This commit is contained in:
2026-09-30 09:56:45 +08:00
parent 0363b696a0
commit f047cc3741
+75
View File
@@ -6274,6 +6274,11 @@ def equ_921(char: CharacterProperty,effectDamage: list[float] = []):
""" """
weapon_point(char) weapon_point(char)
char.SetStatus(SkillAttack=0.04) char.SetStatus(SkillAttack=0.04)
if char.buffer:
char.AddSkillLv(1, 100, 2)
char.BuffSkill.lv += 3
char.AwakeSkill.lv += 4
char.SetSkillCD(1, 100, 0.2)
pass pass
@@ -6318,6 +6323,11 @@ def equ_923(char: CharacterProperty,effectDamage: list[float] = []):
skill.skillDamage *= 1.30 skill.skillDamage *= 1.30
if skill.damage and skill.learnLv >= 35: if skill.damage and skill.learnLv >= 35:
skill.skillDamage *= 1.25 skill.skillDamage *= 1.25
if char.buffer:
char.AddSkillLv(1, 100, 2)
char.BuffSkill.lv += 3
char.AwakeSkill.lv += 4
char.SetSkillCD(1, 100, 0.2)
pass pass
@@ -6364,6 +6374,11 @@ def equ_925(char: CharacterProperty,effectDamage: list[float] = []):
char.SetSkillCD(100, 100, 0.1, []) char.SetSkillCD(100, 100, 0.1, [])
char.SetStatus(SpeedM=0.2, SpeedA=0.2, SpeedR=0.2) char.SetStatus(SpeedM=0.2, SpeedA=0.2, SpeedR=0.2)
char.SetStatus(EquEffectRatio=0.15) char.SetStatus(EquEffectRatio=0.15)
if char.buffer:
char.AddSkillLv(1, 100, 2)
char.BuffSkill.lv += 3
char.AwakeSkill.lv += 4
char.SetSkillCD(1, 100, 0.2)
pass pass
@@ -6399,6 +6414,11 @@ def equ_927(char: CharacterProperty,effectDamage: list[float] = []):
rarity: 太初 rarity: 太初
""" """
weapon_point(char) weapon_point(char)
if char.buffer:
char.AddSkillLv(1, 100, 2)
char.BuffSkill.lv += 3
char.AwakeSkill.lv += 4
char.SetSkillCD(1, 100, 0.2)
pass pass
@@ -6438,6 +6458,11 @@ def equ_929(char: CharacterProperty,effectDamage: list[float] = []):
data=effect_damage(effectDamage, 0, 2800), data=effect_damage(effectDamage, 0, 2800),
) )
) )
if char.buffer:
char.AddSkillLv(1, 100, 2)
char.BuffSkill.lv += 3
char.AwakeSkill.lv += 4
char.SetSkillCD(1, 100, 0.2)
pass pass
@@ -6475,6 +6500,11 @@ def equ_931(char: CharacterProperty,effectDamage: list[float] = []):
""" """
weapon_point(char) weapon_point(char)
char.SetStatus(SkillAttack=0.04) char.SetStatus(SkillAttack=0.04)
if char.buffer:
char.AddSkillLv(1, 100, 2)
char.BuffSkill.lv += 3
char.AwakeSkill.lv += 4
char.SetSkillCD(1, 100, 0.2)
pass pass
@@ -6517,6 +6547,11 @@ def equ_933(char: CharacterProperty,effectDamage: list[float] = []):
data=effect_damage(effectDamage, 0, 42075), data=effect_damage(effectDamage, 0, 42075),
) )
) )
if char.buffer:
char.AddSkillLv(1, 100, 2)
char.BuffSkill.lv += 3
char.AwakeSkill.lv += 4
char.SetSkillCD(1, 100, 0.2)
pass pass
@@ -6555,6 +6590,11 @@ def equ_935(char: CharacterProperty,effectDamage: list[float] = []):
""" """
weapon_point(char) weapon_point(char)
char.SetStatus(SpeedM=0.15, SpeedA=0.15, SpeedR=0.15) char.SetStatus(SpeedM=0.15, SpeedA=0.15, SpeedR=0.15)
if char.buffer:
char.AddSkillLv(1, 100, 2)
char.BuffSkill.lv += 3
char.AwakeSkill.lv += 4
char.SetSkillCD(1, 100, 0.2)
pass pass
@@ -6595,6 +6635,11 @@ def equ_937(char: CharacterProperty,effectDamage: list[float] = []):
char.SetSkillCD(50, 50, 0.1, []) char.SetSkillCD(50, 50, 0.1, [])
char.SetSkillCD(85, 85, 0.1, []) char.SetSkillCD(85, 85, 0.1, [])
char.SetSkillCD(100, 100, 0.1, []) char.SetSkillCD(100, 100, 0.1, [])
if char.buffer:
char.AddSkillLv(1, 100, 2)
char.BuffSkill.lv += 3
char.AwakeSkill.lv += 4
char.SetSkillCD(1, 100, 0.2)
char.SetStatus(SpeedM=0.2, SpeedA=0.2, SpeedR=0.2) char.SetStatus(SpeedM=0.2, SpeedA=0.2, SpeedR=0.2)
char.SetStatus(EquEffectRatio=0.15) char.SetStatus(EquEffectRatio=0.15)
pass pass
@@ -6629,6 +6674,11 @@ def equ_939(char: CharacterProperty,effectDamage: list[float] = []):
rarity: 太初 rarity: 太初
""" """
weapon_point(char) weapon_point(char)
if char.buffer:
char.AddSkillLv(1, 100, 2)
char.BuffSkill.lv += 3
char.AwakeSkill.lv += 4
char.SetSkillCD(1, 100, 0.2)
pass pass
@@ -6661,6 +6711,11 @@ def equ_941(char: CharacterProperty,effectDamage: list[float] = []):
""" """
weapon_point(char) weapon_point(char)
char.SetStatus(SpeedM=0.1, SpeedA=0.1, SpeedR=0.1) char.SetStatus(SpeedM=0.1, SpeedA=0.1, SpeedR=0.1)
if char.buffer:
char.AddSkillLv(1, 100, 2)
char.BuffSkill.lv += 3
char.AwakeSkill.lv += 4
char.SetSkillCD(1, 100, 0.2)
pass pass
@@ -6698,6 +6753,11 @@ def equ_943(char: CharacterProperty,effectDamage: list[float] = []):
data=effect_damage(effectDamage, 0, 7860), data=effect_damage(effectDamage, 0, 7860),
) )
) )
if char.buffer:
char.AddSkillLv(1, 100, 2)
char.BuffSkill.lv += 3
char.AwakeSkill.lv += 4
char.SetSkillCD(1, 100, 0.2)
pass pass
@@ -6739,6 +6799,11 @@ def equ_945(char: CharacterProperty,effectDamage: list[float] = []):
char.SetSkillCD(100, 100, 0.1, []) char.SetSkillCD(100, 100, 0.1, [])
char.SetStatus(SpeedM=0.2, SpeedA=0.2, SpeedR=0.2) char.SetStatus(SpeedM=0.2, SpeedA=0.2, SpeedR=0.2)
char.SetStatus(EquEffectRatio=0.15) char.SetStatus(EquEffectRatio=0.15)
if char.buffer:
char.AddSkillLv(1, 100, 2)
char.BuffSkill.lv += 3
char.AwakeSkill.lv += 4
char.SetSkillCD(1, 100, 0.2)
pass pass
@@ -6779,6 +6844,11 @@ def equ_947(char: CharacterProperty,effectDamage: list[float] = []):
""" """
weapon_point(char) weapon_point(char)
char.SetStatus(SkillAttack=0.04) char.SetStatus(SkillAttack=0.04)
if char.buffer:
char.AddSkillLv(1, 100, 2)
char.BuffSkill.lv += 3
char.AwakeSkill.lv += 4
char.SetSkillCD(1, 100, 0.2)
pass pass
@@ -6818,6 +6888,11 @@ def equ_949(char: CharacterProperty,effectDamage: list[float] = []):
rarity: 太初 rarity: 太初
""" """
weapon_point(char) weapon_point(char)
if char.buffer:
char.AddSkillLv(1, 100, 2)
char.BuffSkill.lv += 3
char.AwakeSkill.lv += 4
char.SetSkillCD(1, 100, 0.2)
pass pass