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@@ -33,32 +33,10 @@ class CharacterInfo(enum.Enum):
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AtkI = '独立攻击力', '/ui/UI_ProfileIcon_008.png', lambda x: round(x, 0)
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"""独立攻击力"""
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ElementA: dict[str, float]
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# """属性攻击"""
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ElementDB = '攻击属性', '/ui/UI_ProfileIcon_009.png', lambda x: f'火({int(x['火'])})/光({int(x['光'])})/冰({int(x['冰'])})/暗({int(x['暗'])})'
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"""攻击属性"""
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ElementDB0 = '火属性强化', '/ui/UI_ProfileIcon_022.png', lambda x: round(x, 0)
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ElementR0 = '火属性抗性', '/ui/UI_ProfileIcon_023.png', lambda x: round(x, 0)
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ElementDB1 = '冰属性强化', '/ui/UI_ProfileIcon_024.png', lambda x: round(x, 0)
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ElementR1 = '冰属性抗性', '/ui/UI_ProfileIcon_025.png', lambda x: round(x, 0)
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ElementDB2 = '光属性强化', '/ui/UI_ProfileIcon_026.png', lambda x: round(x, 0)
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ElementR2 = '光属性抗性', '/ui/UI_ProfileIcon_027.png', lambda x: round(x, 0)
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ElementDB3 = '暗属性强化', '/ui/UI_ProfileIcon_028.png', lambda x: round(x, 0)
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ElementR3 = '暗属性抗性', '/ui/UI_ProfileIcon_029.png', lambda x: round(x, 0)
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CriticalP = '物理暴击', '/ui/UI_ProfileIcon_011.png', lambda x: f'{format(x * 100, ".2f")}%'
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"""物理暴击"""
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CriticalM = '魔法暴击', '/ui/UI_ProfileIcon_010.png', lambda x: f'{format(x * 100, ".2f")}%'
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"""魔法暴击"""
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EquipmentSkillAttack = '技能攻击力增加', '/ui/UI_ProfileIcon_047.png', lambda x: f'{format(x * 100 - 100, ".2f")}%'
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SkillAttack = '技能攻击力增加', '/ui/UI_ProfileIcon_047.png', lambda x: f'{format(x * 100 - 100, ".2f")}%'
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"""技能攻击力"""
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SpeedA = '攻击速度', '/ui/UI_ProfileIcon_012.png', lambda x: f'{format(x * 100, ".2f")}%'
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@@ -70,6 +48,12 @@ class CharacterInfo(enum.Enum):
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SpeedR = '施放速度', '/ui/UI_ProfileIcon_013.png', lambda x: f'{format(x * 100, ".2f")}%'
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"""施放速度"""
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Attack = '攻击强化', '/ui/UI_ProfileIcon_015.png', lambda x: f'{format(x * 100, ".2f")}%'
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"""攻击强化"""
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AttackP = '攻击强化%', '/ui/UI_ProfileIcon_015.png', lambda x: f'{format(x * 100 - 100, ".2f")}%'
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"""攻击强化%"""
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# HitP : float
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# """命中率"""
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