钝器剑舞修正(避免二觉被动+power影响)
This commit is contained in:
@@ -1278,8 +1278,8 @@ class Skill24(ActiveSkill):
|
||||
|
||||
# 75被动钝器冲击波部分
|
||||
data19 = data15
|
||||
power19 = 0
|
||||
hit19 = 1
|
||||
power19 = 1
|
||||
hit19 = 0
|
||||
|
||||
def setMode(self, mode=None):
|
||||
weapon = self.char.GetWeaponType()
|
||||
@@ -1299,7 +1299,6 @@ class Skill24(ActiveSkill):
|
||||
elif weapon[0] == "钝器":
|
||||
# 不会产生剑气 变成冲击波
|
||||
self.hit15 = self.hit19 = 1
|
||||
self.power19 += 1
|
||||
self.hit2 = self.hit18 = 0
|
||||
pass
|
||||
|
||||
|
||||
Reference in New Issue
Block a user