 17e417b31686389eebff6d754c3401ea/f2fb27162beb0b87a7cb9af7900e95f2 # 17e417b31686389eebff6d754c3401ea/f2fb27162beb0b87a7cb9af7900e95f2
class Skill1(ActiveSkill): class Skill1(DarkKnightSkill):
""" """
滑动的同时向前方敌人发出无属性斩击。\n 滑动的同时向前方敌人发出无属性斩击。\n
""" """
@@ -73,7 +78,7 @@ class Skill1(ActiveSkill):
# 挑击 # 挑击
# extra/dark_knight/fc7a3f4c2852c832a2f20af63d5d212f # extra/dark_knight/fc7a3f4c2852c832a2f20af63d5d212f
# 17e417b31686389eebff6d754c3401ea/fc7a3f4c2852c832a2f20af63d5d212f # 17e417b31686389eebff6d754c3401ea/fc7a3f4c2852c832a2f20af63d5d212f
class Skill2(ActiveSkill): class Skill2(DarkKnightSkill):
""" """
向敌人发出从下段往上挑的无属性攻击,可以浮空敌人; 攻击时有霸体判定。\n 向敌人发出从下段往上挑的无属性攻击,可以浮空敌人; 攻击时有霸体判定。\n
""" """
@@ -100,7 +105,7 @@ class Skill2(ActiveSkill):
# 跃斩 # 跃斩
# extra/dark_knight/9dc8438e4572d39243c97da31c113acc # extra/dark_knight/9dc8438e4572d39243c97da31c113acc
# 17e417b31686389eebff6d754c3401ea/9dc8438e4572d39243c97da31c113acc # 17e417b31686389eebff6d754c3401ea/9dc8438e4572d39243c97da31c113acc
class Skill3(ActiveSkill): class Skill3(DarkKnightSkill):
""" """
向前轻轻跳跃,在跳跃状态下通过追加操作向敌人发出砍击。\n 向前轻轻跳跃,在跳跃状态下通过追加操作向敌人发出砍击。\n
装备钝器时可以生成冲击波。\n 装备钝器时可以生成冲击波。\n
@@ -114,6 +119,7 @@ class Skill3(ActiveSkill):
maxLv = 70 maxLv = 70
position = 3 position = 3
rangeLv = 2 rangeLv = 2
cd = 3
mp = [2, 425] mp = [2, 425]
uuid = '9dc8438e4572d39243c97da31c113acc' uuid = '9dc8438e4572d39243c97da31c113acc'
hasVP = False hasVP = False
@@ -270,7 +276,7 @@ class Skill8(PassiveSkill):
# 暗影 · 波动剑 # 暗影 · 波动剑
# extra/dark_knight/3d8f3d438405d79f8d3ed68072674d1e # extra/dark_knight/3d8f3d438405d79f8d3ed68072674d1e
# 17e417b31686389eebff6d754c3401ea/3d8f3d438405d79f8d3ed68072674d1e # 17e417b31686389eebff6d754c3401ea/3d8f3d438405d79f8d3ed68072674d1e
class Skill9(ActiveSkill): class Skill9(DarkKnightSkill):
""" """
快速生成无属性波动剑,并击退前方敌人。\n 快速生成无属性波动剑,并击退前方敌人。\n
波动剑大小随技能等级增加而增大。\n 波动剑大小随技能等级增加而增大。\n
@@ -300,7 +306,7 @@ class Skill9(ActiveSkill):
# 黑暗十字刃 # 黑暗十字刃
# extra/dark_knight/ca75c965f20a150f99f54155a37400df # extra/dark_knight/ca75c965f20a150f99f54155a37400df
# 17e417b31686389eebff6d754c3401ea/ca75c965f20a150f99f54155a37400df # 17e417b31686389eebff6d754c3401ea/ca75c965f20a150f99f54155a37400df
class Skill10(ActiveSkill): class Skill10(DarkKnightSkill):
""" """
挥动武器向敌人发出无属性的十字形斩击。\n 挥动武器向敌人发出无属性的十字形斩击。\n
""" """
@@ -332,7 +338,7 @@ class Skill10(ActiveSkill):
# 暗月斩 # 暗月斩
# extra/dark_knight/a2d943797daca862a6f321aca6ac9bfa # extra/dark_knight/a2d943797daca862a6f321aca6ac9bfa
# 17e417b31686389eebff6d754c3401ea/a2d943797daca862a6f321aca6ac9bfa # 17e417b31686389eebff6d754c3401ea/a2d943797daca862a6f321aca6ac9bfa
class Skill11(ActiveSkill): class Skill11(DarkKnightSkill):
""" """
向前方敌人发出暗属性伤害的月形斩击,并追加一个单手上斩。\n 向前方敌人发出暗属性伤害的月形斩击,并追加一个单手上斩。\n
""" """
@@ -364,7 +370,7 @@ class Skill11(ActiveSkill):
# 冥光斩 # 冥光斩
# extra/dark_knight/92360eab6e1f378902018eca681ac629 # extra/dark_knight/92360eab6e1f378902018eca681ac629
# 17e417b31686389eebff6d754c3401ea/92360eab6e1f378902018eca681ac629 # 17e417b31686389eebff6d754c3401ea/92360eab6e1f378902018eca681ac629
class Skill12(ActiveSkill): class Skill12(DarkKnightSkill):
""" """
挥剑向前方敌人发出巨大的剑气攻击,可以给予命中的敌人多段攻击。\n 挥剑向前方敌人发出巨大的剑气攻击,可以给予命中的敌人多段攻击。\n
""" """
@@ -395,7 +401,7 @@ class Skill12(ActiveSkill):
# 旋涡斩 # 旋涡斩
# extra/dark_knight/202edb928046f4fa6dedf6337377efd5 # extra/dark_knight/202edb928046f4fa6dedf6337377efd5
# 17e417b31686389eebff6d754c3401ea/202edb928046f4fa6dedf6337377efd5 # 17e417b31686389eebff6d754c3401ea/202edb928046f4fa6dedf6337377efd5
class Skill13(ActiveSkill): class Skill13(DarkKnightSkill):
""" """
用强威力的上斩攻击前方敌人,并抓取目标对其施放暗黑波动,波动将给周围敌人造成多段攻击伤害并击飞敌人。\n 用强威力的上斩攻击前方敌人,并抓取目标对其施放暗黑波动,波动将给周围敌人造成多段攻击伤害并击飞敌人。\n
上斩和下斩可以对被抓取的敌人造成无属性伤害,而暗黑波动则可以对被抓取的敌人以及周围的敌人造成无属性伤害。\n 上斩和下斩可以对被抓取的敌人造成无属性伤害,而暗黑波动则可以对被抓取的敌人以及周围的敌人造成无属性伤害。\n
@@ -443,7 +449,7 @@ class Skill13(ActiveSkill):
# 跃地斩 # 跃地斩
# extra/dark_knight/6e33d47e6622ce03b6defdd912140270 # extra/dark_knight/6e33d47e6622ce03b6defdd912140270
# 17e417b31686389eebff6d754c3401ea/6e33d47e6622ce03b6defdd912140270 # 17e417b31686389eebff6d754c3401ea/6e33d47e6622ce03b6defdd912140270
class Skill14(ActiveSkill): class Skill14(DarkKnightSkill):
""" """
向前低跃并用武器砸击地面,有多段攻击判定,可对敌人造成无属性攻击,且最后一击能使敌人倒地。\n 向前低跃并用武器砸击地面,有多段攻击判定,可对敌人造成无属性攻击,且最后一击能使敌人倒地。\n
""" """
@@ -474,7 +480,7 @@ class Skill14(ActiveSkill):
# 突刺 # 突刺
# extra/dark_knight/2a0a39184de92acf1c1375e00b77404c # extra/dark_knight/2a0a39184de92acf1c1375e00b77404c
# 17e417b31686389eebff6d754c3401ea/2a0a39184de92acf1c1375e00b77404c # 17e417b31686389eebff6d754c3401ea/2a0a39184de92acf1c1375e00b77404c
class Skill15(ActiveSkill): class Skill15(DarkKnightSkill):
""" """
对前方敌人发动强威力的突刺,可造成无属性伤害。\n 对前方敌人发动强威力的突刺,可造成无属性伤害。\n
装备太刀和光剑时,攻击力降低,但多段攻击数会增加; 装备钝器时,可使敌人进入眩晕状态。\n 装备太刀和光剑时,攻击力降低,但多段攻击数会增加; 装备钝器时,可使敌人进入眩晕状态。\n
@@ -487,6 +493,7 @@ class Skill15(ActiveSkill):
maxLv = 70 maxLv = 70
position = 2 position = 2
rangeLv = 2 rangeLv = 2
cd = 3
mp = [10, 300] mp = [10, 300]
uuid = '2a0a39184de92acf1c1375e00b77404c' uuid = '2a0a39184de92acf1c1375e00b77404c'
hasVP = False hasVP = False
@@ -521,7 +528,7 @@ class Skill15(ActiveSkill):
# 暗影三击剑 # 暗影三击剑
# extra/dark_knight/7ec521d063d2190e1fcc5bd229af9bcf # extra/dark_knight/7ec521d063d2190e1fcc5bd229af9bcf
# 17e417b31686389eebff6d754c3401ea/7ec521d063d2190e1fcc5bd229af9bcf # 17e417b31686389eebff6d754c3401ea/7ec521d063d2190e1fcc5bd229af9bcf
class Skill16(ActiveSkill): class Skill16(DarkKnightSkill):
""" """
迅速向下、 上、 中三个方向发出刺击,给予敌人暗属性攻击并将其击退。\n 迅速向下、 上、 中三个方向发出刺击,给予敌人暗属性攻击并将其击退。\n
""" """
@@ -621,7 +628,7 @@ class Skill19(PassiveSkill):
name = '暗 · 光剑精通' name = '暗 · 光剑精通'
cellPos = (0,5) cellPos = (0,5)
learnLv = 15 learnLv = 15
masterLv = 30 masterLv = 1
maxLv = 40 maxLv = 40
position = 0 position = 0
rangeLv = 3 rangeLv = 3
@@ -660,7 +667,7 @@ class Skill20(PassiveSkill):
name = '暗 · 短剑精通' name = '暗 · 短剑精通'
cellPos = (0,1) cellPos = (0,1)
learnLv = 15 learnLv = 15
masterLv = 30 masterLv = 1
maxLv = 40 maxLv = 40
position = 0 position = 0
rangeLv = 3 rangeLv = 3
@@ -699,7 +706,7 @@ class Skill21(PassiveSkill):
name = '暗 · 太刀精通' name = '暗 · 太刀精通'
cellPos = (0,2) cellPos = (0,2)
learnLv = 15 learnLv = 15
masterLv = 30 masterLv = 1
maxLv = 40 maxLv = 40
position = 0 position = 0
rangeLv = 3 rangeLv = 3
@@ -738,7 +745,7 @@ class Skill22(PassiveSkill):
name = '暗 · 巨剑精通' name = '暗 · 巨剑精通'
cellPos = (0,3) cellPos = (0,3)
learnLv = 15 learnLv = 15
masterLv = 30 masterLv = 1
maxLv = 40 maxLv = 40
position = 0 position = 0
rangeLv = 3 rangeLv = 3
@@ -777,7 +784,7 @@ class Skill23(PassiveSkill):
name = '暗 · 钝器精通' name = '暗 · 钝器精通'
cellPos = (0,4) cellPos = (0,4)
learnLv = 15 learnLv = 15
masterLv = 30 masterLv = 1
maxLv = 40 maxLv = 40
position = 0 position = 0
rangeLv = 3 rangeLv = 3
@@ -806,7 +813,7 @@ class Skill23(PassiveSkill):
# 暗劲爆发 # 暗劲爆发
# extra/dark_knight/506e7ed77d517419a6e1c437a2cedb17 # extra/dark_knight/506e7ed77d517419a6e1c437a2cedb17
# 17e417b31686389eebff6d754c3401ea/506e7ed77d517419a6e1c437a2cedb17 # 17e417b31686389eebff6d754c3401ea/506e7ed77d517419a6e1c437a2cedb17
class Skill24(ActiveSkill): class Skill24(DarkKnightSkill):
""" """
向自身周围爆发黑暗气息,使附近的敌人受到一定的无属性物理伤害并浮空。\n 向自身周围爆发黑暗气息,使附近的敌人受到一定的无属性物理伤害并浮空。\n
在决斗场中,爆炸范围边缘的多段攻击次数为爆炸中心攻击次数的一半。\n 在决斗场中,爆炸范围边缘的多段攻击次数为爆炸中心攻击次数的一半。\n
@@ -866,7 +873,7 @@ class Skill25(PassiveSkill):
# 暗影鞭 # 暗影鞭
# extra/dark_knight/d429147c372b549c3dadcabcba50787f # extra/dark_knight/d429147c372b549c3dadcabcba50787f
# 17e417b31686389eebff6d754c3401ea/d429147c372b549c3dadcabcba50787f # 17e417b31686389eebff6d754c3401ea/d429147c372b549c3dadcabcba50787f
class Skill26(ActiveSkill): class Skill26(DarkKnightSkill):
""" """
像挥鞭子一样挥舞手中的武器进行暗属性攻击,并且可以把远距离的敌人拉到身前。\n 像挥鞭子一样挥舞手中的武器进行暗属性攻击,并且可以把远距离的敌人拉到身前。\n
""" """
@@ -901,7 +908,7 @@ class Skill26(ActiveSkill):
# 邪影 · 波动剑 # 邪影 · 波动剑
# extra/dark_knight/c91a62dc0a18360acf5031ac0ebf09f5 # extra/dark_knight/c91a62dc0a18360acf5031ac0ebf09f5
# 17e417b31686389eebff6d754c3401ea/c91a62dc0a18360acf5031ac0ebf09f5 # 17e417b31686389eebff6d754c3401ea/c91a62dc0a18360acf5031ac0ebf09f5
class Skill27(ActiveSkill): class Skill27(DarkKnightSkill):
""" """
向前方发动黑暗气息,黑暗气息凝结成气刃追击敌人,并对其造成无属性伤害。\n 向前方发动黑暗气息,黑暗气息凝结成气刃追击敌人,并对其造成无属性伤害。\n
当气刃停止前进时,会发生爆炸并消失。\n 当气刃停止前进时,会发生爆炸并消失。\n
@@ -962,7 +969,7 @@ class Skill28(PassiveSkill):
# 瞬影斩 # 瞬影斩
# extra/dark_knight/669f1428193f61f9d92c743b72438c4d # extra/dark_knight/669f1428193f61f9d92c743b72438c4d
# 17e417b31686389eebff6d754c3401ea/669f1428193f61f9d92c743b72438c4d # 17e417b31686389eebff6d754c3401ea/669f1428193f61f9d92c743b72438c4d
class Skill29(ActiveSkill): class Skill29(DarkKnightSkill):
""" """
向前方快速移动并斩击敌人,可造成无属性伤害。\n 向前方快速移动并斩击敌人,可造成无属性伤害。\n
""" """
@@ -990,7 +997,7 @@ class Skill29(ActiveSkill):
# 灭魂封魔斩 # 灭魂封魔斩
# extra/dark_knight/1b1cfab062e0768bcc889e33e1f30dbf # extra/dark_knight/1b1cfab062e0768bcc889e33e1f30dbf
# 17e417b31686389eebff6d754c3401ea/1b1cfab062e0768bcc889e33e1f30dbf # 17e417b31686389eebff6d754c3401ea/1b1cfab062e0768bcc889e33e1f30dbf
class Skill30(ActiveSkill): class Skill30(DarkKnightSkill):
""" """
把前方敌人吸附到自身的近身处,并对其进行无属性斩击。\n 把前方敌人吸附到自身的近身处,并对其进行无属性斩击。\n
在决斗场中,吸附的敌人越多,斩击时造成的伤害就越大。\n 在决斗场中,吸附的敌人越多,斩击时造成的伤害就越大。\n
@@ -1030,7 +1037,7 @@ class Skill30(ActiveSkill):
# 冥魂珠 # 冥魂珠
# extra/dark_knight/9dda3f4a849dba1a288dd65e116860f2 # extra/dark_knight/9dda3f4a849dba1a288dd65e116860f2
# 17e417b31686389eebff6d754c3401ea/9dda3f4a849dba1a288dd65e116860f2 # 17e417b31686389eebff6d754c3401ea/9dda3f4a849dba1a288dd65e116860f2
class Skill31(ActiveSkill): class Skill31(DarkKnightSkill):
""" """
向敌人发射含有黑暗气息的冥魂珠。\n 向敌人发射含有黑暗气息的冥魂珠。\n
冥魂珠进行多段攻击时,会降低冥魂珠和被命中敌人的移动速度; 冥魂珠消失时,会产生爆炸并给予周围敌人暗属性伤害。\n 冥魂珠进行多段攻击时,会降低冥魂珠和被命中敌人的移动速度; 冥魂珠消失时,会产生爆炸并给予周围敌人暗属性伤害。\n
@@ -1067,7 +1074,7 @@ class Skill31(ActiveSkill):
# 暗魂之手 # 暗魂之手
# extra/dark_knight/3829c15bf5f520c13998a3479ba0ce7b # extra/dark_knight/3829c15bf5f520c13998a3479ba0ce7b
# 17e417b31686389eebff6d754c3401ea/3829c15bf5f520c13998a3479ba0ce7b # 17e417b31686389eebff6d754c3401ea/3829c15bf5f520c13998a3479ba0ce7b
class Skill32(ActiveSkill): class Skill32(DarkKnightSkill):
""" """
抓取前方一名敌人并吸进其暗黑血气后,再将吸进的血气喷发,可以对敌人造成无属性物理伤害。\n 抓取前方一名敌人并吸进其暗黑血气后,再将吸进的血气喷发,可以对敌人造成无属性物理伤害。\n
有吸附判定,一定距离内即使是手触碰不到的敌人也可以抓取。\n 有吸附判定,一定距离内即使是手触碰不到的敌人也可以抓取。\n
@@ -1101,7 +1108,7 @@ class Skill32(ActiveSkill):
# 暗影升龙击 # 暗影升龙击
# extra/dark_knight/28b583c75a49103a1d8aabf799c000a4 # extra/dark_knight/28b583c75a49103a1d8aabf799c000a4
# 17e417b31686389eebff6d754c3401ea/28b583c75a49103a1d8aabf799c000a4 # 17e417b31686389eebff6d754c3401ea/28b583c75a49103a1d8aabf799c000a4
class Skill33(ActiveSkill): class Skill33(DarkKnightSkill):
""" """
以冲撞击退敌人的同时向敌人发出单手上斩,可以使敌人浮空。\n 以冲撞击退敌人的同时向敌人发出单手上斩,可以使敌人浮空。\n
若按住技能键,则可以追加一个蓄气型下捶击。\n 若按住技能键,则可以追加一个蓄气型下捶击。\n
@@ -1157,7 +1164,7 @@ class Skill33(ActiveSkill):
# 黑暗释放 # 黑暗释放
# extra/dark_knight/1c1a9606eb702ebe5a7bb4397f3aeae0 # extra/dark_knight/1c1a9606eb702ebe5a7bb4397f3aeae0
# 17e417b31686389eebff6d754c3401ea/1c1a9606eb702ebe5a7bb4397f3aeae0 # 17e417b31686389eebff6d754c3401ea/1c1a9606eb702ebe5a7bb4397f3aeae0
class Skill34(ActiveSkill): class Skill34(DarkKnightSkill):
""" """
释放鬼手中蕴藏的黑暗气息,完美支配武器,对武器赋予暗属性并增加暴击伤害。\n 释放鬼手中蕴藏的黑暗气息,完美支配武器,对武器赋予暗属性并增加暴击伤害。\n
※该技能只能添加至扩展技能栏。\n ※该技能只能添加至扩展技能栏。\n
@@ -1184,7 +1191,7 @@ class Skill34(ActiveSkill):
# 冥魂之陨 # 冥魂之陨
# extra/dark_knight/e49e57b2e8fbeceb0a2c56a0c63fe6c5 # extra/dark_knight/e49e57b2e8fbeceb0a2c56a0c63fe6c5
# 17e417b31686389eebff6d754c3401ea/e49e57b2e8fbeceb0a2c56a0c63fe6c5 # 17e417b31686389eebff6d754c3401ea/e49e57b2e8fbeceb0a2c56a0c63fe6c5
class Skill35(ActiveSkill): class Skill35(DarkKnightSkill):
""" """
在自身周围一定区域内落下黑暗气息给予敌人暗属性伤害。\n 在自身周围一定区域内落下黑暗气息给予敌人暗属性伤害。\n
黑暗气息掉落时,自身会进入霸体状态,但无法移动,按跳跃键可以取消施放动作。\n 黑暗气息掉落时,自身会进入霸体状态,但无法移动,按跳跃键可以取消施放动作。\n
@@ -1242,7 +1249,7 @@ class Skill35(ActiveSkill):
# 凝魂波动阵 # 凝魂波动阵
# extra/dark_knight/c61f5a010370101402b05b21916c2071 # extra/dark_knight/c61f5a010370101402b05b21916c2071
# 17e417b31686389eebff6d754c3401ea/c61f5a010370101402b05b21916c2071 # 17e417b31686389eebff6d754c3401ea/c61f5a010370101402b05b21916c2071
class Skill36(ActiveSkill): class Skill36(DarkKnightSkill):
""" """
捶击地面后生成圆形波动阵攻击敌人,可以使波动阵内的所有敌人持续受到多段攻击伤害和波动伤害,并将其击飞。\n 捶击地面后生成圆形波动阵攻击敌人,可以使波动阵内的所有敌人持续受到多段攻击伤害和波动伤害,并将其击飞。\n
当波动阵解除时,可以造成巨大的伤害,并使周围敌人受到扩散型伤害。\n 当波动阵解除时,可以造成巨大的伤害,并使周围敌人受到扩散型伤害。\n
@@ -1286,7 +1293,7 @@ class Skill36(ActiveSkill):
# 破魂之刃 # 破魂之刃
# extra/dark_knight/e0daa922b19cdc35de879e938361464e # extra/dark_knight/e0daa922b19cdc35de879e938361464e
# 17e417b31686389eebff6d754c3401ea/e0daa922b19cdc35de879e938361464e # 17e417b31686389eebff6d754c3401ea/e0daa922b19cdc35de879e938361464e
class Skill37(ActiveSkill): class Skill37(DarkKnightSkill):
""" """
向前方喷射黑暗气息生成破魂之刃,然后抓取剑刃对敌人发出强威力刺击; 破魂之刃刺进敌人身体后,会产生爆炸并进行无属性攻击。\n 向前方喷射黑暗气息生成破魂之刃,然后抓取剑刃对敌人发出强威力刺击; 破魂之刃刺进敌人身体后,会产生爆炸并进行无属性攻击。\n
施放技能时,按后方向键,可以原地刺击敌人。\n 施放技能时,按后方向键,可以原地刺击敌人。\n
@@ -1339,7 +1346,7 @@ class Skill37(ActiveSkill):
# 破魂斩 # 破魂斩
# extra/dark_knight/cfacda0647b9a0f595df2c2aad30c18d # extra/dark_knight/cfacda0647b9a0f595df2c2aad30c18d
# 17e417b31686389eebff6d754c3401ea/cfacda0647b9a0f595df2c2aad30c18d # 17e417b31686389eebff6d754c3401ea/cfacda0647b9a0f595df2c2aad30c18d
class Skill38(ActiveSkill): class Skill38(DarkKnightSkill):
""" """
拔刀并快速向周围敌人发出强威力的无属性斩击,可以攻击大范围的敌人,但准备动作时间稍长。\n 拔刀并快速向周围敌人发出强威力的无属性斩击,可以攻击大范围的敌人,但准备动作时间稍长。\n
""" """
@@ -1369,7 +1376,7 @@ class Skill38(ActiveSkill):
# 禁魂斩 # 禁魂斩
# extra/dark_knight/bc11d28c04e01923a093d65752c55516 # extra/dark_knight/bc11d28c04e01923a093d65752c55516
# 17e417b31686389eebff6d754c3401ea/bc11d28c04e01923a093d65752c55516 # 17e417b31686389eebff6d754c3401ea/bc11d28c04e01923a093d65752c55516
class Skill39(ActiveSkill): class Skill39(DarkKnightSkill):
""" """
以极快的速度向前移动一段距离并斩击敌人。\n 以极快的速度向前移动一段距离并斩击敌人。\n
被斩击的敌人在一定时间内会进入禁锢状态,状态结束时会附加敌人暗属性伤害。\n 被斩击的敌人在一定时间内会进入禁锢状态,状态结束时会附加敌人暗属性伤害。\n
@@ -1402,7 +1409,7 @@ class Skill39(ActiveSkill):
# 冥炎破空斩 # 冥炎破空斩
# extra/dark_knight/0b8db1e10b3abbd24d38564e708675d5 # extra/dark_knight/0b8db1e10b3abbd24d38564e708675d5
# 17e417b31686389eebff6d754c3401ea/0b8db1e10b3abbd24d38564e708675d5 # 17e417b31686389eebff6d754c3401ea/0b8db1e10b3abbd24d38564e708675d5
class Skill40(ActiveSkill): class Skill40(DarkKnightSkill):
""" """
召唤出冥炎剑并对敌人发出二刀流的暗属性三连击。\n 召唤出冥炎剑并对敌人发出二刀流的暗属性三连击。\n
被冥炎剑命中的敌人将受到冥炎的攻击,并受到一定伤害。\n 被冥炎剑命中的敌人将受到冥炎的攻击,并受到一定伤害。\n
@@ -1472,7 +1479,7 @@ class Skill40(ActiveSkill):
# 魔影剑舞 # 魔影剑舞
# extra/dark_knight/8510294202d0e042dd29a2422fc6770d # extra/dark_knight/8510294202d0e042dd29a2422fc6770d
# 17e417b31686389eebff6d754c3401ea/8510294202d0e042dd29a2422fc6770d # 17e417b31686389eebff6d754c3401ea/8510294202d0e042dd29a2422fc6770d
class Skill41(ActiveSkill): class Skill41(DarkKnightSkill):
""" """
在原地向敌人发出迅猛的连续斩击,且最后一击可以发出凌厉的剑气给予敌人多重伤害。\n 在原地向敌人发出迅猛的连续斩击,且最后一击可以发出凌厉的剑气给予敌人多重伤害。\n
""" """
@@ -1529,7 +1536,7 @@ class Skill41(ActiveSkill):
# 黑暗明王阵 # 黑暗明王阵
# extra/dark_knight/b3659936a9a74c4ed6f7faf07cca1f9e # extra/dark_knight/b3659936a9a74c4ed6f7faf07cca1f9e
# 17e417b31686389eebff6d754c3401ea/b3659936a9a74c4ed6f7faf07cca1f9e # 17e417b31686389eebff6d754c3401ea/b3659936a9a74c4ed6f7faf07cca1f9e
class Skill42(ActiveSkill): class Skill42(DarkKnightSkill):
""" """
生成黑暗明王阵,并释放出高速旋转的暗黑波动使敌人浮空并进行无属性攻击。\n 生成黑暗明王阵,并释放出高速旋转的暗黑波动使敌人浮空并进行无属性攻击。\n
波动旋转一定时间后会发生爆炸,并使敌人受到魔法爆炸伤害。\n 波动旋转一定时间后会发生爆炸,并使敌人受到魔法爆炸伤害。\n
@@ -1573,7 +1580,7 @@ class Skill42(ActiveSkill):
- 中断时,适用[时间停滞]能量5阶段的攻击力,且不消耗[时间停滞]能量\n - 中断时,适用[时间停滞]能量5阶段的攻击力,且不消耗[时间停滞]能量\n
- 暗黑波动旋转速度 +100%\n - 暗黑波动旋转速度 +100%\n
""" """
self.skillDamage *= 2 ...
def vp_2(self): def vp_2(self):
""" """
@@ -1587,7 +1594,7 @@ class Skill42(ActiveSkill):
# 魔狱裂魂斩 # 魔狱裂魂斩
# extra/dark_knight/ecc23c980ea71450c0ad0c3fd232f329 # extra/dark_knight/ecc23c980ea71450c0ad0c3fd232f329
# 17e417b31686389eebff6d754c3401ea/ecc23c980ea71450c0ad0c3fd232f329 # 17e417b31686389eebff6d754c3401ea/ecc23c980ea71450c0ad0c3fd232f329
class Skill43(ActiveSkill): class Skill43(DarkKnightSkill):
""" """
召唤出暗黑之剑并猛力捶击地面,使敌人浮空的同时还会喷出黑暗气息,给周围的敌人造成无属性伤害。\n 召唤出暗黑之剑并猛力捶击地面,使敌人浮空的同时还会喷出黑暗气息,给周围的敌人造成无属性伤害。\n
""" """
@@ -1675,7 +1682,7 @@ class Skill44(PassiveSkill):
# 幽魂剑 # 幽魂剑
# extra/dark_knight/ce7cd04a44e32212e80f120f4421996e # extra/dark_knight/ce7cd04a44e32212e80f120f4421996e
# 17e417b31686389eebff6d754c3401ea/ce7cd04a44e32212e80f120f4421996e # 17e417b31686389eebff6d754c3401ea/ce7cd04a44e32212e80f120f4421996e
class Skill45(ActiveSkill): class Skill45(DarkKnightSkill):
""" """
召唤多个以黑色鬼手之力形成的幽魂剑,对附近敌人进行连续的斩击。\n 召唤多个以黑色鬼手之力形成的幽魂剑,对附近敌人进行连续的斩击。\n
幽魂剑会随机砍向附近区域,随后升到空中并插向地面,最后引起强烈的爆炸。\n 幽魂剑会随机砍向附近区域,随后升到空中并插向地面,最后引起强烈的爆炸。\n
@@ -1719,8 +1726,7 @@ class Skill45(ActiveSkill):
- 总攻击力相同\n - 总攻击力相同\n
幽魂剑范围 +30%\n 幽魂剑范围 +30%\n
""" """
self.hit2 = 6 ...
self.power2 = 33 / 6 #TODO:CHECK
def vp_2(self): def vp_2(self):
""" """
@@ -1767,7 +1773,7 @@ class Skill46(PassiveSkill):
# 暗炎冥魂波 # 暗炎冥魂波
# extra/dark_knight/5c00ce6d7dbbb5e9a0f6e1071d486832 # extra/dark_knight/5c00ce6d7dbbb5e9a0f6e1071d486832
# 17e417b31686389eebff6d754c3401ea/5c00ce6d7dbbb5e9a0f6e1071d486832 # 17e417b31686389eebff6d754c3401ea/5c00ce6d7dbbb5e9a0f6e1071d486832
class Skill47(ActiveSkill): class Skill47(DarkKnightSkill):
""" """
把蕴含黑暗之力的剑插向前方,引起强烈的爆炸。\n 把蕴含黑暗之力的剑插向前方,引起强烈的爆炸。\n
""" """
@@ -1813,7 +1819,7 @@ class Skill47(ActiveSkill):
# 斩龙破 # 斩龙破
# extra/dark_knight/f45301a5590cccefbe0becf2f8d029f5 # extra/dark_knight/f45301a5590cccefbe0becf2f8d029f5
# 17e417b31686389eebff6d754c3401ea/f45301a5590cccefbe0becf2f8d029f5 # 17e417b31686389eebff6d754c3401ea/f45301a5590cccefbe0becf2f8d029f5
class Skill48(ActiveSkill): class Skill48(DarkKnightSkill):
""" """
前进一段距离后,挥剑挑飞敌人。\n 前进一段距离后,挥剑挑飞敌人。\n
挑起敌人后,转身用剑刺向敌人,并移动一段距离。\n 挑起敌人后,转身用剑刺向敌人,并移动一段距离。\n
@@ -1904,7 +1910,7 @@ class Skill49(PassiveSkill):
# 邪影升龙斩 # 邪影升龙斩
# extra/dark_knight/b1732acfaf117f8e9ff130f47d3ed0e7 # extra/dark_knight/b1732acfaf117f8e9ff130f47d3ed0e7
# 17e417b31686389eebff6d754c3401ea/b1732acfaf117f8e9ff130f47d3ed0e7 # 17e417b31686389eebff6d754c3401ea/b1732acfaf117f8e9ff130f47d3ed0e7
class Skill50(ActiveSkill): class Skill50(DarkKnightSkill):
""" """
召唤凝聚着黑色鬼手之力的暗黑剑,并在前方施放强力的能量爆炸。\n 召唤凝聚着黑色鬼手之力的暗黑剑,并在前方施放强力的能量爆炸。\n
""" """
@@ -1948,12 +1954,24 @@ class Skill50(ActiveSkill):
- 适用最高连击阶段的攻击力\n - 适用最高连击阶段的攻击力\n
- 不恢复[时间停滞]连击能量\n - 不恢复[时间停滞]连击能量\n
""" """
self.skillDamage *= 2 self.stage = 6
def effect(self, old, new):
# 选择该vp之后,当前列的连招列的其他技能都没有伤害
skills = []
for index in self.char.combos[self.comboCol]:
if index != self.id:
skill = self.char.GetSkillByID(index)
if skill:
skills.append(skill.name)
if self.vp == 2:
self.associate = [{"type":"=skillDamage","data":[0] + [0]*self.maxLv,"skills":skills}]
return super().effect(old, new)
# 超时空碎裂 # 超时空碎裂
# extra/dark_knight/d204ec03a0aed2f20211fb6ccc48d46d # extra/dark_knight/d204ec03a0aed2f20211fb6ccc48d46d
# 17e417b31686389eebff6d754c3401ea/d204ec03a0aed2f20211fb6ccc48d46d # 17e417b31686389eebff6d754c3401ea/d204ec03a0aed2f20211fb6ccc48d46d
class Skill51(ActiveSkill): class Skill51(DarkKnightSkill):
""" """
聚集时空之力,瞬间分成数个时间节点,对大范围的区域施放斩击,随后回到原点。\n 聚集时空之力,瞬间分成数个时间节点,对大范围的区域施放斩击,随后回到原点。\n
被斩击命中的敌人会在一瞬间无法动弹,并与时空一同爆炸。\n 被斩击命中的敌人会在一瞬间无法动弹,并与时空一同爆炸。\n
@@ -2021,7 +2039,7 @@ class Skill52(PassiveSkill):
# 暗黑溯回斩 # 暗黑溯回斩
# extra/dark_knight/33ad4930f4724a7d025c3046c6f6074b # extra/dark_knight/33ad4930f4724a7d025c3046c6f6074b
# 17e417b31686389eebff6d754c3401ea/33ad4930f4724a7d025c3046c6f6074b # 17e417b31686389eebff6d754c3401ea/33ad4930f4724a7d025c3046c6f6074b
class Skill53(ActiveSkill): class Skill53(DarkKnightSkill):
""" """
出手的刹那间,快速对敌人进行连续斩击,然后用强力的拔刀进行斩击。\n 出手的刹那间,快速对敌人进行连续斩击,然后用强力的拔刀进行斩击。\n
然后,将自己时间节点回溯到过去,过去的自己再次出现,对敌人进行连续斩击,然后回到最初。\n 然后,将自己时间节点回溯到过去,过去的自己再次出现,对敌人进行连续斩击,然后回到最初。\n
@@ -2082,7 +2100,7 @@ class Skill53(ActiveSkill):
# 时之止境 : 幻灭 # 时之止境 : 幻灭
# extra/dark_knight/9ceb0c55f40f1fc0fe0fcc65c8fee3a0 # extra/dark_knight/9ceb0c55f40f1fc0fe0fcc65c8fee3a0
# 17e417b31686389eebff6d754c3401ea/9ceb0c55f40f1fc0fe0fcc65c8fee3a0 # 17e417b31686389eebff6d754c3401ea/9ceb0c55f40f1fc0fe0fcc65c8fee3a0
class Skill55(ActiveSkill): class Skill55(DarkKnightSkill):
""" """
极诣·黑暗武士利用时空统治者之力,在自己所在的空间召唤出时空裂缝后,举起时空统治者最终形态——时空巨剑,使除自身以外的所有时间停滞。\n 极诣·黑暗武士利用时空统治者之力,在自己所在的空间召唤出时空裂缝后,举起时空统治者最终形态——时空巨剑,使除自身以外的所有时间停滞。\n
然后,发动强力的拔刀使时空扭曲,与时空裂缝一起碾压敌人,极诣·黑暗武士从时空裂缝中消失。\n 然后,发动强力的拔刀使时空扭曲,与时空裂缝一起碾压敌人,极诣·黑暗武士从时空裂缝中消失。\n
@@ -2134,6 +2152,26 @@ class classChange(Character):
super().__init__(equVersion, __name__) super().__init__(equVersion, __name__)
def SetDetail(self, info: dict[str, dict]) -> None:
super().SetDetail(info)
self.bindAwake = 85
self.shortcuts = info.get('skillShortcuts',{}).get('shortcuts', [])
self.combos = info.get('skillShortcuts',{}).get('combos', [])
def SetSkills(self, skills: dict[str, dict]) -> None:
"""设置技能等级、技能排列"""
combo_positions = {}
for combo_col, combo in enumerate(self.combos[:6]):
for stage, skill_id in enumerate(combo, start=1):
combo_positions.setdefault(str(skill_id), (combo_col, stage))
for key in skills:
skill = self.GetSkillByID(key)
if skill is not None and getattr(skill, 'stage', None) is not None:
skill.comboCol, skill.stage = combo_positions.get(str(skill.id), (-1, 5))
super().SetSkills(skills)
def AddSkillLv(self, min: int, max: int, lv: int, type=-1, exceptSkills: list[str] = []) -> None: def AddSkillLv(self, min: int, max: int, lv: int, type=-1, exceptSkills: list[str] = []) -> None:
""" """
增加技能等级 增加技能等级
@@ -2145,3 +2183,35 @@ class classChange(Character):
skillType = 'all' if type == -1 else ('active' if type == 1 else 'passive') skillType = 'all' if type == -1 else ('active' if type == 1 else 'passive')
if (skillType == 'all' or skill.type == skillType) and skill.lv > 0: if (skillType == 'all' or skill.type == skillType) and skill.lv > 0:
skill.lv += lv skill.lv += lv
def calc_carry_skills(self, DSB: bool, BUFF: bool):
skillInfos = []
for i in self.skills:
if i.damage and i.lv > 0:
for mode in i.mode:
try:
temp = i.skillInfo(mode)
except Exception as ex:
raise RuntimeError(f'职业技能计算失败: {_skill_error_context(self, i, mode)}') from ex
if temp[0] > 0:
skillInfos.append(
{
'name': i.name,
'icon': i.icon,
'lv': i.lv,
'data': temp[0],
'ratio': temp[1],
'cd': temp[2],
'mode': mode,
'learnLv': i.learnLv,
'type': i.type,
}
)
ratios = self.calc_damage_ration(DSB, BUFF)
ratio_char_skill = ratios[0] * ratios[1] * ratios[2] * ratios[3] * ratios[4] * ratios[5] * ratios[6] * ratios[7] * ratios[8] * ratios[9] / 1000
ratuio_equ_skill = ratios[0] * ratios[1] * ratios[3] * ratios[4] * ratios[6] * ratios[7] * ratios[8] * ratios[9] / 1000
for i in skillInfos:
i['damage'] = ratio_char_skill * i['data'] * i['ratio'] / 100
for i in self.equ_effect:
skillInfos.append({'name': i.name, 'icon': i.icon, 'lv': 0, 'data': i.data, 'ratio': 10.0, 'cd': i.cd, 'damage': ratuio_equ_skill * i.data * 10 * self.EquEffectRatio / 100, 'mode': ''})
return skillInfos