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This commit is contained in:
@@ -1,4 +1,5 @@
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from collections.abc import Mapping
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import sys
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from typing import Any, Literal
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from core.abstract.character import CharacterProperty
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@@ -91,7 +92,7 @@ class CharacterBase(CharacterProperty):
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# 唤醒的情况下的基础数据
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self.AtkP = 0 + 65
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self.AtkM = 0 + 65
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self.AtkI = 1116 + 65
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self.AtkI = 0 + 65
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self.PAtkP = 1.0
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self.PAtkM = 1.0
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self.PAtkI = 1.0
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@@ -239,6 +240,10 @@ class CharacterBase(CharacterProperty):
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],
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) -> None:
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"""设置角色属性"""
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# if kwargs.get('SkillAttack', 0) != 0:
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# frame = sys._getframe(1) # 1 表示上一级调用帧
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# caller_name = frame.f_code.co_name
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# print(caller_name, kwargs.get('SkillAttack', 0))
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self.STR += 力量 + kwargs.get('STR', 0) + 四维 + 力智
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self.INT += 智力 + kwargs.get('INT', 0) + 四维 + 力智
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self.Spirit += 精神 + kwargs.get('Spirit', 0) + 四维 + 体精
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@@ -18,18 +18,25 @@ class CalcEquipMixin(CharacterBase):
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self.charOathInfo = []
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self.charEmblemInfo = []
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self.bindAwake = info.get('bindAwake', 50)
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if info.get('emblems', None) is None:
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info['emblems'] = {}
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if info.get('oaths', None) is None:
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info['oaths'] = {}
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for key in info['equips']:
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self.charEquipInfo[key] = CharacterEquipInfo(info['equips'][key], self.equVersion, key)
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for key in info['oaths']:
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# 导入誓约打造信息、誓约信息
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self.charOathInfo.append(CharacterOathInfo(info['oaths'][key], self.equVersion, key))
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# 异常处理 彩色等级自动取最小值
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minEmblemLv = min([info['emblems'][key]['lv'] for key in ['红色', '蓝色', '绿色', '黄色']], default=1)
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info['emblems']['彩色']['lv'] = minEmblemLv
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for key in info['emblems']:
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# 导入徽章打造信息、徽章信息
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info['emblems'][key]['part'] = key
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self.charEmblemInfo.append(CharacterEmblemInfo(info['emblems'][key]))
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try:
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# 异常处理 彩色等级自动取最小值
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minEmblemLv = min([info['emblems'][key]['lv'] for key in ['红色', '蓝色', '绿色', '黄色']], default=1)
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info['emblems']['彩色']['lv'] = minEmblemLv
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for key in info['emblems']:
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# 导入徽章打造信息、徽章信息
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info['emblems'][key]['part'] = key
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self.charEmblemInfo.append(CharacterEmblemInfo(info['emblems'][key]))
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pass
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except Exception as e:
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pass
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self.charOathSkillId = info.get('oathSkill', 1)
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@@ -94,7 +101,7 @@ class CalcEquipMixin(CharacterBase):
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max_point_oath_suit = max((suit for suit in oathSuitInfo if oathSuitInfo[suit]['point'] > 0), key=lambda suit: oathSuitInfo[suit]['point'], default=None)
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zero_point_suits = [suit for suit in suitInfo if suitInfo[suit]['point'] == 0]
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# 套装没有到太初的时候,优先把誓约套装的点数加到装备套装上,以达到更高的套装等级
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if 0 < suitInfo[max_point_suit]['point'] < 2550:
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if 0 < suitInfo[max_point_suit]['point'] < 2550 and oathSuitInfo.get('max_point_oath_suit', None) is not None:
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suitInfo[max_point_suit]['point'] += min(2550 - suitInfo[max_point_suit]['point'], oathSuitInfo[max_point_oath_suit]['point'])
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oathSuitInfo[max_point_oath_suit]['point'] -= min(2550 - suitInfo[max_point_suit]['point'], oathSuitInfo[max_point_oath_suit]['point'])
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pass
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@@ -51,18 +51,22 @@ class CharacterInfoMixin(CharacterBase):
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equInfos = get_equipment(self.equVersion)
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equs = []
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suits = []
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stones = []
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oaths = []
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# stones = []
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for i in equInfos.equs:
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if i.itemType == '武器' and i.itemDetailType not in self.武器选项:
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continue
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equs.append(i.__dict__)
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for i in equInfos.suits:
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suits.append(i.__dict__)
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for i in equInfos.stones:
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stones.append(i.__dict__)
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for i in equInfos.oaths:
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oaths.append(i.__dict__)
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# for i in equInfos.stones:
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# stones.append(i.__dict__)
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info['oaths'] = oaths
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info['equips'] = equs
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info['suits'] = suits
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info['stones'] = stones
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# info['stones'] = stones
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key = '辅助' if self.buffer else '输出'
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info['enchants'] = list(filter(lambda x: key in x['categorize'], equInfos.enchants))
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info['emblems'] = [i for i in equInfos.emblems]
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@@ -80,10 +80,10 @@ class Equipments:
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self.equs: list[Equ] = []
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self.oaths: list[Oath] = []
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self.oath_dict: dict[str, Oath] = {}
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self.stones: list[Equ] = []
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# self.stones: list[Equ] = []
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self.funs = self.init_func()
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self.equ_dict: dict[str, Equ] = {}
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self.stone_dict: dict[str, Equ] = {}
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# self.stone_dict: dict[str, Equ] = {}
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self.jades = []
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self.enchants = []
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self.emblems = []
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@@ -94,7 +94,7 @@ class Equipments:
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self.init_equs()
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self.init_suits()
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self.init_enchants()
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self.init_stones()
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# self.init_stones()
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self.init_emblem()
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self.init_jades()
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self.init_oaths()
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@@ -124,27 +124,27 @@ class Equipments:
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self.equs.append(equ)
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self.equ_dict[equ.id] = equ
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def init_stones(self):
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"""从数据库中获取所有装备信息"""
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with Session(self.engine) as session:
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db_list = session.query(StoneData).all()
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keys = [key for key in StoneData.__dict__.keys() if key[0].isupper()] + ['suit']
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for item in db_list:
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max_adaptation = 0
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item.id = str(item.id)
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for attr in keys:
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if attr == 'suit':
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value = parse_to_number_list(getattr(item, attr), [])
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value = [str(int(i)) for i in value]
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else:
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value = parse_to_number_list(getattr(item, attr))
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max_adaptation = max(max_adaptation, len(value) - 1)
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setattr(item, attr, value)
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stone_dict = {k: v for k, v in item.__dict__.items() if not k.startswith('_')}
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stone_dict['max_adaptation'] = max_adaptation
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stone = Equ(**stone_dict)
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self.stones.append(stone)
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self.stone_dict[stone.id] = stone
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# def init_stones(self):
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# """从数据库中获取所有装备信息"""
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# with Session(self.engine) as session:
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# db_list = session.query(StoneData).all()
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# keys = [key for key in StoneData.__dict__.keys() if key[0].isupper()] + ['suit']
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# for item in db_list:
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# max_adaptation = 0
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# item.id = str(item.id)
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# for attr in keys:
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# if attr == 'suit':
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# value = parse_to_number_list(getattr(item, attr), [])
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# value = [str(int(i)) for i in value]
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# else:
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# value = parse_to_number_list(getattr(item, attr))
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# max_adaptation = max(max_adaptation, len(value) - 1)
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# setattr(item, attr, value)
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# stone_dict = {k: v for k, v in item.__dict__.items() if not k.startswith('_')}
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# stone_dict['max_adaptation'] = max_adaptation
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# stone = Equ(**stone_dict)
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# self.stones.append(stone)
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# self.stone_dict[stone.id] = stone
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def init_suits(self):
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"""从数据库中获取所有套装信息"""
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@@ -188,9 +188,9 @@ class Equipments:
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db_list = session.query(EmblemData).all()
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for item in db_list:
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emblem = {k: v for k, v in item.__dict__.items() if not k.startswith('_')}
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emblem['position'] = [] if emblem['itemType'] is None else emblem['itemType'].split(',')
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emblem['categorize'] = [] if emblem['categorize'] is None else emblem['categorize'].split(',')
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del emblem['itemType']
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# emblem['position'] = [] if emblem['itemType'] is None else emblem['itemType'].split(',')
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# emblem['categorize'] = [] if emblem['categorize'] is None else emblem['categorize'].split(',')
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# del emblem['itemType']
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self.emblems.append(emblem)
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pass
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pass
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@@ -336,6 +336,8 @@ class Oath:
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Buffer: list[float] | float
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wearUrl: list[str]
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max_adaptation: int
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itemType: str
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itemDetailType: str
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def __init__(self, **kwargs):
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self.__dict__.update(kwargs)
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Binary file not shown.
@@ -104,11 +104,12 @@ class EmblemData(Base):
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__tablename__ = 'emblem'
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id = Column(Integer, primary_key=True)
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detail = Column(Text)
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categorize = Column(Integer)
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itemType = Column(Text)
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fame = Column(Integer)
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rarityId = Column(Integer)
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rarity = Column(Text)
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typeId = Column(Integer)
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type = Column(Text)
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value = Column(Text)
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fame = Column(Integer)
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class JadeData(Base):
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@@ -135,6 +136,8 @@ class OathData(Base):
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rarity = Column(Text)
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position = Column(Text)
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Point = Column(Integer)
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itemType = Column(Text)
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itemDetailType = Column(Text)
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categorize = Column(Text)
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imageUrl = Column(Text)
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detail = Column(Text)
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@@ -165,6 +168,8 @@ class PrimerData(Base):
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name = Column(Text)
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rarity = Column(Text)
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position = Column(Text)
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itemType = Column(Text)
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itemDetailType = Column(Text)
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Point = Column(Integer)
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categorize = Column(Text)
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imageUrl = Column(Text)
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@@ -31,6 +31,7 @@ export interface ICharacterInfo {
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stones: IEquipment[]
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enchants: IEnchantingInfo[]
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emblems: IEnchantingInfo[]
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oaths: IEquipment[]
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weapons: string[]
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subweapons: string[]
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skills: ISkill[]
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@@ -73,6 +74,11 @@ export interface IEquipment {
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bufferDetail: string
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}
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export interface IOathInfo extends IEquipment {
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position: string[]
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wearUrl: string[]
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}
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export interface ISkill {
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icon: string
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name: string
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@@ -91,7 +97,7 @@ export interface ISkill {
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desc: string
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}[]
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uuid: string
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upType:'damage' |'heal'
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upType: 'damage' | 'heal'
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}
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export interface ISuit {
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@@ -16,9 +16,9 @@
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{{ partName(part) }}
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</template>
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</div>
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<div v-if="detail?.[part]?.fusion" class="pos-absolute" :style="fusionStyle(part)">
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<EquipmentIcon :equipment="stones(detail[part].fusion)" />
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</div>
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<!-- <div v-if="detail?.[part]?.fusion" class="pos-absolute" :style="fusionStyle(part)">
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<EquipmentIcon :equipment="oaths(detail[part].fusion)" />
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</div> -->
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</template>
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<div
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v-if="props.withSubWeapon"
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@@ -69,7 +69,7 @@ const props = defineProps({
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avatar: {
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type: String,
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default: '',
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}
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},
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})
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const partModelValue = useVModel(props, 'part')
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const infoStore = useInfoStore()
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@@ -90,9 +90,9 @@ const equ = (id: string) => {
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return infoStore.equips.find((e) => e.id == id)
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}
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const stones = (id: string) => {
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return infoStore.stones.find((e) => e.id == id)
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}
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// const oaths = (id: string) => {
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// return infoStore.oaths.find((e) => e.id == id)
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// }
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const infoStyle = (part: string) => {
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let x = 10
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@@ -117,30 +117,30 @@ const infoStyle = (part: string) => {
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return style
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}
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const fusionStyle = (part: string) => {
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let x = 0
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let y = 15
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let index = infoStore.parts.findIndex((p) => p == part)
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// const fusionStyle = (part: string) => {
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// let x = 0
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// let y = 15
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// let index = infoStore.parts.findIndex((p) => p == part)
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if (index >= 5 && index <= 12) {
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x += 179
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index -= 5
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}
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// if (index >= 5 && index <= 12) {
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// x += 179
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// index -= 5
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// }
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if (index == 13) {
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index = 5
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}
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// if (index == 13) {
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// index = 5
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// }
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x += (index % 2) * 39
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y += Math.floor(index / 2) * 34
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// x += (index % 2) * 39
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// y += Math.floor(index / 2) * 34
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return {
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left: `${x}px`,
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top: `${y}px`,
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zIndex: 7,
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transform: 'scale(0.6)',
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}
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}
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// return {
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// left: `${x}px`,
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// top: `${y}px`,
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// zIndex: 7,
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// transform: 'scale(0.6)',
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// }
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// }
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const choosePart = (part: string) => {
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partModelValue.value = part
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}
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@@ -18,7 +18,7 @@
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<Suit v-show="equTab === 0"></Suit>
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<Universal v-show="equTab === 1"></Universal>
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</calc-collapse>
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<calc-collapse title="融合石">
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<calc-collapse title="誓约">
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<calc-tabs v-model="stoneTab" class="!mb-2">
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<calc-tab :value="0">套装</calc-tab>
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<calc-tab :value="1">通宝</calc-tab>
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@@ -15,10 +15,10 @@
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<div class="w-auto text-18px flex items-center justify-center !font-normal">|</div>
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<div
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class="flex-1 text-15px flex items-center justify-center"
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@click="chooseCategory('stone')"
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:class="{ active: type === 'stone' }"
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@click="chooseCategory('oath')"
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:class="{ active: type === 'oath' }"
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>
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融合石
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誓约
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</div>
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</div>
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<div
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@@ -126,11 +126,11 @@ import PartSelect from '@/components/dnf/Equipment/PartSelect/index.vue'
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import EquipmentRaritySelect from '@/components/dnf/Equipment/RaritySelect/index.vue'
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import { getImageURL } from '@/utils/images'
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import { rarityClass } from '@/utils'
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import type { IEquipment } from '@/api/info/type'
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import type { IEquipment, IOathInfo } from '@/api/info/type'
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import EquipmentIcon from '@/components/dnf/Equipment/Icon/index.vue'
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import Info from '@/components/dnf/Equipment/Info/index.vue'
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import SuitInfo from '@/components/dnf/Equipment/SuitInfo/index.vue'
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import { formatEqu, formatStone } from './formatData'
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import { formatEqu, formatOath } from './formatData'
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import options from './components/options.vue'
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// const props = defineProps<{
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@@ -197,7 +197,7 @@ const curEquInfo = computed(() => {
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if (type.value == 'equ') {
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return infoStore.equips.find((a) => a.id == curEquId.value)
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} else {
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return infoStore.stones.find((a) => a.id == curEquId.value)
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return infoStore.oaths.find((a) => a.id == curEquId.value)
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}
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})
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@@ -215,7 +215,7 @@ const curSuitInfo = computed(() => {
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const chooseCategory = (cat: string) => {
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type.value = cat
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if (type.value == 'stone' && curSuit.value == -1) {
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if (type.value == 'oath' && curSuit.value == -1) {
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curSuit.value = 16203
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}
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}
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@@ -240,14 +240,14 @@ const suitList = computed(() => {
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const equs = computed(() => {
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// 筛选出装备
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const total = (type.value == 'equ' ? infoStore.equips : infoStore.stones).filter(
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const total = (type.value == 'equ' ? infoStore.equips : infoStore.oaths).filter(
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(a) =>
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(!curRarity.value || a.rarity === curRarity.value) &&
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(choose_part.value.length === 0 ||
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choose_part.value.includes(a.itemDetailType || a.itemType)) &&
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(a.suit.length == 0 ||
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(curSuit.value == -1 && a.suit.length > 1 && type.value == 'equ') ||
|
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(a.suit.length > 1 && type.value == 'stone') ||
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(a.suit.length > 1 && type.value == 'oath') ||
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(a.suit.includes(curSuit.value.toString()) && a.suit.length === 1)),
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)
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||||
@@ -258,7 +258,10 @@ const equs = computed(() => {
|
||||
suitList.value.find((a) => a.value == curSuit.value)?.name,
|
||||
)
|
||||
} else {
|
||||
return formatStone(total, suitList.value.find((a) => a.value == curSuit.value)?.name)
|
||||
return formatOath(
|
||||
total as unknown as IOathInfo[],
|
||||
suitList.value.find((a) => a.value == curSuit.value),
|
||||
)
|
||||
}
|
||||
})
|
||||
|
||||
@@ -272,7 +275,7 @@ const isActive = computed(() => {
|
||||
return configStore.config.equips[item.itemDetailType].id == item.id
|
||||
}
|
||||
} else {
|
||||
return configStore.config.equips[item.itemDetailType].fusion == item.id
|
||||
// return configStore.config.equips[item.itemDetailType].fusion == item.id
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import type { IEquipment } from '@/api/info/type'
|
||||
import type { IEquipment, IOathInfo } from '@/api/info/type'
|
||||
|
||||
export const rowCount = 10
|
||||
|
||||
@@ -7,23 +7,25 @@ export const formatEqu = (total: IEquipment[], subweapons?: string[], curSuit?:
|
||||
const item_weapon = total.filter((a) => a.itemType == '武器') ?? []
|
||||
const weapons: (IEquipment | undefined)[] = []
|
||||
if (item_weapon.length > 0) {
|
||||
Array.from(new Set(item_weapon.map((item) => item.rarity))).filter(a=>!['稀有','神器'].includes(a)).forEach((rarity) => {
|
||||
const weapon = item_weapon
|
||||
.filter((item) => item.rarity === rarity)
|
||||
.sort((a, b) => {
|
||||
if (a.categorize == b.categorize) {
|
||||
return a.itemDetailType.localeCompare(b.itemDetailType)
|
||||
}
|
||||
return b.categorize.localeCompare(a.categorize)
|
||||
})
|
||||
weapons.push(
|
||||
...weapon.filter((a) => !['传世武器升级', '狄瑞吉传世武器'].includes(a.categorize)),
|
||||
)
|
||||
const remind = weapons.length % rowCount
|
||||
if (remind > 0) {
|
||||
weapons.push(...Array(rowCount - remind).fill(undefined))
|
||||
}
|
||||
})
|
||||
Array.from(new Set(item_weapon.map((item) => item.rarity)))
|
||||
.filter((a) => !['稀有', '神器'].includes(a))
|
||||
.forEach((rarity) => {
|
||||
const weapon = item_weapon
|
||||
.filter((item) => item.rarity === rarity)
|
||||
.sort((a, b) => {
|
||||
if (a.categorize == b.categorize) {
|
||||
return a.itemDetailType.localeCompare(b.itemDetailType)
|
||||
}
|
||||
return b.categorize.localeCompare(a.categorize)
|
||||
})
|
||||
weapons.push(
|
||||
...weapon.filter((a) => !['传世武器升级', '狄瑞吉传世武器'].includes(a.categorize)),
|
||||
)
|
||||
const remind = weapons.length % rowCount
|
||||
if (remind > 0) {
|
||||
weapons.push(...Array(rowCount - remind).fill(undefined))
|
||||
}
|
||||
})
|
||||
if (item_weapon.some((a) => a.categorize === '传世武器升级')) {
|
||||
const length = item_weapon.filter((a) => a.categorize === '传世武器升级').length
|
||||
weapons.push(...Array(length).fill(undefined))
|
||||
@@ -88,9 +90,13 @@ export const formatEqu = (total: IEquipment[], subweapons?: string[], curSuit?:
|
||||
(equip) => equip.categorize.includes('套装') || equip.categorize.includes('通宝'),
|
||||
)
|
||||
const suits: (IEquipment | undefined)[] = []
|
||||
const raritiyList = Array.from(new Set(item_suits.map((item) => item.rarity))).filter(a=>!['稀有','神器'].includes(a))
|
||||
const raritiyList = Array.from(new Set(item_suits.map((item) => item.rarity))).filter(
|
||||
(a) => !['稀有', '神器'].includes(a),
|
||||
)
|
||||
raritiyList.forEach((rarity) => {
|
||||
const armor = item_suits.filter((item) => item.rarity === rarity && item.itemType === '防具' && !item.name.includes("侵蚀"))
|
||||
const armor = item_suits.filter(
|
||||
(item) => item.rarity === rarity && item.itemType === '防具' && !item.name.includes('侵蚀'),
|
||||
)
|
||||
if (armor.length > 0) {
|
||||
suits.push(...armor, undefined)
|
||||
}
|
||||
@@ -119,7 +125,9 @@ export const formatEqu = (total: IEquipment[], subweapons?: string[], curSuit?:
|
||||
suits.push(...Array(rowCount - (suits.length % rowCount)).fill(undefined))
|
||||
}
|
||||
|
||||
const armorUpgrade = item_suits.filter((item) => item.rarity === rarity && item.itemType === '防具' && item.name.includes("侵蚀"))
|
||||
const armorUpgrade = item_suits.filter(
|
||||
(item) => item.rarity === rarity && item.itemType === '防具' && item.name.includes('侵蚀'),
|
||||
)
|
||||
if (armorUpgrade.length > 0) {
|
||||
suits.push(...armorUpgrade)
|
||||
}
|
||||
@@ -283,3 +291,32 @@ export const formatStone = (total: IEquipment[], curSuit?: string) => {
|
||||
// },
|
||||
]
|
||||
}
|
||||
|
||||
export const formatOath = (
|
||||
total: IOathInfo[],
|
||||
curSuit?: { name: string; value: number; imageUrl: string },
|
||||
) => {
|
||||
// oath
|
||||
const oath = total.filter((equip) => equip.itemDetailType == '誓约')
|
||||
oath.push(...Array(rowCount - (oath.length % rowCount)).fill(undefined))
|
||||
// primer
|
||||
const primer = []
|
||||
const primerItem = total.filter((equip) => equip.itemDetailType == '星蕴石')
|
||||
for (let i = 0; i < 11; i++) {
|
||||
const temp = primerItem.filter((a) => a.position.includes(i.toString()))
|
||||
primer.push(
|
||||
...temp,
|
||||
...Array(temp.length == 0 ? rowCount : rowCount - (temp.length % rowCount)).fill(undefined),
|
||||
)
|
||||
}
|
||||
return [
|
||||
{
|
||||
name: `${curSuit?.name} 誓约`,
|
||||
equs: oath,
|
||||
},
|
||||
{
|
||||
name: `${curSuit?.name} 星蕴石`,
|
||||
equs: primer,
|
||||
},
|
||||
]
|
||||
}
|
||||
|
||||
@@ -18,7 +18,7 @@ export const useInfoStore = defineStore('infoStore', () => {
|
||||
|
||||
const emblems = computed(() => infos.value?.emblems ?? [])
|
||||
|
||||
const stones = computed(() => infos.value?.stones ?? [])
|
||||
// const stones = computed(() => infos.value?.stones ?? [])
|
||||
|
||||
const avatars = computed(() => infos.value?.avatar ?? {})
|
||||
|
||||
@@ -28,6 +28,8 @@ export const useInfoStore = defineStore('infoStore', () => {
|
||||
|
||||
const options = computed(() => infos.value?.options ?? [])
|
||||
|
||||
const oaths = computed(() => infos.value?.oaths ?? [])
|
||||
|
||||
const standardUUID = ref<string>()
|
||||
|
||||
const setStandard = (
|
||||
@@ -39,7 +41,9 @@ export const useInfoStore = defineStore('infoStore', () => {
|
||||
}[],
|
||||
) => {
|
||||
if (!result) {
|
||||
!!standardUUID.value && sessionStorage.removeItem(standardUUID.value)
|
||||
if (!!standardUUID.value) {
|
||||
sessionStorage.removeItem(standardUUID.value)
|
||||
}
|
||||
standardUUID.value = undefined
|
||||
} else {
|
||||
standardUUID.value = result.uuid
|
||||
@@ -106,13 +110,13 @@ export const useInfoStore = defineStore('infoStore', () => {
|
||||
enchants,
|
||||
emblems,
|
||||
parts,
|
||||
stones,
|
||||
oaths,
|
||||
avatarParts,
|
||||
avatars,
|
||||
jades,
|
||||
setStandard,
|
||||
standard,
|
||||
sundries,
|
||||
options
|
||||
options,
|
||||
}
|
||||
})
|
||||
|
||||
Reference in New Issue
Block a user