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@@ -921,7 +921,7 @@ class Character(CharacterProperty):
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# 攻击强化
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ratio_7 = 1 + self.Attack / 100 * (self.AttackP + self.jade_effect.AttackP)
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# 防御系数,暂定145沙袋防御
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monster_defense = 75117226590
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monster_defense = 81417275817
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ratio_8 = 1 - monster_defense / (monster_defense + 200 * 100)
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# 杂项 斗神、宠物技能、队友增幅等(技能的属性增幅归属到这部分,因为会加成到特效部分,修复后修改为技能攻击力计算)
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ratio_9 = 1.0 * self.ElementIncrease
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@@ -630,7 +630,7 @@ class classChange(Character):
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self.输出类型 = '物理固伤'
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self.防具精通属性 = ['智力', '力量']
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self.防具类型 = '皮甲'
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self.buff = 1.84
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self.buff = 1.911
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self.角色 = '神枪手(女)'
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@@ -702,7 +702,7 @@ class classChange(Character):
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self.输出类型 = '物理百分比'
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self.防具精通属性 = ['智力', '力量']
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self.防具类型 = '皮甲'
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self.buff = 1.84
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self.buff = 1.911
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self.角色 = '神枪手(男)'
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