fix:修复白金徽章加成
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@@ -112,9 +112,9 @@ class CharacterBase(CharacterProperty):
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self.Spirit = 0 + 120
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self.Vitality = 0 + 120
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# 唤醒的情况下的基础数据
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self.AtkP = 0 + 65
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self.AtkM = 0 + 65
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self.AtkI = 0 + 65
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self.AtkP = 0 + 65 + 30
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self.AtkM = 0 + 65 + 30
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self.AtkI = 0 + 65 + 30
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self.PAtkP = 1.0
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self.PAtkM = 1.0
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self.PAtkI = 1.0
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@@ -125,10 +125,10 @@ class CharacterBase(CharacterProperty):
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'暗': False,
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}
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self.ElementDB = {
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'火': 13,
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'冰': 13,
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'光': 13,
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'暗': 13,
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'火': 13 + 7,
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'冰': 13 + 7,
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'光': 13 + 7,
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'暗': 13 + 7,
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}
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self.ElementR = {
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'火': 0,
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@@ -270,6 +270,11 @@ class CalcEquipMixin(CharacterBase):
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fun = effects.execture(f'emblem_{item}')
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if fun is not None:
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fun(self)
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else:
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skill = self.GetSkillByName(item)
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if skill is not None:
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skill.lv += 1
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self.SetStatus(四维=8)
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emblemCombine(self, emblem.part, emblem.lv, emblem.items)
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pass
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pass
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@@ -0,0 +1,15 @@
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from enum import Enum
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class EnumDamageType(Enum):
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"""伤害类型"""
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DIRECT = 'direct'
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"""直伤"""
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SHOCK = 'shock'
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"""感电伤害"""
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BLEEDING = 'bleeding'
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"""出血伤害"""
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BURN = 'burn'
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"""灼烧伤害"""
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POISON = 'poison'
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"""中毒伤害"""
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