附魔导入 装备基础信息导入
This commit is contained in:
@@ -400,15 +400,16 @@ class Character:
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}
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)
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info['skills'] = skillInfo
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equInfos = get_equipment(self.equVersion)
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equs = []
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suits = []
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for i in get_equipment(self.equVersion).equs:
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for i in equInfos.equs:
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equs.append(i.__dict__)
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for i in get_equipment(self.equVersion).suits:
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for i in equInfos.suits:
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suits.append(i.__dict__)
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info['equips'] = equs
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info['suits'] = suits
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enchats = []
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info['enchants'] = equInfos.enchants
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emblems = []
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return info
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@@ -1,5 +1,5 @@
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import importlib
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from database.models import Session, EquData, SuitData
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from database.models import Session, EquData, SuitData, EnchantData
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from database.connect import get_db_engine as get_engine
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from functools import cache
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@@ -7,7 +7,6 @@ from functools import cache
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def parse_to_number_list(info: str, default: list[float] = [0]) -> list[float]:
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return default if not info else [float(i) for i in info.split(',')]
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class Equ:
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id: str
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name: str
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@@ -73,10 +72,12 @@ class Equipments:
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self.equs: list[Equ] = []
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self.funs = self.init_func()
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self.equ_dict: dict[str, Equ] = {}
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self.enchants = []
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self.suits: list[Suit] = []
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self.suit_dict: dict[str, Suit] = {}
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self.init_equs()
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self.init_suits()
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self.init_enchants()
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self.engine.dispose()
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def init_equs(self):
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@@ -111,6 +112,19 @@ class Equipments:
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self.suit_dict.setdefault(str(suit.suitId), []).append(suit)
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pass
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def init_enchants(self):
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"""从数据库中获取所有附魔信息"""
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with Session(self.engine) as session:
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db_list = session.query(EnchantData).all()
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for item in db_list:
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enchant = {k: v for k, v in item.__dict__.items() if not k.startswith('_')}
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enchant['position'] = [] if enchant['itemType'] is None else enchant['itemType'].split(',')
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enchant['categorize'] = [] if enchant['categorize'] is None else enchant['categorize'].split(',')
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del enchant['itemType']
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self.enchants.append(enchant)
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pass
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pass
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def init_func(self):
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"""根据装备版本加载装备效果"""
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try:
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@@ -312,7 +312,7 @@ class Skill18(ActiveSkill):
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cube = 3
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cd = 30
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mp = [800, 1680]
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icon = '$char/超真空弹:切利.png'
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icon = '$char/超真空弹:切利'
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data0 = [0, 246, 272, 296, 320, 347, 372, 396, 420, 447, 473, 497, 521, 546, 573, 597, 623, 647, 671, 698, 723, 747, 771, 798, 824, 848, 872, 897, 924, 948, 972, 998, 1022, 1049, 1074, 1098, 1122, 1148, 1175, 1199, 1223, 1248, 1275, 1299, 1323, 1349, 1373, 1400, 1424, 1449, 1473]# noqa: E501
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hit0 = 20
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Binary file not shown.
@@ -55,3 +55,12 @@ class EquData(Base):
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Attack = Column(Text)
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Buffer = Column(Text)
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suit = Column(Text)
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class EnchantData(Base):
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__tablename__ = 'enchant'
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id = Column(Integer, primary_key=True)
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detail = Column(Text)
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categorize = Column(Integer)
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itemType = Column(Text)
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fame = Column(Integer)
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@@ -26,7 +26,7 @@ export interface ICharacterInfo {
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name: string
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equVersion: string
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equips: IEquipment[]
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enchantings: IEnchantingInfo[]
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enchants: IEnchantingInfo[]
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emblems: IEnchantingInfo[]
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weapons: string[]
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skills: ISkill[]
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@@ -65,10 +65,10 @@ export interface ISuit {
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export interface IEnchantingInfo {
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id: string | number
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maxFame: number | undefined
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fame: number | undefined
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position: string[]
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props: string
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type: string | undefined
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rarity: string | undefined
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rate: number
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detail: string
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categorize: string[]
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rarity?: string
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type?: string
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}
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@@ -30,14 +30,14 @@ export default defineComponent({
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const basicInfoStore = useInfoStore()
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const enchanting_list = computed<IEnchantingInfo[] | undefined>(() => {
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return basicInfoStore.enchantings
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return basicInfoStore.enchants
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?.filter(
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(item) =>
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item.position.includes(props.part) &&
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!item.position.includes('武器装扮') &&
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!item.position.includes('宠物装备'),
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)
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.sort((a, b) => b.rate - a.rate)
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.sort((a, b) => (b.fame ?? 0) - (a.fame ?? 0))
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})
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const emblem_list = computed<IEnchantingInfo[] | undefined>(() => {
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@@ -68,7 +68,7 @@ export default defineComponent({
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if (global_change.value) {
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if (name === 'enchanting') {
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const enchant = basicInfoStore?.enchantings?.find((item) => item.id == val) as
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const enchant = basicInfoStore?.enchants?.find((item) => item.id == val) as
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| IEnchantingInfo
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| undefined
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if (enchant?.position) {
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@@ -177,7 +177,7 @@ export default defineComponent({
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<calc-select v-model={enchanting.value} class="flex-1 !h-20px">
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<calc-option value={0}>无</calc-option>
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{renderList(enchanting_list.value ?? [], (item) => (
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<calc-option value={item.id}>{item.props}</calc-option>
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<calc-option value={item.id}>{item.detail}</calc-option>
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))}
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</calc-select>
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</div>
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@@ -193,7 +193,7 @@ export default defineComponent({
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{renderList(emblem_list.value ?? [], (item) => (
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<calc-option
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value={item.id}
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>{`${item.rarity}${item.type}徽章[${item.props}]`}</calc-option>
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>{`${item.rarity}${item.type}徽章[${item.detail}]`}</calc-option>
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))}
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</calc-select>
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{has_emblem_1.value && (
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@@ -202,7 +202,7 @@ export default defineComponent({
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{renderList(emblem_list.value ?? [], (item) => (
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<calc-option
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value={item.id}
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>{`${item.rarity}${item.type}徽章[${item.props}]`}</calc-option>
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>{`${item.rarity}${item.type}徽章[${item.detail}]`}</calc-option>
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))}
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</calc-select>
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)}
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@@ -71,34 +71,41 @@ export default defineComponent({
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}
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}
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const renderSkill = (skill: ISkill, index: number) => (
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<>
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<div class="relative w-35px h-55px">
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{activeSkill.value == skill.id && renderSkillAction(skill)}
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<div
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class="w-34px absolute h-auto flex flex-col gap-2px py-2px items-center bg-#2c2d2c rounded-2px z-2 top-1px left-1px"
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onClick={(e) => {
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e.stopPropagation()
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chooseSkill(skill)
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}}
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onContextmenu={(e) => {
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e.stopPropagation()
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e.preventDefault()
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chooseSkill(skill, 'sub')
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}}
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key={index}
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>
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<img
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class={['h-30px w-30px', skill.type === 'passive' ? 'passive' : '']}
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src={getImageURL(skill.icon)}
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></img>
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<div class="w-30px mx-2px bg-black text-white flex items-center justify-center rounded-2px">
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{lvInfo.value?.[skill.id.toString()]?.lv ?? 0}
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const renderSkill = (skill: ISkill, index: number) => {
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const info = lvInfo.value?.[skill.id.toString()]
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let color = 'white'
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if (info?.lv < skill.maxLearnLv) color = '#32E432'
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if (info?.lv > skill.maxLearnLv) color = '#58E0FC'
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return (
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<>
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<div class="relative w-35px h-55px">
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{activeSkill.value == skill.id && renderSkillAction(skill)}
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<div
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class="w-34px absolute h-auto flex flex-col gap-2px py-2px items-center bg-#2c2d2c rounded-2px z-2 top-1px left-1px"
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onClick={(e) => {
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e.stopPropagation()
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chooseSkill(skill)
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}}
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onContextmenu={(e) => {
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e.stopPropagation()
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e.preventDefault()
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chooseSkill(skill, 'sub')
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}}
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key={index}
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>
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<img
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class={['h-30px w-30px', skill.type === 'passive' ? 'passive' : '']}
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src={getImageURL(skill.icon)}
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></img>
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<div class="w-30px mx-2px bg-black flex items-center justify-center rounded-2px"
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style={{color}}>
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{info?.lv ?? 0}
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</div>
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</div>
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</div>
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</div>
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</>
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)
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</>
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)
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}
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const renderSkillAction = (skill: ISkill) => (
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<>
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@@ -156,7 +163,8 @@ export default defineComponent({
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{lvList.map((lv, index) => (
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<div class="skill-tree-line flex items-center gap-10px px-10px" key={index}>
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{lv == 1 || lv % 10 == 0 ? (
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<div class="w-34px h-34px flex items-center justify-center text-white">{lv}</div>
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<div class="w-34px h-34px flex items-center justify-center text-white"
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>{lv}</div>
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) : (
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<div class="w-34px h-34px"></div>
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)}
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@@ -21,7 +21,7 @@ export interface IConfig {
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id: string
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reinforce: number
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reinforceType: number
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enchat: number
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enchant: number
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emblem_0: string
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emblem_1: string
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upgrade: number
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@@ -36,7 +36,7 @@ const defaultEqusConfig = {
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id: '',
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reinforce: 0,
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reinforceType: 0,
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enchat: 0,
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enchant: 0,
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emblem_0: "0",
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emblem_1: "0",
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upgrade: 0,
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@@ -13,7 +13,7 @@ export const useInfoStore = defineStore("infoStore", ()=>{
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const suits = computed(()=>infos.value?.suits ?? [])
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const enchantings = computed(()=>infos.value?.enchantings?? [])
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const enchants = computed(()=>infos.value?.enchants ?? [])
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const emblems = computed(()=>infos.value?.emblems?? [])
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@@ -32,7 +32,7 @@ export const useInfoStore = defineStore("infoStore", ()=>{
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equips,
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suits,
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createCharacter,
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enchantings,
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enchants,
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emblems,
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parts
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}
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