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@@ -14908,7 +14908,7 @@ def equ_2000(char: CharacterProperty):
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name="地震波",
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name="地震波",
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icon="/equipment/icon/special/magicstone/00417.png",
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icon="/equipment/icon/special/magicstone/00417.png",
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cd=30,
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cd=30,
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data=45900 * effect,
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data=75750 * effect,
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)
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)
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)
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)
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if char.buffer:
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if char.buffer:
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@@ -15020,12 +15020,14 @@ def equ_2002(char: CharacterProperty):
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+ (540 if point >= 100 else 0)
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+ (540 if point >= 100 else 0)
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)
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)
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char.SetStatus(SkillAttack=skillAttack / 100, Buffer=buffer)
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char.SetStatus(SkillAttack=skillAttack / 100, Buffer=buffer)
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count = 0
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for part in ["项链", "手镯", "戒指"]:
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for part in ["项链", "手镯", "戒指"]:
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if (
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if (
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char.charEquipInfo[part].equInfo
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char.charEquipInfo[part].equInfo
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and "黑牙" in char.charEquipInfo[part].equInfo.name
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and "黑牙" in char.charEquipInfo[part].equInfo.name
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):
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):
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char.SetStatus(SkillAttack=0.02)
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count += 1
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char.SetStatus(SkillAttack=0.02*count)
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# char.SetSkillCD(cd=0.04)
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# char.SetSkillCD(cd=0.04)
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# cd = (point // 25) * 0.04
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# cd = (point // 25) * 0.04
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# char.SetStatus(EquEffectRatio=0.10)
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# char.SetStatus(EquEffectRatio=0.10)
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