This commit is contained in:
2025-06-06 00:55:38 +08:00
parent 7dc5a6c2e0
commit 7cb868c787
3 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -921,7 +921,7 @@ class Character(CharacterProperty):
# 攻击强化
ratio_7 = 1 + self.Attack / 100 * (self.AttackP + self.jade_effect.AttackP)
# 防御系数,暂定145沙袋防御
monster_defense = 75117226590
monster_defense = 81417275817
ratio_8 = 1 - monster_defense / (monster_defense + 200 * 100)
# 杂项 斗神、宠物技能、队友增幅等(技能的属性增幅归属到这部分,因为会加成到特效部分,修复后修改为技能攻击力计算)
ratio_9 = 1.0 * self.ElementIncrease
@@ -630,7 +630,7 @@ class classChange(Character):
self.输出类型 = '物理固伤'
self.防具精通属性 = ['智力', '力量']
self.防具类型 = '皮甲'
self.buff = 1.84
self.buff = 1.911
self.角色 = '神枪手(女)'
@@ -702,7 +702,7 @@ class classChange(Character):
self.输出类型 = '物理百分比'
self.防具精通属性 = ['智力', '力量']
self.防具类型 = '皮甲'
self.buff = 1.84
self.buff = 1.911
self.角色 = '神枪手(男)'