fix
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@@ -216,7 +216,7 @@ class CalcEquipMixin(CharacterBase):
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# 太初积分以上,每超过70点数增加1%技能攻击力
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# 太初积分以上,每超过70点数增加1%技能攻击力
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if self.max_point >= 2550:
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if self.max_point >= 2550:
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skillAttack = (self.max_point - 2550) // 70 * 0.02
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skillAttack = (self.max_point - 2550) // 70 * 0.02
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buffer = (self.max_point - 2550) // 70 * 200
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buffer = (self.max_point - 2550) // 70 * 400
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self.SetStatus(SkillAttack=skillAttack, Buffer=buffer)
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self.SetStatus(SkillAttack=skillAttack, Buffer=buffer)
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# 誓约积分
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# 誓约积分
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if self.oath_max_point >= 1200:
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if self.oath_max_point >= 1200:
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