fix:修正徽章改版
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@@ -517,10 +517,10 @@ def emblem_4701(char: CharacterProperty):
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@register
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def emblem_combine(char: CharacterProperty, position: str, lv: int = 1, emblem_list: list[int | str] = []):
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bufferP = [0.001, 0.002, 0.004, 0.006, 0.008, 0.01, 0.013, 0.016, 0.019, 0.022, 0.025, 0.026, 0.027, 0.028, 0.029, 0.03]
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bufferP = [0.001, 0.002, 0.003, 0.004, 0.005, 0.006, 0.007, 0.008, 0.008, 0.010, 0.011, 0.012, 0.013, 0.014, 0.015, 0.016]
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buffer = [10, 30, 60, 90, 120, 150, 180, 210, 240270, 300, 320, 340, 360, 380, 400]
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skillAttack = [0.002, 0.004, 0.008, 0.012, 0.016, 0.02, 0.023, 0.026, 0.029, 0.032, 0.035, 0.036, 0.037, 0.038, 0.039, 0.04]
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attackP = [0.005, 0.009, 0.013, 0.017, 0.021, 0.025, 0.028, 0.031, 0.034, 0.037, 0.04, 0.042, 0.044, 0.046, 0.048, 0.05]
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skillAttack = [0.001, 0.002, 0.003, 0.004, 0.005, 0.006, 0.007, 0.008, 0.008, 0.010, 0.011, 0.012, 0.013, 0.014, 0.015, 0.016]
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attackP = [0.001, 0.002, 0.003, 0.004, 0.005, 0.006, 0.007, 0.008, 0.008, 0.010, 0.011, 0.012, 0.013, 0.014, 0.015, 0.016]
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if position == '白金':
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return
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# 固有属性
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@@ -533,22 +533,22 @@ def emblem_combine(char: CharacterProperty, position: str, lv: int = 1, emblem_l
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emblem_raritys = [safeParseInt(i) // 1000 for i in emblems]
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# 稀有
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if rarity == 0:
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skillAttack = [0.001, 0.001, 0.002, 0.002]
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buffer = [10, 10, 20, 20]
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skillAttack = [0.001, 0.002, 0.002, 0.002]
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buffer = [10, 20, 20, 20]
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# 神器
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elif rarity == 1:
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skillAttack = [0.001, 0.002, 0.003, 0.004]
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buffer = [10, 20, 30, 40]
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skillAttack = [0.002, 0.003, 0.003, 0.003]
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buffer = [20, 30, 30, 30]
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pass
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# 传说
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elif rarity == 2:
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skillAttack = [0.002, 0.003, 0.004, 0.005]
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buffer = [20, 30, 40, 50]
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skillAttack = [0.003, 0.003, 0.004, 0.004]
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buffer = [30, 30, 40, 40]
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pass
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# 史诗
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elif rarity == 3:
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skillAttack = [0.002, 0.003, 0.005, 0.006]
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buffer = [20, 30, 50, 60]
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skillAttack = [0.003, 0.004, 0.004, 0.005]
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buffer = [30, 40, 40, 50]
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pass
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SkillAttack = 0
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Buffer = 0
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