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@@ -1829,24 +1829,24 @@ def oath_skill_2070503(char: CharacterProperty):
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@register
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def oath_skill_2080101(char: CharacterProperty):
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char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=241500))
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char.equ_effect.append(EquEffect(name='暴风雪', icon='/equipment/suit/6.png', cd=5, data=77700))
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char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=305500))
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char.equ_effect.append(EquEffect(name='暴风雪', icon='/equipment/suit/6.png', cd=5, data=98350))
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char.SetStatus(SpeedM=0.1, SpeedA=0.1, SpeedR=0.1)
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pass
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@register
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def oath_skill_2080102(char: CharacterProperty):
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char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=241500))
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char.equ_effect.append(EquEffect(name='暴风雪', icon='/equipment/suit/6.png', cd=5, data=77700))
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char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=305500))
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char.equ_effect.append(EquEffect(name='暴风雪', icon='/equipment/suit/6.png', cd=5, data=98350))
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char.SetStatus(SpeedM=0.1, SpeedA=0.1, SpeedR=0.1)
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pass
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@register
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def oath_skill_2080103(char: CharacterProperty):
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char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=241500))
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char.equ_effect.append(EquEffect(name='暴风雪', icon='/equipment/suit/6.png', cd=5, data=77700))
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char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=305500))
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char.equ_effect.append(EquEffect(name='暴风雪', icon='/equipment/suit/6.png', cd=5, data=98350))
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char.SetStatus(SpeedM=0.1, SpeedA=0.1, SpeedR=0.1)
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pass
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@@ -1856,8 +1856,8 @@ def oath_skill_2080201(char: CharacterProperty):
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char.equ_effect.append(EquEffect(name='灾害', icon='/equipment/suit/5.png', cd=3, data=17010))
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if check_suit(char):
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# 原套装效果
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char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=241500))
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char.equ_effect.append(EquEffect(name='暴风雪', icon='/equipment/suit/6.png', cd=5, data=77700))
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char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=305500))
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char.equ_effect.append(EquEffect(name='暴风雪', icon='/equipment/suit/6.png', cd=5, data=98350))
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char.SetStatus(SpeedM=0.1, SpeedA=0.1, SpeedR=0.1)
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# 誓约追加
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char.SetStatus(SkillAttack=0.035)
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@@ -1866,7 +1866,7 @@ def oath_skill_2080201(char: CharacterProperty):
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@register
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def oath_skill_2080202(char: CharacterProperty):
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char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=241500))
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char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=305500))
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pass
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@@ -1883,8 +1883,8 @@ def oath_skill_2080301(char: CharacterProperty):
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char.equ_effect.append(EquEffect(name='灾害', icon='/equipment/suit/5.png', cd=3, data=22680))
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if check_suit(char):
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# 原套装效果
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char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=241500))
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char.equ_effect.append(EquEffect(name='暴风雪', icon='/equipment/suit/6.png', cd=5, data=77700))
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char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=305500))
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char.equ_effect.append(EquEffect(name='暴风雪', icon='/equipment/suit/6.png', cd=5, data=98350))
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char.SetStatus(SpeedM=0.1, SpeedA=0.1, SpeedR=0.1)
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# 誓约追加
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char.SetStatus(SkillAttack=0.035)
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@@ -1893,7 +1893,7 @@ def oath_skill_2080301(char: CharacterProperty):
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@register
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def oath_skill_2080302(char: CharacterProperty):
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char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=241500))
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char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=305500))
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pass
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@@ -1910,8 +1910,8 @@ def oath_skill_2080401(char: CharacterProperty):
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char.equ_effect.append(EquEffect(name='灾害', icon='/equipment/suit/5.png', cd=3, data=28350))
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if check_suit(char):
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# 原套装效果
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char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=241500))
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char.equ_effect.append(EquEffect(name='暴风雪', icon='/equipment/suit/6.png', cd=5, data=77700))
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char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=305500))
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char.equ_effect.append(EquEffect(name='暴风雪', icon='/equipment/suit/6.png', cd=5, data=98350))
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char.SetStatus(SpeedM=0.1, SpeedA=0.1, SpeedR=0.1)
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# 誓约追加
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char.SetStatus(SkillAttack=0.035)
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@@ -1920,7 +1920,7 @@ def oath_skill_2080401(char: CharacterProperty):
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@register
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def oath_skill_2080402(char: CharacterProperty):
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char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=241500))
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char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=305500))
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pass
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@@ -1937,8 +1937,8 @@ def oath_skill_2080501(char: CharacterProperty):
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char.equ_effect.append(EquEffect(name='灾害', icon='/equipment/suit/5.png', cd=3, data=34020))
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if check_suit(char):
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# 原套装效果
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char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=241500))
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char.equ_effect.append(EquEffect(name='暴风雪', icon='/equipment/suit/6.png', cd=5, data=77700))
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char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=305500))
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char.equ_effect.append(EquEffect(name='暴风雪', icon='/equipment/suit/6.png', cd=5, data=98350))
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char.SetStatus(SpeedM=0.1, SpeedA=0.1, SpeedR=0.1)
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# 誓约追加
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char.SetStatus(SkillAttack=0.035)
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@@ -1948,7 +1948,7 @@ def oath_skill_2080501(char: CharacterProperty):
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@register
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def oath_skill_2080502(char: CharacterProperty):
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# 原套装效果
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char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=241500))
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char.equ_effect.append(EquEffect(name='狂澜怒涛', icon='/equipment/skill/54.png', cd=60, data=305500))
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char.SetStatus(SpeedM=0.1 + 0.1, SpeedA=0.1 + 0.1, SpeedR=0.1 + 0.1)
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pass
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