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@@ -441,7 +441,7 @@ def oath_skill_2030103(char: CharacterProperty):
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def oath_skill_2030201(char: CharacterProperty):
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char.SetStatus(SpeedA=0.07, SpeedM=0.07, SpeedR=0.07)
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reinforce, reinforce_0, reinforce_1, reinforce_2 = char.GetReinforceSum()
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char.SetStatus(SkillAttack=0.005 * min(reinforce_1 // 11, 8))
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char.SetStatus(SkillAttack=0.005 * min(reinforce // 11, 8))
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char.SetStatus(SpeedA=0.01 * min(reinforce_2 // 3, 8))
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char.SetStatus(SpeedM=0.01 * min(reinforce_2 // 3, 8))
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char.SetStatus(SpeedR=0.01 * min(reinforce_2 // 3, 8))
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@@ -499,7 +499,7 @@ def oath_skill_2030203(char: CharacterProperty):
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def oath_skill_2030301(char: CharacterProperty):
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char.SetStatus(SpeedA=0.07, SpeedM=0.07, SpeedR=0.07)
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reinforce, reinforce_0, reinforce_1, reinforce_2 = char.GetReinforceSum()
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char.SetStatus(SkillAttack=0.005 * min(reinforce_1 // 11, 10))
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char.SetStatus(SkillAttack=0.005 * min(reinforce // 11, 10))
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char.SetStatus(SpeedA=0.01 * min(reinforce_2 // 3, 10))
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char.SetStatus(SpeedM=0.01 * min(reinforce_2 // 3, 10))
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char.SetStatus(SpeedR=0.01 * min(reinforce_2 // 3, 10))
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@@ -559,7 +559,9 @@ def oath_skill_2030303(char: CharacterProperty):
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def oath_skill_2030401(char: CharacterProperty):
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char.SetStatus(SpeedA=0.07, SpeedM=0.07, SpeedR=0.07)
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reinforce, reinforce_0, reinforce_1, reinforce_2 = char.GetReinforceSum()
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char.SetStatus(SkillAttack=0.005 * min(reinforce_1 // 11, 11))
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print(reinforce, reinforce_0, reinforce_1, reinforce_2)
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char.SetStatus(SkillAttack=0.005 * min(reinforce // 11, 11))
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print(reinforce_1 // 11)
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char.SetStatus(SpeedA=0.01 * min(reinforce_2 // 3, 11))
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char.SetStatus(SpeedM=0.01 * min(reinforce_2 // 3, 11))
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char.SetStatus(SpeedR=0.01 * min(reinforce_2 // 3, 11))
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@@ -621,7 +623,7 @@ def oath_skill_2030403(char: CharacterProperty):
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def oath_skill_2030501(char: CharacterProperty):
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char.SetStatus(SpeedA=0.07, SpeedM=0.07, SpeedR=0.07)
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reinforce, reinforce_0, reinforce_1, reinforce_2 = char.GetReinforceSum()
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char.SetStatus(SkillAttack=0.005 * min(reinforce_1 // 11, 12))
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char.SetStatus(SkillAttack=0.005 * min(reinforce // 11, 12))
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char.SetStatus(SpeedA=0.01 * min(reinforce_2 // 3, 12))
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char.SetStatus(SpeedM=0.01 * min(reinforce_2 // 3, 12))
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char.SetStatus(SpeedR=0.01 * min(reinforce_2 // 3, 12))
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