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@@ -150,10 +150,11 @@ class Character:
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def __init__(self, equVersion) -> None:
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self.equVersion = equVersion
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# self.equs = get_equ(self.equVersion)
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self.STR = 0
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self.INT = 0
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self.Spirit = 0
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self.Vitality = 0
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# 工会四维
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self.STR = 0 + 120
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self.INT = 0 + 120
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self.Spirit = 0 + 120
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self.Vitality = 0 + 120
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# 唤醒的情况下的基础数据
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self.AtkP = 0 + 65
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self.AtkM = 0 + 65
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@@ -555,18 +556,33 @@ class Character:
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suitInfo[suit]['count'] += 1
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else:
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suitInfo[suit]['point'] += partFusion.Point
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print(suitInfo)
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# 取得点数最高的套装
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max_point_suit = max((suit for suit in suitInfo if suitInfo[suit]['point'] > 0), key=lambda suit: suitInfo[suit]['point'], default=None)
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# 处理没有点数的老套装
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zero_point_suits = [suit for suit in suitInfo if suitInfo[suit]['point'] == 0]
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suits = zero_point_suits + ([max_point_suit] if max_point_suit is not None else [])
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suits_effect = []
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suitList = []
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res = []
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for suit in suits:
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if suitInfo[suit]['point'] == 0:
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suits_effect += [i.id for i in equs.get_suit_info(suit, 0, suitInfo[suit]['count'])]
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suitList += equs.get_suit_info(suit, 0, suitInfo[suit]['count'])
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# suits_effect += [i.id for i in equs.get_suit_info(suit, 0, suitInfo[suit]['count'])]
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else:
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suits_effect += [i.id for i in equs.get_suit_info(suit, suitInfo[suit]['point'], 0)]
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suitList += equs.get_suit_info(suit, suitInfo[suit]['point'], 0)
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# suits_effect += [i.id for i in equs.get_suit_info(suit, suitInfo[suit]['point'], 0)]
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temp = suitList[-1]
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res.append({
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'id': temp.id,
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'name': temp.name,
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'rarity': temp.rarity,
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'point': suitInfo[suit]['point'],
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'count': suitInfo[suit]['count'],
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'level': temp.level,
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'imageUrl': temp.imageUrl,
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'value': temp.value,
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})
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suits_effect = [i.id for i in suitList]
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for i in suits_effect:
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func = equs.funs.suit_func_list.get(str(i), None)
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suit = next((x for x in equs.suits if str(x.id) == str(i)), None)
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@@ -575,11 +591,15 @@ class Character:
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if suit is not None:
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filtered_dict = {k: v for k, v in suit.__dict__.items() if k[0].isupper()}
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self.SetStatus(**filtered_dict)
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return res
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def calc_equs(self):
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"""计算装备基础效果和额外词条"""
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"""计算装备基础效果、附魔、贴膜"""
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effects = get_equipment(self.equVersion).funs
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for equ in [item.equInfo for item in filter(lambda x: x.equInfo is not None, self.charEquipInfo.values())]:
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for detail in [(item.equInfo,item.fusionInfo,item.enchant) for item in filter(lambda x: x.equInfo is not None, self.charEquipInfo.values())]:
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equ = detail[0]
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fusion = detail[1]
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enchat = detail[2]
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if equ is None:
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continue
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fun = effects.equ_func_list.get(str(equ.id), None)
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@@ -590,6 +610,19 @@ class Character:
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self.SetStatus(**filtered_dict)
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# 获取装备额外属性
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fun(self)
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# 附魔
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fun = effects.enchant_func_list.get(str(enchat), None)
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if fun is not None:
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fun(self)
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# 贴膜
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if fusion is None:
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continue
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fun = effects.equ_func_list.get(str(fusion.id), None)
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# 获取装备基础属性 并给角色设置(大写开头属性为角色属性)
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filtered_dict = {k: v for k, v in fusion.__dict__.items() if k[0].isupper()}
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self.SetStatus(**filtered_dict)
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# 获取装备额外属性
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fun(self)
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def calc_basic(self):
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"""计算基础属性:防具精通、增幅、强化等"""
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@@ -660,7 +693,8 @@ class Character:
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# 部位效果计算
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self.calc_equs()
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# 计算套装基础效果
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self.calc_suits()
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suit = self.calc_suits()
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# print(suit)
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# effects = get_equipment(self.equVersion).funs
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# for effect in equ_effect:
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# func = effects.equ_func_list.get(str(effect), None)
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@@ -705,7 +739,34 @@ class Character:
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'damage': ratuio_equ_skill * i.data * 10,
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}
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)
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return {'skills': skillInfos, 'info': {k: v for k, v in self.__dict__.items() if k[0].isupper()}}
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attrs = []
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if self.输出类型 == '物理百分比':
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attrs.extend(['STR', 'AtkP'])
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if self.输出类型 == '魔法百分比':
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attrs.extend(['INT', 'AtkM'])
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if self.输出类型 == '物理固伤':
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attrs.extend(['STR', 'AtkI'])
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if self.输出类型 == '魔法固伤':
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attrs.extend(['INT', 'AtkI'])
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info = []
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attrs.extend(['Attack', 'AttackP', 'SkillAttack', 'ElementDB'])
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for attr in attrs:
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temp = getattr(CharacterInfo, attr)
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if attr.startswith('Atk'):
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info.append({
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'name':temp.name,
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'value':temp.value(getattr(self, attr)*getattr(self, f'P{attr}'))}
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)
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pass
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else:
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info.append(
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{
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'name': temp.name,
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'value': temp.value(getattr(self, attr)),
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}
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)
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pass
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return {'skills': skillInfos, 'info': info,"suits": suit}
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# 技能影响角色的属性,如属强、抗性等
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def calc_damage_ration(self):
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