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This commit is contained in:
@@ -150,10 +150,11 @@ class Character:
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def __init__(self, equVersion) -> None:
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self.equVersion = equVersion
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# self.equs = get_equ(self.equVersion)
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self.STR = 0
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self.INT = 0
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self.Spirit = 0
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self.Vitality = 0
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# 工会四维
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self.STR = 0 + 120
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self.INT = 0 + 120
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self.Spirit = 0 + 120
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self.Vitality = 0 + 120
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# 唤醒的情况下的基础数据
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self.AtkP = 0 + 65
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self.AtkM = 0 + 65
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@@ -555,18 +556,33 @@ class Character:
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suitInfo[suit]['count'] += 1
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else:
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suitInfo[suit]['point'] += partFusion.Point
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print(suitInfo)
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# 取得点数最高的套装
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max_point_suit = max((suit for suit in suitInfo if suitInfo[suit]['point'] > 0), key=lambda suit: suitInfo[suit]['point'], default=None)
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# 处理没有点数的老套装
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zero_point_suits = [suit for suit in suitInfo if suitInfo[suit]['point'] == 0]
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suits = zero_point_suits + ([max_point_suit] if max_point_suit is not None else [])
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suits_effect = []
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suitList = []
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res = []
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for suit in suits:
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if suitInfo[suit]['point'] == 0:
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suits_effect += [i.id for i in equs.get_suit_info(suit, 0, suitInfo[suit]['count'])]
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suitList += equs.get_suit_info(suit, 0, suitInfo[suit]['count'])
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# suits_effect += [i.id for i in equs.get_suit_info(suit, 0, suitInfo[suit]['count'])]
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else:
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suits_effect += [i.id for i in equs.get_suit_info(suit, suitInfo[suit]['point'], 0)]
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suitList += equs.get_suit_info(suit, suitInfo[suit]['point'], 0)
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# suits_effect += [i.id for i in equs.get_suit_info(suit, suitInfo[suit]['point'], 0)]
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temp = suitList[-1]
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res.append({
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'id': temp.id,
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'name': temp.name,
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'rarity': temp.rarity,
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'point': suitInfo[suit]['point'],
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'count': suitInfo[suit]['count'],
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'level': temp.level,
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'imageUrl': temp.imageUrl,
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'value': temp.value,
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})
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suits_effect = [i.id for i in suitList]
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for i in suits_effect:
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func = equs.funs.suit_func_list.get(str(i), None)
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suit = next((x for x in equs.suits if str(x.id) == str(i)), None)
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@@ -575,11 +591,15 @@ class Character:
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if suit is not None:
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filtered_dict = {k: v for k, v in suit.__dict__.items() if k[0].isupper()}
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self.SetStatus(**filtered_dict)
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return res
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def calc_equs(self):
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"""计算装备基础效果和额外词条"""
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"""计算装备基础效果、附魔、贴膜"""
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effects = get_equipment(self.equVersion).funs
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for equ in [item.equInfo for item in filter(lambda x: x.equInfo is not None, self.charEquipInfo.values())]:
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for detail in [(item.equInfo,item.fusionInfo,item.enchant) for item in filter(lambda x: x.equInfo is not None, self.charEquipInfo.values())]:
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equ = detail[0]
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fusion = detail[1]
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enchat = detail[2]
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if equ is None:
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continue
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fun = effects.equ_func_list.get(str(equ.id), None)
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@@ -590,6 +610,19 @@ class Character:
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self.SetStatus(**filtered_dict)
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# 获取装备额外属性
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fun(self)
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# 附魔
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fun = effects.enchant_func_list.get(str(enchat), None)
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if fun is not None:
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fun(self)
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# 贴膜
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if fusion is None:
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continue
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fun = effects.equ_func_list.get(str(fusion.id), None)
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# 获取装备基础属性 并给角色设置(大写开头属性为角色属性)
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filtered_dict = {k: v for k, v in fusion.__dict__.items() if k[0].isupper()}
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self.SetStatus(**filtered_dict)
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# 获取装备额外属性
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fun(self)
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def calc_basic(self):
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"""计算基础属性:防具精通、增幅、强化等"""
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@@ -660,7 +693,8 @@ class Character:
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# 部位效果计算
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self.calc_equs()
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# 计算套装基础效果
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self.calc_suits()
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suit = self.calc_suits()
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# print(suit)
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# effects = get_equipment(self.equVersion).funs
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# for effect in equ_effect:
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# func = effects.equ_func_list.get(str(effect), None)
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@@ -705,7 +739,34 @@ class Character:
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'damage': ratuio_equ_skill * i.data * 10,
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}
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)
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return {'skills': skillInfos, 'info': {k: v for k, v in self.__dict__.items() if k[0].isupper()}}
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attrs = []
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if self.输出类型 == '物理百分比':
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attrs.extend(['STR', 'AtkP'])
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if self.输出类型 == '魔法百分比':
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attrs.extend(['INT', 'AtkM'])
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if self.输出类型 == '物理固伤':
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attrs.extend(['STR', 'AtkI'])
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if self.输出类型 == '魔法固伤':
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attrs.extend(['INT', 'AtkI'])
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info = []
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attrs.extend(['Attack', 'AttackP', 'SkillAttack', 'ElementDB'])
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for attr in attrs:
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temp = getattr(CharacterInfo, attr)
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if attr.startswith('Atk'):
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info.append({
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'name':temp.name,
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'value':temp.value(getattr(self, attr)*getattr(self, f'P{attr}'))}
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)
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pass
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else:
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info.append(
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{
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'name': temp.name,
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'value': temp.value(getattr(self, attr)),
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}
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)
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pass
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return {'skills': skillInfos, 'info': info,"suits": suit}
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# 技能影响角色的属性,如属强、抗性等
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def calc_damage_ration(self):
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@@ -1,7 +1,6 @@
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import importlib
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from database.models import EmblemData, Session, EquData, StoneData, SuitData, EnchantData
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from database.models import EmblemData, Session, EquData, StoneData, SuitData, EnchantData,JadeData
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from database.connect import get_db_engine as get_engine
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from functools import cache
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def parse_to_number_list(info: str, default: list[float] = [0]) -> list[float]:
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@@ -164,6 +163,19 @@ class Equipments:
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self.emblems.append(emblem)
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pass
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pass
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def init_jades(self):
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"""从数据库中获取所有辟邪玉信息"""
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with Session(self.engine) as session:
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db_list = session.query(JadeData).all()
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for item in db_list:
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jade = {k: v for k, v in item.__dict__.items() if not k.startswith('_')}
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jade['position'] = [] if jade['itemType'] is None else jade['itemType'].split(',')
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jade['categorize'] = [] if jade['categorize'] is None else jade['categorize'].split(',')
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del jade['itemType']
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self.jades.append(jade)
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pass
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pass
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def init_func(self):
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"""根据装备版本加载装备效果"""
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@@ -33,32 +33,10 @@ class CharacterInfo(enum.Enum):
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AtkI = '独立攻击力', '/ui/UI_ProfileIcon_008.png', lambda x: round(x, 0)
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"""独立攻击力"""
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ElementA: dict[str, float]
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# """属性攻击"""
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ElementDB = '攻击属性', '/ui/UI_ProfileIcon_009.png', lambda x: f'火({int(x['火'])})/光({int(x['光'])})/冰({int(x['冰'])})/暗({int(x['暗'])})'
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"""攻击属性"""
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ElementDB0 = '火属性强化', '/ui/UI_ProfileIcon_022.png', lambda x: round(x, 0)
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ElementR0 = '火属性抗性', '/ui/UI_ProfileIcon_023.png', lambda x: round(x, 0)
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ElementDB1 = '冰属性强化', '/ui/UI_ProfileIcon_024.png', lambda x: round(x, 0)
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ElementR1 = '冰属性抗性', '/ui/UI_ProfileIcon_025.png', lambda x: round(x, 0)
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ElementDB2 = '光属性强化', '/ui/UI_ProfileIcon_026.png', lambda x: round(x, 0)
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ElementR2 = '光属性抗性', '/ui/UI_ProfileIcon_027.png', lambda x: round(x, 0)
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ElementDB3 = '暗属性强化', '/ui/UI_ProfileIcon_028.png', lambda x: round(x, 0)
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ElementR3 = '暗属性抗性', '/ui/UI_ProfileIcon_029.png', lambda x: round(x, 0)
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CriticalP = '物理暴击', '/ui/UI_ProfileIcon_011.png', lambda x: f'{format(x * 100, ".2f")}%'
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"""物理暴击"""
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CriticalM = '魔法暴击', '/ui/UI_ProfileIcon_010.png', lambda x: f'{format(x * 100, ".2f")}%'
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"""魔法暴击"""
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EquipmentSkillAttack = '技能攻击力增加', '/ui/UI_ProfileIcon_047.png', lambda x: f'{format(x * 100 - 100, ".2f")}%'
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SkillAttack = '技能攻击力增加', '/ui/UI_ProfileIcon_047.png', lambda x: f'{format(x * 100 - 100, ".2f")}%'
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"""技能攻击力"""
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SpeedA = '攻击速度', '/ui/UI_ProfileIcon_012.png', lambda x: f'{format(x * 100, ".2f")}%'
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@@ -70,6 +48,12 @@ class CharacterInfo(enum.Enum):
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SpeedR = '施放速度', '/ui/UI_ProfileIcon_013.png', lambda x: f'{format(x * 100, ".2f")}%'
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"""施放速度"""
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Attack = '攻击强化', '/ui/UI_ProfileIcon_015.png', lambda x: f'{format(x * 100, ".2f")}%'
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"""攻击强化"""
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AttackP = '攻击强化%', '/ui/UI_ProfileIcon_015.png', lambda x: f'{format(x * 100 - 100, ".2f")}%'
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"""攻击强化%"""
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# HitP : float
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# """命中率"""
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@@ -29,8 +29,6 @@ class CharacterEquipInfo:
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"""装备信息"""
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fusionInfo: Union['Equ', None]
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"""贴膜信息"""
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fusionInfo: Union['Equ', None]
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"""贴膜信息"""
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def __init__(self, info={}, equVerison=0, part='') -> None:
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info["fusion"] = info.get("fusion", None)
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@@ -2,6 +2,8 @@ from .suit import suit_func_list
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from .jade import jade_func_list
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from .equ import equ_func_list
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from .avatar import get_dress_list
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from .enchant import enchant_func_list
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options = [
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{'id': 1, 'name': '龙战八荒,', 'options': ['BUFF OFF', 'BUFF ON', '期望']},
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{'id': 2, 'name': '混沌净化', 'options': ['净化', '堕落']},
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@@ -0,0 +1,210 @@
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from core.basic.character import Character
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emblem_func_list = {}
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def emblem_1(char: Character):
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"""
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力智+20 暴击+1.9%
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"""
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char.SetStatus(力智=20)
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pass
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def emblem_2(char: Character):
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"""
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力智+15 暴击+1.5%
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"""
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char.SetStatus(力智=15)
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pass
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def emblem_3(char: Character):
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"""
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力智+10 暴击+1.1%
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"""
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char.SetStatus(力智=10)
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pass
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def emblem_4(char: Character):
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"""
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力智+35
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"""
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char.SetStatus(力智=35)
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pass
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def emblem_5(char: Character):
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"""
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体精+35
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"""
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char.SetStatus(体精=35)
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pass
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def emblem_6(char: Character):
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"""
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体精+25
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"""
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char.SetStatus(体精=25)
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pass
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def emblem_7(char: Character):
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"""
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体精+17
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"""
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char.SetStatus(体精=17)
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pass
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def emblem_8(char: Character):
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"""
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力智+30
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"""
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char.SetStatus(力智=30)
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pass
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def emblem_9(char: Character):
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"""
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攻速+2%
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"""
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char.SetStatus(攻速=0.02)
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pass
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def emblem_10(char: Character):
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"""
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体精+30
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"""
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char.SetStatus(体精=30)
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pass
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def emblem_11(char: Character):
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"""
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三攻+20
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"""
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char.SetStatus(三攻=20)
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pass
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def emblem_12(char: Character):
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"""
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力智+30
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"""
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char.SetStatus(力智=30)
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pass
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def emblem_13(char: Character):
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"""
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体精+30
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"""
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char.SetStatus(体精=30)
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pass
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def emblem_14(char: Character):
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"""
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力智+25
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"""
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char.SetStatus(力智=25)
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pass
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def emblem_15(char: Character):
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"""
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力智+15
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"""
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char.SetStatus(力智=15)
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pass
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def emblem_16(char: Character):
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"""
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攻速+1.5%
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"""
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char.SetStatus(攻速=0.015)
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pass
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def emblem_17(char: Character):
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"""
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体精+15
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"""
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char.SetStatus(体精=15)
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pass
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def emblem_18(char: Character):
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"""
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三攻+15
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"""
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char.SetStatus(三攻=15)
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pass
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def emblem_19(char: Character):
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"""
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体精+15
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"""
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char.SetStatus(体精=15)
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pass
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def emblem_20(char: Character):
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"""
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力智+17
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"""
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char.SetStatus(力智=17)
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pass
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def emblem_21(char: Character):
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"""
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力智+10
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"""
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char.SetStatus(力智=10)
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pass
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def emblem_22(char: Character):
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"""
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攻速+1.1%
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"""
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char.SetStatus(攻速=0.011)
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pass
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def emblem_23(char: Character):
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"""
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体精+10
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"""
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char.SetStatus(体精=10)
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pass
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def emblem_24(char: Character):
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"""
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三攻+10
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"""
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char.SetStatus(三攻=10)
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pass
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def emblem_25(char: Character):
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"""
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体精+10
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"""
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char.SetStatus(体精=10)
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pass
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for i in range(0, 3000):
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try:
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if str(i) not in emblem_func_list.keys():
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emblem_func_list[str(i)] = eval(f'emblem_{i}')
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except Exception:
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pass
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@@ -1,228 +0,0 @@
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from core.basic.property import CharacterProperty
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emblems_func_list = {}
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# 名望 部位 颜色 品质 属性
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index = ("maxFame", "position", "type", "rarity", "props")
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def emblems_25000(char: CharacterProperty = {}, text=False):
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if text:
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return (0, '', '其它', '华丽', '无徽章')
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def emblems_25001(char: CharacterProperty = {}, text=False):
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if text:
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return (0, '戒指,腰带,皮肤,武器装扮,光环', '红色', '玲珑', '力智+35')
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char.基础属性加成(力智=35)
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||||
|
||||
|
||||
def emblems_25021(char: CharacterProperty = {}, text=False):
|
||||
if text:
|
||||
return (0, '戒指,腰带,皮肤,武器装扮,光环', '红色', '玲珑', '体精+35')
|
||||
char.基础属性加成(体精=35)
|
||||
|
||||
|
||||
def emblems_25002(char: CharacterProperty = {}, text=False):
|
||||
if text:
|
||||
return (0, '戒指,腰带,皮肤,武器装扮,光环', '红色', '灿烂', '力智+25')
|
||||
char.基础属性加成(力智=25)
|
||||
|
||||
|
||||
def emblems_25022(char: CharacterProperty = {}, text=False):
|
||||
if text:
|
||||
return (0, '戒指,腰带,皮肤,武器装扮,光环', '红色', '玲珑', '体精+25')
|
||||
char.基础属性加成(体精=25)
|
||||
|
||||
|
||||
def emblems_25003(char: CharacterProperty = {}, text=False):
|
||||
if text:
|
||||
return (0, '戒指,腰带,皮肤,武器装扮,光环', '红色', '华丽', '力智+17')
|
||||
char.基础属性加成(力智=17)
|
||||
|
||||
|
||||
def emblems_25023(char: CharacterProperty = {}, text=False):
|
||||
if text:
|
||||
return (0, '戒指,腰带,皮肤,武器装扮,光环', '红色', '玲珑', '体精+17')
|
||||
char.基础属性加成(体精=17)
|
||||
|
||||
|
||||
def emblems_25004(char: CharacterProperty = {}, text=False):
|
||||
if text:
|
||||
return (0, '上衣,下装,戒指,腰带,皮肤,武器装扮,光环', '红绿', '玲珑', '力智+20 暴击+1.9%')
|
||||
char.基础属性加成(力智=20, 暴击率=0.022)
|
||||
|
||||
|
||||
def emblems_25005(char: CharacterProperty = {}, text=False):
|
||||
if text:
|
||||
return (0, '上衣,下装,戒指,腰带,皮肤,武器装扮,光环', '红绿', '玲珑', '力智+15 暴击+1.5%')
|
||||
char.基础属性加成(力智=15, 暴击率=0.015)
|
||||
|
||||
|
||||
def emblems_25006(char: CharacterProperty = {}, text=False):
|
||||
if text:
|
||||
return (0, '上衣,下装,戒指,腰带,皮肤,武器装扮,光环', '红绿', '玲珑', '力智+10 暴击+1.1%')
|
||||
char.基础属性加成(力智=10, 暴击率=0.011)
|
||||
|
||||
|
||||
def emblems_25007(char: CharacterProperty = {}, text=False):
|
||||
if text:
|
||||
return (0, '头肩,项链,皮肤,武器装扮,光环', '黄色', '灿烂', '力智+15')
|
||||
char.基础属性加成(力智=15)
|
||||
|
||||
|
||||
def emblems_25008(char: CharacterProperty = {}, text=False):
|
||||
if text:
|
||||
return (0, '头肩,项链,皮肤,武器装扮,光环', '黄色', '华丽', '力智+10')
|
||||
char.基础属性加成(力智=10)
|
||||
|
||||
|
||||
def emblems_25009(char: CharacterProperty = {}, text=False):
|
||||
if text:
|
||||
return (0, '手镯,鞋,皮肤,武器装扮,光环', '蓝色', '玲珑', '三攻+20')
|
||||
char.基础属性加成(三攻=20)
|
||||
|
||||
|
||||
def emblems_25010(char: CharacterProperty = {}, text=False):
|
||||
if text:
|
||||
return (0, '手镯,鞋,皮肤,武器装扮,光环', '蓝色', '灿烂', '三攻+15')
|
||||
char.基础属性加成(三攻=15)
|
||||
|
||||
|
||||
def emblems_25011(char: CharacterProperty = {}, text=False):
|
||||
if text:
|
||||
return (0, '手镯,鞋,皮肤,武器装扮,光环', '蓝色', '华丽', '三攻+10')
|
||||
char.基础属性加成(三攻=10)
|
||||
|
||||
|
||||
def emblems_25012(char: CharacterProperty = {}, text=False):
|
||||
if text:
|
||||
return (0, '上衣,下装,皮肤,武器装扮,光环', '绿色', '灿烂', '体精+15')
|
||||
char.基础属性加成(体精=15)
|
||||
|
||||
|
||||
def emblems_25013(char: CharacterProperty = {}, text=False):
|
||||
if text:
|
||||
return (0, '上衣,下装,皮肤,武器装扮,光环', '绿色', '华丽', '体精+10')
|
||||
char.基础属性加成(体精=10)
|
||||
|
||||
|
||||
def emblems_25014(char: CharacterProperty = {}, text=False):
|
||||
if text:
|
||||
return (0, '头肩,项链,皮肤,武器装扮,光环', '黄色', '玲珑', '攻速+2%')
|
||||
char.攻击速度增加(0.02)
|
||||
|
||||
|
||||
def emblems_25015(char: CharacterProperty = {}, text=False):
|
||||
if text:
|
||||
return (0, '头肩,项链,皮肤,武器装扮,光环', '黄色', '灿烂', '攻速+1.5%')
|
||||
char.攻击速度增加(0.015)
|
||||
|
||||
|
||||
def emblems_25016(char: CharacterProperty = {}, text=False):
|
||||
if text:
|
||||
return (0, '头肩,项链,皮肤,武器装扮,光环', '黄色', '华丽', '攻速+1.1%')
|
||||
char.攻击速度增加(0.011)
|
||||
|
||||
|
||||
def emblems_25017(char: CharacterProperty = {}, text=False):
|
||||
if text:
|
||||
return (0, '头肩,项链,皮肤,武器装扮,光环,腰带,上衣,下装,手镯,鞋', '彩色', '玲珑', '属抗+7')
|
||||
char.所有属性抗性加成(7)
|
||||
|
||||
|
||||
def emblems_25018(char: CharacterProperty = {}, text=False):
|
||||
if text:
|
||||
return (0, '头肩,项链,皮肤,武器装扮,光环,腰带,上衣,下装,手镯,鞋', '彩色', '灿烂', '属抗+5')
|
||||
char.所有属性抗性加成(5)
|
||||
|
||||
|
||||
def emblems_25019(char: CharacterProperty = {}, text=False):
|
||||
if text:
|
||||
return (0, '头肩,项链,皮肤,武器装扮,光环,腰带,上衣,下装,手镯,鞋', '彩色', '华丽', '属抗+3')
|
||||
char.所有属性抗性加成(3)
|
||||
|
||||
|
||||
def emblems_25020(char: CharacterProperty = {}, text=False):
|
||||
if text:
|
||||
return (0, '头肩,项链,皮肤,武器装扮,光环,腰带,上衣,下装,手镯,鞋', '彩色', '玲珑', '异抗+0.7%')
|
||||
char.所有异常抗性加成(7/1000)
|
||||
|
||||
|
||||
def emblems_25024(char: CharacterProperty = {}, text=False):
|
||||
if text:
|
||||
return (0, '头肩,项链,皮肤,武器装扮,光环,腰带,上衣,下装,手镯,鞋', '彩色', '灿烂', '异抗+0.5%')
|
||||
char.所有异常抗性加成(5/1000)
|
||||
|
||||
|
||||
def emblems_25025(char: CharacterProperty = {}, text=False):
|
||||
if text:
|
||||
return (0, '头肩,项链,皮肤,武器装扮,光环,腰带,上衣,下装,手镯,鞋', '彩色', '华丽', '异抗+0.3%')
|
||||
char.所有异常抗性加成(3/1000)
|
||||
|
||||
def emblems_25026(char: CharacterProperty = {}, text=False):
|
||||
if text:
|
||||
return (0, '头肩,项链,皮肤,武器装扮,光环', '黄色', '玲珑', '力智+30')
|
||||
char.基础属性加成(力智=30)
|
||||
|
||||
def emblems_25027(char: CharacterProperty = {}, text=False):
|
||||
if text:
|
||||
return (0, '头肩,项链,皮肤,武器装扮,光环', '黄色', '灿烂', '体精+15')
|
||||
char.基础属性加成(体精=15)
|
||||
|
||||
def emblems_25028(char: CharacterProperty = {}, text=False):
|
||||
if text:
|
||||
return (0, '头肩,项链,皮肤,武器装扮,光环', '黄色', '华丽', '体精+10')
|
||||
char.基础属性加成(体精=10)
|
||||
|
||||
def emblems_25029(char: CharacterProperty = {}, text=False):
|
||||
if text:
|
||||
return (0, '头肩,项链,皮肤,武器装扮,光环', '黄色', '玲珑', '体精+30')
|
||||
char.基础属性加成(体精=30)
|
||||
|
||||
def emblems_25030(char: CharacterProperty = {}, text=False):
|
||||
if text:
|
||||
return (0, '上衣,下装,皮肤,武器装扮,光环', '绿色', '玲珑', '体精+30')
|
||||
char.基础属性加成(体精=30)
|
||||
|
||||
def emblems_25031(char: CharacterProperty = {}, text=False):
|
||||
if text:
|
||||
return (0, '上衣,下装,皮肤,武器装扮,光环', '绿色', '玲珑', '力智+30')
|
||||
char.基础属性加成(力智=30)
|
||||
|
||||
# 徽章效果id范围 25001~25999
|
||||
for i in range(25001, 25040):
|
||||
try:
|
||||
if i not in emblems_func_list.keys():
|
||||
emblems_func_list[i] = eval('emblems_{}'.format(i))
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
|
||||
def get_embfunc_by_id(id):
|
||||
return emblems_func_list.get(int(id), emblems_25000)
|
||||
|
||||
|
||||
def get_emblems_setinfo(char: CharacterProperty = {}):
|
||||
infolist = []
|
||||
for i in emblems_func_list.keys():
|
||||
data = {}
|
||||
data['id'] = i
|
||||
emblems = emblems_func_list[i]
|
||||
info = emblems(text=True)
|
||||
|
||||
char.评分开始()
|
||||
emblems(char)
|
||||
评分 = char.评分结束()
|
||||
data['rate'] = 评分
|
||||
num = 0
|
||||
for k in index:
|
||||
value = info[num]
|
||||
if(k == 'position'):
|
||||
value = [i.strip() for i in value.split(",")]
|
||||
data[k] = value
|
||||
num += 1
|
||||
infolist.append(data)
|
||||
infolist.sort(key=lambda x: x['rate'], reverse=True)
|
||||
|
||||
return infolist
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Binary file not shown.
@@ -104,4 +104,14 @@ class EmblemData(Base):
|
||||
categorize = Column(Integer)
|
||||
itemType = Column(Text)
|
||||
fame = Column(Integer)
|
||||
rarity = Column(Text)
|
||||
rarity = Column(Text)
|
||||
|
||||
class JadeData(Base):
|
||||
__tablename__ = 'jade'
|
||||
|
||||
id = Column(Integer, primary_key=True)
|
||||
name = Column(Text)
|
||||
min = Column(Integer)
|
||||
max = Column(Integer)
|
||||
unit = Column(Text)
|
||||
pre = Column(Float)
|
||||
@@ -30,9 +30,6 @@ const infoStyle = (part: string) => {
|
||||
let x = 15
|
||||
let y = 5
|
||||
let index = infoStore.avatarParts.findIndex((p) => p == part)
|
||||
if (index > 7) {
|
||||
index += 1
|
||||
}
|
||||
// if (index == 13) {
|
||||
// index -= 7
|
||||
// } else if (index >= 5 && index <= 12) {
|
||||
@@ -45,7 +42,7 @@ const infoStyle = (part: string) => {
|
||||
}
|
||||
else if (part.includes('宠物装备')) {
|
||||
x += 6 * 39
|
||||
y += (index - infoStore.avatarParts.findIndex((p) => p == '宠物装备-红') - 1) * 40
|
||||
y += (index - infoStore.avatarParts.findIndex((p) => p == '宠物装备-红')) * 40
|
||||
} else {
|
||||
x += (index % 4) * 39
|
||||
y += Math.floor(index / 4) * 40
|
||||
@@ -66,6 +63,7 @@ const choosePart = (part: string) => {
|
||||
|
||||
const partName = (part: string) => {
|
||||
if (part == '武器装扮') return '武器'
|
||||
if(part == '快捷栏装备') return '快捷'
|
||||
return part.replace('宠物装备-', '')
|
||||
}
|
||||
</script>
|
||||
|
||||
@@ -20,7 +20,7 @@ export default defineComponent({
|
||||
)
|
||||
})
|
||||
|
||||
const enchanting_list = computed<IEnchantingInfo[] | undefined>(() => {
|
||||
const enchant_list = computed<IEnchantingInfo[] | undefined>(() => {
|
||||
return basicInfoStore.enchants
|
||||
?.filter((item) => item.position.includes(part.value))
|
||||
.sort((a, b) => (b.fame ?? 0) - (a.fame ?? 0))
|
||||
@@ -55,7 +55,7 @@ export default defineComponent({
|
||||
}
|
||||
|
||||
// 附魔
|
||||
const enchanting = currentInfo<string | number>('enchanting')
|
||||
const enchant = currentInfo<string | number>('enchant')
|
||||
|
||||
// 镶嵌栏1
|
||||
const emblem_0 = currentInfo<string | number>('emblem_0', 0)
|
||||
@@ -92,9 +92,9 @@ export default defineComponent({
|
||||
{has_enchant.value ? (
|
||||
<div class="equ-profile-item">
|
||||
<div class="row-name">{part.value == '宠物' ? '附魔' : '属性'}</div>
|
||||
<calc-select v-model={enchanting.value} class="flex-1 !h-20px">
|
||||
<calc-select v-model={enchant.value} class="flex-1 !h-20px">
|
||||
<calc-option value={0}>无</calc-option>
|
||||
{renderList(enchanting_list.value ?? [], (item) => (
|
||||
{renderList(enchant_list.value ?? [], (item) => (
|
||||
<calc-option value={item.id}>{item.detail}</calc-option>
|
||||
))}
|
||||
</calc-select>
|
||||
|
||||
@@ -24,7 +24,7 @@ export default defineComponent({
|
||||
)
|
||||
const basicInfoStore = useInfoStore()
|
||||
|
||||
const enchanting_list = computed<IEnchantingInfo[] | undefined>(() => {
|
||||
const enchant_list = computed<IEnchantingInfo[] | undefined>(() => {
|
||||
return basicInfoStore.enchants
|
||||
?.filter(
|
||||
(item) =>
|
||||
@@ -62,7 +62,7 @@ export default defineComponent({
|
||||
let parts: string[] = []
|
||||
|
||||
if (global_change.value) {
|
||||
if (name === 'enchanting') {
|
||||
if (name === 'enchant') {
|
||||
const enchant = basicInfoStore?.enchants?.find((item) => item.id == val) as
|
||||
| IEnchantingInfo
|
||||
| undefined
|
||||
@@ -96,7 +96,7 @@ export default defineComponent({
|
||||
}
|
||||
|
||||
// 附魔
|
||||
const enchanting = currentInfo<string | number>('enchanting')
|
||||
const enchant = currentInfo<string | number>('enchant')
|
||||
|
||||
// 镶嵌栏1
|
||||
const emblem_0 = currentInfo<string | number>('emblem_0', 0)
|
||||
@@ -171,9 +171,9 @@ export default defineComponent({
|
||||
)}
|
||||
<div class="equ-profile-item">
|
||||
<div class="row-name">附魔</div>
|
||||
<calc-select v-model={enchanting.value} class="flex-1 !h-20px">
|
||||
<calc-select v-model={enchant.value} class="flex-1 !h-20px">
|
||||
<calc-option value={""}>无</calc-option>
|
||||
{renderList(enchanting_list.value ?? [], (item) => (
|
||||
{renderList(enchant_list.value ?? [], (item) => (
|
||||
<calc-option value={item.id}>{item.detail}</calc-option>
|
||||
))}
|
||||
</calc-select>
|
||||
|
||||
@@ -0,0 +1,55 @@
|
||||
<template>
|
||||
<div>
|
||||
<template v-for="key in ['0','1','2','3']" :key="key">
|
||||
<div class="flex gap-2 mt-5px">
|
||||
<calc-select class="flex-1 !h-20px" v-model="configStore.config.jades[key].id">
|
||||
<calc-option v-for="(item, index) in ['0','1']" :key="index" :value="item">
|
||||
{{item}}
|
||||
</calc-option>
|
||||
</calc-select>
|
||||
<calc-select class="flex-1 !h-20px" v-model="configStore.config.jades[key].value"></calc-select>
|
||||
</div>
|
||||
</template>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<script setup lang="ts">
|
||||
import { useConfigStore } from '@/stores'
|
||||
import { useInfoStore } from '@/stores'
|
||||
|
||||
const configStore = useConfigStore()
|
||||
const infoStore = useInfoStore()
|
||||
|
||||
// const valueList = computed(() => {
|
||||
// return function (id: number = -1) {
|
||||
// if (id == -1) {
|
||||
// return undefined
|
||||
// } else {
|
||||
// const res = []
|
||||
// const cur = infoStore.jade?.find(e => e.id == id) as IJadeInfo
|
||||
// if (cur) {
|
||||
// const { max, min, unit, pre } = cur
|
||||
// //
|
||||
// if (pre == 0) {
|
||||
// res.push({
|
||||
// id: 1,
|
||||
// value: unit
|
||||
// })
|
||||
// } else {
|
||||
// for (let i = Number(max) as number; i >= Number(min);) {
|
||||
// if (i != 0) {
|
||||
// res.push({
|
||||
// id: getFloat(i, 1),
|
||||
// value: (i > 0 ? "+" : "") + getFloat(i, 1) + unit
|
||||
// })
|
||||
// }
|
||||
// i = Number((i - Number(pre)).toFixed(1))
|
||||
// }
|
||||
// }
|
||||
// return res
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// })
|
||||
</script>
|
||||
@@ -1,5 +1,5 @@
|
||||
<template>
|
||||
<div class="w-400px">
|
||||
<div class="w-420px">
|
||||
<calc-collapse class="w-100%" title="装备/时装打造(点击部位切换)">
|
||||
<calc-tabs v-model="partTab" class="!mb-2">
|
||||
<calc-tab :value="0">装备栏</calc-tab>
|
||||
@@ -8,11 +8,15 @@
|
||||
<equipment v-if="partTab === 0"></equipment>
|
||||
<clothes v-if="partTab === 1"></clothes>
|
||||
</calc-collapse>
|
||||
<calc-collapse class="w-100%" title="辟邪玉">
|
||||
<jade></jade>
|
||||
</calc-collapse>
|
||||
</div>
|
||||
</template>
|
||||
<script setup lang="ts">
|
||||
import equipment from './components/equipment.vue'
|
||||
import clothes from './components/avatar.vue';
|
||||
import jade from './components/jade.vue';
|
||||
const partTab = ref(0)
|
||||
</script>
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
</calc-tabs>
|
||||
</div>
|
||||
<div class="content flex">
|
||||
<div class="flex flex-1">
|
||||
<div class="flex flex-1" v-if="!!infoStore.infos?.alter">
|
||||
<RouterView></RouterView>
|
||||
</div>
|
||||
|
||||
@@ -40,7 +40,6 @@ const stopWatch = watch<any>(
|
||||
|
||||
onMounted(async () => {
|
||||
await infoStore.createCharacter(props.alter, '0')
|
||||
configStore.loadConfig()
|
||||
window.addEventListener('beforeunload', () => {
|
||||
configStore.saveConfig()
|
||||
})
|
||||
|
||||
@@ -31,7 +31,10 @@ export interface IConfig {
|
||||
fusion: string
|
||||
}
|
||||
>
|
||||
jades: Record<string, number>
|
||||
jades: Record<string, {
|
||||
id:string
|
||||
value: number
|
||||
}>
|
||||
avatar: Record<
|
||||
string,
|
||||
{
|
||||
@@ -117,7 +120,15 @@ export const useConfigStore = defineStore('configStore', () => {
|
||||
(config.value.skills[id] = {
|
||||
lv: infoStore.skills.find((skill) => skill.id.toString() === id)?.maxLearnLv ?? 0,
|
||||
})
|
||||
})
|
||||
});
|
||||
|
||||
(["0", "1", "2", "3"].filter((key) => !Object.keys(config.value.jades).includes(key)) ?? []).forEach((key) => {
|
||||
config.value.jades[key] = {
|
||||
id: '',
|
||||
value: 0,
|
||||
}
|
||||
}
|
||||
)
|
||||
}
|
||||
|
||||
const saveConfig = () => {
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
import api from '@/api'
|
||||
import type { ICharacterInfo } from '@/api/info/type'
|
||||
import { defineStore } from 'pinia'
|
||||
import { useConfigStore } from './config'
|
||||
|
||||
export const useInfoStore = defineStore('infoStore', () => {
|
||||
const alter_token = ref<string>('')
|
||||
@@ -20,6 +21,8 @@ export const useInfoStore = defineStore('infoStore', () => {
|
||||
|
||||
const avatars = computed(() => infos.value?.avatar ?? {})
|
||||
|
||||
// const jades = computed(() => infos.value?.jades ?? [])
|
||||
|
||||
const parts = [
|
||||
'头肩',
|
||||
'上衣',
|
||||
@@ -45,6 +48,7 @@ export const useInfoStore = defineStore('infoStore', () => {
|
||||
'胸部',
|
||||
'上衣',
|
||||
'皮肤',
|
||||
'快捷栏装备',
|
||||
'腰带',
|
||||
'下装',
|
||||
'鞋',
|
||||
@@ -58,6 +62,7 @@ export const useInfoStore = defineStore('infoStore', () => {
|
||||
const time = new Date().getTime()
|
||||
alter_token.value = btoa(JSON.stringify({ alter, equVersion, time }))
|
||||
infos.value = await api.characterInfo()
|
||||
useConfigStore().loadConfig()
|
||||
}
|
||||
|
||||
return {
|
||||
|
||||
Reference in New Issue
Block a user