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@@ -168,7 +168,7 @@ class Skill3(PassiveSkill):
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def effect(self, old, new):
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weapon = self.char.GetWeaponType()
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if weapon[0] != "光剑":
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return
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return None
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data = self.data0
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if weapon[1] == "传世武器":
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data = self.data16
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@@ -268,7 +268,7 @@ class Skill5(PassiveSkill):
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def effect(self, old, new):
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weapon = self.char.GetWeaponType()
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if weapon[0] != "短剑":
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return
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return None
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data = self.data0
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if weapon[1] == "传世武器":
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data = self.data13
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@@ -337,7 +337,7 @@ class Skill6(ActiveSkill):
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def effect(self, old, new):
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weapon = self.char.GetWeaponType()
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if weapon[0] != "太刀":
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return
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return None
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data = self.data0
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if weapon[1] == "传世武器":
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data = self.data10
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@@ -409,7 +409,7 @@ class Skill7(PassiveSkill):
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def effect(self, old, new):
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weapon = self.char.GetWeaponType()
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if weapon[0] != "巨剑":
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return
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return None
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data = self.data0
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if weapon[1] == "传世武器":
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data = self.data9
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@@ -472,7 +472,7 @@ class Skill8(PassiveSkill):
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def effect(self, old, new):
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weapon = self.char.GetWeaponType()
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if weapon[0] != "钝器":
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return
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return None
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data = self.data0
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if weapon[1] == "传世武器":
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data = self.data9
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