2078 lines
34 KiB
Python
2078 lines
34 KiB
Python
from core.basic.character import Character
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stone_func_list = {}
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# region 潜影暗袭 套装
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def stone_1(char: Character):
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"""
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暗影:潜藏之肃灭
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技能伤害+6%
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"""
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char.SetStatus(SkillAttack=0.06)
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pass
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def stone_2(char: Character):
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"""
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暗影:潜藏之气息
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技能伤害+6%
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"""
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char.SetStatus(SkillAttack=0.06)
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pass
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def stone_3(char: Character):
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"""
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暗影:潜藏之窥伺
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技能伤害+6%
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"""
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char.SetStatus(SkillAttack=0.06)
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pass
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def stone_4(char: Character):
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"""
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暗影:潜藏之时机
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技能伤害+6%
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"""
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char.SetStatus(SkillAttack=0.06)
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pass
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def stone_5(char: Character):
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"""
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暗影:潜藏之步伐
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技能伤害+6%
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"""
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char.SetStatus(SkillAttack=0.06)
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pass
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def stone_6(char: Character):
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"""
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暗影:凋谢的枯萎灵魂
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技能伤害+9%
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"""
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char.SetStatus(SkillAttack=0.09)
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pass
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def stone_7(char: Character):
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"""
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暗影:潜形匿影之气息
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技能伤害+9%
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"""
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char.SetStatus(SkillAttack=0.09)
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pass
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def stone_8(char: Character):
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"""
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暗影:潜形匿影之窥伺
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技能伤害+9%
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"""
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char.SetStatus(SkillAttack=0.09)
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pass
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def stone_9(char: Character):
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"""
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暗影:潜形匿影之时间
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技能伤害+9%
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"""
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char.SetStatus(SkillAttack=0.09)
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pass
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def stone_10(char: Character):
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"""
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暗影:潜形匿影之步伐
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技能伤害+9%
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"""
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char.SetStatus(SkillAttack=0.09)
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pass
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# endregion
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# region 精灵国度 套装
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def stone_11(char: Character):
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"""
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灵魂:正直精灵的纯粹
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技能伤害+6%
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"""
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char.SetStatus(SkillAttack=0.06)
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pass
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def stone_12(char: Character):
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"""
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灵魂:奋进精灵的勇气
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技能伤害+6%
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"""
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char.SetStatus(SkillAttack=0.06)
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pass
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def stone_13(char: Character):
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"""
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灵魂:果决精灵的智慧
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技能伤害+6%
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"""
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char.SetStatus(SkillAttack=0.06)
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pass
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def stone_14(char: Character):
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"""
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灵魂:温和精灵的威仪
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技能伤害+6%
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"""
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char.SetStatus(SkillAttack=0.06)
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pass
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def stone_15(char: Character):
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"""
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灵魂:巡旅精灵的步履
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技能伤害+6%
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"""
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char.SetStatus(SkillAttack=0.06)
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pass
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def stone_16(char: Character):
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"""
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灵魂:高洁精灵王的纯粹
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技能伤害+9%
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"""
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char.SetStatus(SkillAttack=0.09)
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pass
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def stone_17(char: Character):
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"""
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灵魂:常胜精灵王的勇气
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技能伤害+9%
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"""
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char.SetStatus(SkillAttack=0.09)
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pass
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def stone_18(char: Character):
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"""
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灵魂:沉稳精灵王的智慧
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技能伤害+9%
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"""
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char.SetStatus(SkillAttack=0.09)
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pass
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def stone_19(char: Character):
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"""
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灵魂:慈爱精灵王的威仪
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技能伤害+9%
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"""
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char.SetStatus(SkillAttack=0.09)
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pass
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def stone_20(char: Character):
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"""
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灵魂:自由精灵王的步履
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技能伤害+9%
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"""
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char.SetStatus(SkillAttack=0.09)
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pass
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# endregion
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# region 理想之黄金乡 套装
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def stone_21(char: Character):
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"""
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黄金:无法触及之美梦
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技能伤害+6%
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"""
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char.SetStatus(SkillAttack=0.06)
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pass
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def stone_22(char: Character):
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"""
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黄金:无法忘却之理想
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技能伤害+6%
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"""
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char.SetStatus(SkillAttack=0.06)
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pass
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def stone_23(char: Character):
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"""
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黄金:无法接受之现实
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技能伤害+6%
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"""
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char.SetStatus(SkillAttack=0.06)
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pass
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def stone_24(char: Character):
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"""
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黄金:无法遏制之贪欲
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技能伤害+6%
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"""
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char.SetStatus(SkillAttack=0.06)
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pass
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def stone_25(char: Character):
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"""
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黄金:无法避免之止境
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技能伤害+6%
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"""
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char.SetStatus(SkillAttack=0.06)
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pass
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def stone_26(char: Character):
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"""
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黄金:永恒循环之美梦
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技能伤害+9%
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"""
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char.SetStatus(SkillAttack=0.09)
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pass
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def stone_27(char: Character):
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"""
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黄金:永恒铭刻之理想
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技能伤害+9%
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"""
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char.SetStatus(SkillAttack=0.09)
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pass
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def stone_28(char: Character):
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"""
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黄金:永恒既定之现实
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技能伤害+9%
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"""
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char.SetStatus(SkillAttack=0.09)
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pass
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def stone_29(char: Character):
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"""
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黄金:永恒无尽之贪欲
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技能伤害+9%
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"""
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char.SetStatus(SkillAttack=0.09)
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pass
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def stone_30(char: Character):
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"""
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黄金:永恒残酷之止境
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技能伤害+9%
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"""
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char.SetStatus(SkillAttack=0.09)
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pass
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# endregion
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# region 龙战八荒 套装
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def stone_31(char: Character):
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"""
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龙战:乱世之蛟
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技能伤害+6%
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"""
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char.SetStatus(SkillAttack=0.06)
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pass
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def stone_32(char: Character):
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"""
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龙战:四海求战
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技能伤害+6%
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"""
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char.SetStatus(SkillAttack=0.06)
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pass
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def stone_33(char: Character):
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"""
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龙战:连城怒火
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技能伤害+6%
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"""
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char.SetStatus(SkillAttack=0.06)
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pass
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def stone_34(char: Character):
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"""
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龙战:摧裂之地
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技能伤害+6%
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"""
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char.SetStatus(SkillAttack=0.06)
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pass
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def stone_35(char: Character):
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"""
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龙战:破空利爪
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技能伤害+6%
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"""
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char.SetStatus(SkillAttack=0.06)
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pass
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def stone_36(char: Character):
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"""
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龙战:乱世显威之龙
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技能伤害+9%
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"""
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char.SetStatus(SkillAttack=0.09)
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pass
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def stone_37(char: Character):
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"""
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龙战:逐鹿天下之战
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技能伤害+9%
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"""
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char.SetStatus(SkillAttack=0.09)
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pass
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def stone_38(char: Character):
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"""
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龙战:炽焰燎原之火
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技能伤害+9%
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"""
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char.SetStatus(SkillAttack=0.09)
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pass
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def stone_39(char: Character):
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"""
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龙战:分崩离析之地
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技能伤害+9%
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"""
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char.SetStatus(SkillAttack=0.09)
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pass
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def stone_40(char: Character):
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"""
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龙战:踏破凌霄之爪
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技能伤害+9%
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"""
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char.SetStatus(SkillAttack=0.09)
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pass
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# endregion
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# region 混沌净化 套装
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def stone_41(char: Character):
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"""
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净化:灿烂光辉
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技能伤害+6%
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"""
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char.SetStatus(SkillAttack=0.06)
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pass
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def stone_42(char: Character):
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"""
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净化:柔和光辉
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技能伤害+6%
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"""
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char.SetStatus(SkillAttack=0.06)
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pass
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def stone_43(char: Character):
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"""
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净化:温暖光辉
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技能伤害+6%
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"""
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char.SetStatus(SkillAttack=0.06)
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pass
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def stone_44(char: Character):
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"""
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净化:慈爱光辉
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技能伤害+6%
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"""
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char.SetStatus(SkillAttack=0.06)
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pass
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def stone_45(char: Character):
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"""
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净化:美丽光辉
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技能伤害+6%
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"""
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char.SetStatus(SkillAttack=0.06)
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pass
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def stone_46(char: Character):
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"""
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净化:照亮黑暗的灿烂光辉
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技能伤害+9%
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"""
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char.SetStatus(SkillAttack=0.09)
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pass
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def stone_47(char: Character):
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"""
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净化:治愈创伤的柔和光辉
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技能伤害+9%
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"""
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char.SetStatus(SkillAttack=0.09)
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pass
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def stone_48(char: Character):
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"""
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净化:驱散严寒的温暖光辉
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技能伤害+9%
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"""
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char.SetStatus(SkillAttack=0.09)
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pass
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def stone_49(char: Character):
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"""
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净化:唤醒众生的慈爱光辉
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技能伤害+9%
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"""
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char.SetStatus(SkillAttack=0.09)
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pass
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def stone_50(char: Character):
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"""
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净化:泽耀万物的美丽光辉
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技能伤害+9%
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"""
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char.SetStatus(SkillAttack=0.09)
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pass
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# endregion
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# region 天命者的气运 套装
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def stone_51(char: Character):
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"""
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幸运:蝴蝶轻语
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技能伤害+6%
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"""
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char.SetStatus(SkillAttack=0.06)
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pass
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def stone_52(char: Character):
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"""
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幸运:蝴蝶赠礼
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技能伤害+6%
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"""
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char.SetStatus(SkillAttack=0.06)
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pass
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def stone_53(char: Character):
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"""
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幸运:蝴蝶扑翼
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技能伤害+6%
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"""
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char.SetStatus(SkillAttack=0.06)
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pass
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def stone_54(char: Character):
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"""
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幸运:蝴蝶垂泪
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技能伤害+6%
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"""
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char.SetStatus(SkillAttack=0.06)
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pass
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def stone_55(char: Character):
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"""
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幸运:蝴蝶拂风
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技能伤害+6%
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"""
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char.SetStatus(SkillAttack=0.06)
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pass
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def stone_56(char: Character):
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"""
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幸运:蝴蝶知天命
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技能伤害+9%
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"""
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char.SetStatus(SkillAttack=0.09)
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pass
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def stone_57(char: Character):
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"""
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幸运:蝴蝶增有余
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技能伤害+9%
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"""
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char.SetStatus(SkillAttack=0.09)
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pass
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def stone_58(char: Character):
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"""
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幸运:蝴蝶翩然舞
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技能伤害+9%
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"""
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char.SetStatus(SkillAttack=0.09)
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pass
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def stone_59(char: Character):
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"""
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幸运:蝴蝶喜极泣
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技能伤害+9%
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"""
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char.SetStatus(SkillAttack=0.09)
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pass
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def stone_60(char: Character):
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"""
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幸运:蝴蝶涟漪风
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技能伤害+9%
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"""
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char.SetStatus(SkillAttack=0.09)
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pass
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# endregion
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# region 究极能量 套装
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def stone_61(char: Character):
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"""
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|
突破:岌岌可危的极限
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技能伤害+6%
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"""
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char.SetStatus(SkillAttack=0.06)
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pass
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def stone_62(char: Character):
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"""
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突破:摇摇欲坠的极限
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|
技能伤害+6%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.06)
|
|
pass
|
|
|
|
|
|
def stone_63(char: Character):
|
|
"""
|
|
突破:四分五裂的极限
|
|
|
|
技能伤害+6%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.06)
|
|
pass
|
|
|
|
|
|
def stone_64(char: Character):
|
|
"""
|
|
突破:支离破碎的极限
|
|
|
|
技能伤害+6%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.06)
|
|
pass
|
|
|
|
|
|
def stone_65(char: Character):
|
|
"""
|
|
突破:千疮百孔的极限
|
|
|
|
技能伤害+6%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.06)
|
|
pass
|
|
|
|
|
|
def stone_66(char: Character):
|
|
"""
|
|
突破:撕裂极限的爆发
|
|
|
|
技能伤害+9%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.09)
|
|
pass
|
|
|
|
|
|
def stone_67(char: Character):
|
|
"""
|
|
突破:超越极限的爆发
|
|
|
|
技能伤害+9%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.09)
|
|
pass
|
|
|
|
|
|
def stone_68(char: Character):
|
|
"""
|
|
突破:无视极限的爆发
|
|
|
|
技能伤害+9%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.09)
|
|
pass
|
|
|
|
|
|
def stone_69(char: Character):
|
|
"""
|
|
突破:粉碎极限的爆发
|
|
|
|
技能伤害+9%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.09)
|
|
pass
|
|
|
|
|
|
def stone_70(char: Character):
|
|
"""
|
|
突破:摧毁极限的爆发
|
|
|
|
技能伤害+9%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.09)
|
|
pass
|
|
|
|
|
|
# endregion
|
|
# region 造化自然 套装
|
|
|
|
|
|
def stone_71(char: Character):
|
|
"""
|
|
自然:绿荫绝景
|
|
|
|
技能伤害+6%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.06)
|
|
pass
|
|
|
|
|
|
def stone_72(char: Character):
|
|
"""
|
|
自然:花草芬芳
|
|
|
|
技能伤害+6%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.06)
|
|
pass
|
|
|
|
|
|
def stone_73(char: Character):
|
|
"""
|
|
自然:煦暖阳光
|
|
|
|
技能伤害+6%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.06)
|
|
pass
|
|
|
|
|
|
def stone_74(char: Character):
|
|
"""
|
|
自然:丰饶大地
|
|
|
|
技能伤害+6%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.06)
|
|
pass
|
|
|
|
|
|
def stone_75(char: Character):
|
|
"""
|
|
自然:勃勃生机
|
|
|
|
技能伤害+6%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.06)
|
|
pass
|
|
|
|
|
|
def stone_76(char: Character):
|
|
"""
|
|
自然:亘古苍茫之绿荫
|
|
|
|
技能伤害+9%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.09)
|
|
pass
|
|
|
|
|
|
def stone_77(char: Character):
|
|
"""
|
|
自然:肆意流淌之芬芳
|
|
|
|
技能伤害+9%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.09)
|
|
pass
|
|
|
|
|
|
def stone_78(char: Character):
|
|
"""
|
|
自然:万物生长之阳光
|
|
|
|
技能伤害+9%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.09)
|
|
pass
|
|
|
|
|
|
def stone_79(char: Character):
|
|
"""
|
|
自然:物华天宝之丰盈
|
|
|
|
技能伤害+9%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.09)
|
|
pass
|
|
|
|
|
|
def stone_80(char: Character):
|
|
"""
|
|
自然:生如夏花之绚烂
|
|
|
|
技能伤害+9%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.09)
|
|
pass
|
|
|
|
|
|
# endregion
|
|
# region 诸神黄昏之女武神 套装
|
|
|
|
|
|
def stone_81(char: Character):
|
|
"""
|
|
战场:闪耀的女武神金装
|
|
|
|
技能伤害+6%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.06)
|
|
pass
|
|
|
|
|
|
def stone_82(char: Character):
|
|
"""
|
|
战场:闪耀的女武神金链
|
|
|
|
技能伤害+6%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.06)
|
|
pass
|
|
|
|
|
|
def stone_83(char: Character):
|
|
"""
|
|
战场:闪耀的女武神金饰
|
|
|
|
技能伤害+6%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.06)
|
|
pass
|
|
|
|
|
|
def stone_84(char: Character):
|
|
"""
|
|
战场:闪耀的女武神水晶
|
|
|
|
技能伤害+6%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.06)
|
|
pass
|
|
|
|
|
|
def stone_85(char: Character):
|
|
"""
|
|
战场:闪耀的女武神足迹
|
|
|
|
技能伤害+6%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.06)
|
|
pass
|
|
|
|
|
|
def stone_86(char: Character):
|
|
"""
|
|
战场:灿烂的女武神金装
|
|
|
|
技能伤害+9%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.09)
|
|
pass
|
|
|
|
|
|
|
|
def stone_87(char: Character):
|
|
"""
|
|
战场:灿烂的女武神金链
|
|
|
|
技能伤害+9%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.09)
|
|
pass
|
|
|
|
|
|
def stone_88(char: Character):
|
|
"""
|
|
战场:灿烂的女武神金饰
|
|
|
|
技能伤害+9%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.09)
|
|
pass
|
|
|
|
|
|
def stone_89(char: Character):
|
|
"""
|
|
战场:灿烂的女武神水晶
|
|
|
|
技能伤害+9%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.09)
|
|
pass
|
|
|
|
|
|
def stone_90(char: Character):
|
|
"""
|
|
战场:灿烂的女武神足迹
|
|
|
|
技能伤害+9%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.09)
|
|
pass
|
|
|
|
|
|
# endregion
|
|
# region 青丘灵珠 套装
|
|
|
|
|
|
def stone_91(char: Character):
|
|
"""
|
|
永恒:清丽的狐仙刺绣
|
|
|
|
技能伤害+6%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.06)
|
|
pass
|
|
|
|
|
|
def stone_92(char: Character):
|
|
"""
|
|
永恒:清丽的狐仙饰品
|
|
|
|
技能伤害+6%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.06)
|
|
pass
|
|
|
|
|
|
def stone_93(char: Character):
|
|
"""
|
|
永恒:清丽的狐仙珠玉
|
|
|
|
技能伤害+6%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.06)
|
|
pass
|
|
|
|
|
|
def stone_94(char: Character):
|
|
"""
|
|
永恒:清丽的狐仙鬃毛
|
|
|
|
技能伤害+6%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.06)
|
|
pass
|
|
|
|
|
|
def stone_95(char: Character):
|
|
"""
|
|
永恒:清丽的狐仙足印
|
|
|
|
技能伤害+6%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.06)
|
|
pass
|
|
|
|
|
|
def stone_96(char: Character):
|
|
"""
|
|
永恒:和谐的狐仙刺绣
|
|
|
|
技能伤害+9%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.09)
|
|
pass
|
|
|
|
|
|
def stone_97(char: Character):
|
|
"""
|
|
永恒:和谐的狐仙饰品
|
|
|
|
技能伤害+9%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.09)
|
|
pass
|
|
|
|
|
|
def stone_98(char: Character):
|
|
"""
|
|
永恒:和谐的狐仙珠玉
|
|
|
|
技能伤害+9%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.09)
|
|
pass
|
|
|
|
|
|
def stone_99(char: Character):
|
|
"""
|
|
永恒:和谐的狐仙鬃毛
|
|
|
|
技能伤害+9%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.09)
|
|
pass
|
|
|
|
|
|
def stone_100(char: Character):
|
|
"""
|
|
永恒:和谐的狐仙足印
|
|
|
|
技能伤害+9%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.09)
|
|
pass
|
|
|
|
|
|
# endregion
|
|
# region 群猎美学 套装
|
|
|
|
|
|
def stone_101(char: Character):
|
|
"""
|
|
狩猎:引路人甲衣
|
|
|
|
技能伤害+6%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.06)
|
|
pass
|
|
|
|
|
|
def stone_102(char: Character):
|
|
"""
|
|
狩猎:引路人甲裤
|
|
|
|
技能伤害+6%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.06)
|
|
pass
|
|
|
|
|
|
def stone_103(char: Character):
|
|
"""
|
|
狩猎:引路人刻印
|
|
|
|
技能伤害+6%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.06)
|
|
pass
|
|
|
|
|
|
def stone_104(char: Character):
|
|
"""
|
|
狩猎:引路人腰带
|
|
|
|
技能伤害+6%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.06)
|
|
pass
|
|
|
|
|
|
def stone_105(char: Character):
|
|
"""
|
|
狩猎:引路人长靴
|
|
|
|
技能伤害+6%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.06)
|
|
pass
|
|
|
|
|
|
def stone_106(char: Character):
|
|
"""
|
|
狩猎:先知引路人甲衣
|
|
|
|
技能伤害+9%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.09)
|
|
pass
|
|
|
|
|
|
def stone_107(char: Character):
|
|
"""
|
|
狩猎:先知引路人甲裤
|
|
|
|
技能伤害+9%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.09)
|
|
pass
|
|
|
|
|
|
def stone_108(char: Character):
|
|
"""
|
|
狩猎:先知引路人刻印
|
|
|
|
技能伤害+9%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.09)
|
|
pass
|
|
|
|
|
|
def stone_109(char: Character):
|
|
"""
|
|
狩猎:先知引路人腰带
|
|
|
|
技能伤害+9%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.09)
|
|
pass
|
|
|
|
|
|
def stone_110(char: Character):
|
|
"""
|
|
狩猎:先知引路人长靴
|
|
|
|
技能伤害+9%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.09)
|
|
pass
|
|
|
|
|
|
# endregion
|
|
# region 冥思者的魔力领域 套装
|
|
|
|
|
|
def stone_111(char: Character):
|
|
"""
|
|
领域:魔力炽燃的界限
|
|
|
|
技能伤害+6%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.06)
|
|
pass
|
|
|
|
|
|
def stone_112(char: Character):
|
|
"""
|
|
领域:魔力炽然的信念
|
|
|
|
技能伤害+6%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.06)
|
|
pass
|
|
|
|
|
|
def stone_113(char: Character):
|
|
"""
|
|
领域:魔力炽然的记忆
|
|
|
|
技能伤害+6%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.06)
|
|
pass
|
|
|
|
|
|
def stone_114(char: Character):
|
|
"""
|
|
领域:魔力炽然的命运
|
|
|
|
技能伤害+6%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.06)
|
|
pass
|
|
|
|
|
|
def stone_115(char: Character):
|
|
"""
|
|
领域:魔力炽然的痕迹
|
|
|
|
技能伤害+6%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.06)
|
|
pass
|
|
|
|
|
|
def stone_116(char: Character):
|
|
"""
|
|
领域:暴走魔力的界限
|
|
|
|
技能伤害+9%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.09)
|
|
pass
|
|
|
|
|
|
def stone_117(char: Character):
|
|
"""
|
|
领域:暴走魔力的信念
|
|
|
|
技能伤害+9%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.09)
|
|
pass
|
|
|
|
|
|
def stone_118(char: Character):
|
|
"""
|
|
领域:暴走魔力的记忆
|
|
|
|
技能伤害+9%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.09)
|
|
pass
|
|
|
|
|
|
def stone_119(char: Character):
|
|
"""
|
|
领域:暴走魔力的命运
|
|
|
|
技能伤害+9%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.09)
|
|
pass
|
|
|
|
|
|
def stone_120(char: Character):
|
|
"""
|
|
领域:暴走魔力的足迹
|
|
|
|
技能伤害+9%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.09)
|
|
pass
|
|
|
|
|
|
# endregion
|
|
# region 维纳斯通宝-欲望
|
|
|
|
|
|
def stone_121(char: Character):
|
|
"""
|
|
欲望:灵魂映照之花
|
|
|
|
技能伤害+7%
|
|
技能冷却时间-4%(觉醒时间除外)
|
|
所有速度+4%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.07,SpeedA=0.04,SpeedM=0.04,SpeedR=0.04)
|
|
char.SetSkillCD(1,100,0.04)
|
|
pass
|
|
|
|
|
|
def stone_122(char: Character):
|
|
"""
|
|
欲望:灵魂高洁之姿
|
|
|
|
技能伤害+7%
|
|
技能冷却时间-4%(觉醒时间除外)
|
|
所有速度+4%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.07,SpeedA=0.04,SpeedM=0.04,SpeedR=0.04)
|
|
char.SetSkillCD(1,100,0.04)
|
|
pass
|
|
|
|
|
|
def stone_123(char: Character):
|
|
"""
|
|
欲望:灵魂相伴之顾
|
|
|
|
技能伤害+7%
|
|
技能冷却时间-4%(觉醒时间除外)
|
|
所有速度+4%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.07,SpeedA=0.04,SpeedM=0.04,SpeedR=0.04)
|
|
char.SetSkillCD(1,100,0.04)
|
|
pass
|
|
|
|
|
|
def stone_124(char: Character):
|
|
"""
|
|
欲望:灵魂流连之盼
|
|
|
|
技能伤害+7%
|
|
技能冷却时间-4%(觉醒时间除外)
|
|
所有速度+4%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.07,SpeedA=0.04,SpeedM=0.04,SpeedR=0.04)
|
|
char.SetSkillCD(1,100,0.04)
|
|
pass
|
|
|
|
|
|
def stone_125(char: Character):
|
|
"""
|
|
欲望:灵魂浸润之雅
|
|
|
|
技能伤害+7%
|
|
技能冷却时间-4%(觉醒时间除外)
|
|
所有速度+4%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.07,SpeedA=0.04,SpeedM=0.04,SpeedR=0.04)
|
|
char.SetSkillCD(1,100,0.04)
|
|
pass
|
|
|
|
|
|
def stone_126(char: Character):
|
|
"""
|
|
欲望:枯萎凋零之魂
|
|
|
|
技能伤害+10%
|
|
技能冷却时间-4%(觉醒时间除外)
|
|
所有速度+8%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.10,SpeedA=0.08,SpeedM=0.08,SpeedR=0.08)
|
|
char.SetSkillCD(1,100,0.04)
|
|
pass
|
|
|
|
|
|
def stone_127(char: Character):
|
|
"""
|
|
欲望:颓然堕尘之魄
|
|
|
|
技能伤害+10%
|
|
技能冷却时间-4%(觉醒时间除外)
|
|
所有速度+8%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.10,SpeedA=0.08,SpeedM=0.08,SpeedR=0.08)
|
|
char.SetSkillCD(1,100,0.04)
|
|
pass
|
|
|
|
|
|
def stone_128(char: Character):
|
|
"""
|
|
欲望:无法挽留之离
|
|
|
|
技能伤害+10%
|
|
技能冷却时间-4%(觉醒时间除外)
|
|
所有速度+8%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.10,SpeedA=0.08,SpeedM=0.08,SpeedR=0.08)
|
|
char.SetSkillCD(1,100,0.04)
|
|
pass
|
|
|
|
|
|
def stone_129(char: Character):
|
|
"""
|
|
欲望:失神迷离之散
|
|
|
|
技能伤害+10%
|
|
技能冷却时间-4%(觉醒时间除外)
|
|
所有速度+8%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.10,SpeedA=0.08,SpeedM=0.08,SpeedR=0.08)
|
|
char.SetSkillCD(1,100,0.04)
|
|
pass
|
|
|
|
|
|
def stone_130(char: Character):
|
|
"""
|
|
欲望:神恩永断之绝
|
|
|
|
技能伤害+10%
|
|
技能冷却时间-4%(觉醒时间除外)
|
|
所有速度+8%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.10,SpeedA=0.08,SpeedM=0.08,SpeedR=0.08)
|
|
char.SetSkillCD(1,100,0.04)
|
|
pass
|
|
|
|
|
|
# endregion
|
|
# region 维纳斯通宝-背叛
|
|
|
|
|
|
def stone_131(char: Character):
|
|
"""
|
|
背叛:隐情揭露
|
|
|
|
技能伤害+7%
|
|
技能冷却时间-4%(觉醒时间除外)
|
|
技能范围+4%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.07)
|
|
char.SetSkillCD(1,100,0.04)
|
|
pass
|
|
|
|
|
|
def stone_132(char: Character):
|
|
"""
|
|
背叛:欲望蔓延
|
|
|
|
技能伤害+7%
|
|
技能冷却时间-4%(觉醒时间除外)
|
|
技能范围+4%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.07)
|
|
char.SetSkillCD(1,100,0.04)
|
|
pass
|
|
|
|
|
|
def stone_133(char: Character):
|
|
"""
|
|
背叛:信任崩坏
|
|
|
|
技能伤害+7%
|
|
技能冷却时间-4%(觉醒时间除外)
|
|
技能范围+4%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.07)
|
|
char.SetSkillCD(1,100,0.04)
|
|
pass
|
|
|
|
|
|
def stone_134(char: Character):
|
|
"""
|
|
背叛:噩梦难逃
|
|
|
|
技能伤害+7%
|
|
技能冷却时间-4%(觉醒时间除外)
|
|
技能范围+4%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.07)
|
|
char.SetSkillCD(1,100,0.04)
|
|
pass
|
|
|
|
|
|
def stone_135(char: Character):
|
|
"""
|
|
背叛:迷途彷徨
|
|
|
|
技能伤害+7%
|
|
技能冷却时间-4%(觉醒时间除外)
|
|
技能范围+4%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.07)
|
|
char.SetSkillCD(1,100,0.04)
|
|
pass
|
|
|
|
|
|
def stone_136(char: Character):
|
|
"""
|
|
背叛:指向凡人的愤怒
|
|
|
|
技能伤害+10%
|
|
技能冷却时间-4%(觉醒时间除外)
|
|
技能范围+8%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.10)
|
|
char.SetSkillCD(1,100,0.04)
|
|
pass
|
|
|
|
|
|
def stone_137(char: Character):
|
|
"""
|
|
背叛:堕落邪神的欲望
|
|
|
|
技能伤害+10%
|
|
技能冷却时间-4%(觉醒时间除外)
|
|
技能范围+8%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.10)
|
|
char.SetSkillCD(1,100,0.04)
|
|
pass
|
|
|
|
|
|
def stone_138(char: Character):
|
|
"""
|
|
背叛:毁信导致的悲剧
|
|
|
|
技能伤害+10%
|
|
技能冷却时间-4%(觉醒时间除外)
|
|
技能范围+8%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.10)
|
|
char.SetSkillCD(1,100,0.04)
|
|
pass
|
|
|
|
|
|
def stone_139(char: Character):
|
|
"""
|
|
背叛:永世沉沦的噩梦
|
|
|
|
技能伤害+10%
|
|
技能冷却时间-4%(觉醒时间除外)
|
|
技能范围+8%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.10)
|
|
char.SetSkillCD(1,100,0.04)
|
|
pass
|
|
|
|
|
|
def stone_140(char: Character):
|
|
"""
|
|
背叛:最后一舞的缠绵
|
|
|
|
技能伤害+10%
|
|
技能冷却时间-4%(觉醒时间除外)
|
|
技能范围+8%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.10)
|
|
char.SetSkillCD(1,100,0.04)
|
|
pass
|
|
|
|
|
|
# endregion
|
|
# region 维纳斯通宝-容辉
|
|
|
|
|
|
def stone_141(char: Character):
|
|
"""
|
|
容辉:丰饶的过往
|
|
|
|
技能伤害+7%
|
|
技能冷却时间-4%(觉醒时间除外)
|
|
所受物理/魔法伤害-3%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.07)
|
|
char.SetSkillCD(1,100,0.04)
|
|
pass
|
|
|
|
|
|
def stone_142(char: Character):
|
|
"""
|
|
容辉:从容的过往
|
|
|
|
技能伤害+7%
|
|
技能冷却时间-4%(觉醒时间除外)
|
|
所受物理/魔法伤害-3%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.07)
|
|
char.SetSkillCD(1,100,0.04)
|
|
pass
|
|
|
|
|
|
def stone_143(char: Character):
|
|
"""
|
|
容辉:光明的过往
|
|
|
|
技能伤害+7%
|
|
技能冷却时间-4%(觉醒时间除外)
|
|
所受物理/魔法伤害-3%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.07)
|
|
char.SetSkillCD(1,100,0.04)
|
|
pass
|
|
|
|
|
|
def stone_144(char: Character):
|
|
"""
|
|
容辉:慈爱的过往
|
|
|
|
技能伤害+7%
|
|
技能冷却时间-4%(觉醒时间除外)
|
|
所受物理/魔法伤害-3%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.07)
|
|
char.SetSkillCD(1,100,0.04)
|
|
pass
|
|
|
|
|
|
def stone_145(char: Character):
|
|
"""
|
|
容辉:美丽的过往
|
|
|
|
技能伤害+7%
|
|
技能冷却时间-4%(觉醒时间除外)
|
|
所受物理/魔法伤害-3%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.07)
|
|
char.SetSkillCD(1,100,0.04)
|
|
pass
|
|
|
|
|
|
def stone_146(char: Character):
|
|
"""
|
|
容辉:支离破碎的丰饶
|
|
|
|
技能伤害+10%
|
|
技能冷却时间-4%(觉醒时间除外)
|
|
所受物理/魔法伤害-3%
|
|
伤害型异常状态抗性+4%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.10)
|
|
char.SetSkillCD(1,100,0.04)
|
|
pass
|
|
|
|
|
|
def stone_147(char: Character):
|
|
"""
|
|
容辉:患得患失的偏执
|
|
|
|
技能伤害+10%
|
|
技能冷却时间-4%(觉醒时间除外)
|
|
所受物理/魔法伤害-3%
|
|
伤害型异常状态抗性+4%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.10)
|
|
char.SetSkillCD(1,100,0.04)
|
|
pass
|
|
|
|
|
|
def stone_148(char: Character):
|
|
"""
|
|
容辉:愤怒引来的黑暗
|
|
|
|
技能伤害+10%
|
|
技能冷却时间-4%(觉醒时间除外)
|
|
所受物理/魔法伤害-3%
|
|
伤害型异常状态抗性+4%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.10)
|
|
char.SetSkillCD(1,100,0.04)
|
|
pass
|
|
|
|
|
|
def stone_149(char: Character):
|
|
"""
|
|
容辉:心怀憎恶的诅咒
|
|
|
|
技能伤害+10%
|
|
技能冷却时间-4%(觉醒时间除外)
|
|
所受物理/魔法伤害-3%
|
|
伤害型异常状态抗性+4%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.10)
|
|
char.SetSkillCD(1,100,0.04)
|
|
pass
|
|
|
|
|
|
def stone_150(char: Character):
|
|
"""
|
|
容辉:金玉其外的优雅
|
|
|
|
技能伤害+10%
|
|
技能冷却时间-4%(觉醒时间除外)
|
|
所受物理/魔法伤害-3%
|
|
伤害型异常状态抗性+4%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.10)
|
|
char.SetSkillCD(1,100,0.04)
|
|
pass
|
|
|
|
|
|
# endregion
|
|
# region 神界
|
|
|
|
|
|
def stone_1000(char: Character):
|
|
"""
|
|
馥郁的欢愉
|
|
|
|
属性1
|
|
技能伤害+11.5%
|
|
|
|
[恍惚之境]
|
|
融合的装备强化/增幅从10开始每增加1时,技能伤害+1%(最多叠加2次)
|
|
|
|
属性2
|
|
攻击速度+5%
|
|
释放速度+7.5%
|
|
|
|
属性3
|
|
攻击时,恢复1000点魔法值。(冷却时间1秒)
|
|
"""
|
|
char.SetStatus(SkillAttack=0.115, SpeedA=0.05, SpeedM=0.075)
|
|
value = char.charEquipInfo['项链'].reinforce
|
|
if value >= 10:
|
|
char.SetStatus(SkillAttack=0.01 * min(value - 10, 2))
|
|
pass
|
|
|
|
|
|
def stone_1001(char: Character):
|
|
"""
|
|
逆流的记忆
|
|
|
|
属性1
|
|
技能伤害+3.5%
|
|
|
|
[时间逆行者]
|
|
释放技能时,有10%的几率初始化已使用技能的冷却时间。(觉醒技能除外)
|
|
-相同技能间存在10秒冷却时间
|
|
|
|
属性2
|
|
攻击时,恢复1000点魔法值。(冷却时间1秒)
|
|
|
|
属性3
|
|
物理/魔法防御力+2000
|
|
"""
|
|
char.SetStatus(SkillAttack=0.035)
|
|
pass
|
|
|
|
|
|
def stone_1002(char: Character):
|
|
"""
|
|
爆发的噩梦
|
|
|
|
属性1
|
|
技能伤害+5.5%
|
|
50、85、100级技能攻击力+11%
|
|
50、85、100级技能冷却时间恢复速度+15%(辅助职业除外)
|
|
|
|
属性2
|
|
生命值最大值+200
|
|
|
|
属性3
|
|
魔法值最大值+300
|
|
"""
|
|
char.SetStatus(SkillAttack=0.055)
|
|
for skill in char.skills:
|
|
if skill.learnLv in [50, 85, 100]:
|
|
skill.skillRation *= 1.11
|
|
skill.cdRecover += 0.15
|
|
pass
|
|
|
|
|
|
|
|
def stone_1003(char: Character):
|
|
"""
|
|
佩鲁斯帝国的荣光
|
|
|
|
属性1
|
|
技能伤害+13%
|
|
|
|
属性2
|
|
魔法值最大值+300
|
|
|
|
属性3
|
|
物理/魔法防御力+2000
|
|
"""
|
|
char.SetStatus(SkillAttack=0.13)
|
|
pass
|
|
|
|
|
|
def stone_1004(char: Character):
|
|
"""
|
|
红兔
|
|
|
|
属性1
|
|
技能伤害+1.5%
|
|
技能冷却时间-7%(觉醒技能除外)
|
|
所有属性强化+7
|
|
|
|
[红兔的礼物]
|
|
释放技能时,有7.77%的几率使技能攻击力+77%
|
|
|
|
属性2
|
|
生命值最大值+7%
|
|
|
|
属性3
|
|
魔法值最大值+7%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.015)
|
|
char.SetSkillCD(1, 100, 0.07)
|
|
char.AddElementDB('火', 7)
|
|
char.AddElementDB('冰', 7)
|
|
char.AddElementDB('光', 7)
|
|
char.AddElementDB('暗', 7)
|
|
pass
|
|
|
|
|
|
def stone_1005(char: Character):
|
|
"""
|
|
回忆的低语
|
|
|
|
属性1
|
|
技能伤害+11.5%
|
|
|
|
[恍惚之境]
|
|
融合的装备强化/增幅从10开始每增加1时,技能伤害+1%(最多叠加2次)
|
|
|
|
属性2
|
|
移动速度+5%
|
|
|
|
属性3
|
|
攻击时,恢复1000点生命值。(冷却时间1秒)
|
|
"""
|
|
char.SetStatus(SkillAttack=0.115, SpeedA=0.05)
|
|
value = char.charEquipInfo['戒指'].reinforce
|
|
if value >= 10:
|
|
char.SetStatus(SkillAttack=0.01 * min(value - 10, 2))
|
|
pass
|
|
|
|
|
|
def stone_1006(char: Character):
|
|
"""
|
|
遗忘魔石
|
|
|
|
属性1
|
|
技能伤害+11.5%
|
|
|
|
[冥河中流淌的记忆]
|
|
释放冷却时间超过1秒的技能时,有1%的几率使1个技能的冷却时间初始化。(辅助职业除外)
|
|
|
|
属性2
|
|
所受物理/魔法伤害-5%
|
|
|
|
属性3
|
|
魔法值最大值+300
|
|
"""
|
|
char.SetStatus(SkillAttack=0.115)
|
|
pass
|
|
|
|
|
|
def stone_1007(char: Character):
|
|
"""
|
|
孵化的恶意之种
|
|
|
|
属性1
|
|
技能伤害+5.5%
|
|
50、85、100级技能攻击力+11%
|
|
50、85、100级技能冷却时间恢复速度+15%(辅助职业除外)
|
|
|
|
属性2
|
|
生命值最大值+200
|
|
|
|
属性3
|
|
魔法值最大值+300
|
|
"""
|
|
print("~~~~~~~~`")
|
|
char.SetStatus(SkillAttack=0.055)
|
|
for skill in char.skills:
|
|
if skill.learnLv in [50, 85, 100]:
|
|
skill.skillRation *= 1.11
|
|
skill.cdRecover += 0.15
|
|
pass
|
|
|
|
|
|
def stone_1008(char: Character):
|
|
"""
|
|
世界偶像戒指
|
|
|
|
属性1
|
|
[目光焦点]
|
|
-技能伤害+6.5%
|
|
-技能冷却时间-10%(觉醒技能除外)
|
|
-进入霸体状态
|
|
-生成聚光灯
|
|
|
|
属性2
|
|
所受物理/魔法伤害-5%
|
|
|
|
属性3
|
|
攻击时,恢复1000点魔法值。(冷却时间1秒)
|
|
"""
|
|
char.SetStatus(SkillAttack=0.065)
|
|
char.SetSkillCD(1, 100, 0.10)
|
|
pass
|
|
|
|
|
|
def stone_1009(char: Character):
|
|
"""
|
|
辨明异徒的食指
|
|
|
|
属性1
|
|
[铲除异徒]
|
|
将敌人定义为异徒。
|
|
攻击异徒时,技能伤害+13%
|
|
|
|
属性2
|
|
生命值最大值+200
|
|
|
|
属性3
|
|
物理/魔法防御力+2000
|
|
"""
|
|
char.SetStatus(SkillAttack=0.13)
|
|
pass
|
|
|
|
|
|
def stone_1010(char: Character):
|
|
"""
|
|
无限可能性的探求
|
|
|
|
属性1
|
|
技能伤害+5.5%
|
|
50、85、100级技能攻击力+8%
|
|
50、85、100级技能冷却时间恢复速度+15%(辅助职业除外)
|
|
|
|
属性2
|
|
生命值最大值+200
|
|
|
|
属性3
|
|
魔法值最大值+300
|
|
"""
|
|
char.SetStatus(SkillAttack=0.055)
|
|
for skill in char.skills:
|
|
if skill.learnLv in [50, 85, 100]:
|
|
skill.skillRation *= 1.08
|
|
skill.cdRecover += 0.15
|
|
pass
|
|
|
|
|
|
def stone_1011(char: Character):
|
|
"""
|
|
技能延展
|
|
|
|
属性1
|
|
技能伤害+10.5%
|
|
|
|
属性2
|
|
技能范围+23%
|
|
|
|
属性3
|
|
物理/魔法防御力+2000
|
|
"""
|
|
char.SetStatus(SkillAttack=0.105)
|
|
pass
|
|
|
|
|
|
def stone_1012(char: Character):
|
|
"""
|
|
无限可能性的痕迹
|
|
|
|
属性1
|
|
技能伤害+5.5%
|
|
50、85、100级技能攻击力+8%
|
|
50、85、100级技能冷却时间恢复速度+15%(辅助职业除外)
|
|
|
|
属性2
|
|
生命值最大值+200
|
|
|
|
属性3
|
|
魔法值最大值+300
|
|
"""
|
|
char.SetStatus(SkillAttack=0.055)
|
|
for skill in char.skills:
|
|
if skill.learnLv in [50, 85, 100]:
|
|
skill.skillRation *= 1.08
|
|
skill.cdRecover += 0.15
|
|
pass
|
|
|
|
|
|
def stone_1013(char: Character):
|
|
"""
|
|
无限可能性的流动
|
|
|
|
属性1
|
|
技能伤害+5.5%
|
|
50、85、100级技能攻击力+8%
|
|
50、85、100级技能冷却时间恢复速度+15%(辅助职业除外)
|
|
|
|
属性2
|
|
生命值最大值+200
|
|
|
|
属性3
|
|
魔法值最大值+300
|
|
"""
|
|
char.SetStatus(SkillAttack=0.055)
|
|
for skill in char.skills:
|
|
if skill.learnLv in [50, 85, 100]:
|
|
skill.skillRation *= 1.08
|
|
skill.cdRecover += 0.15
|
|
pass
|
|
|
|
|
|
|
|
def stone_1014(char: Character):
|
|
"""
|
|
死神的陷阱
|
|
|
|
属性1
|
|
技能伤害+11.5%
|
|
|
|
属性2
|
|
技能范围+7%
|
|
|
|
属性3
|
|
生命值最大值+5%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.115)
|
|
pass
|
|
|
|
|
|
def stone_1015(char: Character):
|
|
"""
|
|
混沌的漩涡
|
|
|
|
属性1
|
|
技能伤害+1.5%
|
|
85级技能攻击力+30%
|
|
85级技能冷却时间恢复速度+100%(辅助职业除外)
|
|
|
|
属性2
|
|
所受物理/魔法伤害-5%
|
|
|
|
属性3
|
|
移动速度+4%
|
|
"""
|
|
char.SetStatus(SkillAttack=0.015)
|
|
for skill in char.skills:
|
|
if skill.learnLv == 85:
|
|
skill.skillRation *= 1.30
|
|
skill.cdRecover += 1.00
|
|
pass
|
|
|
|
|
|
def stone_1016(char: Character):
|
|
"""
|
|
和平的往昔
|
|
|
|
属性1
|
|
技能伤害+11.5%
|
|
|
|
|
|
属性2
|
|
获得生命最最大值10%的保护罩,效果持续5秒。(冷却时间5秒)
|
|
|
|
属性3
|
|
攻击时,恢复300点生命值。(冷却时间1秒)
|
|
"""
|
|
char.SetStatus(SkillAttack=0.115)
|
|
pass
|
|
|
|
|
|
|
|
def stone_1017(char: Character):
|
|
"""
|
|
天堂的守护
|
|
|
|
属性1
|
|
技能伤害+10.5%
|
|
|
|
[不灭之术]
|
|
生命终结判定时,发动[不灭之术],效果持续1秒。(冷却时间120秒)
|
|
-恢复1%生命值
|
|
-其他生命值恢复效果及伤害变为无效
|
|
|
|
属性2
|
|
生命值最大值+1000
|
|
|
|
属性3
|
|
魔法值最大值+1000
|
|
"""
|
|
char.SetStatus(SkillAttack=0.105)
|
|
pass
|
|
|
|
|
|
def stone_1018(char: Character):
|
|
"""
|
|
末日的预告
|
|
|
|
属性1
|
|
技能伤害+11.5%
|
|
|
|
属性2
|
|
移动速度+20%
|
|
|
|
属性3
|
|
物理/魔法防御力+2000
|
|
"""
|
|
char.SetStatus(SkillAttack=0.115, SpeedA=0.20)
|
|
pass
|
|
|
|
# endregion
|
|
|
|
|
|
for i in range(0, 1500):
|
|
try:
|
|
if str(i) not in stone_func_list.keys():
|
|
stone_func_list[str(i)] = eval(f'stone_{i}')
|
|
except Exception:
|
|
pass
|