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This commit is contained in:
@@ -244,17 +244,18 @@ class Character:
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光强=0,
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暗强=0,
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全属抗=0,
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火抗=0,
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冰抗=0,
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光抗=0,
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暗抗=0,
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火属性抗性=0,
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冰属性抗性=0,
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光属性抗性=0,
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暗属性抗性=0,
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火属性攻击=False,
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冰属性攻击=False,
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光属性攻击=False,
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暗属性攻击=False,
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移速=0,
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攻速=0,
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施放=0,
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移动速度=0,
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攻击速度=0,
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施放速度=0,
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三速=0,
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命中=0,
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命中率=0,
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物暴=0,
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@@ -321,9 +322,9 @@ class Character:
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self.CriticalM += kwargs.get('CriticalM', 0) + 魔暴
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self.CriticalP += kwargs.get('CriticalP', 0) + 物暴
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self.SkillAttack *= (1 + 技攻) * (1 + kwargs.get('SkillAttack', 0))
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self.SpeedA += 攻速 + kwargs.get('SpeedA', 0)
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self.SpeedM += 移速 + kwargs.get('SpeedM', 0)
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self.SpeedR += 施放 + kwargs.get('SpeedR', 0)
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self.SpeedA += 攻击速度 + kwargs.get('SpeedA', 0) + 三速
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self.SpeedM += 移动速度 + kwargs.get('SpeedM', 0) + 三速
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self.SpeedR += 施放速度 + kwargs.get('SpeedR', 0) + 三速
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self.HitP += 命中率 + kwargs.get('HitP', 0)
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self.Hit += 命中 + kwargs.get('Hit', 0)
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self.Attack += 攻击强化 + kwargs.get('Attack', 0)
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@@ -415,7 +416,15 @@ class Character:
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info['name'] = self.nameCN
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info['weapons'] = self.武器选项
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skillInfo = []
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skill_clothes = []
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platinum = []
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for skill in self.skills:
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# 白金
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if 15 <= skill.learnLv <= 70 and skill.learnLv not in [48,50]:
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platinum.append(skill.name)
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# 时装
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if skill.learnLv <= 95:
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skill_clothes.append(skill.name)
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skillInfo.append(
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{
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'id': skill.id,
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@@ -448,7 +457,17 @@ class Character:
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info['suits'] = suits
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info['stones'] = stones
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info['enchants'] = equInfos.enchants
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emblems = []
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info['emblems'] = equInfos.emblems
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info["avatar"] = equInfos.funs.get_dress_list(skill_clothes)
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for skill in platinum:
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info['emblems'].append({
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'id': skill,
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'fame':232,
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'position':["辅助装备", "魔法石"],
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"detail": skill + " Lv+1" + " 四维 + 8",
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"categorize": ["技能"],
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"rarity": "白金",
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})
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return info
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def getBasicInos(self):
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@@ -1,5 +1,5 @@
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import importlib
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from database.models import Session, EquData, StoneData, SuitData, EnchantData
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from database.models import EmblemData, Session, EquData, StoneData, SuitData, EnchantData
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from database.connect import get_db_engine as get_engine
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from functools import cache
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@@ -75,12 +75,14 @@ class Equipments:
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self.equ_dict: dict[str, Equ] = {}
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self.stone_dict: dict[str, Equ] = {}
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self.enchants = []
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self.emblems = []
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self.suits: list[Suit] = []
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self.suit_dict: dict[str, Suit] = {}
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self.init_equs()
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self.init_suits()
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self.init_enchants()
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self.init_stones()
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self.init_emblem()
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self.engine.dispose()
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def init_equs(self):
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@@ -150,6 +152,19 @@ class Equipments:
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pass
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pass
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def init_emblem(self):
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"""从数据库中获取所有徽章信息"""
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with Session(self.engine) as session:
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db_list = session.query(EmblemData).all()
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for item in db_list:
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emblem = {k: v for k, v in item.__dict__.items() if not k.startswith('_')}
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emblem['position'] = [] if emblem['itemType'] is None else emblem['itemType'].split(',')
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emblem['categorize'] = [] if emblem['categorize'] is None else emblem['categorize'].split(',')
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del emblem['itemType']
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self.emblems.append(emblem)
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pass
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pass
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def init_func(self):
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"""根据装备版本加载装备效果"""
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try:
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@@ -33,6 +33,7 @@ class CharacterEquipInfo:
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"""贴膜信息"""
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def __init__(self, info={}, equVerison=0, part='') -> None:
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info["fusion"] = info.get("fusion", None)
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self.__dict__.update(info)
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equ = get_equipment(equVerison).equ_dict.get(self.id, None)
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fusion = get_equipment(equVerison).stone_dict.get(self.fusion, None)
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@@ -1,7 +1,7 @@
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from .suit import suit_func_list
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from .jade import jade_func_list
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from .equ import equ_func_list
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from .avatar import get_dress_list
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options = [
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{'id': 1, 'name': '龙战八荒,', 'options': ['BUFF OFF', 'BUFF ON', '期望']},
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{'id': 2, 'name': '混沌净化', 'options': ['净化', '堕落']},
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@@ -0,0 +1,359 @@
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装扮选项属性 = {
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"神器": {
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"智力": 65,
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"体力": 65,
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"精神": 65,
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"力量": 65,
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"施放速度": 0.14,
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"移动速度": 0.07,
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"攻击速度": 0.07,
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"火属性抗性": 45,
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"光属性抗性": 45,
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"冰属性抗性": 45,
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"暗属性抗性": 45,
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"所有异常抗性": 0.042
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},
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"稀有": {
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"智力": 55,
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"体力": 55,
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"精神": 55,
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"力量": 55,
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"施放速度": 0.12,
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"移动速度": 0.06,
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"攻击速度": 0.06,
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"火属性抗性": 35,
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"光属性抗性": 35,
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"冰属性抗性": 35,
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"暗属性抗性": 35,
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"所有异常抗性": 0.036
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},
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"高级": {
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"智力": 45,
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"体力": 45,
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"精神": 45,
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"力量": 45,
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"施放速度": 0.12,
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"移动速度": 0.05,
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"攻击速度": 0.05,
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"火属性抗性": 25,
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"光属性抗性": 25,
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"冰属性抗性": 25,
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"暗属性抗性": 25,
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"所有异常抗性": 0.03
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}
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}
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class 装扮:
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部位: str
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品质: str
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套装: str
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选项集合: tuple[str]
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def 效果(self, 角色, 选项: str):
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if 选项 in self.选项集合:
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数值 = 装扮选项属性[self.品质][选项]
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角色.SetStatus(**{选项: 数值})
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elif str(选项) == '0':
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pass
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else:
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角色.单技能加成(名称=选项, lv=1)
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class 神器装扮头发(装扮):
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部位 = "头发"
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品质 = "神器"
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套装 = "神器装扮"
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id = 1
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选项集合 = ("智力", "精神", "施放速度")
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class 神器装扮帽子(装扮):
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部位 = "帽子"
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品质 = "神器"
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套装 = "神器装扮"
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选项集合 = ("智力", "精神", "施放速度")
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class 神器装扮脸部(装扮):
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部位 = "脸部"
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品质 = "神器"
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套装 = "神器装扮"
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# 逗号不能删
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选项集合 = ("攻击速度", "所有异常抗性")
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class 神器装扮胸部(装扮):
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部位 = "胸部"
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品质 = "神器"
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套装 = "神器装扮"
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选项集合 = ("攻击速度", "所有异常抗性")
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class 神器装扮上衣(装扮):
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部位 = "上衣"
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品质 = "神器"
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套装 = "神器装扮"
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选项集合 = ()
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class 神器装扮腰带(装扮):
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部位 = "腰带"
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品质 = "神器"
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套装 = "神器装扮"
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选项集合 = ("力量", "体力", "火属性抗性", "光属性抗性", "冰属性抗性", "暗属性抗性")
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class 神器装扮下装(装扮):
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部位 = "下装"
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品质 = "神器"
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套装 = "神器装扮"
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选项集合 = ()
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class 神器装扮鞋(装扮):
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部位 = "鞋"
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品质 = "神器"
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套装 = "神器装扮"
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选项集合 = ("力量", "体力", "移动速度")
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class 稀有装扮头发(装扮):
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部位 = "头发"
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品质 = "稀有"
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套装 = "稀有装扮"
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选项集合 = ("智力", "精神", "施放速度")
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class 稀有装扮帽子(装扮):
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部位 = "帽子"
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品质 = "稀有"
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套装 = "稀有装扮"
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选项集合 = ("智力", "精神", "施放速度")
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class 稀有装扮脸部(装扮):
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部位 = "脸部"
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品质 = "稀有"
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套装 = "稀有装扮"
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选项集合 = ("攻击速度", "所有异常抗性")
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class 稀有装扮胸部(装扮):
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部位 = "胸部"
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品质 = "稀有"
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套装 = "稀有装扮"
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选项集合 = ("攻击速度", "所有异常抗性")
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class 稀有装扮上衣(装扮):
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部位 = "上衣"
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品质 = "稀有"
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套装 = "稀有装扮"
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选项集合 = ()
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class 稀有装扮腰带(装扮):
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部位 = "腰带"
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品质 = "稀有"
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套装 = "稀有装扮"
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选项集合 = ("力量", "体力", "火属性抗性", "光属性抗性", "冰属性抗性", "暗属性抗性")
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class 稀有装扮下装(装扮):
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部位 = "下装"
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品质 = "稀有"
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套装 = "稀有装扮"
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选项集合 = ()
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class 稀有装扮鞋(装扮):
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部位 = "鞋"
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品质 = "稀有"
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套装 = "稀有装扮"
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选项集合 = ("力量", "体力", "移动速度")
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class 高级装扮头发(装扮):
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部位 = "头发"
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品质 = "高级"
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套装 = "高级装扮"
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选项集合 = ("智力", "精神", "施放速度")
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class 高级装扮帽子(装扮):
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部位 = "帽子"
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品质 = "高级"
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套装 = "高级装扮"
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选项集合 = ("智力", "精神", "施放速度")
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class 高级装扮脸部(装扮):
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部位 = "脸部"
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品质 = "高级"
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套装 = "高级装扮"
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选项集合 = ("攻击速度", "所有异常抗性")
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class 高级装扮胸部(装扮):
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部位 = "胸部"
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品质 = "高级"
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套装 = "高级装扮"
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选项集合 = ("攻击速度", "所有异常抗性")
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class 高级装扮上衣(装扮):
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部位 = "上衣"
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品质 = "高级"
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套装 = "高级装扮"
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选项集合 = ()
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class 高级装扮腰带(装扮):
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部位 = "腰带"
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品质 = "高级"
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套装 = "高级装扮"
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选项集合 = ("力量", "体力", "火属性抗性", "光属性抗性", "冰属性抗性", "暗属性抗性")
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class 高级装扮下装(装扮):
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部位 = "下装"
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品质 = "高级"
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套装 = "高级装扮"
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选项集合 = ()
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class 高级装扮鞋(装扮):
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部位 = "鞋"
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品质 = "高级"
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套装 = "高级装扮"
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选项集合 = ("力量", "体力", "移动速度")
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神器装扮集合 = (神器装扮头发, 神器装扮帽子, 神器装扮脸部, 神器装扮胸部,
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神器装扮上衣, 神器装扮腰带, 神器装扮下装, 神器装扮鞋)
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稀有装扮集合 = (稀有装扮头发, 稀有装扮帽子, 稀有装扮脸部, 稀有装扮胸部,
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稀有装扮上衣, 稀有装扮腰带, 稀有装扮下装, 稀有装扮鞋)
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高级装扮集合 = (高级装扮头发, 高级装扮帽子, 高级装扮脸部, 高级装扮胸部,
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高级装扮上衣, 高级装扮腰带, 高级装扮下装, 高级装扮鞋)
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装扮集合 = tuple(map(lambda x: x(), (神器装扮集合 + 稀有装扮集合 + 高级装扮集合)))
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class 装扮套装:
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名称: str
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兼容于: str = None
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所需数量: int
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def 效果(self, 属性):
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pass
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class 神器装扮3(装扮套装):
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名称 = "神器装扮"
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兼容于 = "稀有装扮"
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所需数量 = 3
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def 效果(self, 属性):
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# print("effect unique suit 3")
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属性.SetStatus(四维=50, 三速=0.03)
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class 神器装扮8(装扮套装):
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名称 = "神器装扮"
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兼容于 = "稀有装扮"
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所需数量 = 8
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def 效果(self, 属性):
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# print("effect unique suit 8")
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属性.SetStatus(四维=50, 三速=0.03)
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属性.AddElementDB('火',10)
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属性.AddElementDB('光',10)
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属性.AddElementDB('冰',10)
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属性.AddElementDB('暗',10)
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# 属性.所有属性强化加成(10)
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# 属性.所有属性抗性加成(15)
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class 稀有装扮3(装扮套装):
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|
||||
名称 = "稀有装扮"
|
||||
所需数量 = 3
|
||||
|
||||
def 效果(self, 属性):
|
||||
# print("effect rare suit 3")
|
||||
属性.SetStatus(四维=40, 三速=0.02)
|
||||
|
||||
|
||||
class 稀有装扮8(装扮套装):
|
||||
|
||||
名称 = "稀有装扮"
|
||||
所需数量 = 8
|
||||
|
||||
def 效果(self, 属性):
|
||||
# print("effect rare suit 8")
|
||||
属性.SetStatus(四维=40, 三速=0.02)
|
||||
属性.AddElementDB('火',6)
|
||||
属性.AddElementDB('光',6)
|
||||
属性.AddElementDB('冰',6)
|
||||
属性.AddElementDB('暗',6)
|
||||
|
||||
|
||||
class 节日装扮8(装扮套装):
|
||||
|
||||
名称 = "节日装扮"
|
||||
所需数量 = 8
|
||||
|
||||
def 效果(self, 属性):
|
||||
属性.SetStatus(四维=25, 三速=0.02)
|
||||
|
||||
|
||||
class 高级装扮3(装扮套装):
|
||||
|
||||
名称 = "高级装扮"
|
||||
所需数量 = 3
|
||||
|
||||
def 效果(self, 属性):
|
||||
# print("effect uncommon suit 3")
|
||||
属性.SetStatus(四维=10)
|
||||
|
||||
|
||||
class 高级装扮8(装扮套装):
|
||||
|
||||
名称 = "高级装扮"
|
||||
所需数量 = 8
|
||||
|
||||
def 效果(self, 属性):
|
||||
# print("effect uncommon suit 8")
|
||||
属性.SetStatus(四维=10, 三速=0.01)
|
||||
|
||||
|
||||
装扮套装集合 = tuple(
|
||||
map(lambda x: x(), (神器装扮3, 神器装扮8, 稀有装扮3, 稀有装扮8, 节日装扮8, 高级装扮3, 高级装扮8)))
|
||||
|
||||
def get_dress_list(skills_coat:list[str] = [],skills_pants:list[str] = []) -> dict:
|
||||
"""
|
||||
获取装扮列表
|
||||
:param info: 装扮信息
|
||||
:return: 装扮列表
|
||||
"""
|
||||
dress_list = {}
|
||||
for dress in 装扮集合:
|
||||
部位 = dress.部位
|
||||
if 部位 not in dress_list:
|
||||
dress_list[部位] = []
|
||||
选项集合 = dress.选项集合
|
||||
if dress.部位 == "上衣":
|
||||
选项集合 = 选项集合 + tuple(skills_coat)
|
||||
elif dress.部位 == "下装":
|
||||
选项集合 = 选项集合 + tuple(skills_pants)
|
||||
data = {}
|
||||
data["id"] = len(dress_list[部位])
|
||||
data["options"] = 选项集合
|
||||
data["part"] = 部位
|
||||
data["rarity"] = dress.品质
|
||||
data["suit"] = dress.套装
|
||||
data["name"] = f"{dress.品质}装扮{dress.部位}"
|
||||
dress_list[部位].append(data)
|
||||
return dress_list
|
||||
Binary file not shown.
Binary file not shown.
@@ -94,3 +94,14 @@ class EnchantData(Base):
|
||||
categorize = Column(Integer)
|
||||
itemType = Column(Text)
|
||||
fame = Column(Integer)
|
||||
rarity = Column(Text)
|
||||
|
||||
class EmblemData(Base):
|
||||
__tablename__ = 'emblem'
|
||||
|
||||
id = Column(Integer, primary_key=True)
|
||||
detail = Column(Text)
|
||||
categorize = Column(Integer)
|
||||
itemType = Column(Text)
|
||||
fame = Column(Integer)
|
||||
rarity = Column(Text)
|
||||
@@ -21,7 +21,7 @@ export interface IAlterInfo {
|
||||
}
|
||||
|
||||
export interface ICharacterInfo {
|
||||
role:string
|
||||
role: string
|
||||
alter: string
|
||||
name: string
|
||||
equVersion: string
|
||||
@@ -32,6 +32,7 @@ export interface ICharacterInfo {
|
||||
weapons: string[]
|
||||
skills: ISkill[]
|
||||
suits: ISuit[]
|
||||
avatar: Record<string, IAvatarInfo[]>
|
||||
}
|
||||
|
||||
export interface IEquipment {
|
||||
@@ -40,9 +41,9 @@ export interface IEquipment {
|
||||
itemType: string
|
||||
itemDetailType: string
|
||||
name: string
|
||||
categorize:string
|
||||
categorize: string
|
||||
suit: string[]
|
||||
rarity:string
|
||||
rarity: string
|
||||
}
|
||||
|
||||
export interface ISkill {
|
||||
@@ -63,7 +64,6 @@ export interface ISuit {
|
||||
suitId: number
|
||||
}
|
||||
|
||||
|
||||
export interface IEnchantingInfo {
|
||||
id: string | number
|
||||
fame: number | undefined
|
||||
@@ -73,3 +73,12 @@ export interface IEnchantingInfo {
|
||||
rarity?: string
|
||||
type?: string
|
||||
}
|
||||
|
||||
export interface IAvatarInfo {
|
||||
id: number
|
||||
options: string[]
|
||||
part: string
|
||||
rarity: string
|
||||
suit?: string
|
||||
name: string
|
||||
}
|
||||
|
||||
@@ -0,0 +1,73 @@
|
||||
<template>
|
||||
<div class="pos-relative w-300px h-full">
|
||||
<template v-for="part in infoStore.avatarParts" :key="part">
|
||||
<div
|
||||
class="pos-absolute text-white/50 w-26px h-26px border-1px border-solid border-#7a7a7a/50 flex items-center justify-center"
|
||||
:style="infoStyle(part)"
|
||||
@click="choosePart(part)"
|
||||
>
|
||||
{{ partName(part) }}
|
||||
</div>
|
||||
</template>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script lang="ts" setup name="EquList">
|
||||
import { getImageURL } from '@/utils/images'
|
||||
import { useVModel } from '@vueuse/core'
|
||||
import { useInfoStore, useConfigStore } from '@/stores'
|
||||
|
||||
const props = defineProps({
|
||||
part: {
|
||||
type: String,
|
||||
default: '',
|
||||
},
|
||||
})
|
||||
const partModelValue = useVModel(props, 'part')
|
||||
const infoStore = useInfoStore()
|
||||
|
||||
const infoStyle = (part: string) => {
|
||||
let x = 15
|
||||
let y = 5
|
||||
let index = infoStore.avatarParts.findIndex((p) => p == part)
|
||||
if (index > 7) {
|
||||
index += 1
|
||||
}
|
||||
// if (index == 13) {
|
||||
// index -= 7
|
||||
// } else if (index >= 5 && index <= 12) {
|
||||
// x += 179
|
||||
// index -= 5
|
||||
// }
|
||||
if(part == '宠物'){
|
||||
x+= 5*39
|
||||
y+= 1*40
|
||||
}
|
||||
else if (part.includes('宠物装备')) {
|
||||
x += 6 * 39
|
||||
y += (index - infoStore.avatarParts.findIndex((p) => p == '宠物装备-红') - 1) * 40
|
||||
} else {
|
||||
x += (index % 4) * 39
|
||||
y += Math.floor(index / 4) * 40
|
||||
}
|
||||
|
||||
const style = {
|
||||
left: `${x}px`,
|
||||
top: `${y}px`,
|
||||
zIndex: 6,
|
||||
// fontWeight: 900,
|
||||
}
|
||||
return style
|
||||
}
|
||||
|
||||
const choosePart = (part: string) => {
|
||||
partModelValue.value = part
|
||||
}
|
||||
|
||||
const partName = (part: string) => {
|
||||
if (part == '武器装扮') return '武器'
|
||||
return part.replace('宠物装备-', '')
|
||||
}
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped></style>
|
||||
@@ -0,0 +1,159 @@
|
||||
<script lang="tsx">
|
||||
import { computed, defineComponent, ref, renderList } from 'vue'
|
||||
import type { IEnchantingInfo } from '@/api/info/type'
|
||||
import { useInfoStore, useConfigStore } from '@/stores'
|
||||
import ClothList from '@/components/dnf/Avatar/List/index.vue'
|
||||
export default defineComponent({
|
||||
name: 'Clothes',
|
||||
setup(props) {
|
||||
const configStore = useConfigStore()
|
||||
const part = ref('武器装扮')
|
||||
|
||||
// const globalStore = useGlobalStore()
|
||||
|
||||
/** 是否有徽章 */
|
||||
const has_socket = computed(() => ['武器装扮', '光环', '皮肤'].includes(part.value as string))
|
||||
const basicInfoStore = useInfoStore()
|
||||
const has_enchant = computed(() => {
|
||||
return !['头发', '帽子', '脸部', '胸部', '上衣', '腰带', '下装', '鞋'].includes(
|
||||
part.value as string,
|
||||
)
|
||||
})
|
||||
|
||||
const enchanting_list = computed<IEnchantingInfo[] | undefined>(() => {
|
||||
return basicInfoStore.enchants
|
||||
?.filter((item) => item.position.includes(part.value))
|
||||
.sort((a, b) => (b.fame ?? 0) - (a.fame ?? 0))
|
||||
})
|
||||
|
||||
const emblem_list = computed<IEnchantingInfo[] | undefined>(() => {
|
||||
return basicInfoStore.emblems.filter((item) => item.position.includes(part.value))
|
||||
})
|
||||
|
||||
const currentInfo = function <T>(name: string, defaultValue?: T) {
|
||||
return computed<string | number>({
|
||||
get() {
|
||||
let key: 'avatar' | 'equips' = 'avatar'
|
||||
if (part.value == '宠物') key = 'equips'
|
||||
return (
|
||||
(configStore.config[key]?.[part.value] as Record<string, any>)?.[name] ??
|
||||
defaultValue ??
|
||||
0
|
||||
)
|
||||
},
|
||||
set(val) {
|
||||
if (val == undefined) {
|
||||
return
|
||||
}
|
||||
let key: 'avatar' | 'equips' = 'avatar'
|
||||
if (part.value == '宠物') key = 'equips'
|
||||
if (configStore.config[key][part.value]) {
|
||||
;(configStore.config[key][part.value] as Record<string, any>)[name] = val
|
||||
}
|
||||
},
|
||||
})
|
||||
}
|
||||
|
||||
// 附魔
|
||||
const enchanting = currentInfo<string | number>('enchanting')
|
||||
|
||||
// 镶嵌栏1
|
||||
const emblem_0 = currentInfo<string | number>('emblem_0', 0)
|
||||
|
||||
// 镶嵌栏2
|
||||
const emblem_1 = currentInfo<string | number>('emblem_1')
|
||||
|
||||
// 品级
|
||||
const id = currentInfo<string | number>('id')
|
||||
|
||||
// 属性
|
||||
const option = currentInfo<string | number>('option')
|
||||
|
||||
/**
|
||||
* 同步徽章1到徽章2
|
||||
* @param val
|
||||
*/
|
||||
function changeSocket(val: number) {
|
||||
emblem_1.value = val
|
||||
}
|
||||
|
||||
return () => {
|
||||
return (
|
||||
<>
|
||||
<div class="h-120px flex justify-center items-center">
|
||||
<ClothList v-model:part={part.value} />
|
||||
</div>
|
||||
|
||||
<div class="flex flex-wrap equ-profile">
|
||||
<div class="equ-profile-item">
|
||||
<div class="mr-10px row-name">当前部位</div>
|
||||
<span> {part.value}</span>
|
||||
</div>
|
||||
{has_enchant.value ? (
|
||||
<div class="equ-profile-item">
|
||||
<div class="row-name">{part.value == '宠物' ? '附魔' : '属性'}</div>
|
||||
<calc-select v-model={enchanting.value} class="flex-1 !h-20px">
|
||||
<calc-option value={0}>无</calc-option>
|
||||
{renderList(enchanting_list.value ?? [], (item) => (
|
||||
<calc-option value={item.id}>{item.detail}</calc-option>
|
||||
))}
|
||||
</calc-select>
|
||||
</div>
|
||||
) : (
|
||||
<>
|
||||
<div class="equ-profile-item">
|
||||
<div class="row-name">品级</div>
|
||||
<calc-select v-model={id.value} class="flex-1 !h-20px">
|
||||
{renderList(basicInfoStore.avatars[part.value] ?? [], (item) => (
|
||||
<calc-option value={item.id}>{item.suit}</calc-option>
|
||||
))}
|
||||
</calc-select>
|
||||
</div>
|
||||
<div class="equ-profile-item">
|
||||
<div class="row-name">属性</div>
|
||||
<calc-select v-model={option.value} class="flex-1 !h-20px">
|
||||
<calc-option value={0}>无</calc-option>
|
||||
{renderList(basicInfoStore.avatars[part.value].find(a=>a.id == id.value)?.options ?? [], (item) => (
|
||||
<calc-option value={item}>{item}</calc-option>
|
||||
))}
|
||||
</calc-select>
|
||||
</div>
|
||||
</>
|
||||
)}
|
||||
{has_socket.value ? (
|
||||
<div class="equ-profile-item">
|
||||
<div class="row-name">徽章</div>
|
||||
<calc-select
|
||||
onChange={changeSocket}
|
||||
v-model={emblem_0.value}
|
||||
class="flex-1 !h-20px"
|
||||
>
|
||||
<calc-option value={0}>无</calc-option>
|
||||
{renderList(emblem_list.value ?? [], (item) => (
|
||||
<calc-option
|
||||
value={item.id}
|
||||
>{`${item.rarity}${item.categorize}徽章[${item.detail}]`}</calc-option>
|
||||
))}
|
||||
</calc-select>
|
||||
<calc-select v-model={emblem_1.value} class="flex-1 !h-20px">
|
||||
<calc-option value={0}>无</calc-option>
|
||||
{renderList(emblem_list.value ?? [], (item) => (
|
||||
<calc-option
|
||||
value={item.id}
|
||||
>{`${item.rarity}${item.categorize}徽章[${item.detail}]`}</calc-option>
|
||||
))}
|
||||
</calc-select>
|
||||
)
|
||||
</div>
|
||||
) : (
|
||||
<div></div>
|
||||
)}
|
||||
</div>
|
||||
</>
|
||||
)
|
||||
}
|
||||
},
|
||||
})
|
||||
</script>
|
||||
|
||||
<style lang="scss"></style>
|
||||
@@ -129,7 +129,7 @@ export default defineComponent({
|
||||
return () => {
|
||||
return (
|
||||
<>
|
||||
<div class="h-180px flex justify-center items-center">
|
||||
<div class="h-150px flex justify-center items-center">
|
||||
<EquList v-model:part={part.value}/></div>
|
||||
|
||||
<div class="flex flex-wrap equ-profile">
|
||||
@@ -172,7 +172,7 @@ export default defineComponent({
|
||||
<div class="equ-profile-item">
|
||||
<div class="row-name">附魔</div>
|
||||
<calc-select v-model={enchanting.value} class="flex-1 !h-20px">
|
||||
<calc-option value={0}>无</calc-option>
|
||||
<calc-option value={""}>无</calc-option>
|
||||
{renderList(enchanting_list.value ?? [], (item) => (
|
||||
<calc-option value={item.id}>{item.detail}</calc-option>
|
||||
))}
|
||||
@@ -186,20 +186,20 @@ export default defineComponent({
|
||||
v-model={emblem_0.value}
|
||||
class="flex-1 !h-20px"
|
||||
>
|
||||
<calc-option value={0}>无</calc-option>
|
||||
<calc-option value={""}>无</calc-option>
|
||||
{renderList(emblem_list.value ?? [], (item) => (
|
||||
<calc-option
|
||||
value={item.id}
|
||||
>{`${item.rarity}${item.type}徽章[${item.detail}]`}</calc-option>
|
||||
>{`${item.rarity}${item.categorize}徽章[${item.detail}]`}</calc-option>
|
||||
))}
|
||||
</calc-select>
|
||||
{has_emblem_1.value && (
|
||||
<calc-select v-model={emblem_1.value} class="flex-1 !h-20px">
|
||||
<calc-option value={0}>无</calc-option>
|
||||
<calc-option value={""}>无</calc-option>
|
||||
{renderList(emblem_list.value ?? [], (item) => (
|
||||
<calc-option
|
||||
value={item.id}
|
||||
>{`${item.rarity}${item.type}徽章[${item.detail}]`}</calc-option>
|
||||
>{`${item.rarity}${item.categorize}徽章[${item.detail}]`}</calc-option>
|
||||
))}
|
||||
</calc-select>
|
||||
)}
|
||||
|
||||
@@ -1,12 +1,19 @@
|
||||
<template>
|
||||
<div class="w-400px">
|
||||
<calc-collapse class="w-100%" title="装备打造(点击人物部位切换)">
|
||||
<equipment />
|
||||
<calc-collapse class="w-100%" title="装备/时装打造(点击部位切换)">
|
||||
<calc-tabs v-model="partTab" class="!mb-2">
|
||||
<calc-tab :value="0">装备栏</calc-tab>
|
||||
<calc-tab :value="1">时装栏</calc-tab>
|
||||
</calc-tabs>
|
||||
<equipment v-if="partTab === 0"></equipment>
|
||||
<clothes v-if="partTab === 1"></clothes>
|
||||
</calc-collapse>
|
||||
</div>
|
||||
</template>
|
||||
<script setup lang="ts">
|
||||
import equipment from './components/equipment.vue'
|
||||
import clothes from './components/avatar.vue';
|
||||
const partTab = ref(0)
|
||||
</script>
|
||||
|
||||
<style lang="scss">
|
||||
|
||||
@@ -22,7 +22,7 @@ export interface IConfig {
|
||||
id: string
|
||||
reinforce: number
|
||||
reinforceType: number
|
||||
enchant: number
|
||||
enchant: string
|
||||
emblem_0: string
|
||||
emblem_1: string
|
||||
upgrade: number
|
||||
@@ -32,26 +32,45 @@ export interface IConfig {
|
||||
}
|
||||
>
|
||||
jades: Record<string, number>
|
||||
avatar: Record<
|
||||
string,
|
||||
{
|
||||
id: string
|
||||
enchant: string
|
||||
emblem_0: string
|
||||
emblem_1: string
|
||||
option: string
|
||||
}
|
||||
>
|
||||
}
|
||||
|
||||
const defaultEqusConfig = {
|
||||
id: '',
|
||||
reinforce: 0,
|
||||
reinforceType: 0,
|
||||
enchant: 0,
|
||||
emblem_0: "0",
|
||||
emblem_1: "0",
|
||||
enchant: '',
|
||||
emblem_0: '',
|
||||
emblem_1: '',
|
||||
upgrade: 0,
|
||||
refine: 0,
|
||||
adaptation: 0,
|
||||
fusion: '',
|
||||
}
|
||||
|
||||
const defaultAvatarConfig = {
|
||||
id: '',
|
||||
enchant: '',
|
||||
emblem_0: '',
|
||||
emblem_1: '',
|
||||
option: '0',
|
||||
}
|
||||
|
||||
export const useConfigStore = defineStore('configStore', () => {
|
||||
const config = ref<IConfig>({
|
||||
skills: {},
|
||||
equips: {},
|
||||
jades: {},
|
||||
avatar: {},
|
||||
})
|
||||
|
||||
const loadConfig = () => {
|
||||
@@ -69,12 +88,17 @@ export const useConfigStore = defineStore('configStore', () => {
|
||||
skills: {},
|
||||
equips: {},
|
||||
jades: {},
|
||||
avatar: {},
|
||||
}
|
||||
if (!config.value?.equips) config.value.equips = {}
|
||||
if (!config.value?.skills) config.value.skills = {}
|
||||
if (!config.value?.jades) config.value.jades = {}
|
||||
if (!config.value?.avatar) config.value.avatar = {}
|
||||
|
||||
const part = infoStore.parts.filter((a) => !config.value?.equips.hasOwnProperty(a))
|
||||
const part = [...infoStore.parts, '宠物'].filter((a) => !config.value?.equips.hasOwnProperty(a))
|
||||
const avatarPart = infoStore.avatarParts
|
||||
.filter((a) => a != '宠物')
|
||||
.filter((a) => !config.value?.avatar.hasOwnProperty(a))
|
||||
|
||||
const skillIDs = infoStore.skills
|
||||
.map((skill) => skill.id.toString())
|
||||
@@ -84,6 +108,10 @@ export const useConfigStore = defineStore('configStore', () => {
|
||||
config.value && (config.value.equips[p] = { ...defaultEqusConfig })
|
||||
})
|
||||
|
||||
avatarPart.forEach((p) => {
|
||||
config.value && (config.value.avatar[p] = { ...defaultAvatarConfig })
|
||||
})
|
||||
|
||||
skillIDs.forEach((id) => {
|
||||
config.value &&
|
||||
(config.value.skills[id] = {
|
||||
@@ -101,39 +129,39 @@ export const useConfigStore = defineStore('configStore', () => {
|
||||
}
|
||||
|
||||
const calc = async () => {
|
||||
if(!useInfoStore().infos?.alter) return undefined
|
||||
if (!useInfoStore().infos?.alter) return undefined
|
||||
return await api.calc(config.value)
|
||||
}
|
||||
|
||||
const chooseEqu = async(equip: IEquipment | undefined,isFusion:boolean = false) => {
|
||||
if (equip && config.value.equips[equip.itemDetailType]) {
|
||||
const chooseEqu = async (equip: IEquipment | undefined, isFusion: boolean = false) => {
|
||||
if (!equip) return
|
||||
const part = equip?.itemType == '武器' ? '武器' : equip?.itemDetailType
|
||||
if (equip && config.value.equips[part]) {
|
||||
const key = isFusion ? 'fusion' : 'id'
|
||||
if (config.value.equips[equip.itemDetailType][key] == equip.id) {
|
||||
config.value.equips[equip.itemDetailType][key] = ""
|
||||
if (config.value.equips[part][key] == equip.id) {
|
||||
config.value.equips[part][key] = ''
|
||||
} else {
|
||||
config.value.equips[equip.itemDetailType][key] = equip.id
|
||||
config.value.equips[part][key] = equip.id
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
const result = useAsyncState(
|
||||
() => {
|
||||
return calc()
|
||||
},
|
||||
{
|
||||
skills:[]
|
||||
skills: [],
|
||||
},
|
||||
{ resetOnExecute: false },
|
||||
)
|
||||
|
||||
|
||||
return {
|
||||
config,
|
||||
loadConfig,
|
||||
saveConfig,
|
||||
calc,
|
||||
result,
|
||||
chooseEqu
|
||||
chooseEqu,
|
||||
}
|
||||
})
|
||||
|
||||
@@ -18,6 +18,8 @@ export const useInfoStore = defineStore('infoStore', () => {
|
||||
|
||||
const stones = computed(() => infos.value?.stones ?? [])
|
||||
|
||||
const avatars = computed(() => infos.value?.avatar ?? {})
|
||||
|
||||
const parts = [
|
||||
'头肩',
|
||||
'上衣',
|
||||
@@ -31,8 +33,25 @@ export const useInfoStore = defineStore('infoStore', () => {
|
||||
'辅助装备',
|
||||
'戒指',
|
||||
'耳环',
|
||||
'魔法石',
|
||||
'魔法石'
|
||||
]
|
||||
|
||||
const avatarParts = [
|
||||
'武器装扮',
|
||||
'头发',
|
||||
'帽子',
|
||||
'脸部',
|
||||
'光环',
|
||||
'胸部',
|
||||
'上衣',
|
||||
'皮肤',
|
||||
'腰带',
|
||||
'下装',
|
||||
'鞋',
|
||||
'宠物',
|
||||
'宠物装备-红',
|
||||
'宠物装备-绿',
|
||||
'宠物装备-蓝'
|
||||
]
|
||||
|
||||
const createCharacter = async (alter: string, equVersion?: string) => {
|
||||
@@ -51,6 +70,8 @@ export const useInfoStore = defineStore('infoStore', () => {
|
||||
enchants,
|
||||
emblems,
|
||||
parts,
|
||||
stones
|
||||
stones,
|
||||
avatarParts,
|
||||
avatars,
|
||||
}
|
||||
})
|
||||
|
||||
Reference in New Issue
Block a user