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@@ -153,8 +153,9 @@ class Character(CharacterProperty):
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# endregion
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def __init__(self, equVersion) -> None:
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def __init__(self, equVersion, moduleName) -> None:
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self.equVersion = equVersion
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self.moduleName = moduleName
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# self.equs = get_equ(self.equVersion)
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# 工会四维
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self.STR = 0 + 120
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@@ -220,6 +221,7 @@ class Character(CharacterProperty):
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self.max_point = 0
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self.skills = []
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self.skills_dict = {}
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self.load_skills()
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pass
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# region 角色属性设置
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@@ -541,14 +543,13 @@ class Character(CharacterProperty):
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skill.lv += skills[key].get('lv', 0)
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pass
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def load_skills(self, module:str) -> None:
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def load_skills(self) -> None:
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"""加载技能"""
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if self.name not in module:
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return
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module = sys.modules[self.moduleName]
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for name in dir(module):
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member = getattr(module, name)
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if isinstance(member, type) and member.__name__.startswith("Skill") and issubclass(member, Skill):
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skill = member(char=self)
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memberClass = getattr(module, name)
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if isinstance(memberClass, type) and memberClass.__name__.startswith("Skill"):
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skill = memberClass(char=self)
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self.skills_dict[skill.name] = skill
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self.skills.append(skill)
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@@ -548,7 +548,7 @@ class Skill29(ActiveSkill):
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hit0 = 1 #TODO
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data1 = [0, 5490, 6046, 6606, 7162, 7718, 8275, 8831, 9387, 9944, 10501, 11057, 11615, 12172, 12730, 13286, 13841, 14399, 14954, 15510, 16070, 16625, 17182, 17739, 18295, 18851, 19410, 19967, 20525, 21078, 21634, 22192, 22750, 23305, 23863, 24420, 24977, 25536, 26090, 26646, 27204, 27760, 28316, 28873, 29432, 29988, 30544, 31099, 31658, 32214, 32771]# noqa: E501
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hit1 = 1 #TODO
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hit1 = 10 #TODO
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data2 = [0, 91468, 100747, 110028, 119307, 128584, 137864, 147145, 156422, 165702, 174980, 184261, 193538, 202819, 212096, 221376, 230656, 239935, 249213, 258492, 267771, 277052, 286330, 295610, 304887, 314168, 323446, 332725, 342004, 351284, 360564, 369842, 379120, 388402, 397679, 406959, 416237, 425516, 434795, 444076, 453353, 462632, 471913, 481192, 490470, 499749, 509028, 518308, 527586, 536867, 546143]# noqa: E501
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hit2 = 1 #TODO
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@@ -584,9 +584,8 @@ class Skill30(ActiveSkill):
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class classChange(Character):
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def __init__(self, equVersion=''):
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def __init__(self, equVersion):
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super().__init__(equVersion)
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self.name = 'nenmaster_female'
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self.nameCN = '归元·气功师'
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self.role = 'fighter_female'
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@@ -603,4 +602,5 @@ class classChange(Character):
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self.职业 = '气功师'
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self.load_skills(sys.modules[__name__])
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super().__init__(equVersion, __name__)
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@@ -490,9 +490,7 @@ class Skill25(ActiveSkill):
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class classChange(Character):
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def __init__(self, equVersion=''):
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super().__init__(equVersion)
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def __init__(self, equVersion):
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self.name = 'spitfire_female'
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self.nameCN = '重霄·弹药专家'
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self.role = 'gunner_female'
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@@ -509,7 +507,7 @@ class classChange(Character):
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self.职业 = '弹药专家'
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self.load_skills(sys.modules[__name__])
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super().__init__(equVersion, __name__)
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def set_skill_info(self, info, rune_except=[], clothes_pants=[]):
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super().set_skill_info(info, rune_except=['爆裂弹'], clothes_pants=['远古记忆'])
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@@ -515,9 +515,8 @@ class Skill26(ActiveSkill):
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hit7 = 1 #TODO
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class classChange(Character):
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def __init__(self, equVersion=''):
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def __init__(self, equVersion):
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super().__init__(equVersion)
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self.name = 'glacial_master'
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self.nameCN = '知源·冰结师'
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self.role = 'mage_male'
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@@ -534,4 +533,4 @@ class classChange(Character):
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self.职业 = '冰结师'
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self.load_skills(sys.modules[__name__])
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super().__init__(equVersion, __name__)
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@@ -618,9 +618,8 @@ class Skill31(ActiveBufferSkill):
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return prep[0] * ratio, [prep[1][0]*ratio,prep[1][1],prep[1][2]*ratio], [prep[2][0]*ratio,prep[2][1],prep[2][2]*ratio],0,self.getSkillCD()
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class classChange(Character):
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def __init__(self, equVersion=''):
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def __init__(self, equVersion):
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super().__init__(equVersion)
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self.name = 'crusader_female'
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self.nameCN = '神启·圣职者'
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self.role = 'priest_female'
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@@ -641,10 +640,11 @@ class classChange(Character):
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self.适用属性 = '智力'
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self.load_skills(sys.modules[__name__])
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super().__init__(equVersion, __name__)
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def load_skills(self, module):
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super().load_skills(module)
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def load_skills(self):
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super().load_skills()
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for skill in self.skills:
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if skill.buffer and skill.buffType == 'buff' and skill.learnLv == 30:
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self.BuffSkill = skill
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@@ -554,9 +554,8 @@ class Skill30(ActiveSkill):
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hit1 = 1
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class classChange(Character):
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def __init__(self, equVersion=''):
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def __init__(self, equVersion):
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super().__init__(equVersion)
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self.name = 'dark_templar'
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self.nameCN = '极诣·暗殿骑士'
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self.role = 'swordman_female'
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@@ -573,4 +572,5 @@ class classChange(Character):
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self.职业 = '暗殿骑士'
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self.load_skills(sys.modules[__name__])
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super().__init__(equVersion, __name__)
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@@ -475,9 +475,7 @@ class Skill21(ActiveSkill):
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hit1 = 1 #TODO
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class classChange(Character):
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def __init__(self, equVersion=''):
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super().__init__(equVersion)
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def __init__(self, equVersion):
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self.name = 'demon_slayer'
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self.nameCN = '极诣·契魔者'
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self.role = 'swordman_female'
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@@ -494,4 +492,4 @@ class classChange(Character):
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self.职业 = '契魔者'
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self.load_skills(sys.modules[__name__])
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super().__init__(equVersion, __name__)
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@@ -543,8 +543,7 @@ class Skill28(ActiveSkill):
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self.hit0 = 0
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class classChange(Character):
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def __init__(self, equVersion=''):
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super().__init__(equVersion)
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def __init__(self, equVersion):
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self.name = 'spectre'
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self.nameCN = '极诣·刃影'
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self.role = 'swordman_female'
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@@ -561,4 +560,4 @@ class classChange(Character):
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self.职业 = '刃影'
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self.load_skills(sys.modules[__name__])
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super().__init__(equVersion, __name__)
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@@ -434,9 +434,8 @@ class Skill22(ActiveSkill):
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hit0 = 1
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class classChange(Character):
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def __init__(self, equVersion=''):
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def __init__(self, equVersion):
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super().__init__(equVersion)
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self.name = 'vegabond'
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self.nameCN = '极诣·流浪武士'
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self.role = 'swordman_female'
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@@ -454,7 +453,8 @@ class classChange(Character):
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self.职业 = '流浪武士'
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self.load_skills(sys.modules[__name__])
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super().__init__(equVersion, __name__)
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def calc_basic(self):
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"""计算基础属性:防具精通、增幅、强化等"""
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@@ -591,9 +591,8 @@ class Skill26(ActiveSkill):
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hit3 = 1
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class classChange(Character):
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def __init__(self, equVersion=''):
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def __init__(self, equVersion):
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super().__init__(equVersion)
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self.name = 'asura'
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self.nameCN = '阿修罗'
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self.role = 'swordman_male'
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@@ -610,4 +609,5 @@ class classChange(Character):
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self.职业 = '阿修罗'
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self.load_skills(sys.modules[__name__])
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super().__init__(equVersion, __name__)
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@@ -483,9 +483,8 @@ class Skill23(ActiveSkill):
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class classChange(Character):
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def __init__(self, equVersion=''):
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def __init__(self, equVersion):
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super().__init__(equVersion)
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self.name = 'berserker'
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self.nameCN = '极诣·狂战士'
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self.role = 'swordman_male'
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@@ -502,4 +501,4 @@ class classChange(Character):
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self.职业 = '狂战士'
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self.load_skills(sys.modules[__name__])
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super().__init__(equVersion, __name__)
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@@ -539,9 +539,8 @@ class Skill25(ActiveSkill):
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hit6 = 1 #TODO
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class classChange(Character):
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def __init__(self, equVersion=''):
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def __init__(self, equVersion):
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super().__init__(equVersion)
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self.name = 'ghostblade'
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self.nameCN = '极诣·剑影'
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self.role = 'swordman_male'
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@@ -558,4 +557,4 @@ class classChange(Character):
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self.职业 = '剑影'
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self.load_skills(sys.modules[__name__])
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super().__init__(equVersion, __name__)
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@@ -750,9 +750,8 @@ class Skill35(ActiveSkill):
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hit4 = 15
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class classChange(Character):
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def __init__(self, equVersion=''):
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def __init__(self, equVersion):
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super().__init__(equVersion)
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self.name = 'soul_bender'
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self.nameCN = '极诣·鬼泣'
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self.role = 'swordman_male'
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@@ -769,4 +768,5 @@ class classChange(Character):
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self.职业 = '鬼泣'
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self.load_skills(sys.modules[__name__])
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super().__init__(equVersion, __name__)
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