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@@ -168,7 +168,7 @@ class Skill3(PassiveSkill):
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def effect(self, old, new):
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weapon = self.char.GetWeaponType()
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if weapon[0] != "光剑":
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return
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return None
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data = self.data0
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if weapon[1] == "传世武器":
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data = self.data16
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@@ -268,7 +268,7 @@ class Skill5(PassiveSkill):
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def effect(self, old, new):
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weapon = self.char.GetWeaponType()
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if weapon[0] != "短剑":
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return
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return None
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data = self.data0
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if weapon[1] == "传世武器":
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data = self.data13
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@@ -337,7 +337,7 @@ class Skill6(ActiveSkill):
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def effect(self, old, new):
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weapon = self.char.GetWeaponType()
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if weapon[0] != "太刀":
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return
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return None
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data = self.data0
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if weapon[1] == "传世武器":
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data = self.data10
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@@ -409,7 +409,7 @@ class Skill7(PassiveSkill):
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def effect(self, old, new):
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weapon = self.char.GetWeaponType()
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if weapon[0] != "巨剑":
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return
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return None
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data = self.data0
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if weapon[1] == "传世武器":
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data = self.data9
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@@ -472,7 +472,7 @@ class Skill8(PassiveSkill):
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def effect(self, old, new):
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weapon = self.char.GetWeaponType()
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if weapon[0] != "钝器":
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return
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return None
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data = self.data0
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if weapon[1] == "传世武器":
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data = self.data9
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@@ -92,7 +92,6 @@
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display: flex;
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align-items: center;
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margin-left:auto;
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display: flex;
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margin-top: auto;
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color:#4AA256;
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}
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@@ -309,7 +309,7 @@
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// 皓曦·帕拉丁
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.paladin {
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background-image: url(https://bbscdn.df.nexon.com/pg/characters/img/main/mc_12_03.png);
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background-position: -545- 265;
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background-position: -545 -265;
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}
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// 皓曦·龙骑士
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@@ -148,7 +148,7 @@
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}
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// 神启·圣骑士
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.crusader_male,
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crusader_male_carry {
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.crusader_male_carry {
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background: url(//cdn.df.nexon.com/img/char_info/bg/bg36_3.jpg) no-repeat;
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}
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// 神启·蓝拳圣使
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