This commit is contained in:
2026-01-28 11:16:40 +08:00
parent 6ee28a6b3e
commit d6982f0038
+4 -2
View File
@@ -14908,7 +14908,7 @@ def equ_2000(char: CharacterProperty):
name="地震波", name="地震波",
icon="/equipment/icon/special/magicstone/00417.png", icon="/equipment/icon/special/magicstone/00417.png",
cd=30, cd=30,
data=45900 * effect, data=75750 * effect,
) )
) )
if char.buffer: if char.buffer:
@@ -15020,12 +15020,14 @@ def equ_2002(char: CharacterProperty):
+ (540 if point >= 100 else 0) + (540 if point >= 100 else 0)
) )
char.SetStatus(SkillAttack=skillAttack / 100, Buffer=buffer) char.SetStatus(SkillAttack=skillAttack / 100, Buffer=buffer)
count = 0
for part in ["项链", "手镯", "戒指"]: for part in ["项链", "手镯", "戒指"]:
if ( if (
char.charEquipInfo[part].equInfo char.charEquipInfo[part].equInfo
and "黑牙" in char.charEquipInfo[part].equInfo.name and "黑牙" in char.charEquipInfo[part].equInfo.name
): ):
char.SetStatus(SkillAttack=0.02) count += 1
char.SetStatus(SkillAttack=0.02*count)
# char.SetSkillCD(cd=0.04) # char.SetSkillCD(cd=0.04)
# cd = (point // 25) * 0.04 # cd = (point // 25) * 0.04
# char.SetStatus(EquEffectRatio=0.10) # char.SetStatus(EquEffectRatio=0.10)