fix
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@@ -296,23 +296,23 @@ class Skill28(PassiveSkill):
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hasVP = False
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hasUP = False
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custom = get_data(f'{prefix}/{uuid}', "custom") # noqa: E501
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# 攻击速度增加 : {value0}%
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# 物理、 魔法攻击力增加率 : {value0}%
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data0 = get_data(f'{prefix}/{uuid}', 0)
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# 施放速度增加 : {value1}%
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# 独立攻击力增加率 : {value1}%
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data1 = get_data(f'{prefix}/{uuid}', 1)
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# 物理、 魔法攻击力增加率 : {value2}%
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# 转职后技能冷却时间减少率 : {value2}%
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data2 = get_data(f'{prefix}/{uuid}', 2)
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# 独立攻击力增加率 : {value3}%
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# 攻击速度增加 : {value0}%
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data3 = get_data(f'{prefix}/{uuid}', 3)
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# 转职后技能冷却时间减少率 : {value4}%
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# 施放速度增加 : {value1}%
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data4 = get_data(f'{prefix}/{uuid}', 4)
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# (冷却时间减少效果不适用于一次、 二次、 三次觉醒技能)
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# 填装速度增加 : {value5}%
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data5 = get_data(f'{prefix}/{uuid}', 5)
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associate = [
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{'data': data3, 'type': '$*PAtkI'},
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{'data': data4, 'type': '*cdReduce', 'exceptSkills': ['EMP磁暴','决战之日','终解·制空霸权']}
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{'data': data0, 'type': '$*PAtkI'},
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{'data': data2, 'type': '*cdReduce', 'exceptSkills': ['EMP磁暴','决战之日','终解·制空霸权']}
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]
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# M18阔剑地雷
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@@ -1516,6 +1516,9 @@ class Skill28(ActiveSkill):
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if mode == "剑气":
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self.hit0 = 0
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self.hit1 = 1
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elif mode == "斩击":
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self.hit0 = 1
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self.hit1 = 0
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def vp_1(self):
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"""
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@@ -3068,7 +3068,7 @@ def stone_306(char: CharacterProperty):
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# 融合的装备强化/增幅从10开始每增加1时,技能伤害 +1%(最多叠加2次)
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# 融合的装备强化/增幅从10开始每增加1时,增益量 +150(最多叠加2次)
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# rarity: 史诗
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char.SetStatus(SkillAttack=0.185)
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char.SetStatus(SkillAttack=0.195)
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reinforce = char.charEquipInfo['项链'].reinforce
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if reinforce > 10:
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value = min(reinforce - 10, 2)
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