剑魂钝器剑舞冲击波部分修正
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@@ -1299,6 +1299,7 @@ class Skill24(ActiveSkill):
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elif weapon[0] == "钝器":
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elif weapon[0] == "钝器":
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# 不会产生剑气 变成冲击波
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# 不会产生剑气 变成冲击波
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self.hit15 = self.hit19 = 1
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self.hit15 = self.hit19 = 1
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self.power19 += 1
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self.hit2 = self.hit18 = 0
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self.hit2 = self.hit18 = 0
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pass
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pass
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