钝器剑舞修正(避免二觉被动+power影响)

This commit is contained in:
2025-08-17 23:42:51 +08:00
parent 2371268554
commit 87aff3ab6d
@@ -1278,8 +1278,8 @@ class Skill24(ActiveSkill):
# 75被动钝器冲击波部分
data19 = data15
power19 = 0
hit19 = 1
power19 = 1
hit19 = 0
def setMode(self, mode=None):
weapon = self.char.GetWeaponType()
@@ -1299,7 +1299,6 @@ class Skill24(ActiveSkill):
elif weapon[0] == "钝器":
# 不会产生剑气 变成冲击波
self.hit15 = self.hit19 = 1
self.power19 += 1
self.hit2 = self.hit18 = 0
pass