This commit is contained in:
2025-04-19 00:54:45 +08:00
parent 194c1b0d3e
commit fd37c1aa8e
44 changed files with 53 additions and 2154 deletions
+19 -1
View File
@@ -752,6 +752,7 @@ def equ_46(char: CharacterProperty):
魔法防御力+7000
光属性抗性+20
"""
char.SetSkillCD(cd=0.2)
pass
@@ -768,6 +769,7 @@ def equ_47(char: CharacterProperty):
施放[念兽:龙虎啸]时,变更技能特效。
"""
char.SetSkillCD(cd=0.2)
pass
@@ -785,6 +787,7 @@ def equ_48(char: CharacterProperty):
施放[念兽:龙虎啸]时,变更技能特效。
召唤念气星体。
"""
char.SetSkillCD(cd=0.2)
pass
@@ -897,6 +900,7 @@ def equ_55(char: CharacterProperty):
-对爆炸范围内的敌人造成72000%伤害
-爆炸发生时,如果生命值不足80%,则恢复20%的生命值。(冷却时间30秒)
"""
char.equ_effect.append(EquEffect(name='绯红爆炸',icon='/equipment/icon/weapon/fighter/gauntlet/00246.png',cd=10,data=72000))
pass
@@ -916,6 +920,7 @@ def equ_56(char: CharacterProperty):
-绯红爆炸范围+50%
-爆炸发生时,如果生命值不足80%,则恢复40%的生命值。(冷却时间30秒)
"""
char.equ_effect.append(EquEffect(name='绯红爆炸',icon='/equipment/icon/weapon/fighter/gauntlet/00247.png',cd=10,data=72000))
pass
@@ -989,6 +994,8 @@ def equ_62(char: CharacterProperty):
-悲伤魔珠伤害量15300%
-冷却时间:30秒
"""
char.SetStatus(SpeedM = 0.1,SpeedA = 0.1,SpeedR = 0.1)
char.equ_effect.append(EquEffect(name='悲伤魔珠', icon='/equipment/skill/38.png', cd=30, data=15300))
pass
@@ -1008,6 +1015,8 @@ def equ_63(char: CharacterProperty):
-悲伤魔珠伤害量15300%
-冷却时间:15秒
"""
char.SetStatus(SpeedM = 0.2,SpeedA = 0.2,SpeedR = 0.2)
char.equ_effect.append(EquEffect(name='悲伤魔珠', icon='/equipment/skill/38.png', cd=15, data=15300))
pass
@@ -1031,6 +1040,8 @@ def equ_64(char: CharacterProperty):
身体被彻骨之恨包裹,减少所受伤害。
-所受物理/魔法伤害-10%
"""
char.SetStatus(SpeedM = 0.25,SpeedA = 0.25,SpeedR = 0.25)
char.equ_effect.append(EquEffect(name='悲伤魔珠', icon='/equipment/skill/38.png', cd=10, data=15300))
pass
@@ -1145,6 +1156,7 @@ def equ_71(char: CharacterProperty):
攻击敌人时,对该敌人产生冲击波。(冷却时间0.2秒)
-冲击波伤害量2400%
"""
char.equ_effect.append(EquEffect(name='冲击波', icon='/equipment/icon/weapon/fighter/bglove/00208.png', cd=0.2, data=2400))
pass
@@ -1163,6 +1175,8 @@ def equ_72(char: CharacterProperty):
-冲击波施放4次后,下次冲击波变为强化冲击波。
-强化冲击波伤害量:4800%
"""
char.equ_effect.append(EquEffect(name='冲击波', icon='/equipment/icon/weapon/fighter/bglove/00209.png', cd=0.2, data=2400))
char.equ_effect.append(EquEffect(name='强化冲击波', icon='/equipment/icon/weapon/fighter/bglove/00209', cd=1, data=4800))
pass
@@ -1274,6 +1288,7 @@ def equ_79(char: CharacterProperty):
-魔法值消耗量+300%
-魔法值为0或再次按键时,解除[魔力觉察]状态
"""
char.SetStatus(SpeedA=0.2,SpeedM=0.2,SpeedR=0.2)
pass
@@ -1296,6 +1311,7 @@ def equ_80(char: CharacterProperty):
-魔法值消耗量+200%
-魔法值为0或再次按键时,解除[魔力觉察]状态
"""
char.SetStatus(SpeedA=0.3,SpeedM=0.3,SpeedR=0.3)
pass
@@ -12560,6 +12576,9 @@ def equ_2000(char: CharacterProperty):
effect = (point // 25) * 0.5
if effect > 0:
char.equ_effect.append(EquEffect(name='地震波', icon='/equipment/icon/special/magicstone/00417.png', cd=30, data=45900*effect))
if char.buffer:
char.BuffSkill.lv += 1
char.AwakeSkill.lv += 2
pass
@register
@@ -12606,7 +12625,6 @@ def equ_2001(char: CharacterProperty):
if char.buffer:
char.BuffSkill.lv += 1
char.AwakeSkill.lv += 1
char.SetStatus(STR=200,INT=200,Spirit=200,Vitality=200)
pass