系统奶修正(115级+婚房) #5

Closed
heinu.01 wants to merge 1 commits from fix/system-buff-marriage-correction into master
6 changed files with 126 additions and 14 deletions
+2 -1
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@@ -37,8 +37,9 @@ class CalcCarryMixin(CharacterBase):
# 力智系数
value0_1 = getattr(self, attrs[0])
value0_2 = 获取基础属性(self.角色, self.职业)[0] if attrs[0] == 'STR' else 获取基础属性(self.角色, self.职业)[1]
marriage_correction = getattr(self, 'system_buff_marriage_correction', 0) if attrs[0] == 'STR' else 0
# 系统奶及奶系增幅
value = value0_1 + ((value0_1 - value0_2) * 3.08 + 2886) * (1 if DSB else 0) + (170000 + 300000) * (1 if BUFF else 0)
value = value0_1 + ((value0_1 - value0_2 - marriage_correction) * 3.08 + 2886) * (1 if DSB else 0) + (170000 + 300000) * (1 if BUFF else 0)
ratio_0: float = value / 250 + 1
# 物理/魔法/独立攻击力
ratio_1: float = getattr(self, attrs[1]) + 30000 * (1 if BUFF else 0)
+2 -1
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@@ -916,8 +916,9 @@ class Character(CharacterProperty):
# 力智系数
value0_1 = getattr(self, attrs[0])
value0_2 = 获取基础属性(self.角色, self.职业)[0] if attrs[0] == 'STR' else 获取基础属性(self.角色, self.职业)[1]
marriage_correction = getattr(self, 'system_buff_marriage_correction', 0) if attrs[0] == 'STR' else 0
# 系统奶及奶系增幅
value = value0_1 + ((value0_1 - value0_2) * 3.08 + 2886) * (1 if DSB else 0) + (170000 + 300000) * (1 if BUFF else 0)
value = value0_1 + ((value0_1 - value0_2 - marriage_correction) * 3.08 + 2886) * (1 if DSB else 0) + (170000 + 300000) * (1 if BUFF else 0)
ratio_0: float = value / 250 + 1
# 物理/魔法/独立攻击力
ratio_1: float = getattr(self, attrs[1]) + 30000 * (1 if BUFF else 0)
+12 -12
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@@ -342,7 +342,7 @@ def 精通计算(装备等级, 品质, 强化等级, 部位, 甲类, 属性='',
# region 角色基础属性
当前等级 = 110
当前等级 = 115
# 力量 体力 智力 精神
角色基础系数 = {
@@ -389,7 +389,7 @@ def 精通计算(装备等级, 品质, 强化等级, 部位, 甲类, 属性='',
'枪炮师-神枪手(女)': (5.5, 5.5, 3.5, 3.5),
'机械师-神枪手(女)': (3.5, 3.5, 5.5, 5.5),
'弹药专家-神枪手(女)': (4.7, 4.3, 4.7, 4.3),
'协战师-神枪手(女)': (3.5, 5.5, 3.5, 5.5),
'协战师-神枪手(女)': (5.5, 3, 4, 5.5),
'漫游枪手-神枪手(男)': (5.5, 5.5, 3.5, 3.5),
'枪炮师-神枪手(男)': (5.5, 5.5, 3.5, 3.5),
'机械师-神枪手(男)': (3.5, 3.5, 5.5, 5.5),
@@ -403,9 +403,9 @@ def 精通计算(装备等级, 品质, 强化等级, 部位, 甲类, 属性='',
'召唤师-魔法师(女)': (3.8, 3.7, 5.3, 5.2),
'战斗法师-魔法师(女)': (5, 4, 5, 4),
'魔道学者-魔法师(女)': (4.5, 4, 5.2, 4.3),
'小魔女-魔法师(女)': (4.7, 4.8, 5.5, 4.5),
'小魔女-魔法师(女)': (3.5, 4.5, 5.5, 4.5),
'元素爆破师-魔法师(男)': (3.5, 3.5, 5.5, 5.5),
'冰结师-魔法师(男)': (3.5, 3.7, 5.5, 5.2),
'冰结师-魔法师(男)': (3.5, 3.8, 5.5, 5.2),
'血法师-魔法师(男)': (5.5, 5.5, 3.5, 3.5),
'逐风者-魔法师(男)': (5.5, 5.2, 3.5, 3.8),
'次元行者-魔法师(男)': (3.5, 3.5, 5.5, 5.5),
@@ -425,7 +425,7 @@ def 精通计算(装备等级, 品质, 强化等级, 部位, 甲类, 属性='',
'暗殿骑士-鬼剑士(女)': (3.5, 3.5, 5.5, 5.5),
'契魔者-鬼剑士(女)': (5.5, 5.5, 3.5, 3.5),
'流浪武士-鬼剑士(女)': (5.5, 5.5, 3.5, 3.5),
'圣骑士-圣职者(男)': (3.5, 5.5, 4.5, 5.5),
'圣骑士-圣职者(男)': (3.5, 5.5, 3.5, 5.5),
'蓝拳圣使-圣职者(男)': (5.2, 5, 3.9, 3.9),
'驱魔师-圣职者(男)': (5, 4, 5, 4),
'复仇者-圣职者(男)': (3.5, 3.5, 5.5, 5.5),
@@ -438,8 +438,8 @@ def 精通计算(装备等级, 品质, 强化等级, 部位, 甲类, 属性='',
# todo
'缪斯-弓箭手': (3.5, 5.5, 3.5, 5.5),
'旅人-弓箭手': (5.5, 5.5, 3.5, 3.5),
'猎人-弓箭手': (5.5, 5.5, 3.5, 3.5),
'妖护使-弓箭手': (5.5, 5.5, 5.5, 3.5),
'猎人-弓箭手': (5.5, 5, 3.5, 4),
'妖护使-弓箭手': (3.5, 3.5, 5.5, 5.5),
'奇美拉-弓箭手': (5.5, 5.5, 3.5, 3.5),
#
'破浪者-帝国骑士': (6, 5.5, 3.5, 3.5),
@@ -601,11 +601,11 @@ def 精通计算(装备等级, 品质, 强化等级, 部位, 甲类, 属性='',
def 获取基础属性(角色, 职业):
角色数据 = 角色基础系数[角色]
职业数据 = 职业基础数据[职业 + '-' + 角色]
# TODO 将93 + 当前等级 角色基础数据+94 角色成长全部+1
力量 = int(角色数据[4] + 角色数据[0] * min(14, 当前等级 - 1) + 94 + (职业数据[0] + 1) * max(当前等级 - 15, 0))
体力 = int(角色数据[5] + 角色数据[1] * min(14, 当前等级 - 1) + 94 + (职业数据[1] + 1) * max(当前等级 - 15, 0))
智力 = int(角色数据[6] + 角色数据[2] * min(14, 当前等级 - 1) + 94 + (职业数据[2] + 1) * max(当前等级 - 15, 0))
精神 = int(角色数据[7] + 角色数据[3] * min(14, 当前等级 - 1) + 94 + (职业数据[3] + 1) * max(当前等级 - 15, 0))
基础补正 = 当前等级 - 7
力量 = int(角色数据[4] + 角色数据[0] * min(14, 当前等级 - 1) + 基础补正 + (职业数据[0] + 1) * max(当前等级 - 15, 0))
体力 = int(角色数据[5] + 角色数据[1] * min(14, 当前等级 - 1) + 基础补正 + (职业数据[1] + 1) * max(当前等级 - 15, 0))
智力 = int(角色数据[6] + 角色数据[2] * min(14, 当前等级 - 1) + 基础补正 + (职业数据[2] + 1) * max(当前等级 - 15, 0))
精神 = int(角色数据[7] + 角色数据[3] * min(14, 当前等级 - 1) + 基础补正 + (职业数据[3] + 1) * max(当前等级 - 15, 0))
return (力量, 智力, 体力, 精神)
@@ -58,6 +58,7 @@ def sundry_7(char: CharacterProperty, *args):
婚房婚戒
婚戒属强不享受辟邪玉加成
"""
char.system_buff_marriage_correction = 0
# 婚戒
if args[0] == 1:
char.SetStatus(全属强=1)
@@ -72,6 +73,7 @@ def sundry_7(char: CharacterProperty, *args):
char.SetStatus(体精=8)
elif args[1] == 2:
char.SetStatus(体精=10, 力智=15)
char.system_buff_marriage_correction = 15
@register
@@ -0,0 +1,20 @@
import pytest
from core.basic.formula import 当前等级, 获取基础属性
@pytest.mark.parametrize(
('role', 'job', 'expected'),
[
('格斗家(女)', '气功师', (635, 818, 635, 818)),
('神枪手(女)', '协战师', (827, 676, 577, 826)),
('圣职者(男)', '圣骑士', (630, 618, 831, 827)),
('魔法师(女)', '小魔女', (618, 835, 718, 735)),
('魔法师(男)', '冰结师', (611, 843, 648, 805)),
('弓箭手', '猎人', (828, 625, 778, 675)),
('弓箭手', '妖护使', (628, 825, 628, 825)),
],
)
def test_level_115_base_attributes_match_2604_sheet(role, job, expected):
assert 当前等级 == 115
assert 获取基础属性(role, job) == expected
@@ -0,0 +1,88 @@
from types import SimpleNamespace
import pytest
from core.basic.character import calc_carry
from core.basic.character.calc_carry import CalcCarryMixin
from core.equipment.version_0.sundry import sundry_7
class StatusTarget:
def __init__(self):
self.status_calls = []
def SetStatus(self, **kwargs):
self.status_calls.append(kwargs)
def make_carry(output_type: str):
return SimpleNamespace(
输出类型=output_type,
角色='test-role',
职业='test-job',
STR=8700,
INT=8700,
AtkP=4500,
AtkM=4500,
AtkI=4500,
PAtkP=1,
PAtkM=1,
PAtkI=1,
ElementDB={'火': 0},
buff=1,
SkillAttack=1,
jade_effect=SimpleNamespace(SkillAttack=0, AttackP=0),
Attack=0,
AttackP=1,
ElementIncrease=1,
system_buff_marriage_correction=15,
)
def test_marriage_attributes_enable_system_buff_correction():
target = StatusTarget()
sundry_7(target, 4, 2)
assert target.system_buff_marriage_correction == 15
assert {'体精': 10, '力智': 15} in target.status_calls
def test_marriage_correction_resets_when_attribute_is_not_selected():
target = StatusTarget()
sundry_7(target, 4, 2)
sundry_7(target, 4, 0)
assert target.system_buff_marriage_correction == 0
@pytest.mark.parametrize(
('output_type', 'expected_correction'),
[
('物理百分比', 15),
('魔法百分比', 0),
],
)
def test_system_buff_applies_marriage_correction_by_main_stat(
monkeypatch, output_type, expected_correction
):
monkeypatch.setattr(calc_carry, '获取基础属性', lambda *_: (818, 818, 818, 818))
carry = make_carry(output_type)
ratios = CalcCarryMixin.calc_damage_ration(carry, DSB=True, BUFF=False)
system_buff = (8700 - 818 - expected_correction) * 3.08 + 2886
assert ratios[0] == pytest.approx((8700 + system_buff) / 250 + 1)
def test_system_buff_matches_2604_sheet_light_nen_example():
carry = make_carry('魔法百分比')
carry.角色 = '格斗家(女)'
carry.职业 = '气功师'
ratios = CalcCarryMixin.calc_damage_ration(carry, DSB=True, BUFF=False)
final_intelligence = (ratios[0] - 1) * 250
assert final_intelligence - 8700 == pytest.approx(27162.56)
assert final_intelligence == pytest.approx(35862.56)